Changeset - r2153:b45e3461c6c4
[Not reviewed]
master
0 22 0
tron - 19 years ago 2005-07-21 18:44:27
tron@openttd.org
(svn r2663) Include variables.h only in these files which need it, not globally via openttd.h
22 files changed with 23 insertions and 4 deletions:
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ai_new.h
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@@ -2,6 +2,7 @@
 
#define AI_NEW_H
 

	
 
#include "aystar.h"
 
#include "player.h"
 

	
 
/*
 
 * These defines can be altered to change the behavoir of the AI
ai_old.c
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@@ -13,6 +13,7 @@
 
#include "economy.h"
 
#include "airport.h"
 
#include "depot.h"
 
#include "variables.h"
 

	
 
// remove some day perhaps?
 
static Player *_cur_ai_player;
ai_pathfinder.c
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@@ -6,6 +6,7 @@
 
#include "command.h"
 
#include "ai_new.h"
 
#include "depot.h"
 
#include "variables.h"
 

	
 
#define TEST_STATION_NO_DIR 0xFF
 

	
airport.h
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@@ -2,6 +2,7 @@
 
#define AIRPORT_H
 

	
 
#include "airport_movement.h"
 
#include "variables.h"
 

	
 
enum {MAX_TERMINALS = 6};
 
enum {MAX_HELIPADS  = 2};
clear_cmd.c
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@@ -5,6 +5,7 @@
 
#include "tile.h"
 
#include "viewport.h"
 
#include "command.h"
 
#include "variables.h"
 

	
 
typedef struct TerraformerHeightMod {
 
	TileIndex tile;
depot.h
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@@ -6,6 +6,7 @@
 

	
 
#include "pool.h"
 
#include "tile.h"
 
#include "variables.h"
 

	
 
struct Depot {
 
	TileIndex xy;
extmidi.c
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@@ -6,6 +6,7 @@
 
#include "hal.h"
 
#include "sound.h"
 
#include "string.h"
 
#include "variables.h"
 
#include <fcntl.h>
 
#include <sys/types.h>
 
#include <sys/wait.h>
fileio.c
Show inline comments
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "fileio.h"
 
#include "variables.h"
 
#if defined(UNIX) || defined(__OS2__)
 
#include <ctype.h> // required for tolower()
 
#endif
gfx.c
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@@ -6,6 +6,7 @@
 
#include "gfx.h"
 
#include "table/palettes.h"
 
#include "hal.h"
 
#include "variables.h"
 

	
 
Colour _cur_palette[256];
 

	
network.c
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@@ -5,6 +5,7 @@
 
#include "map.h"
 
#include "network_data.h"
 
#include "command.h"
 
#include "variables.h"
 

	
 
#if defined(WITH_REV)
 
	extern const char _openttd_revision[];
network.h
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@@ -5,6 +5,8 @@
 

	
 
#ifdef ENABLE_NETWORK
 

	
 
#include "player.h"
 

	
 
// If this line is enable, every frame will have a sync test
 
//  this is not needed in normal games. Normal is like 1 sync in 100
 
//  frames. You can enable this if you have a lot of desyncs on a certain
network_data.c
Show inline comments
 
@@ -10,6 +10,7 @@
 
#include "network_client.h"
 
#include "command.h"
 
#include "callback_table.h"
 
#include "variables.h"
 

	
 
// This files handles the send/receive of all packets
 

	
network_udp.c
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@@ -8,6 +8,7 @@
 
#include "map.h"
 
#include "network_gamelist.h"
 
#include "network_udp.h"
 
#include "variables.h"
 

	
 
extern void UpdateNetworkGameWindow(bool unselect);
 
extern void NetworkPopulateCompanyInfo(void);
openttd.h
Show inline comments
 
@@ -72,6 +72,8 @@ typedef uint16 StringID;
 
typedef uint16 SpriteID;
 
typedef uint32 PalSpriteID;
 
typedef uint32 CursorID;
 
typedef uint16 EngineID; //! All enginenumbers should be of this type
 
typedef uint16 UnitID;   //! All unitnumber stuff is of this type (or anyway, should be)
 

	
 
typedef uint32 WindowNumber;
 
typedef byte WindowClass;
 
@@ -546,6 +548,5 @@ enum {
 
VARDEF byte _no_scroll;
 

	
 
#include "functions.h"
 
#include "variables.h"
 

	
 
#endif /* OPENTTD_H */
pathfind.c
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@@ -5,6 +5,7 @@
 
#include "pathfind.h"
 
#include "rail.h"
 
#include "debug.h"
 
#include "variables.h"
 

	
 
// remember which tiles we have already visited so we don't visit them again.
 
static bool TPFSetTileBit(TrackPathFinder *tpf, TileIndex tile, int dir)
settings.c
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@@ -4,6 +4,7 @@
 
#include "sound.h"
 
#include "spritecache.h"
 
#include "string.h"
 
#include "variables.h"
 
#include "table/currency.h"
 
#include "network.h"
 
#include "settings.h"
signs.c
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@@ -5,6 +5,7 @@
 
#include "saveload.h"
 
#include "command.h"
 
#include "strings.h"
 
#include "variables.h"
 

	
 
enum {
 
	/* Max signs: 64000 (4 * 16000) */
sprite.c
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@@ -4,6 +4,7 @@
 

	
 
#include "openttd.h"
 
#include "sprite.h"
 
#include "variables.h"
 

	
 

	
 
SpriteGroup *EvalDeterministicSpriteGroup(DeterministicSpriteGroup *dsg, int value)
texteff.c
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@@ -7,6 +7,7 @@
 
#include "hal.h"
 
#include "console.h"
 
#include "string.h"
 
#include "variables.h"
 
#include <stdarg.h> /* va_list */
 

	
 
typedef struct TextEffect {
tree_cmd.c
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@@ -9,6 +9,7 @@
 
#include "command.h"
 
#include "town.h"
 
#include "sound.h"
 
#include "variables.h"
 

	
 
static int GetRandomTreeType(TileIndex tile, uint seed)
 
{
variables.h
Show inline comments
 
@@ -8,9 +8,6 @@
 
# define MAX_PATH 260
 
#endif
 

	
 
typedef uint16 UnitID;   //! All unitnumber stuff is of this type (or anyway, should be)
 
typedef uint16 EngineID; //! All enginenumbers should be of this type
 

	
 
// Prices and also the fractional part.
 
VARDEF Prices _price;
 
VARDEF uint16 _price_frac[NUM_PRICES];
vehicle.h
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@@ -4,6 +4,7 @@
 
#include "pool.h"
 
#include "order.h"
 
#include "rail.h"
 
#include "variables.h"
 

	
 
enum {
 
	VEH_Train = 0x10,
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