@@ -158,6 +158,13 @@ static void Load_GSTR()
*_current_data->raw_strings.Append() = ls;
}
/* If there were no strings in the savegame, set GameStrings to NULL */
if (_current_data->raw_strings.Length() == 0) {
delete _current_data;
_current_data = NULL;
return;
_current_data->Compile();
ReconsiderGameScriptLanguage();
Status change: