Changeset - r23999:b45b5e31e9de
[Not reviewed]
master
0 1 0
Niels Martin Hansen - 4 years ago 2019-12-26 18:36:23
nielsm@indvikleren.dk
Fix: Let bootstrap GUI work on Win32 with Uniscribe but no Freetype
1 file changed with 2 insertions and 2 deletions:
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src/bootstrap_gui.cpp
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@@ -11,7 +11,7 @@
 
#include "base_media_base.h"
 
#include "blitter/factory.hpp"
 

	
 
#if defined(WITH_FREETYPE)
 
#if defined(WITH_FREETYPE) || defined(WITH_UNISCRIBE)
 

	
 
#include "core/geometry_func.hpp"
 
#include "fontcache.h"
 
@@ -218,7 +218,7 @@ bool HandleBootstrap()
 
	if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 0) goto failure;
 

	
 
	/* If there is no network or no freetype, then there is nothing we can do. Go straight to failure. */
 
#if defined(WITH_FREETYPE) && (defined(WITH_FONTCONFIG) || defined(_WIN32) || defined(__APPLE__))
 
#if (defined(_WIN32) && defined(WITH_UNISCRIBE)) || (defined(WITH_FREETYPE) && (defined(WITH_FONTCONFIG) || defined(__APPLE__)))
 
	if (!_network_available) goto failure;
 

	
 
	/* First tell the game we're bootstrapping. */
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