Changeset - r14795:b25ae3d8ae7d
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master
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Yexo - 15 years ago 2010-03-13 00:15:24
yexo@openttd.org
(svn r19395) -Fix [FS#3669]: the AI Debug window didn't open if an AI or library fails to compile when loading a savegame
3 files changed with 16 insertions and 0 deletions:
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src/ai/ai_gui.cpp
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@@ -1024,3 +1024,15 @@ void InitializeAIGui()
 
{
 
	AIDebugWindow::ai_debug_company = INVALID_COMPANY;
 
}
 

	
 
/** Open the AI debug window if one of the AI scripts has crashed. */
 
void ShowAIDebugWindowIfAIError()
 
{
 
	Company *c;
 
	FOR_ALL_COMPANIES(c) {
 
		if (c->is_ai && c->ai_instance->IsDead()) {
 
			ShowAIDebugWindow(c->index);
 
			break;
 
		}
 
	}
 
}
src/ai/ai_gui.hpp
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@@ -17,6 +17,7 @@
 
#ifdef ENABLE_AI
 
void ShowAIDebugWindow(CompanyID show_company = INVALID_COMPANY);
 
void ShowAIConfigWindow();
 
void ShowAIDebugWindowIfAIError();
 
#else
 
#include "table/strings.h"
 

	
 
@@ -25,6 +26,7 @@ static inline void ShowAIConfigWindow()
 
	ShowErrorMessage(STR_ERROR_NO_AI, STR_ERROR_NO_AI_SUB, WL_INFO);
 
}
 
static inline void ShowAIDebugWindow(CompanyID show_company = INVALID_COMPANY) {ShowAIConfigWindow();}
 
static inline void ShowAIDebugWindowIfAIError() {}
 
#endif /* ENABLE_AI */
 

	
 
#endif /* AI_GUI_HPP */
src/saveload/afterload.cpp
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@@ -41,6 +41,7 @@
 
#include "../company_func.h"
 
#include "../road_cmd.h"
 
#include "../ai/ai.hpp"
 
#include "../ai/ai_gui.hpp"
 
#include "../town.h"
 
#include "../economy_base.h"
 
#include "../animated_tile_func.h"
 
@@ -263,6 +264,7 @@ static void InitializeWindowsAndCaches()
 

	
 
	CheckTrainsLengths();
 
	ShowNewGRFError();
 
	ShowAIDebugWindowIfAIError();
 
}
 

	
 
typedef void (CDECL *SignalHandlerPointer)(int);
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