Changeset - r23288:b17c876b87ca
[Not reviewed]
master
0 5 0
Gabda - 5 years ago 2019-02-08 23:05:25
gabda87@gmail.com
Codechange: Make the style of MakeVoid calls uniform (#7192)
5 files changed with 18 insertions and 25 deletions:
0 comments (0 inline, 0 general)
src/genworld.cpp
Show inline comments
 
@@ -120,8 +120,8 @@ static void _GenerateWorld(void *)
 

	
 
			/* Make sure the tiles at the north border are void tiles if needed. */
 
			if (_settings_game.construction.freeform_edges) {
 
				for (uint row = 0; row < MapSizeY(); row++) MakeVoid(TileXY(0, row));
 
				for (uint col = 0; col < MapSizeX(); col++) MakeVoid(TileXY(col, 0));
 
				for (uint x = 0; x < MapSizeX(); x++) MakeVoid(TileXY(x, 0));
 
				for (uint y = 0; y < MapSizeY(); y++) MakeVoid(TileXY(0, y));
 
			}
 

	
 
			/* Make the map the height of the setting */
src/landscape.cpp
Show inline comments
 
@@ -841,22 +841,17 @@ void RunTileLoop()
 

	
 
void InitializeLandscape()
 
{
 
	uint maxx = MapMaxX();
 
	uint maxy = MapMaxY();
 
	uint sizex = MapSizeX();
 
	for (uint y = _settings_game.construction.freeform_edges ? 1 : 0; y < MapMaxY(); y++) {
 
		for (uint x = _settings_game.construction.freeform_edges ? 1 : 0; x < MapMaxX(); x++) {
 
			MakeClear(TileXY(x, y), CLEAR_GRASS, 3);
 
			SetTileHeight(TileXY(x, y), 0);
 
			SetTropicZone(TileXY(x, y), TROPICZONE_NORMAL);
 
			ClearBridgeMiddle(TileXY(x, y));
 
		}
 
	}
 

	
 
	uint y;
 
	for (y = _settings_game.construction.freeform_edges ? 1 : 0; y < maxy; y++) {
 
		uint x;
 
		for (x = _settings_game.construction.freeform_edges ? 1 : 0; x < maxx; x++) {
 
			MakeClear(sizex * y + x, CLEAR_GRASS, 3);
 
			SetTileHeight(sizex * y + x, 0);
 
			SetTropicZone(sizex * y + x, TROPICZONE_NORMAL);
 
			ClearBridgeMiddle(sizex * y + x);
 
		}
 
		MakeVoid(sizex * y + x);
 
	}
 
	for (uint x = 0; x < sizex; x++) MakeVoid(sizex * y + x);
 
	for (uint x = 0; x < MapSizeX(); x++) MakeVoid(TileXY(x, MapMaxY()));
 
	for (uint y = 0; y < MapSizeY(); y++) MakeVoid(TileXY(MapMaxX(), y));
 
}
 

	
 
static const byte _genterrain_tbl_1[5] = { 10, 22, 33, 37, 4  };
src/saveload/afterload.cpp
Show inline comments
 
@@ -204,10 +204,8 @@ static void UpdateCurrencies()
 
 */
 
static void UpdateVoidTiles()
 
{
 
	uint i;
 

	
 
	for (i = 0; i < MapMaxY(); ++i) MakeVoid(i * MapSizeX() + MapMaxX());
 
	for (i = 0; i < MapSizeX(); ++i) MakeVoid(MapSizeX() * MapMaxY() + i);
 
	for (uint x = 0; x < MapSizeX(); x++) MakeVoid(TileXY(x, MapMaxY()));
 
	for (uint y = 0; y < MapSizeY(); y++) MakeVoid(TileXY(MapMaxX(), y));
 
}
 

	
 
static inline RailType UpdateRailType(RailType rt, RailType min)
src/settings.cpp
Show inline comments
 
@@ -1222,8 +1222,8 @@ static bool CheckFreeformEdges(int32 p1)
 
				return false;
 
			}
 
		}
 
		for (uint i = 0; i < MapSizeX(); i++) MakeVoid(TileXY(i, 0));
 
		for (uint i = 0; i < MapSizeY(); i++) MakeVoid(TileXY(0, i));
 
		for (uint x = 0; x < MapSizeX(); x++) MakeVoid(TileXY(x, 0));
 
		for (uint y = 0; y < MapSizeY(); y++) MakeVoid(TileXY(0, y));
 
	} else {
 
		for (uint i = 0; i < MapMaxX(); i++) {
 
			if (TileHeight(TileXY(i, 1)) != 0) {
src/tgp.cpp
Show inline comments
 
@@ -995,8 +995,8 @@ void GenerateTerrainPerlin()
 

	
 
	/* First make sure the tiles at the north border are void tiles if needed. */
 
	if (_settings_game.construction.freeform_edges) {
 
		for (int y = 0; y < _height_map.size_y - 1; y++) MakeVoid(_height_map.size_x * y);
 
		for (int x = 0; x < _height_map.size_x;     x++) MakeVoid(x);
 
		for (uint x = 0; x < MapSizeX(); x++) MakeVoid(TileXY(x, 0));
 
		for (uint y = 0; y < MapSizeY(); y++) MakeVoid(TileXY(0, y));
 
	}
 

	
 
	int max_height = H2I(TGPGetMaxHeight());
0 comments (0 inline, 0 general)