Changeset - r507:b1b0a0a3c313
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master
! ! !
tron - 20 years ago 2004-11-25 10:47:30
tron@openttd.org
(svn r815) Include strings.h only in the files which need it.
This should reduce the compile time after altering english.txt by about 1/3, because "only" 62 instead of 90 .c files must be recompiled.
63 files changed with 62 insertions and 21 deletions:
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ai_new.c
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@@ -15,6 +15,7 @@
 

	
 
#include "stdafx.h"
 
#include "ttd.h"
 
#include "table/strings.h"
 
#include "command.h"
 
#include "ai.h"
 
#include "town.h"
aircraft_cmd.c
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#include "stdafx.h"
 
#include "ttd.h"
 
#include "table/strings.h"
 
#include "vehicle.h"
 
#include "engine.h"
 
#include "command.h"
aircraft_gui.c
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#include "stdafx.h"
 
#include "ttd.h"
 
#include "table/strings.h"
 
#include "window.h"
 
#include "gui.h"
 
#include "vehicle.h"
airport_gui.c
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#include "stdafx.h"
 
#include "ttd.h"
 

	
 
#include "table/strings.h"
 
#include "window.h"
 
#include "gui.h"
 
#include "viewport.h"
bridge_gui.c
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#include "stdafx.h"
 
#include "ttd.h"
 

	
 
#include "table/strings.h"
 
#include "window.h"
 
#include "gui.h"
 
#include "viewport.h"
clear_cmd.c
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#include "stdafx.h"
 
#include "ttd.h"
 
#include "table/strings.h"
 
#include "viewport.h"
 
#include "command.h"
 

	
command.c
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#include "stdafx.h"
 
#include "ttd.h"
 
#include "table/strings.h"
 
#include "gui.h"
 
#include "command.h"
 
#include "player.h"
console.c
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#include "stdafx.h"
 
#include "ttd.h"
 
#include "table/strings.h"
 
#include "window.h"
 
#include "gui.h"
 
#include "gfx.h"
disaster_cmd.c
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#include "stdafx.h"
 
#include "ttd.h"
 
#include "table/strings.h"
 
#include "vehicle.h"
 
#include "command.h"
 
#include "news.h"
dock_gui.c
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#include "stdafx.h"
 
#include "ttd.h"
 

	
 
#include "table/strings.h"
 
#include "window.h"
 
#include "gui.h"
 
#include "viewport.h"
dummy_land.c
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#include "stdafx.h"
 
#include "ttd.h"
 
#include "table/strings.h"
 
#include "viewport.h"
 
#include "command.h"
 

	
economy.c
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#include "stdafx.h"
 
#include "ttd.h"
 
#include "table/strings.h"
 
#include "news.h"
 
#include "player.h"
 
#include "station.h"
engine.c
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#include "stdafx.h"
 
#include "ttd.h"
 
#include "table/strings.h"
 
#include "engine.h"
 
#include "table/engines.h"
 
#include "player.h"
engine_gui.c
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#include "stdafx.h"
 
#include "ttd.h"
 

	
 
#include "table/strings.h"
 
#include "window.h"
 
#include "gui.h"
 
#include "viewport.h"
graph_gui.c
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#include "stdafx.h"
 
#include "ttd.h"
 
#include "table/strings.h"
 
#include "window.h"
 
#include "gui.h"
 
#include "gfx.h"
industry_cmd.c
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#include "stdafx.h"
 
#include "ttd.h"
 
#include "table/strings.h"
 
#include "viewport.h"
 
#include "command.h"
 
#include "industry.h"
industry_gui.c
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#include "stdafx.h"
 
#include "ttd.h"
 
#include "table/strings.h"
 
//#include "gui.h"
 
#include "window.h"
 
#include "gfx.h"
intro_gui.c
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#include "stdafx.h"
 
#include "ttd.h"
 

	
 
#include "table/strings.h"
 
#include "window.h"
 
#include "gui.h"
 
#include "viewport.h"
main_gui.c
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#include "stdafx.h"
 
#include "ttd.h"
 

	
 
#include "table/strings.h"
 
#include "window.h"
 
#include "gui.h"
 
#include "viewport.h"
misc.c
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#include "stdafx.h"
 
#include "ttd.h"
 
#include "table/strings.h"
 
#include "vehicle.h"
 
#include "gfx.h"
 
#include "assert.h"
misc_cmd.c
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#include "stdafx.h"
 
#include "ttd.h"
 
#include "table/strings.h"
 
#include "command.h"
 
#include "player.h"
 
#include "gfx.h"
misc_gui.c
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#include "stdafx.h"
 
#include "ttd.h"
 

	
 
#include "table/strings.h"
 
#include "window.h"
 
#include "gui.h"
 
#include "viewport.h"
music_gui.c
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#include "stdafx.h"
 
#include "ttd.h"
 
#include "table/strings.h"
 
#include "window.h"
 
#include "gui.h"
 
#include "gfx.h"
network.c
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#include "stdafx.h"
 
#include "ttd.h"
 
#include "table/strings.h"
 
#include "gui.h"
 
#include "command.h"
 
#include "player.h"
network_gui.c
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#include "stdafx.h"
 
#include "ttd.h"
 
#include "table/strings.h"
 
#include "window.h"
 
#include "gui.h"
 
#include "gfx.h"
news_gui.c
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#include "stdafx.h"
 
#include "ttd.h"
 

	
 
#include "table/strings.h"
 
#include "window.h"
 
#include "gui.h"
 
#include "viewport.h"
oldloader.c
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#include "stdafx.h"
 
#include "ttd.h"
 

	
 
#include "table/strings.h"
 
#include "town.h"
 
#include "industry.h"
 
#include "station.h"
order_cmd.c
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#include "stdafx.h"
 
#include "ttd.h"
 
#include "table/strings.h"
 
#include "vehicle.h"
 
#include "command.h"
 
#include "station.h"
order_gui.c
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#include "stdafx.h"
 
#include "ttd.h"
 
#include "table/strings.h"
 
#include "window.h"
 
#include "gui.h"
 
#include "gfx.h"
player_gui.c
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#include "stdafx.h"
 
#include "ttd.h"
 

	
 
#include "table/strings.h"
 
#include "window.h"
 
#include "gui.h"
 
#include "viewport.h"
players.c
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#include "stdafx.h"
 
#include "ttd.h"
 
#include "table/strings.h"
 
#include "player.h"
 
#include "town.h"
 
#include "vehicle.h"
rail_cmd.c
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#include "stdafx.h"
 
#include "ttd.h"
 
#include "table/strings.h"
 
#include "vehicle.h"
 
#include "viewport.h"
 
#include "command.h"
rail_gui.c
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#include "stdafx.h"
 
#include "ttd.h"
 

	
 
#include "table/strings.h"
 
#include "window.h"
 
#include "gui.h"
 
#include "viewport.h"
road_cmd.c
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#include "stdafx.h"
 
#include "ttd.h"
 
#include "table/strings.h"
 
#include "vehicle.h"
 
#include "viewport.h"
 
#include "command.h"
road_gui.c
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#include "stdafx.h"
 
#include "ttd.h"
 

	
 
#include "table/strings.h"
 
#include "window.h"
 
#include "gui.h"
 
#include "viewport.h"
roadveh_cmd.c
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#include "stdafx.h"
 
#include "ttd.h"
 
#include "table/strings.h"
 
#include "vehicle.h"
 
#include "engine.h"
 
#include "command.h"
roadveh_gui.c
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#include "stdafx.h"
 
#include "ttd.h"
 

	
 
#include "table/strings.h"
 
#include "window.h"
 
#include "gui.h"
 
#include "gfx.h"
screenshot.c
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#include "stdafx.h"
 
#include "ttd.h"
 
#include "table/strings.h"
 
#include "gfx.h"
 
#include "viewport.h"
 
#include "player.h"
settings_gui.c
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#include "stdafx.h"
 
#include "ttd.h"
 

	
 
#include "table/strings.h"
 
#include "window.h"
 
#include "gui.h"
 
#include "gfx.h"
ship_cmd.c
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#include "stdafx.h"
 
#include "ttd.h"
 
#include "table/strings.h"
 
#include "vehicle.h"
 
#include "command.h"
 
#include "pathfind.h"
ship_gui.c
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#include "stdafx.h"
 
#include "ttd.h"
 

	
 
#include "table/strings.h"
 
#include "window.h"
 
#include "gui.h"
 
#include "gfx.h"
smallmap_gui.c
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#include "stdafx.h"
 
#include "ttd.h"
 
#include "table/strings.h"
 
#include "gui.h"
 
#include "window.h"
 
#include "gfx.h"
station_cmd.c
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#include "stdafx.h"
 
#include "ttd.h"
 
#include "table/strings.h"
 
#include "station.h"
 
#include "gfx.h"
 
#include "window.h"
station_gui.c
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#include "stdafx.h"
 
#include "ttd.h"
 
#include "table/strings.h"
 
#include "window.h"
 
#include "gui.h"
 
#include "station.h"
strings.c
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#include "stdafx.h"
 
#include "ttd.h"
 
#include "table/strings.h"
 
#include "station.h"
 
#include "town.h"
 
#include "vehicle.h"
subsidy_gui.c
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#include "stdafx.h"
 
#include "ttd.h"
 
#include "table/strings.h"
 
#include "window.h"
 
#include "gui.h"
 
#include "station.h"
terraform_gui.c
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#include "stdafx.h"
 
#include "ttd.h"
 

	
 
#include "table/strings.h"
 
#include "window.h"
 
#include "gui.h"
 
#include "viewport.h"
town_cmd.c
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#include "stdafx.h"
 
#include "ttd.h"
 
#include "table/strings.h"
 
#include "viewport.h"
 
#include "town.h"
 
#include "command.h"
town_gui.c
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#include "stdafx.h"
 
#include "ttd.h"
 
#include "table/strings.h"
 
#include "town.h"
 
#include "window.h"
 
#include "gfx.h"
train_cmd.c
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#include "stdafx.h"
 
#include "ttd.h"
 
#include "table/strings.h"
 
#include "vehicle.h"
 
#include "command.h"
 
#include "pathfind.h"
train_gui.c
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#include "stdafx.h"
 
#include "ttd.h"
 

	
 
#include "table/strings.h"
 
#include "window.h"
 
#include "gui.h"
 
#include "gfx.h"
tree_cmd.c
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#include "stdafx.h"
 
#include "ttd.h"
 
#include "table/strings.h"
 
#include "viewport.h"
 
#include "command.h"
 
#include "town.h"
ttd.c
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#include "stdafx.h"
 
#include "table/strings.h"
 

	
 
#define VARDEF
 
#include "ttd.h"
ttd.h
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#ifndef TTD_H
 
#define TTD_H
 

	
 
// include strings
 
#include "table/strings.h"
 

	
 
#ifndef VARDEF
 
#define VARDEF extern
 
#endif
tunnelbridge_cmd.c
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#include "stdafx.h"
 
#include "ttd.h"
 
#include "table/strings.h"
 
#include "vehicle.h"
 
#include "viewport.h"
 
#include "command.h"
unix.c
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#include "stdafx.h"
 
#include "ttd.h"
 
#include "table/strings.h"
 
#include "hal.h"
 

	
 
#include <dirent.h>
unmovable_cmd.c
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#include "stdafx.h"
 
#include "ttd.h"
 
#include "table/strings.h"
 
#include "command.h"
 
#include "viewport.h"
 
#include "player.h"
vehicle.c
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#include "stdafx.h"
 
#include "ttd.h"
 
#include "table/strings.h"
 
#include "vehicle.h"
 
#include "gfx.h"
 
//#include "station.h"
vehicle_gui.c
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#include "stdafx.h"
 
#include "ttd.h"
 

	
 
#include "table/strings.h"
 
#include "vehicle.h"
 

	
 
VehicleSortListingTypeFunctions * const _vehicle_sorter[] = {
viewport.c
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#include "stdafx.h"
 
#include "ttd.h"
 
#include "table/strings.h"
 
#include "viewport.h"
 
#include "window.h"
 
#include "vehicle.h"
water_cmd.c
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#include "stdafx.h"
 
#include "ttd.h"
 
#include "table/strings.h"
 
#include "vehicle.h"
 
#include "viewport.h"
 
#include "command.h"
widget.c
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#include "stdafx.h"
 
#include "ttd.h"
 
#include "table/strings.h"
 
#include "window.h"
 
#include "gfx.h"
 
#include "viewport.h"
win32.c
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#include "stdafx.h"
 
#include "ttd.h"
 
#include "table/strings.h"
 
#include "gfx.h"
 
#include "sound.h"
 
#include "window.h"
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