Changeset - r7134:b101dff10042
[Not reviewed]
master
0 16 0
rubidium - 17 years ago 2007-07-01 19:11:47
rubidium@openttd.org
(svn r10408) -Codechange: make GetImage a class method of Vehicle instead of Get(Aircraft|RoadVeh|Ship|Train)Image.
16 files changed with 61 insertions and 72 deletions:
0 comments (0 inline, 0 general)
src/aircraft.h
Show inline comments
 
@@ -136,6 +136,7 @@ struct Aircraft : public Vehicle {
 
	ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_AIRCRAFT_INC : EXPENSES_AIRCRAFT_RUN; }
 
	WindowClass GetVehicleListWindowClass() const { return WC_AIRCRAFT_LIST; }
 
	bool IsPrimaryVehicle() const { return IsNormalAircraft(this); }
 
	int GetImage(Direction direction) const;
 
};
 

	
 
#endif /* AIRCRAFT_H */
src/aircraft_cmd.cpp
Show inline comments
 
@@ -153,15 +153,15 @@ static bool HaveHangarInOrderList(Vehicl
 
}
 
#endif
 

	
 
int GetAircraftImage(const Vehicle* v, Direction direction)
 
int Aircraft::GetImage(Direction direction) const
 
{
 
	int spritenum = v->spritenum;
 
	int spritenum = this->spritenum;
 

	
 
	if (is_custom_sprite(spritenum)) {
 
		int sprite = GetCustomVehicleSprite(v, direction);
 
		int sprite = GetCustomVehicleSprite(this, direction);
 

	
 
		if (sprite != 0) return sprite;
 
		spritenum = orig_aircraft_vehicle_info[v->engine_type - AIRCRAFT_ENGINES_INDEX].image_index;
 
		spritenum = orig_aircraft_vehicle_info[this->engine_type - AIRCRAFT_ENGINES_INDEX].image_index;
 
	}
 
	return direction + _aircraft_sprite[spritenum];
 
}
 
@@ -827,7 +827,7 @@ static void SetAircraftPosition(Vehicle 
 
	v->y_pos = y;
 
	v->z_pos = z;
 

	
 
	v->cur_image = GetAircraftImage(v, v->direction);
 
	v->cur_image = v->GetImage(v->direction);
 
	if (v->subtype == AIR_HELICOPTER) v->next->next->cur_image = GetRotorImage(v);
 

	
 
	BeginVehicleMove(v);
 
@@ -1409,7 +1409,7 @@ static void ProcessAircraftOrder(Vehicle
 

	
 
void Aircraft::MarkDirty()
 
{
 
		this->cur_image = GetAircraftImage(this, this->direction);
 
		this->cur_image = this->GetImage(this->direction);
 
		if (this->subtype == AIR_HELICOPTER) this->next->next->cur_image = GetRotorImage(this);
 
		MarkAllViewportsDirty(this->left_coord, this->top_coord, this->right_coord + 1, this->bottom_coord + 1);
 
}
src/aircraft_gui.cpp
Show inline comments
 
@@ -25,7 +25,7 @@
 
void DrawAircraftImage(const Vehicle *v, int x, int y, VehicleID selection)
 
{
 
	SpriteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
 
	DrawSprite(GetAircraftImage(v, DIR_W), pal, x + 25, y + 10);
 
	DrawSprite(v->GetImage(DIR_W), pal, x + 25, y + 10);
 
	if (v->subtype == AIR_HELICOPTER) {
 
		SpriteID rotor_sprite = GetCustomRotorSprite(v, true);
 
		if (rotor_sprite == 0) rotor_sprite = SPR_ROTOR_STOPPED;
src/depot_gui.cpp
Show inline comments
 
@@ -187,7 +187,7 @@ static void DrawVehicleInDepot(Window *w
 
		case VEH_ROAD:     DrawRoadVehImage( v, x + 24, sprite_y, 1, WP(w, depot_d).sel); break;
 
		case VEH_SHIP:     DrawShipImage(    v, x + 19, sprite_y - 1, WP(w, depot_d).sel); break;
 
		case VEH_AIRCRAFT: {
 
			const Sprite *spr = GetSprite(GetAircraftImage(v, DIR_W));
 
			const Sprite *spr = GetSprite(v->GetImage(DIR_W));
 
			DrawAircraftImage(v, x + 12,
 
							  y + max(spr->height + spr->y_offs - 14, 0), // tall sprites needs an y offset
 
							  WP(w, depot_d).sel);
 
@@ -438,15 +438,7 @@ static void DepotClick(Window *w, int x,
 
				WP(w,depot_d).sel = INVALID_VEHICLE;
 
				TrainDepotMoveVehicle(v, sel, gdvp.head);
 
			} else if (v != NULL) {
 
				int image;
 

	
 
				switch (WP(w, depot_d).type) {
 
					case VEH_TRAIN:    image = GetTrainImage(v, DIR_W);    break;
 
					case VEH_ROAD:     image = GetRoadVehImage(v, DIR_W);  break;
 
					case VEH_SHIP:     image = GetShipImage(v, DIR_W);     break;
 
					case VEH_AIRCRAFT: image = GetAircraftImage(v, DIR_W); break;
 
					default: NOT_REACHED(); image = 0;
 
				}
 
				int image = v->GetImage(DIR_W);
 

	
 
				WP(w, depot_d).sel = v->index;
 
				SetWindowDirty(w);
src/group_gui.cpp
Show inline comments
 
@@ -531,17 +531,7 @@ static void GroupWndProc(Window *w, Wind
 
					gv->vehicle_sel = v->index;
 

	
 
					if (IsValidVehicle(v)) {
 
						CursorID image;
 

	
 
						switch (gv->vehicle_type) {
 
							case VEH_TRAIN:    image = GetTrainImage(v, DIR_W);    break;
 
							case VEH_ROAD:     image = GetRoadVehImage(v, DIR_W);  break;
 
							case VEH_SHIP:     image = GetShipImage(v, DIR_W);     break;
 
							case VEH_AIRCRAFT: image = GetAircraftImage(v, DIR_W); break;
 
							default: NOT_REACHED(); break;
 
						}
 

	
 
						SetObjectToPlaceWnd(image, GetVehiclePalette(v), 4, w);
 
						SetObjectToPlaceWnd(v->GetImage(DIR_W), GetVehiclePalette(v), 4, w);
 
					}
 

	
 
					SetWindowDirty(w);
src/roadveh.h
Show inline comments
 
@@ -81,6 +81,7 @@ struct RoadVehicle : public Vehicle {
 
	WindowClass GetVehicleListWindowClass() const { return WC_ROADVEH_LIST; }
 
	bool IsPrimaryVehicle() const { return IsRoadVehFront(this); }
 
	bool HasFront() const { return true; }
 
	int GetImage(Direction direction) const;
 
};
 

	
 
byte GetRoadVehLength(const Vehicle *v);
src/roadveh_cmd.cpp
Show inline comments
 
@@ -85,19 +85,19 @@ static const Trackdir _roadveh_depot_exi
 
	TRACKDIR_X_NE, TRACKDIR_Y_SE, TRACKDIR_X_SW, TRACKDIR_Y_NW
 
};
 

	
 
int GetRoadVehImage(const Vehicle* v, Direction direction)
 
int RoadVehicle::GetImage(Direction direction) const
 
{
 
	int img = v->spritenum;
 
	int img = this->spritenum;
 
	int image;
 

	
 
	if (is_custom_sprite(img)) {
 
		image = GetCustomVehicleSprite(v, (Direction)(direction + 4 * IS_CUSTOM_SECONDHEAD_SPRITE(img)));
 
		image = GetCustomVehicleSprite(this, (Direction)(direction + 4 * IS_CUSTOM_SECONDHEAD_SPRITE(img)));
 
		if (image != 0) return image;
 
		img = orig_road_vehicle_info[v->engine_type - ROAD_ENGINES_INDEX].image_index;
 
		img = orig_road_vehicle_info[this->engine_type - ROAD_ENGINES_INDEX].image_index;
 
	}
 

	
 
	image = direction + _roadveh_images[img];
 
	if (v->cargo.Count() >= v->cargo_cap / 2U) image += _roadveh_full_adder[img];
 
	if (this->cargo.Count() >= this->cargo_cap / 2U) image += _roadveh_full_adder[img];
 
	return image;
 
}
 

	
 
@@ -555,7 +555,7 @@ CommandCost CmdTurnRoadVeh(TileIndex til
 

	
 
void RoadVehicle::MarkDirty()
 
{
 
	this->cur_image = GetRoadVehImage(this, this->direction);
 
	this->cur_image = this->GetImage(this->direction);
 
	MarkAllViewportsDirty(this->left_coord, this->top_coord, this->right_coord + 1, this->bottom_coord + 1);
 
}
 

	
 
@@ -641,7 +641,7 @@ static void RoadVehSetRandomDirection(Ve
 
		v->direction = ChangeDir(v->direction, delta[r & 3]);
 
		BeginVehicleMove(v);
 
		v->UpdateDeltaXY(v->direction);
 
		v->cur_image = GetRoadVehImage(v, v->direction);
 
		v->cur_image = v->GetImage(v->direction);
 
		SetRoadVehPosition(v, v->x_pos, v->y_pos);
 
	} while ((v = v->next) != NULL);
 
}
 
@@ -1366,7 +1366,7 @@ static bool RoadVehLeaveDepot(Vehicle *v
 
	v->u.road.state = tdir;
 
	v->u.road.frame = RVC_DEPOT_START_FRAME;
 

	
 
	v->cur_image = GetRoadVehImage(v, v->direction);
 
	v->cur_image = v->GetImage(v->direction);
 
	v->UpdateDeltaXY(v->direction);
 
	SetRoadVehPosition(v,x,y);
 

	
 
@@ -1459,7 +1459,7 @@ static bool IndividualRoadVehicleControl
 

	
 
		if ((IsTunnelTile(gp.new_tile) || IsBridgeTile(gp.new_tile)) && HASBIT(VehicleEnterTile(v, gp.new_tile, gp.x, gp.y), VETS_ENTERED_WORMHOLE)) {
 
			/* Vehicle has just entered a bridge or tunnel */
 
			v->cur_image = GetRoadVehImage(v, v->direction);
 
			v->cur_image = v->GetImage(v->direction);
 
			v->UpdateDeltaXY(v->direction);
 
			SetRoadVehPosition(v,gp.x,gp.y);
 
			return true;
 
@@ -1574,7 +1574,7 @@ again:
 
			v->cur_speed -= v->cur_speed >> 2;
 
		}
 

	
 
		v->cur_image = GetRoadVehImage(v, newdir);
 
		v->cur_image = v->GetImage(newdir);
 
		v->UpdateDeltaXY(v->direction);
 
		RoadZPosAffectSpeed(v, SetRoadVehPosition(v, x, y));
 
		return true;
 
@@ -1614,7 +1614,7 @@ again:
 
			v->cur_speed -= v->cur_speed >> 2;
 
		}
 

	
 
		v->cur_image = GetRoadVehImage(v, newdir);
 
		v->cur_image = v->GetImage(newdir);
 
		v->UpdateDeltaXY(v->direction);
 
		RoadZPosAffectSpeed(v, SetRoadVehPosition(v, x, y));
 
		return true;
 
@@ -1656,7 +1656,7 @@ again:
 
		v->cur_speed -= (v->cur_speed >> 2);
 
		if (old_dir != v->u.road.state) {
 
			/* The vehicle is in a road stop */
 
			v->cur_image = GetRoadVehImage(v, new_dir);
 
			v->cur_image = v->GetImage(new_dir);
 
			v->UpdateDeltaXY(v->direction);
 
			SetRoadVehPosition(v, v->x_pos, v->y_pos);
 
			/* Note, return here means that the frame counter is not incremented
 
@@ -1776,7 +1776,7 @@ again:
 
	 * in a depot or entered a tunnel/bridge */
 
	if (!HASBIT(r, VETS_ENTERED_WORMHOLE)) v->u.road.frame++;
 

	
 
	v->cur_image = GetRoadVehImage(v, v->direction);
 
	v->cur_image = v->GetImage(v->direction);
 
	v->UpdateDeltaXY(v->direction);
 
	RoadZPosAffectSpeed(v, SetRoadVehPosition(v, x, y));
 
	return true;
src/roadveh_gui.cpp
Show inline comments
 
@@ -38,7 +38,7 @@ void DrawRoadVehImage(const Vehicle *v, 
 

	
 
		if (dx + length > 0 && dx <= max_length) {
 
			SpriteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
 
			DrawSprite(GetRoadVehImage(v, DIR_W), pal, x + 14 + RoadVehLengthToPixels(dx), y + 6);
 
			DrawSprite(v->GetImage(DIR_W), pal, x + 14 + RoadVehLengthToPixels(dx), y + 6);
 

	
 
			if (v->index == selection) {
 
				DrawFrameRect(x - 1, y - 1, x + 28, y + 12, 15, FR_BORDERONLY);
src/ship.h
Show inline comments
 
@@ -46,6 +46,7 @@ struct Ship: public Vehicle {
 
	WindowClass GetVehicleListWindowClass() const { return WC_SHIPS_LIST; }
 
	void PlayLeaveStationSound() const;
 
	bool IsPrimaryVehicle() const { return true; }
 
	int GetImage(Direction direction) const;
 
};
 

	
 
#endif /* SHIP_H */
src/ship_cmd.cpp
Show inline comments
 
@@ -90,15 +90,15 @@ void GetShipSpriteSize(EngineID engine, 
 
	height = spr->height;
 
}
 

	
 
int GetShipImage(const Vehicle* v, Direction direction)
 
int Ship::GetImage(Direction direction) const
 
{
 
	int spritenum = v->spritenum;
 
	int spritenum = this->spritenum;
 

	
 
	if (is_custom_sprite(spritenum)) {
 
		int sprite = GetCustomVehicleSprite(v, direction);
 
		int sprite = GetCustomVehicleSprite(this, direction);
 

	
 
		if (sprite != 0) return sprite;
 
		spritenum = orig_ship_vehicle_info[v->engine_type - SHIP_ENGINES_INDEX].image_index;
 
		spritenum = orig_ship_vehicle_info[this->engine_type - SHIP_ENGINES_INDEX].image_index;
 
	}
 
	return _ship_sprites[spritenum] + direction;
 
}
 
@@ -233,7 +233,7 @@ static void HandleBrokenShip(Vehicle *v)
 

	
 
void Ship::MarkDirty()
 
{
 
	this->cur_image = GetShipImage(this, this->direction);
 
	this->cur_image = this->GetImage(this->direction);
 
	MarkAllViewportsDirty(this->left_coord, this->top_coord, this->right_coord + 1, this->bottom_coord + 1);
 
}
 

	
 
@@ -337,7 +337,7 @@ void Ship::UpdateDeltaXY(Direction direc
 
void RecalcShipStuff(Vehicle *v)
 
{
 
	v->UpdateDeltaXY(v->direction);
 
	v->cur_image = GetShipImage(v, v->direction);
 
	v->cur_image = v->GetImage(v->direction);
 
	v->MarkDirty();
 
	InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
 
}
 
@@ -770,7 +770,7 @@ static void ShipController(Vehicle *v)
 

	
 
getout:
 
	v->UpdateDeltaXY(dir);
 
	v->cur_image = GetShipImage(v, dir);
 
	v->cur_image = v->GetImage(dir);
 
	VehiclePositionChanged(v);
 
	EndVehicleMove(v);
 
	return;
src/ship_gui.cpp
Show inline comments
 
@@ -19,7 +19,7 @@
 

	
 
void DrawShipImage(const Vehicle *v, int x, int y, VehicleID selection)
 
{
 
	DrawSprite(GetShipImage(v, DIR_W), GetVehiclePalette(v), x + 32, y + 10);
 
	DrawSprite(v->GetImage(DIR_W), GetVehiclePalette(v), x + 32, y + 10);
 

	
 
	if (v->index == selection) {
 
		DrawFrameRect(x - 5, y - 1, x + 67, y + 21, 15, FR_BORDERONLY);
src/train.h
Show inline comments
 
@@ -272,6 +272,7 @@ struct Train : public Vehicle {
 
	void PlayLeaveStationSound() const;
 
	bool IsPrimaryVehicle() const { return IsFrontEngine(this); }
 
	bool HasFront() const { return true; }
 
	int GetImage(Direction direction) const;
 
};
 

	
 
#endif /* TRAIN_H */
src/train_cmd.cpp
Show inline comments
 
@@ -448,22 +448,22 @@ static void UpdateTrainAcceleration(Vehi
 
	v->acceleration = clamp(power / weight * 4, 1, 255);
 
}
 

	
 
int GetTrainImage(const Vehicle* v, Direction direction)
 
int Train::GetImage(Direction direction) const
 
{
 
	int img = v->spritenum;
 
	int img = this->spritenum;
 
	int base;
 

	
 
	if (HASBIT(v->u.rail.flags, VRF_REVERSE_DIRECTION)) direction = ReverseDir(direction);
 
	if (HASBIT(this->u.rail.flags, VRF_REVERSE_DIRECTION)) direction = ReverseDir(direction);
 

	
 
	if (is_custom_sprite(img)) {
 
		base = GetCustomVehicleSprite(v, (Direction)(direction + 4 * IS_CUSTOM_SECONDHEAD_SPRITE(img)));
 
		base = GetCustomVehicleSprite(this, (Direction)(direction + 4 * IS_CUSTOM_SECONDHEAD_SPRITE(img)));
 
		if (base != 0) return base;
 
		img = orig_rail_vehicle_info[v->engine_type].image_index;
 
		img = orig_rail_vehicle_info[this->engine_type].image_index;
 
	}
 

	
 
	base = _engine_sprite_base[img] + ((direction + _engine_sprite_add[img]) & _engine_sprite_and[img]);
 

	
 
	if (v->cargo.Count() >= v->cargo_cap / 2U) base += _wagon_full_adder[img];
 
	if (this->cargo.Count() >= this->cargo_cap / 2U) base += _wagon_full_adder[img];
 
	return base;
 
}
 

	
 
@@ -1424,7 +1424,7 @@ void Train::UpdateDeltaXY(Direction dire
 
static void UpdateVarsAfterSwap(Vehicle *v)
 
{
 
	v->UpdateDeltaXY(v->direction);
 
	v->cur_image = GetTrainImage(v, v->direction);
 
	v->cur_image = v->GetImage(v->direction);
 
	BeginVehicleMove(v);
 
	VehiclePositionChanged(v);
 
	EndVehicleMove(v);
 
@@ -2081,7 +2081,7 @@ static bool CheckTrainStayInDepot(Vehicl
 
	v->cur_speed = 0;
 

	
 
	v->UpdateDeltaXY(v->direction);
 
	v->cur_image = GetTrainImage(v, v->direction);
 
	v->cur_image = v->GetImage(v->direction);
 
	VehiclePositionChanged(v);
 
	UpdateSignalsOnSegment(v->tile, DirToDiagDir(v->direction));
 
	UpdateTrainAcceleration(v);
 
@@ -2467,7 +2467,7 @@ void Train::MarkDirty()
 
{
 
	Vehicle *v = this;
 
	do {
 
		v->cur_image = GetTrainImage(v, v->direction);
 
		v->cur_image = v->GetImage(v->direction);
 
		MarkAllViewportsDirty(v->left_coord, v->top_coord, v->right_coord + 1, v->bottom_coord + 1);
 
	} while ((v = v->next) != NULL);
 

	
 
@@ -2969,7 +2969,7 @@ static void TrainController(Vehicle *v, 
 
		/* update image of train, as well as delta XY */
 
		Direction newdir = GetNewVehicleDirection(v, gp.x, gp.y);
 
		v->UpdateDeltaXY(newdir);
 
		if (update_image) v->cur_image = GetTrainImage(v, newdir);
 
		if (update_image) v->cur_image = v->GetImage(newdir);
 

	
 
		v->x_pos = gp.x;
 
		v->y_pos = gp.y;
 
@@ -3076,7 +3076,7 @@ static void ChangeTrainDirRandomly(Vehic
 
			v->direction = ChangeDir(v->direction, delta[GB(Random(), 0, 2)]);
 
			BeginVehicleMove(v);
 
			v->UpdateDeltaXY(v->direction);
 
			v->cur_image = GetTrainImage(v, v->direction);
 
			v->cur_image = v->GetImage(v->direction);
 
			/* Refrain from updating the z position of the vehicle when on
 
			   a bridge, because AfterSetTrainPos will put the vehicle under
 
			   the bridge in that case */
src/train_gui.cpp
Show inline comments
 
@@ -93,7 +93,7 @@ void DrawTrainImage(const Vehicle *v, in
 
		if (dx + width > 0) {
 
			if (dx <= count) {
 
				SpriteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
 
				DrawSprite(GetTrainImage(v, DIR_W), pal, 16 + WagonLengthToPixels(dx), 7 + (is_custom_sprite(RailVehInfo(v->engine_type)->image_index) ? _traininfo_vehicle_pitch : 0));
 
				DrawSprite(v->GetImage(DIR_W), pal, 16 + WagonLengthToPixels(dx), 7 + (is_custom_sprite(RailVehInfo(v->engine_type)->image_index) ? _traininfo_vehicle_pitch : 0));
 
				if (v->index == selection) {
 
					/* Set the highlight position */
 
					highlight_l = WagonLengthToPixels(dx) + 1;
 
@@ -459,7 +459,7 @@ static void DrawTrainDetailsWindow(Windo
 
				u = v;
 
				do {
 
					SpriteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
 
					DrawSprite(GetTrainImage(u, DIR_W), pal, x + WagonLengthToPixels(4 + dx), y + 6 + (is_custom_sprite(RailVehInfo(u->engine_type)->image_index) ? _traininfo_vehicle_pitch : 0));
 
					DrawSprite(u->GetImage(DIR_W), pal, x + WagonLengthToPixels(4 + dx), y + 6 + (is_custom_sprite(RailVehInfo(u->engine_type)->image_index) ? _traininfo_vehicle_pitch : 0));
 
					dx += u->u.rail.cached_veh_length;
 
					u = u->next;
 
				} while (u != NULL && IsArticulatedPart(u) && u->cargo_cap == 0);
src/vehicle.cpp
Show inline comments
 
@@ -249,16 +249,17 @@ void AfterLoadVehicles()
 
	FOR_ALL_VEHICLES(v) {
 
		switch (v->type) {
 
			case VEH_ROAD:
 
				v->cur_image = GetRoadVehImage(v, v->direction);
 
				v->u.road.roadtype = HASBIT(EngInfo(v->engine_type)->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD;
 
				v->u.road.compatible_roadtypes = RoadTypeToRoadTypes(v->u.road.roadtype);
 
				/* FALL THROUGH */
 
			case VEH_TRAIN:
 
			case VEH_SHIP:
 
				v->cur_image = v->GetImage(v->direction);
 
				break;
 

	
 
			case VEH_TRAIN: v->cur_image = GetTrainImage(v, v->direction); break;
 
			case VEH_SHIP: v->cur_image = GetShipImage(v, v->direction); break;
 
			case VEH_AIRCRAFT:
 
				if (IsNormalAircraft(v)) {
 
					v->cur_image = GetAircraftImage(v, v->direction);
 
					v->cur_image = v->GetImage(v->direction);
 

	
 
					/* The plane's shadow will have the same image as the plane */
 
					Vehicle *shadow = v->next;
src/vehicle.h
Show inline comments
 
@@ -420,6 +420,13 @@ struct Vehicle {
 
	 * basically, if GetFirstVehicleInChain() can be called for it.
 
	 */
 
	virtual bool HasFront() const { return false; }
 

	
 
	/**
 
	 * Gets the sprite to show for the given direction
 
	 * @param direction the direction the vehicle is facing
 
	 * @return the sprite for the given vehicle in the given direction
 
	 */
 
	virtual int GetImage(Direction direction) const { return 0; }
 
};
 

	
 
/**
 
@@ -520,11 +527,6 @@ CommandCost GetRefitCost(EngineID engine
 

	
 
void ViewportAddVehicles(DrawPixelInfo *dpi);
 

	
 
/* train_cmd.h */
 
int GetTrainImage(const Vehicle* v, Direction direction);
 
int GetAircraftImage(const Vehicle* v, Direction direction);
 
int GetRoadVehImage(const Vehicle* v, Direction direction);
 
int GetShipImage(const Vehicle* v, Direction direction);
 
SpriteID GetRotorImage(const Vehicle *v);
 

	
 
Vehicle *CreateEffectVehicle(int x, int y, int z, EffectVehicle type);
0 comments (0 inline, 0 general)