@@ -3,6 +3,7 @@
#ifndef WINDOW_H
#define WINDOW_H
#include "macros.h"
#include "string.h"
typedef struct WindowEvent WindowEvent;
@@ -596,6 +597,146 @@ Window *AllocateWindowDescFront(const Wi
void DrawWindowViewport(Window *w);
/**
* Sets the enabled/disabled status of a widget.
* By default, widgets are enabled.
* On certain conditions, they have to be disabled.
* @param w : Window on which the widget is located
* @param widget_index : index of this widget in the window
* @param disab_stat : status to use ie: disabled = true, enabled = false
*/
static inline void SetWindowWidgetDisabledState(Window *w, byte widget_index, bool disab_stat)
{
SB(w->disabled_state, widget_index, 1, !!disab_stat);
}
* Sets a widget to disabled.
static inline void DisableWindowWidget(Window *w, byte widget_index)
SetWindowWidgetDisabledState(w, widget_index, true);
* Sets a widget to Enabled.
static inline void EnableWindowWidget(Window *w, byte widget_index)
SetWindowWidgetDisabledState(w, widget_index, false);
* Gets the enabled/disabled status of a widget.
* @return status of the widget ie: disabled = true, enabled = false
static inline bool IsWindowWidgetDisabled(Window *w, byte widget_index)
return HASBIT(w->disabled_state, widget_index);
* Sets the hidden/shown status of a widget.
* By default, widgets are visible.
* On certain conditions, they have to be hidden.
* @param w Window on which the widget is located
* @param widget_index index of this widget in the window
* @param hidden_stat status to use ie. hidden = true, visible = false
static inline void SetWindowWidgetHiddenState(Window *w, byte widget_index, bool hidden_stat)
SB(w->hidden_state, widget_index, 1, !!hidden_stat);
* Sets a widget hidden.
static inline void HideWindowWidget(Window *w, byte widget_index)
SetWindowWidgetHiddenState(w, widget_index, true);
* Sets a widget visible.
static inline void ShowWindowWidget(Window *w, byte widget_index)
SetWindowWidgetHiddenState(w, widget_index, false);
* Gets the visibility of a widget.
* @return status of the widget ie: hidden = true, visible = false
static inline bool IsWindowWidgetHidden(Window *w, byte widget_index)
return HASBIT(w->hidden_state, widget_index);
* Sets the lowered/raised status of a widget.
* @param hidden_stat : status to use ie: lowered = true, raised = false
static inline void SetWidgetLoweredState(Window *w, byte widget_index, bool lowered_stat)
SB(w->click_state, widget_index, 1, !!lowered_stat);
* Invert the lowered/raised status of a widget.
static inline void ToggleWidgetLoweredState(Window *w, byte widget_index)
TOGGLEBIT(w->click_state, widget_index);
* Marks a widget as lowered.
static inline void LowerWindowWidget(Window *w, byte widget_index)
SetWidgetLoweredState(w, widget_index, true);
* Marks a widget as raised.
static inline void RaiseWindowWidget(Window *w, byte widget_index)
SetWidgetLoweredState(w, widget_index, false);
* Gets the lowered state of a widget.
* @return status of the widget ie: lowered = true, raised= false
static inline bool IsWindowWidgetLowered(Window *w, byte widget_index)
return HASBIT(w->click_state, widget_index);
void InitWindowSystem(void);
void UnInitWindowSystem(void);
void ResetWindowSystem(void);
Status change: