Changeset - r8975:b3e99a032aa2
[Not reviewed]
master
0 5 0
rubidium - 16 years ago 2008-04-18 15:11:39
rubidium@openttd.org
(svn r12767) -Codechange: merge all main toolbar related functions into a single file instead of scattering the functionality over several files.
5 files changed with 807 insertions and 787 deletions:
0 comments (0 inline, 0 general)
src/gui.h
Show inline comments
 
@@ -17,8 +17,6 @@ void CcPlaySound10(bool success, TileInd
 
void CcBuildCanal(bool success, TileIndex tile, uint32 p1, uint32 p2);
 
void HandleOnEditText(const char *str);
 
void InitializeGUI();
 
Window *PopupMainPlayerToolbMenu(Window *w, int main_button, int gray);
 
Window *PopupMainToolbMenu(Window *w, uint16 parent_button, StringID base_string, byte item_count, byte disabled_mask);
 

	
 
/* settings_gui.cpp */
 
void ShowGameOptions();
src/main_gui.cpp
Show inline comments
 
@@ -4,7 +4,6 @@
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "heightmap.h"
 
#include "currency.h"
 
#include "spritecache.h"
 
#include "gui.h"
 
@@ -14,28 +13,13 @@
 
#include "viewport_func.h"
 
#include "command_func.h"
 
#include "news_func.h"
 
#include "town.h"
 
#include "console.h"
 
#include "signs_func.h"
 
#include "waypoint.h"
 
#include "variables.h"
 
#include "train.h"
 
#include "roadveh.h"
 
#include "bridge_map.h"
 
#include "screenshot.h"
 
#include "genworld.h"
 
#include "vehicle_gui.h"
 
#include "transparency_gui.h"
 
#include "newgrf_config.h"
 
#include "rail_gui.h"
 
#include "road_gui.h"
 
#include "date_func.h"
 
#include "functions.h"
 
#include "vehicle_func.h"
 
#include "sound_func.h"
 
#include "fios.h"
 
#include "terraform_gui.h"
 
#include "industry.h"
 
#include "transparency.h"
 
#include "strings_func.h"
 
#include "zoom_func.h"
 
@@ -45,6 +29,7 @@
 
#include "player_gui.h"
 
#include "settings_type.h"
 
#include "toolbar_gui.h"
 
#include "variables.h"
 

	
 
#include "network/network.h"
 
#include "network/network_data.h"
 
@@ -58,8 +43,6 @@
 
static int _rename_id = 1;
 
static int _rename_what = -1;
 

	
 
RailType _last_built_railtype;
 
RoadType _last_built_roadtype;
 
bool _draw_bounding_boxes = false;
 

	
 

	
 
@@ -142,167 +125,6 @@ void CcPlaySound10(bool success, TileInd
 
	if (success) SndPlayTileFx(SND_12_EXPLOSION, tile);
 
}
 

	
 

	
 
static void MenuClickSettings(int index)
 
{
 
	switch (index) {
 
		case 0: ShowGameOptions();      return;
 
		case 1: ShowGameDifficulty();   return;
 
		case 2: ShowPatchesSelection(); return;
 
		case 3: ShowNewGRFSettings(!_networking, true, true, &_grfconfig);   return;
 
		case 4: ShowTransparencyToolbar(); break;
 

	
 
		case  6: ToggleBit(_display_opt, DO_SHOW_TOWN_NAMES);    break;
 
		case  7: ToggleBit(_display_opt, DO_SHOW_STATION_NAMES); break;
 
		case  8: ToggleBit(_display_opt, DO_SHOW_SIGNS);         break;
 
		case  9: ToggleBit(_display_opt, DO_WAYPOINTS);          break;
 
		case 10: ToggleBit(_display_opt, DO_FULL_ANIMATION);     break;
 
		case 11: ToggleBit(_display_opt, DO_FULL_DETAIL);        break;
 
		case 12: ToggleTransparency(TO_HOUSES);                  break;
 
		case 13: ToggleTransparency(TO_SIGNS);                   break;
 
	}
 
	MarkWholeScreenDirty();
 
}
 

	
 
void MenuClickSaveLoad(int index)
 
{
 
	if (_game_mode == GM_EDITOR) {
 
		switch (index) {
 
			case 0: ShowSaveLoadDialog(SLD_SAVE_SCENARIO);  break;
 
			case 1: ShowSaveLoadDialog(SLD_LOAD_SCENARIO);  break;
 
			case 2: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break;
 
			case 3: AskExitToGameMenu();                    break;
 
			case 5: HandleExitGameRequest();                break;
 
		}
 
	} else {
 
		switch (index) {
 
			case 0: ShowSaveLoadDialog(SLD_SAVE_GAME); break;
 
			case 1: ShowSaveLoadDialog(SLD_LOAD_GAME); break;
 
			case 2: AskExitToGameMenu();               break;
 
			case 3: HandleExitGameRequest();           break;
 
		}
 
	}
 
}
 

	
 
static void MenuClickMap(int index)
 
{
 
	switch (index) {
 
		case 0: ShowSmallMap();            break;
 
		case 1: ShowExtraViewPortWindow(); break;
 
		case 2: ShowSignList();            break;
 
	}
 
}
 

	
 
static void MenuClickTown(int index)
 
{
 
	ShowTownDirectory();
 
}
 

	
 
static void MenuClickScenMap(int index)
 
{
 
	switch (index) {
 
		case 0: ShowSmallMap();            break;
 
		case 1: ShowExtraViewPortWindow(); break;
 
		case 2: ShowSignList();            break;
 
		case 3: ShowTownDirectory();       break;
 
	}
 
}
 

	
 
static void MenuClickSubsidies(int index)
 
{
 
	ShowSubsidiesList();
 
}
 

	
 
static void MenuClickStations(int index)
 
{
 
	ShowPlayerStations((PlayerID)index);
 
}
 

	
 
static void MenuClickFinances(int index)
 
{
 
	ShowPlayerFinances((PlayerID)index);
 
}
 

	
 
static void MenuClickCompany(int index)
 
{
 
	if (_networking && index == 0) {
 
		ShowClientList();
 
	} else {
 
		if (_networking) index--;
 
		ShowPlayerCompany((PlayerID)index);
 
	}
 
}
 

	
 
static void MenuClickGraphs(int index)
 
{
 
	switch (index) {
 
		case 0: ShowOperatingProfitGraph();    break;
 
		case 1: ShowIncomeGraph();             break;
 
		case 2: ShowDeliveredCargoGraph();     break;
 
		case 3: ShowPerformanceHistoryGraph(); break;
 
		case 4: ShowCompanyValueGraph();       break;
 
		case 5: ShowCargoPaymentRates();       break;
 
	}
 
}
 

	
 
static void MenuClickLeague(int index)
 
{
 
	switch (index) {
 
		case 0: ShowCompanyLeagueTable();      break;
 
		case 1: ShowPerformanceRatingDetail(); break;
 
	}
 
}
 

	
 
static void MenuClickIndustry(int index)
 
{
 
	switch (index) {
 
		case 0: ShowIndustryDirectory();   break;
 
		case 1: ShowBuildIndustryWindow(); break;
 
	}
 
}
 

	
 
static void MenuClickShowTrains(int index)
 
{
 
	ShowVehicleListWindow((PlayerID)index, VEH_TRAIN);
 
}
 

	
 
static void MenuClickShowRoad(int index)
 
{
 
	ShowVehicleListWindow((PlayerID)index, VEH_ROAD);
 
}
 

	
 
static void MenuClickShowShips(int index)
 
{
 
	ShowVehicleListWindow((PlayerID)index, VEH_SHIP);
 
}
 

	
 
static void MenuClickShowAir(int index)
 
{
 
	ShowVehicleListWindow((PlayerID)index, VEH_AIRCRAFT);
 
}
 

	
 
static void MenuClickBuildRail(int index)
 
{
 
	_last_built_railtype = (RailType)index;
 
	ShowBuildRailToolbar(_last_built_railtype, -1);
 
}
 

	
 
static void MenuClickBuildRoad(int index)
 
{
 
	_last_built_roadtype = (RoadType)index;
 
	ShowBuildRoadToolbar(_last_built_roadtype);
 
}
 

	
 
static void MenuClickBuildWater(int index)
 
{
 
	ShowBuildDocksToolbar();
 
}
 

	
 
static void MenuClickBuildAir(int index)
 
{
 
	ShowBuildAirToolbar();
 
}
 

	
 
#ifdef ENABLE_NETWORK
 
void ShowNetworkGiveMoneyWindow(PlayerID player)
 
{
 
@@ -329,418 +151,6 @@ void ShowRenameWaypointWindow(const Wayp
 
	ShowQueryString(STR_WAYPOINT_RAW, STR_EDIT_WAYPOINT_NAME, 30, 180, NULL, CS_ALPHANUMERAL);
 
}
 

	
 
void SelectSignTool()
 
{
 
	if (_cursor.sprite == SPR_CURSOR_SIGN) {
 
		ResetObjectToPlace();
 
	} else {
 
		SetObjectToPlace(SPR_CURSOR_SIGN, PAL_NONE, VHM_RECT, WC_MAIN_TOOLBAR, 0);
 
		_place_proc = PlaceProc_Sign;
 
	}
 
}
 

	
 
static void MenuClickForest(int index)
 
{
 
	switch (index) {
 
		case 0: ShowTerraformToolbar();  break;
 
		case 1: ShowBuildTreesToolbar(); break;
 
		case 2: SelectSignTool();        break;
 
	}
 
}
 

	
 
static void MenuClickMusicWindow(int index)
 
{
 
	ShowMusicWindow();
 
}
 

	
 
static void MenuClickNewspaper(int index)
 
{
 
	switch (index) {
 
		case 0: ShowLastNewsMessage(); break;
 
		case 1: ShowMessageOptions();  break;
 
		case 2: ShowMessageHistory();  break;
 
	}
 
}
 

	
 
void MenuClickSmallScreenshot()
 
{
 
	SetScreenshotType(SC_VIEWPORT);
 
}
 

	
 
void MenuClickWorldScreenshot()
 
{
 
	SetScreenshotType(SC_WORLD);
 
}
 

	
 
static void MenuClickHelp(int index)
 
{
 
	switch (index) {
 
		case 0: PlaceLandBlockInfo();       break;
 
		case 2: IConsoleSwitch();           break;
 
		case 3: MenuClickSmallScreenshot(); break;
 
		case 4: MenuClickWorldScreenshot(); break;
 
		case 5: ShowAboutWindow();          break;
 
	}
 
}
 

	
 

	
 
typedef void MenuClickedProc(int index);
 

	
 
static MenuClickedProc * const _menu_clicked_procs[] = {
 
	NULL,                 /* 0 */
 
	NULL,                 /* 1 */
 
	MenuClickSettings,    /* 2 */
 
	MenuClickSaveLoad,    /* 3 */
 
	MenuClickMap,         /* 4 */
 
	MenuClickTown,        /* 5 */
 
	MenuClickSubsidies,   /* 6 */
 
	MenuClickStations,    /* 7 */
 
	MenuClickFinances,    /* 8 */
 
	MenuClickCompany,     /* 9 */
 
	MenuClickGraphs,      /* 10 */
 
	MenuClickLeague,      /* 11 */
 
	MenuClickIndustry,    /* 12 */
 
	MenuClickShowTrains,  /* 13 */
 
	MenuClickShowRoad,    /* 14 */
 
	MenuClickShowShips,   /* 15 */
 
	MenuClickShowAir,     /* 16 */
 
	MenuClickScenMap,     /* 17 */
 
	NULL,                 /* 18 */
 
	MenuClickBuildRail,   /* 19 */
 
	MenuClickBuildRoad,   /* 20 */
 
	MenuClickBuildWater,  /* 21 */
 
	MenuClickBuildAir,    /* 22 */
 
	MenuClickForest,      /* 23 */
 
	MenuClickMusicWindow, /* 24 */
 
	MenuClickNewspaper,   /* 25 */
 
	MenuClickHelp,        /* 26 */
 
};
 

	
 
static void MenuWndProc(Window *w, WindowEvent *e)
 
{
 
	switch (e->event) {
 
		case WE_CREATE: w->widget[0].right = w->width - 1; break;
 

	
 
	case WE_PAINT: {
 
		int x, y;
 

	
 
		byte count = WP(w, menu_d).item_count;
 
		byte sel = WP(w, menu_d).sel_index;
 
		uint16 chk = WP(w, menu_d).checked_items;
 
		StringID string = WP(w, menu_d).string_id;
 
		byte dis = WP(w, menu_d).disabled_items;
 

	
 
		DrawWindowWidgets(w);
 

	
 
		x = 1;
 
		y = 1;
 

	
 
		for (; count != 0; count--, string++, sel--) {
 
			TextColour color = HasBit(dis, 0) ? TC_GREY : (sel == 0) ? TC_WHITE : TC_BLACK;
 
			if (sel == 0) GfxFillRect(x, y, x + w->width - 3, y + 9, 0);
 

	
 
			if (HasBit(chk, 0)) DrawString(x + 2, y, STR_CHECKMARK, color);
 
			DrawString(x + 2, y, string, color);
 

	
 
			y += 10;
 
			chk >>= 1;
 
			dis >>= 1;
 
		}
 
	} break;
 

	
 
	case WE_DESTROY: {
 
			Window *v = FindWindowById(WC_MAIN_TOOLBAR, 0);
 
			v->RaiseWidget(WP(w, menu_d).main_button);
 
			SetWindowDirty(v);
 
			return;
 
		}
 

	
 
	case WE_POPUPMENU_SELECT: {
 
		int index = GetMenuItemIndex(w, e->we.popupmenu.pt.x, e->we.popupmenu.pt.y);
 
		int action_id;
 

	
 

	
 
		if (index < 0) {
 
			Window *w2 = FindWindowById(WC_MAIN_TOOLBAR,0);
 
			if (GetWidgetFromPos(w2, e->we.popupmenu.pt.x - w2->left, e->we.popupmenu.pt.y - w2->top) == WP(w, menu_d).main_button)
 
				index = WP(w, menu_d).sel_index;
 
		}
 

	
 
		action_id = WP(w, menu_d).action_id;
 
		DeleteWindow(w);
 

	
 
		if (index >= 0) {
 
			assert((uint)index <= lengthof(_menu_clicked_procs));
 
			_menu_clicked_procs[action_id](index);
 
		}
 

	
 
		break;
 
		}
 

	
 
	case WE_POPUPMENU_OVER: {
 
		int index = GetMenuItemIndex(w, e->we.popupmenu.pt.x, e->we.popupmenu.pt.y);
 

	
 
		if (index == -1 || index == WP(w, menu_d).sel_index) return;
 

	
 
		WP(w, menu_d).sel_index = index;
 
		SetWindowDirty(w);
 
		return;
 
		}
 
	}
 
}
 

	
 
/* Dynamic widget length determined by toolbar-string length.
 
 * See PopupMainToolbMenu en MenuWndProc */
 
static const Widget _menu_widgets[] = {
 
{    WWT_PANEL, RESIZE_NONE, 14, 0,  0, 0, 0, 0x0, STR_NULL},
 
{ WIDGETS_END},
 
};
 

	
 

	
 
static const Widget _player_menu_widgets[] = {
 
{    WWT_PANEL, RESIZE_NONE, 14, 0, 240, 0, 81, 0x0, STR_NULL},
 
{ WIDGETS_END},
 
};
 

	
 

	
 
static int GetPlayerIndexFromMenu(int index)
 
{
 
	if (index >= 0) {
 
		const Player *p;
 

	
 
		FOR_ALL_PLAYERS(p) {
 
			if (p->is_active && --index < 0) return p->index;
 
		}
 
	}
 
	return -1;
 
}
 

	
 
static void UpdatePlayerMenuHeight(Window *w)
 
{
 
	byte num = ActivePlayerCount();
 

	
 
	/* Increase one to fit in PlayerList in the menu when in network */
 
	if (_networking && WP(w, menu_d).main_button == 9) num++;
 

	
 
	if (WP(w, menu_d).item_count != num) {
 
		WP(w, menu_d).item_count = num;
 
		SetWindowDirty(w);
 
		num = num * 10 + 2;
 
		w->height = num;
 
		w->widget[0].bottom = w->widget[0].top + num - 1;
 
		w->top = GetToolbarDropdownPos(0, w->width, w->height).y;
 
		SetWindowDirty(w);
 
	}
 
}
 

	
 
static void PlayerMenuWndProc(Window *w, WindowEvent *e)
 
{
 
	switch (e->event) {
 
	case WE_PAINT: {
 
		int x,y;
 
		byte sel;
 
		TextColour color;
 
		Player *p;
 
		uint16 chk;
 

	
 
		UpdatePlayerMenuHeight(w);
 
		DrawWindowWidgets(w);
 

	
 
		x = 1;
 
		y = 1;
 
		sel = WP(w, menu_d).sel_index;
 
		chk = WP(w, menu_d).checked_items; // let this mean gray items.
 

	
 
		/* 9 = playerlist */
 
		if (_networking && WP(w, menu_d).main_button == 9) {
 
			if (sel == 0) {
 
				GfxFillRect(x, y, x + 238, y + 9, 0);
 
			}
 
			DrawString(x + 19, y, STR_NETWORK_CLIENT_LIST, TC_FROMSTRING);
 
			y += 10;
 
			sel--;
 
		}
 

	
 
		FOR_ALL_PLAYERS(p) {
 
			if (p->is_active) {
 
				if (p->index == sel) {
 
					GfxFillRect(x, y, x + 238, y + 9, 0);
 
				}
 

	
 
				DrawPlayerIcon(p->index, x + 2, y + 1);
 

	
 
				SetDParam(0, p->index);
 
				SetDParam(1, p->index);
 

	
 
				color = (p->index == sel) ? TC_WHITE : TC_BLACK;
 
				if (chk&1) color = TC_GREY;
 
				DrawString(x + 19, y, STR_7021, color);
 

	
 
				y += 10;
 
			}
 
			chk >>= 1;
 
		}
 

	
 
		break;
 
		}
 

	
 
	case WE_DESTROY: {
 
		Window *v = FindWindowById(WC_MAIN_TOOLBAR, 0);
 
		v->RaiseWidget(WP(w, menu_d).main_button);
 
		SetWindowDirty(v);
 
		return;
 
		}
 

	
 
	case WE_POPUPMENU_SELECT: {
 
		int index = GetMenuItemIndex(w, e->we.popupmenu.pt.x, e->we.popupmenu.pt.y);
 
		int action_id = WP(w, menu_d).action_id;
 

	
 
		/* We have a new entry at the top of the list of menu 9 when networking
 
		 *  so keep that in count */
 
		if (_networking && WP(w, menu_d).main_button == 9) {
 
			if (index > 0) index = GetPlayerIndexFromMenu(index - 1) + 1;
 
		} else {
 
			index = GetPlayerIndexFromMenu(index);
 
		}
 

	
 
		if (index < 0) {
 
			Window *w2 = FindWindowById(WC_MAIN_TOOLBAR,0);
 
			if (GetWidgetFromPos(w2, e->we.popupmenu.pt.x - w2->left, e->we.popupmenu.pt.y - w2->top) == WP(w, menu_d).main_button)
 
				index = WP(w, menu_d).sel_index;
 
		}
 

	
 
		DeleteWindow(w);
 

	
 
		if (index >= 0) {
 
			assert(index >= 0 && index < 30);
 
			_menu_clicked_procs[action_id](index);
 
		}
 
		break;
 
		}
 
	case WE_POPUPMENU_OVER: {
 
		int index;
 
		UpdatePlayerMenuHeight(w);
 
		index = GetMenuItemIndex(w, e->we.popupmenu.pt.x, e->we.popupmenu.pt.y);
 

	
 
		/* We have a new entry at the top of the list of menu 9 when networking
 
		 * so keep that in count */
 
		if (_networking && WP(w, menu_d).main_button == 9) {
 
			if (index > 0) index = GetPlayerIndexFromMenu(index - 1) + 1;
 
		} else {
 
			index = GetPlayerIndexFromMenu(index);
 
		}
 

	
 
		if (index == -1 || index == WP(w, menu_d).sel_index) return;
 

	
 
		WP(w, menu_d).sel_index = index;
 
		SetWindowDirty(w);
 
		return;
 
		}
 
	}
 
}
 

	
 
/** Get the maximum length of a given string in a string-list. This is an
 
 * implicit string-list where the ID's are consecutive
 
 * @param base_string StringID of the first string in the list
 
 * @param count amount of StringID's in the list
 
 * @return the length of the longest string */
 
static int GetStringListMaxWidth(StringID base_string, byte count)
 
{
 
	char buffer[512];
 
	int width, max_width;
 
	byte i;
 

	
 
	max_width = 0;
 
	for (i = 0; i != count; i++) {
 
		GetString(buffer, base_string + i, lastof(buffer));
 
		width = GetStringBoundingBox(buffer).width;
 
		if (width > max_width) max_width = width;
 
	}
 

	
 
	return max_width;
 
}
 

	
 
/** Show a general dropdown menu. The positioning of the dropdown menu
 
 * defaults to the left side of the parent_button, eg the button that caused
 
 * this window to appear. The only exceptions are when the right side of this
 
 * dropdown would fall outside the main toolbar window, in that case it is
 
 * aligned with the toolbar's right side.
 
 * Since the disable-mask is only 8 bits right now, these dropdowns are
 
 * restricted to 8 items max if any bits of disabled_mask are active.
 
 * @param w Pointer to a window this dropdown menu belongs to. Has no effect
 
 * whatsoever, only graphically for positioning.
 
 * @param parent_button The widget identifier of the button that was clicked for
 
 * this dropdown. The created dropdown then knows what button to raise (button) on
 
 * action and whose function to execute (action).
 
 * It is possible to appoint another button for an action event by setting the
 
 * upper 8 bits of this parameter. If non is set, action is presumed to be the same
 
 * as button. So<br>
 
 * button bits 0 -  7 - widget clicked to get dropdown
 
 * action bits 8 - 15 - function of widget to execute on select (defaults to bits 0 - 7)
 
 * @param base_string The first StringID shown in the dropdown list. All others are
 
 * consecutive indeces from the language file. XXX - fix? Use ingame-string tables?
 
 * @param item_count Number of strings in the list, see previous parameter
 
 * @param disabled_mask Bitmask of disabled strings in the list
 
 * @return Return a pointer to the newly created dropdown window */
 
 Window *PopupMainToolbMenu(Window *w, uint16 parent_button, StringID base_string, byte item_count, byte disabled_mask)
 
{
 
	assert(disabled_mask == 0 || item_count <= 8);
 
	w->LowerWidget(parent_button);
 
	w->InvalidateWidget(parent_button);
 

	
 
	DeleteWindowById(WC_TOOLBAR_MENU, 0);
 

	
 
	// Extend the dropdown toolbar to the longest string in the list
 
	int width = max(GetStringListMaxWidth(base_string, item_count) + 6, 140);
 
	int height = item_count * 10 + 2;
 

	
 
	Point pos = GetToolbarDropdownPos(parent_button, width, height);
 

	
 
	w = AllocateWindow(pos.x, pos.y, width, height, MenuWndProc, WC_TOOLBAR_MENU, _menu_widgets);
 
	w->widget[0].bottom = item_count * 10 + 1;
 
	w->flags4 &= ~WF_WHITE_BORDER_MASK;
 

	
 
	WP(w, menu_d).item_count = item_count;
 
	WP(w, menu_d).sel_index = 0;
 
	WP(w, menu_d).main_button = GB(parent_button, 0, 8);
 
	WP(w, menu_d).action_id = (GB(parent_button, 8, 8) != 0) ? GB(parent_button, 8, 8) : parent_button;
 
	WP(w, menu_d).string_id = base_string;
 
	WP(w, menu_d).checked_items = 0;
 
	WP(w, menu_d).disabled_items = disabled_mask;
 

	
 
	_popup_menu_active = true;
 

	
 
	SndPlayFx(SND_15_BEEP);
 
	return w;
 
}
 

	
 
Window *PopupMainPlayerToolbMenu(Window *w, int main_button, int gray)
 
{
 
	w->LowerWidget(main_button);
 
	w->InvalidateWidget(main_button);
 

	
 
	DeleteWindowById(WC_TOOLBAR_MENU, 0);
 
	Point pos = GetToolbarDropdownPos(main_button, 241, 82);
 
	w = AllocateWindow(pos.x, pos.y, 241, 82, PlayerMenuWndProc, WC_TOOLBAR_MENU, _player_menu_widgets);
 
	w->flags4 &= ~WF_WHITE_BORDER_MASK;
 
	WP(w, menu_d).item_count = 0;
 
	WP(w, menu_d).sel_index = (_local_player != PLAYER_SPECTATOR) ? _local_player : GetPlayerIndexFromMenu(0);
 
	if (_networking && main_button == 9) {
 
		if (_local_player != PLAYER_SPECTATOR) {
 
			WP(w, menu_d).sel_index++;
 
		} else {
 
			/* Select client list by default for spectators */
 
			WP(w, menu_d).sel_index = 0;
 
		}
 
	}
 
	WP(w, menu_d).action_id = main_button;
 
	WP(w, menu_d).main_button = main_button;
 
	WP(w, menu_d).checked_items = gray;
 
	WP(w, menu_d).disabled_items = 0;
 
	_popup_menu_active = true;
 
	SndPlayFx(SND_15_BEEP);
 
	return w;
 
}
 

	
 
/* Zooms a viewport in a window in or out */
 
/* No button handling or what so ever */
 
@@ -1196,14 +606,6 @@ void ShowVitalWindows()
 
	Window *w = AllocateToolbar();
 
	DoZoomInOutWindow(ZOOM_NONE, w);
 

	
 
	CLRBITS(w->flags4, WF_WHITE_BORDER_MASK);
 

	
 
	w->SetWidgetDisabledState(0, _networking && !_network_server); // if not server, disable pause button
 
	w->SetWidgetDisabledState(1, _networking); // if networking, disable fast-forward button
 

	
 
	/* 'w' is for sure a WC_MAIN_TOOLBAR */
 
	PositionMainToolbar(w);
 

	
 
	/* Status bad only for normal games */
 
	if (_game_mode == GM_EDITOR) return;
 

	
 
@@ -1226,15 +628,3 @@ void GameSizeChanged()
 
	ScreenSizeChanged();
 
	MarkWholeScreenDirty();
 
}
 

	
 
void InitializeMainGui()
 
{
 
	/* Clean old GUI values */
 
	_last_built_railtype = RAILTYPE_RAIL;
 
	_last_built_roadtype = ROADTYPE_ROAD;
 
}
 

	
 

	
 

	
 

	
 

	
src/misc.cpp
Show inline comments
 
@@ -44,7 +44,6 @@ void InitializeRoadGui();
 
void InitializeAirportGui();
 
void InitializeDockGui();
 
void InitializeIndustries();
 
void InitializeMainGui();
 
void InitializeTowns();
 
void InitializeTrees();
 
void InitializeSigns();
 
@@ -93,7 +92,6 @@ void InitializeGame(int mode, uint size_
 
	InitializeCargoPackets();
 
	InitializeIndustries();
 
	InitializeBuildingCounts();
 
	InitializeMainGui();
 

	
 
	InitializeNameMgr();
 
	InitializeVehiclesGuiList();
src/toolbar_gui.cpp
Show inline comments
 
@@ -29,22 +29,42 @@
 
#include "vehicle_base.h"
 
#include "gfx_func.h"
 
#include "cheat_func.h"
 
#include "transparency_gui.h"
 
#include "screenshot.h"
 
#include "newgrf_config.h"
 
#include "signs_func.h"
 
#include "fios.h"
 
#include "functions.h"
 
#include "console.h"
 

	
 
#include "network/network.h"
 
#include "network/network_gui.h"
 

	
 
#include "table/strings.h"
 
#include "table/sprites.h"
 

	
 
extern void SelectSignTool();
 
extern RailType _last_built_railtype;
 
extern RoadType _last_built_roadtype;
 
static Window *PopupMainToolbMenu(Window *w, uint16 parent_button, StringID base_string, byte item_count, byte disabled_mask);
 
static Window *PopupMainPlayerToolbMenu(Window *w, int main_button, int gray);
 

	
 
RailType _last_built_railtype;
 
RoadType _last_built_roadtype;
 

	
 
/* Returns the position where the toolbar wants the menu to appear.
 
static void SelectSignTool()
 
{
 
	if (_cursor.sprite == SPR_CURSOR_SIGN) {
 
		ResetObjectToPlace();
 
	} else {
 
		SetObjectToPlace(SPR_CURSOR_SIGN, PAL_NONE, VHM_RECT, WC_MAIN_TOOLBAR, 0);
 
		_place_proc = PlaceProc_Sign;
 
	}
 
}
 

	
 
/** Returns the position where the toolbar wants the menu to appear.
 
 * Make sure the dropdown is fully visible within the window.
 
 * x + w->left because x is supposed to be the offset of the toolbar-button
 
 * we clicked on and w->left the toolbar window itself. So meaning that
 
 * the default position is aligned with the left side of the clicked button */
 
Point GetToolbarDropdownPos(uint16 parent_button, int width, int height)
 
static Point GetToolbarDropdownPos(uint16 parent_button, int width, int height)
 
{
 
	const Window *w = FindWindowById(WC_MAIN_TOOLBAR, 0);
 
	Point pos;
 
@@ -55,6 +75,7 @@ Point GetToolbarDropdownPos(uint16 paren
 
	return pos;
 
}
 

	
 
/* --- Pausing --- */
 

	
 
static void ToolbarPauseClick(Window *w)
 
{
 
@@ -63,168 +84,15 @@ static void ToolbarPauseClick(Window *w)
 
	if (DoCommandP(0, _pause_game ? 0 : 1, 0, NULL, CMD_PAUSE)) SndPlayFx(SND_15_BEEP);
 
}
 

	
 
/* --- Fast forwarding --- */
 

	
 
static void ToolbarFastForwardClick(Window *w)
 
{
 
	_fast_forward ^= true;
 
	SndPlayFx(SND_15_BEEP);
 
}
 

	
 
static void ToolbarSaveClick(Window *w)
 
{
 
	PopupMainToolbMenu(w, 3, STR_015C_SAVE_GAME, 4, 0);
 
}
 

	
 
static void ToolbarMapClick(Window *w)
 
{
 
	PopupMainToolbMenu(w, 4, STR_02DE_MAP_OF_WORLD, 3, 0);
 
}
 

	
 
static void ToolbarTownClick(Window *w)
 
{
 
	PopupMainToolbMenu(w, 5, STR_02BB_TOWN_DIRECTORY, 1, 0);
 
}
 

	
 
static void ToolbarSubsidiesClick(Window *w)
 
{
 
	PopupMainToolbMenu(w, 6, STR_02DD_SUBSIDIES, 1, 0);
 
}
 

	
 
static void ToolbarStationsClick(Window *w)
 
{
 
	PopupMainPlayerToolbMenu(w, 7, 0);
 
}
 

	
 
static void ToolbarMoneyClick(Window *w)
 
{
 
	PopupMainPlayerToolbMenu(w, 8, 0);
 
}
 

	
 
static void ToolbarPlayersClick(Window *w)
 
{
 
	PopupMainPlayerToolbMenu(w, 9, 0);
 
}
 

	
 
static void ToolbarGraphsClick(Window *w)
 
{
 
	PopupMainToolbMenu(w, 10, STR_0154_OPERATING_PROFIT_GRAPH, 6, 0);
 
}
 

	
 
static void ToolbarLeagueClick(Window *w)
 
{
 
	PopupMainToolbMenu(w, 11, STR_015A_COMPANY_LEAGUE_TABLE, 2, 0);
 
}
 

	
 
static void ToolbarIndustryClick(Window *w)
 
{
 
	/* Disable build-industry menu if we are a spectator */
 
	PopupMainToolbMenu(w, 12, STR_INDUSTRY_DIR, 2, (_current_player == PLAYER_SPECTATOR) ? (1 << 1) : 0);
 
}
 

	
 
static void ToolbarTrainClick(Window *w)
 
{
 
	const Vehicle *v;
 
	int dis = -1;
 

	
 
	FOR_ALL_VEHICLES(v) {
 
		if (v->type == VEH_TRAIN && IsFrontEngine(v)) ClrBit(dis, v->owner);
 
	}
 
	PopupMainPlayerToolbMenu(w, 13, dis);
 
}
 

	
 
static void ToolbarRoadClick(Window *w)
 
{
 
	const Vehicle *v;
 
	int dis = -1;
 

	
 
	FOR_ALL_VEHICLES(v) {
 
		if (v->type == VEH_ROAD && IsRoadVehFront(v)) ClrBit(dis, v->owner);
 
	}
 
	PopupMainPlayerToolbMenu(w, 14, dis);
 
}
 

	
 
static void ToolbarShipClick(Window *w)
 
{
 
	const Vehicle *v;
 
	int dis = -1;
 

	
 
	FOR_ALL_VEHICLES(v) {
 
		if (v->type == VEH_SHIP) ClrBit(dis, v->owner);
 
	}
 
	PopupMainPlayerToolbMenu(w, 15, dis);
 
}
 

	
 
static void ToolbarAirClick(Window *w)
 
{
 
	const Vehicle *v;
 
	int dis = -1;
 

	
 
	FOR_ALL_VEHICLES(v) {
 
		if (v->type == VEH_AIRCRAFT) ClrBit(dis, v->owner);
 
	}
 
	PopupMainPlayerToolbMenu(w, 16, dis);
 
}
 

	
 

	
 
static void ToolbarZoomInClick(Window *w)
 
{
 
	if (DoZoomInOutWindow(ZOOM_IN, FindWindowById(WC_MAIN_WINDOW, 0))) {
 
		w->HandleButtonClick(17);
 
		SndPlayFx(SND_15_BEEP);
 
	}
 
}
 

	
 
static void ToolbarZoomOutClick(Window *w)
 
{
 
	if (DoZoomInOutWindow(ZOOM_OUT, FindWindowById(WC_MAIN_WINDOW, 0))) {
 
		w->HandleButtonClick(18);
 
		SndPlayFx(SND_15_BEEP);
 
	}
 
}
 

	
 
static void ToolbarBuildRailClick(Window *w)
 
{
 
	const Player *p = GetPlayer(_local_player);
 
	Window *w2 = PopupMainToolbMenu(w, 19, STR_1015_RAILROAD_CONSTRUCTION, RAILTYPE_END, ~p->avail_railtypes);
 
	WP(w2, menu_d).sel_index = _last_built_railtype;
 
}
 

	
 
static void ToolbarBuildRoadClick(Window *w)
 
{
 
	const Player *p = GetPlayer(_local_player);
 
	/* The standard road button is *always* available */
 
	Window *w2 = PopupMainToolbMenu(w, 20, STR_180A_ROAD_CONSTRUCTION, 2, ~(p->avail_roadtypes | ROADTYPES_ROAD));
 
	WP(w2, menu_d).sel_index = _last_built_roadtype;
 
}
 

	
 
static void ToolbarBuildWaterClick(Window *w)
 
{
 
	PopupMainToolbMenu(w, 21, STR_9800_DOCK_CONSTRUCTION, 1, 0);
 
}
 

	
 
static void ToolbarBuildAirClick(Window *w)
 
{
 
	PopupMainToolbMenu(w, 22, STR_A01D_AIRPORT_CONSTRUCTION, 1, 0);
 
}
 

	
 
static void ToolbarForestClick(Window *w)
 
{
 
	PopupMainToolbMenu(w, 23, STR_LANDSCAPING, 3, 0);
 
}
 

	
 
static void ToolbarMusicClick(Window *w)
 
{
 
	PopupMainToolbMenu(w, 24, STR_01D3_SOUND_MUSIC, 1, 0);
 
}
 

	
 
static void ToolbarNewspaperClick(Window *w)
 
{
 
	PopupMainToolbMenu(w, 25, STR_0200_LAST_MESSAGE_NEWS_REPORT, 3, 0);
 
}
 

	
 
static void ToolbarHelpClick(Window *w)
 
{
 
	PopupMainToolbMenu(w, 26, STR_02D5_LAND_BLOCK_INFO, 6, 0);
 
}
 
/* --- Options button menu --- */
 

	
 
static void ToolbarOptionsClick(Window *w)
 
{
 
@@ -243,12 +111,412 @@ static void ToolbarOptionsClick(Window *
 
	WP(w, menu_d).checked_items = x;
 
}
 

	
 
static void MenuClickSettings(int index)
 
{
 
	switch (index) {
 
		case 0: ShowGameOptions();      return;
 
		case 1: ShowGameDifficulty();   return;
 
		case 2: ShowPatchesSelection(); return;
 
		case 3: ShowNewGRFSettings(!_networking, true, true, &_grfconfig);   return;
 
		case 4: ShowTransparencyToolbar(); break;
 

	
 
		case  6: ToggleBit(_display_opt, DO_SHOW_TOWN_NAMES);    break;
 
		case  7: ToggleBit(_display_opt, DO_SHOW_STATION_NAMES); break;
 
		case  8: ToggleBit(_display_opt, DO_SHOW_SIGNS);         break;
 
		case  9: ToggleBit(_display_opt, DO_WAYPOINTS);          break;
 
		case 10: ToggleBit(_display_opt, DO_FULL_ANIMATION);     break;
 
		case 11: ToggleBit(_display_opt, DO_FULL_DETAIL);        break;
 
		case 12: ToggleTransparency(TO_HOUSES);                  break;
 
		case 13: ToggleTransparency(TO_SIGNS);                   break;
 
	}
 
	MarkWholeScreenDirty();
 
}
 

	
 
/* --- Saving/loading button menu --- */
 

	
 
static void ToolbarSaveClick(Window *w)
 
{
 
	PopupMainToolbMenu(w, 3, STR_015C_SAVE_GAME, 4, 0);
 
}
 

	
 
static void ToolbarScenSaveOrLoad(Window *w)
 
{
 
	PopupMainToolbMenu(w, 3, STR_0292_SAVE_SCENARIO, 6, 0);
 
}
 

	
 
static void MenuClickSaveLoad(int index)
 
{
 
	if (_game_mode == GM_EDITOR) {
 
		switch (index) {
 
			case 0: ShowSaveLoadDialog(SLD_SAVE_SCENARIO);  break;
 
			case 1: ShowSaveLoadDialog(SLD_LOAD_SCENARIO);  break;
 
			case 2: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break;
 
			case 3: AskExitToGameMenu();                    break;
 
			case 5: HandleExitGameRequest();                break;
 
		}
 
	} else {
 
		switch (index) {
 
			case 0: ShowSaveLoadDialog(SLD_SAVE_GAME); break;
 
			case 1: ShowSaveLoadDialog(SLD_LOAD_GAME); break;
 
			case 2: AskExitToGameMenu();               break;
 
			case 3: HandleExitGameRequest();           break;
 
		}
 
	}
 
}
 

	
 
/* --- Map button menu --- */
 

	
 
static void ToolbarMapClick(Window *w)
 
{
 
	PopupMainToolbMenu(w, 4, STR_02DE_MAP_OF_WORLD, 3, 0);
 
}
 

	
 
static void MenuClickMap(int index)
 
{
 
	switch (index) {
 
		case 0: ShowSmallMap();            break;
 
		case 1: ShowExtraViewPortWindow(); break;
 
		case 2: ShowSignList();            break;
 
	}
 
}
 

	
 
static void MenuClickScenMap(int index)
 
{
 
	switch (index) {
 
		case 0: ShowSmallMap();            break;
 
		case 1: ShowExtraViewPortWindow(); break;
 
		case 2: ShowSignList();            break;
 
		case 3: ShowTownDirectory();       break;
 
	}
 
}
 

	
 
/* --- Town button menu --- */
 

	
 
static void ToolbarTownClick(Window *w)
 
{
 
	PopupMainToolbMenu(w, 5, STR_02BB_TOWN_DIRECTORY, 1, 0);
 
}
 

	
 
static void MenuClickTown(int index)
 
{
 
	ShowTownDirectory();
 
}
 

	
 
/* --- Subidies button menu --- */
 

	
 
static void ToolbarSubsidiesClick(Window *w)
 
{
 
	PopupMainToolbMenu(w, 6, STR_02DD_SUBSIDIES, 1, 0);
 
}
 

	
 
static void MenuClickSubsidies(int index)
 
{
 
	ShowSubsidiesList();
 
}
 

	
 
/* --- Stations button menu --- */
 

	
 
static void ToolbarStationsClick(Window *w)
 
{
 
	PopupMainPlayerToolbMenu(w, 7, 0);
 
}
 

	
 
static void MenuClickStations(int index)
 
{
 
	ShowPlayerStations((PlayerID)index);
 
}
 

	
 
/* --- Finances button menu --- */
 

	
 
static void ToolbarFinancesClick(Window *w)
 
{
 
	PopupMainPlayerToolbMenu(w, 8, 0);
 
}
 

	
 
static void MenuClickFinances(int index)
 
{
 
	ShowPlayerFinances((PlayerID)index);
 
}
 

	
 
/* --- Company's button menu --- */
 

	
 
static void ToolbarPlayersClick(Window *w)
 
{
 
	PopupMainPlayerToolbMenu(w, 9, 0);
 
}
 

	
 
static void MenuClickCompany(int index)
 
{
 
	if (_networking && index == 0) {
 
		ShowClientList();
 
	} else {
 
		if (_networking) index--;
 
		ShowPlayerCompany((PlayerID)index);
 
	}
 
}
 

	
 
/* --- Graphs button menu --- */
 

	
 
static void ToolbarGraphsClick(Window *w)
 
{
 
	PopupMainToolbMenu(w, 10, STR_0154_OPERATING_PROFIT_GRAPH, 6, 0);
 
}
 

	
 
static void MenuClickGraphs(int index)
 
{
 
	switch (index) {
 
		case 0: ShowOperatingProfitGraph();    break;
 
		case 1: ShowIncomeGraph();             break;
 
		case 2: ShowDeliveredCargoGraph();     break;
 
		case 3: ShowPerformanceHistoryGraph(); break;
 
		case 4: ShowCompanyValueGraph();       break;
 
		case 5: ShowCargoPaymentRates();       break;
 
	}
 
}
 

	
 
/* --- League button menu --- */
 

	
 
static void ToolbarLeagueClick(Window *w)
 
{
 
	PopupMainToolbMenu(w, 11, STR_015A_COMPANY_LEAGUE_TABLE, 2, 0);
 
}
 

	
 
static void MenuClickLeague(int index)
 
{
 
	switch (index) {
 
		case 0: ShowCompanyLeagueTable();      break;
 
		case 1: ShowPerformanceRatingDetail(); break;
 
	}
 
}
 

	
 
/* --- Industries button menu --- */
 

	
 
static void ToolbarIndustryClick(Window *w)
 
{
 
	/* Disable build-industry menu if we are a spectator */
 
	PopupMainToolbMenu(w, 12, STR_INDUSTRY_DIR, 2, (_current_player == PLAYER_SPECTATOR) ? (1 << 1) : 0);
 
}
 

	
 
static void MenuClickIndustry(int index)
 
{
 
	switch (index) {
 
		case 0: ShowIndustryDirectory();   break;
 
		case 1: ShowBuildIndustryWindow(); break;
 
	}
 
}
 

	
 
/* --- Trains button menu + 1 helper function for all vehicles. --- */
 

	
 
static void ToolbarVehicleClick(Window *w, VehicleType veh)
 
{
 
	const Vehicle *v;
 
	int dis = ~0;
 

	
 
	FOR_ALL_VEHICLES(v) {
 
		if (v->type == veh && v->IsPrimaryVehicle()) {
 
			ClrBit(dis, v->owner);
 
			break;
 
		}
 
	}
 
	PopupMainPlayerToolbMenu(w, 13 + veh, dis);
 
}
 

	
 

	
 
static void ToolbarTrainClick(Window *w)
 
{
 
	ToolbarVehicleClick(w, VEH_TRAIN);
 
}
 

	
 
static void MenuClickShowTrains(int index)
 
{
 
	ShowVehicleListWindow((PlayerID)index, VEH_TRAIN);
 
}
 

	
 
/* --- Road vehicle button menu --- */
 

	
 
static void ToolbarRoadClick(Window *w)
 
{
 
	ToolbarVehicleClick(w, VEH_ROAD);
 
}
 

	
 
static void MenuClickShowRoad(int index)
 
{
 
	ShowVehicleListWindow((PlayerID)index, VEH_ROAD);
 
}
 

	
 
/* --- Ship button menu --- */
 

	
 
static void ToolbarShipClick(Window *w)
 
{
 
	ToolbarVehicleClick(w, VEH_SHIP);
 
}
 

	
 
static void MenuClickShowShips(int index)
 
{
 
	ShowVehicleListWindow((PlayerID)index, VEH_SHIP);
 
}
 

	
 
/* --- Aircraft button menu --- */
 

	
 
static void ToolbarAirClick(Window *w)
 
{
 
	ToolbarVehicleClick(w, VEH_AIRCRAFT);
 
}
 

	
 
static void MenuClickShowAir(int index)
 
{
 
	ShowVehicleListWindow((PlayerID)index, VEH_AIRCRAFT);
 
}
 

	
 
/* --- Zoom in button --- */
 

	
 
static void ToolbarZoomInClick(Window *w)
 
{
 
	if (DoZoomInOutWindow(ZOOM_IN, FindWindowById(WC_MAIN_WINDOW, 0))) {
 
		w->HandleButtonClick(17);
 
		SndPlayFx(SND_15_BEEP);
 
	}
 
}
 

	
 
/* --- Zoom out button --- */
 

	
 
static void ToolbarZoomOutClick(Window *w)
 
{
 
	if (DoZoomInOutWindow(ZOOM_OUT, FindWindowById(WC_MAIN_WINDOW, 0))) {
 
		w->HandleButtonClick(18);
 
		SndPlayFx(SND_15_BEEP);
 
	}
 
}
 

	
 
/* --- Rail button menu --- */
 

	
 
static void ToolbarBuildRailClick(Window *w)
 
{
 
	const Player *p = GetPlayer(_local_player);
 
	Window *w2 = PopupMainToolbMenu(w, 19, STR_1015_RAILROAD_CONSTRUCTION, RAILTYPE_END, ~p->avail_railtypes);
 
	WP(w2, menu_d).sel_index = _last_built_railtype;
 
}
 

	
 
static void MenuClickBuildRail(int index)
 
{
 
	_last_built_railtype = (RailType)index;
 
	ShowBuildRailToolbar(_last_built_railtype, -1);
 
}
 

	
 
/* --- Road button menu --- */
 

	
 
static void ToolbarBuildRoadClick(Window *w)
 
{
 
	const Player *p = GetPlayer(_local_player);
 
	/* The standard road button is *always* available */
 
	Window *w2 = PopupMainToolbMenu(w, 20, STR_180A_ROAD_CONSTRUCTION, 2, ~(p->avail_roadtypes | ROADTYPES_ROAD));
 
	WP(w2, menu_d).sel_index = _last_built_roadtype;
 
}
 

	
 
static void MenuClickBuildRoad(int index)
 
{
 
	_last_built_roadtype = (RoadType)index;
 
	ShowBuildRoadToolbar(_last_built_roadtype);
 
}
 

	
 
/* --- Water button menu --- */
 

	
 
static void ToolbarBuildWaterClick(Window *w)
 
{
 
	PopupMainToolbMenu(w, 21, STR_9800_DOCK_CONSTRUCTION, 1, 0);
 
}
 

	
 
static void MenuClickBuildWater(int index)
 
{
 
	ShowBuildDocksToolbar();
 
}
 

	
 
/* --- Airport button menu --- */
 

	
 
static void ToolbarBuildAirClick(Window *w)
 
{
 
	PopupMainToolbMenu(w, 22, STR_A01D_AIRPORT_CONSTRUCTION, 1, 0);
 
}
 

	
 
static void MenuClickBuildAir(int index)
 
{
 
	ShowBuildAirToolbar();
 
}
 

	
 
/* --- Forest button menu --- */
 

	
 
static void ToolbarForestClick(Window *w)
 
{
 
	PopupMainToolbMenu(w, 23, STR_LANDSCAPING, 3, 0);
 
}
 

	
 
static void MenuClickForest(int index)
 
{
 
	switch (index) {
 
		case 0: ShowTerraformToolbar();  break;
 
		case 1: ShowBuildTreesToolbar(); break;
 
		case 2: SelectSignTool();        break;
 
	}
 
}
 

	
 
/* --- Music button menu --- */
 

	
 
static void ToolbarMusicClick(Window *w)
 
{
 
	PopupMainToolbMenu(w, 24, STR_01D3_SOUND_MUSIC, 1, 0);
 
}
 

	
 
static void MenuClickMusicWindow(int index)
 
{
 
	ShowMusicWindow();
 
}
 

	
 
/* --- Newspaper button menu --- */
 

	
 
static void ToolbarNewspaperClick(Window *w)
 
{
 
	PopupMainToolbMenu(w, 25, STR_0200_LAST_MESSAGE_NEWS_REPORT, 3, 0);
 
}
 

	
 
static void MenuClickNewspaper(int index)
 
{
 
	switch (index) {
 
		case 0: ShowLastNewsMessage(); break;
 
		case 1: ShowMessageOptions();  break;
 
		case 2: ShowMessageHistory();  break;
 
	}
 
}
 

	
 
/* --- Help button menu --- */
 

	
 
static void ToolbarHelpClick(Window *w)
 
{
 
	PopupMainToolbMenu(w, 26, STR_02D5_LAND_BLOCK_INFO, 6, 0);
 
}
 

	
 
static void MenuClickSmallScreenshot()
 
{
 
	SetScreenshotType(SC_VIEWPORT);
 
}
 

	
 
static void MenuClickWorldScreenshot()
 
{
 
	SetScreenshotType(SC_WORLD);
 
}
 

	
 
static void MenuClickHelp(int index)
 
{
 
	switch (index) {
 
		case 0: PlaceLandBlockInfo();       break;
 
		case 2: IConsoleSwitch();           break;
 
		case 3: MenuClickSmallScreenshot(); break;
 
		case 4: MenuClickWorldScreenshot(); break;
 
		case 5: ShowAboutWindow();          break;
 
	}
 
}
 

	
 
/* --- Scenario editor specific handlers. */
 

	
 
static void ToolbarScenDateBackward(Window *w)
 
{
 
	/* don't allow too fast scrolling */
 
@@ -346,6 +614,8 @@ static void ToolbarBtn_NULL(Window *w)
 
}
 

	
 

	
 
/* --- Toolbar handling for the 'normal' case */
 

	
 
typedef void ToolbarButtonProc(Window *w);
 

	
 
static ToolbarButtonProc * const _toolbar_button_procs[] = {
 
@@ -357,7 +627,7 @@ static ToolbarButtonProc * const _toolba
 
	ToolbarTownClick,
 
	ToolbarSubsidiesClick,
 
	ToolbarStationsClick,
 
	ToolbarMoneyClick,
 
	ToolbarFinancesClick,
 
	ToolbarPlayersClick,
 
	ToolbarGraphsClick,
 
	ToolbarLeagueClick,
 
@@ -378,11 +648,7 @@ static ToolbarButtonProc * const _toolba
 
	ToolbarHelpClick,
 
};
 

	
 
extern void MenuClickSmallScreenshot();
 
extern void MenuClickWorldScreenshot();
 
extern void MenuClickSaveLoad(int index);
 

	
 
void MainToolbarWndProc(Window *w, WindowEvent *e)
 
static void MainToolbarWndProc(Window *w, WindowEvent *e)
 
{
 
	switch (e->event) {
 
		case WE_PAINT:
 
@@ -404,8 +670,7 @@ void MainToolbarWndProc(Window *w, Windo
 
			break;
 

	
 
		case WE_CLICK:
 
			if (_game_mode != GM_MENU && !w->IsWidgetDisabled(e->we.click.widget))
 
				_toolbar_button_procs[e->we.click.widget](w);
 
			if (_game_mode != GM_MENU && !w->IsWidgetDisabled(e->we.click.widget)) _toolbar_button_procs[e->we.click.widget](w);
 
			break;
 

	
 
		case WE_KEYPRESS:
 
@@ -561,6 +826,8 @@ static const WindowDesc _toolb_normal_de
 
};
 

	
 

	
 
/* --- Toolbar handling for the scenario editor */
 

	
 
static ToolbarButtonProc * const _scen_toolbar_button_procs[] = {
 
	ToolbarPauseClick,
 
	ToolbarFastForwardClick,
 
@@ -591,7 +858,7 @@ static ToolbarButtonProc * const _scen_t
 
	ToolbarHelpClick,
 
};
 

	
 
void ScenEditToolbarWndProc(Window *w, WindowEvent *e)
 
static void ScenEditToolbarWndProc(Window *w, WindowEvent *e)
 
{
 
	switch (e->event) {
 
		case WE_PAINT:
 
@@ -794,7 +1061,375 @@ static const WindowDesc _toolb_scen_desc
 
	ScenEditToolbarWndProc
 
};
 

	
 
/* --- Rendering/handling the drop down menus --- */
 

	
 
typedef void MenuClickedProc(int index);
 

	
 
static MenuClickedProc * const _menu_clicked_procs[] = {
 
	NULL,                 /* 0 */
 
	NULL,                 /* 1 */
 
	MenuClickSettings,    /* 2 */
 
	MenuClickSaveLoad,    /* 3 */
 
	MenuClickMap,         /* 4 */
 
	MenuClickTown,        /* 5 */
 
	MenuClickSubsidies,   /* 6 */
 
	MenuClickStations,    /* 7 */
 
	MenuClickFinances,    /* 8 */
 
	MenuClickCompany,     /* 9 */
 
	MenuClickGraphs,      /* 10 */
 
	MenuClickLeague,      /* 11 */
 
	MenuClickIndustry,    /* 12 */
 
	MenuClickShowTrains,  /* 13 */
 
	MenuClickShowRoad,    /* 14 */
 
	MenuClickShowShips,   /* 15 */
 
	MenuClickShowAir,     /* 16 */
 
	MenuClickScenMap,     /* 17 */
 
	NULL,                 /* 18 */
 
	MenuClickBuildRail,   /* 19 */
 
	MenuClickBuildRoad,   /* 20 */
 
	MenuClickBuildWater,  /* 21 */
 
	MenuClickBuildAir,    /* 22 */
 
	MenuClickForest,      /* 23 */
 
	MenuClickMusicWindow, /* 24 */
 
	MenuClickNewspaper,   /* 25 */
 
	MenuClickHelp,        /* 26 */
 
};
 

	
 
static void MenuWndProc(Window *w, WindowEvent *e)
 
{
 
	switch (e->event) {
 
		case WE_CREATE:
 
			w->widget[0].right = w->width - 1;
 
			break;
 

	
 
		case WE_PAINT: {
 
			byte count = WP(w, menu_d).item_count;
 
			byte sel = WP(w, menu_d).sel_index;
 
			uint16 chk = WP(w, menu_d).checked_items;
 
			StringID string = WP(w, menu_d).string_id;
 
			byte dis = WP(w, menu_d).disabled_items;
 

	
 
			DrawWindowWidgets(w);
 

	
 
			int x = 1;
 
			int y = 1;
 

	
 
			for (; count != 0; count--, string++, sel--) {
 
				TextColour color = HasBit(dis, 0) ? TC_GREY : (sel == 0) ? TC_WHITE : TC_BLACK;
 
				if (sel == 0) GfxFillRect(x, y, x + w->width - 3, y + 9, 0);
 

	
 
				if (HasBit(chk, 0)) DrawString(x + 2, y, STR_CHECKMARK, color);
 
				DrawString(x + 2, y, string, color);
 

	
 
				y += 10;
 
				chk >>= 1;
 
				dis >>= 1;
 
			}
 
		} break;
 

	
 
		case WE_DESTROY: {
 
				Window *v = FindWindowById(WC_MAIN_TOOLBAR, 0);
 
				v->RaiseWidget(WP(w, menu_d).main_button);
 
				SetWindowDirty(v);
 
				return;
 
			}
 

	
 
		case WE_POPUPMENU_SELECT: {
 
			int index = GetMenuItemIndex(w, e->we.popupmenu.pt.x, e->we.popupmenu.pt.y);
 

	
 
			if (index < 0) {
 
				Window *w2 = FindWindowById(WC_MAIN_TOOLBAR,0);
 
				if (GetWidgetFromPos(w2, e->we.popupmenu.pt.x - w2->left, e->we.popupmenu.pt.y - w2->top) == WP(w, menu_d).main_button)
 
					index = WP(w, menu_d).sel_index;
 
			}
 

	
 
			int action_id = WP(w, menu_d).action_id;
 
			DeleteWindow(w);
 

	
 
			if (index >= 0) {
 
				assert((uint)index <= lengthof(_menu_clicked_procs));
 
				_menu_clicked_procs[action_id](index);
 
			}
 

	
 
		} break;
 

	
 
		case WE_POPUPMENU_OVER: {
 
			int index = GetMenuItemIndex(w, e->we.popupmenu.pt.x, e->we.popupmenu.pt.y);
 

	
 
			if (index == -1 || index == WP(w, menu_d).sel_index) return;
 

	
 
			WP(w, menu_d).sel_index = index;
 
			SetWindowDirty(w);
 
			return;
 
		}
 
	}
 
}
 

	
 
/* Dynamic widget length determined by toolbar-string length.
 
 * See PopupMainToolbMenu en MenuWndProc */
 
static const Widget _menu_widgets[] = {
 
{    WWT_PANEL, RESIZE_NONE, 14, 0,  0, 0, 0, 0x0, STR_NULL},
 
{ WIDGETS_END},
 
};
 

	
 

	
 
/**
 
 * Get the maximum length of a given string in a string-list. This is an
 
 * implicit string-list where the ID's are consecutive
 
 * @param base_string StringID of the first string in the list
 
 * @param count amount of StringID's in the list
 
 * @return the length of the longest string
 
 */
 
static int GetStringListMaxWidth(StringID base_string, byte count)
 
{
 
	char buffer[512];
 
	int width, max_width = 0;
 

	
 
	for (byte i = 0; i != count; i++) {
 
		GetString(buffer, base_string + i, lastof(buffer));
 
		width = GetStringBoundingBox(buffer).width;
 
		if (width > max_width) max_width = width;
 
	}
 

	
 
	return max_width;
 
}
 

	
 
/**
 
 * Show a general dropdown menu. The positioning of the dropdown menu
 
 * defaults to the left side of the parent_button, eg the button that caused
 
 * this window to appear. The only exceptions are when the right side of this
 
 * dropdown would fall outside the main toolbar window, in that case it is
 
 * aligned with the toolbar's right side.
 
 * Since the disable-mask is only 8 bits right now, these dropdowns are
 
 * restricted to 8 items max if any bits of disabled_mask are active.
 
 * @param w Pointer to a window this dropdown menu belongs to. Has no effect
 
 * whatsoever, only graphically for positioning.
 
 * @param parent_button The widget identifier of the button that was clicked for
 
 * this dropdown. The created dropdown then knows what button to raise (button) on
 
 * action and whose function to execute (action).
 
 * It is possible to appoint another button for an action event by setting the
 
 * upper 8 bits of this parameter. If non is set, action is presumed to be the same
 
 * as button. So<br>
 
 * button bits 0 -  7 - widget clicked to get dropdown
 
 * action bits 8 - 15 - function of widget to execute on select (defaults to bits 0 - 7)
 
 * @param base_string The first StringID shown in the dropdown list. All others are
 
 * consecutive indeces from the language file. XXX - fix? Use ingame-string tables?
 
 * @param item_count Number of strings in the list, see previous parameter
 
 * @param disabled_mask Bitmask of disabled strings in the list
 
 * @return Return a pointer to the newly created dropdown window */
 
static Window *PopupMainToolbMenu(Window *w, uint16 parent_button, StringID base_string, byte item_count, byte disabled_mask)
 
{
 
	assert(disabled_mask == 0 || item_count <= 8);
 
	w->LowerWidget(parent_button);
 
	w->InvalidateWidget(parent_button);
 

	
 
	DeleteWindowById(WC_TOOLBAR_MENU, 0);
 

	
 
	/* Extend the dropdown toolbar to the longest string in the list */
 
	int width = max(GetStringListMaxWidth(base_string, item_count) + 6, 140);
 
	int height = item_count * 10 + 2;
 

	
 
	Point pos = GetToolbarDropdownPos(parent_button, width, height);
 

	
 
	w = AllocateWindow(pos.x, pos.y, width, height, MenuWndProc, WC_TOOLBAR_MENU, _menu_widgets);
 
	w->widget[0].bottom = item_count * 10 + 1;
 
	w->flags4 &= ~WF_WHITE_BORDER_MASK;
 

	
 
	WP(w, menu_d).item_count = item_count;
 
	WP(w, menu_d).sel_index = 0;
 
	WP(w, menu_d).main_button = GB(parent_button, 0, 8);
 
	WP(w, menu_d).action_id = (GB(parent_button, 8, 8) != 0) ? GB(parent_button, 8, 8) : parent_button;
 
	WP(w, menu_d).string_id = base_string;
 
	WP(w, menu_d).checked_items = 0;
 
	WP(w, menu_d).disabled_items = disabled_mask;
 

	
 
	_popup_menu_active = true;
 

	
 
	SndPlayFx(SND_15_BEEP);
 
	return w;
 
}
 

	
 
/* --- Rendering/drawing the player menu --- */
 
static int GetPlayerIndexFromMenu(int index)
 
{
 
	if (index >= 0) {
 
		const Player *p;
 

	
 
		FOR_ALL_PLAYERS(p) {
 
			if (p->is_active && --index < 0) return p->index;
 
		}
 
	}
 
	return -1;
 
}
 

	
 
static void UpdatePlayerMenuHeight(Window *w)
 
{
 
	byte num = ActivePlayerCount();
 

	
 
	/* Increase one to fit in PlayerList in the menu when in network */
 
	if (_networking && WP(w, menu_d).main_button == 9) num++;
 

	
 
	if (WP(w, menu_d).item_count != num) {
 
		WP(w, menu_d).item_count = num;
 
		SetWindowDirty(w);
 
		num = num * 10 + 2;
 
		w->height = num;
 
		w->widget[0].bottom = w->widget[0].top + num - 1;
 
		w->top = GetToolbarDropdownPos(0, w->width, w->height).y;
 
		SetWindowDirty(w);
 
	}
 
}
 

	
 
static void PlayerMenuWndProc(Window *w, WindowEvent *e)
 
{
 
	switch (e->event) {
 
		case WE_PAINT: {
 
			UpdatePlayerMenuHeight(w);
 
			DrawWindowWidgets(w);
 

	
 
			int x = 1;
 
			int y = 1;
 
			int sel = WP(w, menu_d).sel_index;
 
			int chk = WP(w, menu_d).checked_items; // let this mean gray items.
 

	
 
			/* 9 = playerlist */
 
			if (_networking && WP(w, menu_d).main_button == 9) {
 
				if (sel == 0) {
 
					GfxFillRect(x, y, x + 238, y + 9, 0);
 
				}
 
				DrawString(x + 19, y, STR_NETWORK_CLIENT_LIST, TC_FROMSTRING);
 
				y += 10;
 
				sel--;
 
			}
 

	
 
			const Player *p;
 
			FOR_ALL_PLAYERS(p) {
 
				if (p->is_active) {
 
					if (p->index == sel) {
 
						GfxFillRect(x, y, x + 238, y + 9, 0);
 
					}
 

	
 
					DrawPlayerIcon(p->index, x + 2, y + 1);
 

	
 
					SetDParam(0, p->index);
 
					SetDParam(1, p->index);
 

	
 
					TextColour color = (p->index == sel) ? TC_WHITE : TC_BLACK;
 
					if (chk & 1) color = TC_GREY;
 
					DrawString(x + 19, y, STR_7021, color);
 

	
 
					y += 10;
 
				}
 
				chk >>= 1;
 
			}
 
		 } break;
 

	
 
		case WE_DESTROY: {
 
			Window *v = FindWindowById(WC_MAIN_TOOLBAR, 0);
 
			v->RaiseWidget(WP(w, menu_d).main_button);
 
			SetWindowDirty(v);
 
			return;
 
		}
 

	
 
		case WE_POPUPMENU_SELECT: {
 
			int index = GetMenuItemIndex(w, e->we.popupmenu.pt.x, e->we.popupmenu.pt.y);
 
			int action_id = WP(w, menu_d).action_id;
 

	
 
			/* We have a new entry at the top of the list of menu 9 when networking
 
			*  so keep that in count */
 
			if (_networking && WP(w, menu_d).main_button == 9) {
 
				if (index > 0) index = GetPlayerIndexFromMenu(index - 1) + 1;
 
			} else {
 
				index = GetPlayerIndexFromMenu(index);
 
			}
 

	
 
			if (index < 0) {
 
				Window *w2 = FindWindowById(WC_MAIN_TOOLBAR,0);
 
				if (GetWidgetFromPos(w2, e->we.popupmenu.pt.x - w2->left, e->we.popupmenu.pt.y - w2->top) == WP(w, menu_d).main_button)
 
					index = WP(w, menu_d).sel_index;
 
			}
 

	
 
			DeleteWindow(w);
 

	
 
			if (index >= 0) {
 
				assert(index >= 0 && index < 30);
 
				_menu_clicked_procs[action_id](index);
 
			}
 
		} break;
 

	
 
		case WE_POPUPMENU_OVER: {
 
			int index;
 
			UpdatePlayerMenuHeight(w);
 
			index = GetMenuItemIndex(w, e->we.popupmenu.pt.x, e->we.popupmenu.pt.y);
 

	
 
			/* We have a new entry at the top of the list of menu 9 when networking
 
			* so keep that in count */
 
			if (_networking && WP(w, menu_d).main_button == 9) {
 
				if (index > 0) index = GetPlayerIndexFromMenu(index - 1) + 1;
 
			} else {
 
				index = GetPlayerIndexFromMenu(index);
 
			}
 

	
 
			if (index == -1 || index == WP(w, menu_d).sel_index) return;
 

	
 
			WP(w, menu_d).sel_index = index;
 
			SetWindowDirty(w);
 
			return;
 
		}
 
	}
 
}
 

	
 
static const Widget _player_menu_widgets[] = {
 
{    WWT_PANEL, RESIZE_NONE, 14, 0, 240, 0, 81, 0x0, STR_NULL},
 
{ WIDGETS_END},
 
};
 

	
 
static Window *PopupMainPlayerToolbMenu(Window *w, int main_button, int gray)
 
{
 
	w->LowerWidget(main_button);
 
	w->InvalidateWidget(main_button);
 

	
 
	DeleteWindowById(WC_TOOLBAR_MENU, 0);
 
	Point pos = GetToolbarDropdownPos(main_button, 241, 82);
 
	w = AllocateWindow(pos.x, pos.y, 241, 82, PlayerMenuWndProc, WC_TOOLBAR_MENU, _player_menu_widgets);
 
	w->flags4 &= ~WF_WHITE_BORDER_MASK;
 
	WP(w, menu_d).item_count = 0;
 
	WP(w, menu_d).sel_index = (_local_player != PLAYER_SPECTATOR) ? _local_player : GetPlayerIndexFromMenu(0);
 
	if (_networking && main_button == 9) {
 
		if (_local_player != PLAYER_SPECTATOR) {
 
			WP(w, menu_d).sel_index++;
 
		} else {
 
			/* Select client list by default for spectators */
 
			WP(w, menu_d).sel_index = 0;
 
		}
 
	}
 
	WP(w, menu_d).action_id = main_button;
 
	WP(w, menu_d).main_button = main_button;
 
	WP(w, menu_d).checked_items = gray;
 
	WP(w, menu_d).disabled_items = 0;
 
	_popup_menu_active = true;
 
	SndPlayFx(SND_15_BEEP);
 
	return w;
 
}
 

	
 
/* --- Allocating the toolbar --- */
 

	
 
Window *AllocateToolbar()
 
{
 
	return AllocateWindowDesc((_game_mode != GM_EDITOR) ? &_toolb_normal_desc : &_toolb_scen_desc);
 
	/* Clean old GUI values */
 
	_last_built_railtype = RAILTYPE_RAIL;
 
	_last_built_roadtype = ROADTYPE_ROAD;
 

	
 
	Window *w = AllocateWindowDesc((_game_mode != GM_EDITOR) ? &_toolb_normal_desc : &_toolb_scen_desc);
 
	if (w == NULL) return NULL;
 

	
 
	CLRBITS(w->flags4, WF_WHITE_BORDER_MASK);
 

	
 
	w->SetWidgetDisabledState(0, _networking && !_network_server); // if not server, disable pause button
 
	w->SetWidgetDisabledState(1, _networking); // if networking, disable fast-forward button
 

	
 
	/* 'w' is for sure a WC_MAIN_TOOLBAR */
 
	PositionMainToolbar(w);
 

	
 
	return w;
 
}
src/toolbar_gui.h
Show inline comments
 
@@ -7,7 +7,6 @@
 

	
 
#include "window_type.h"
 

	
 
Point GetToolbarDropdownPos(uint16 parent_button, int width, int height);
 
Window *AllocateToolbar();
 

	
 
#endif /*TOOLBAR_GUI_H*/
0 comments (0 inline, 0 general)