Changeset - r12094:b6fd573b163f
[Not reviewed]
master
0 8 0
rubidium - 15 years ago 2009-06-03 18:47:08
rubidium@openttd.org
(svn r16510) -Doc: silence some (AI) doxygen warnings by adding comments about the appropriate things.
8 files changed with 85 insertions and 58 deletions:
0 comments (0 inline, 0 general)
src/ai/api/Doxyfile
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@@ -31,7 +31,6 @@ SHORT_NAMES            = NO
 
JAVADOC_AUTOBRIEF      = YES
 
QT_AUTOBRIEF           = NO
 
MULTILINE_CPP_IS_BRIEF = NO
 
DETAILS_AT_TOP         = NO
 
INHERIT_DOCS           = YES
 
SEPARATE_MEMBER_PAGES  = NO
 
TAB_SIZE               = 2
src/ai/api/ai_event_types.hpp
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@@ -32,6 +32,7 @@ public:
 
	/**
 
	 * @param vehicle The vehicle that crashed.
 
	 * @param crash_site Where the vehicle crashed.
 
	 * @param crash_reason The reason why the vehicle crashed.
 
	 */
 
	AIEventVehicleCrashed(VehicleID vehicle, TileIndex crash_site, CrashReason crash_reason) :
 
		AIEvent(AI_ET_VEHICLE_CRASHED),
src/ai/api/ai_object.hpp
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@@ -143,9 +143,24 @@ protected:
 
	 */
 
	static void *&GetEventPointer();
 

	
 
	/**
 
	 * Set the cost of the last command.
 
	 */
 
	static void SetLastCost(Money last_cost);
 

	
 
	/**
 
	 * Get the cost of the last command.
 
	 */
 
	static Money GetLastCost();
 

	
 
	/**
 
	 * Set a variable that can be used by callback functions to pass information.
 
	 */
 
	static void SetCallbackVariable(int index, int value);
 

	
 
	/**
 
	 * Get the variable that is used by callback functions to pass information.
 
	 */
 
	static int GetCallbackVariable(int index);
 

	
 
public:
src/ai/api/ai_order.hpp
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@@ -288,8 +288,10 @@ public:
 
	 * Sets the OrderCondition of the given order for the given vehicle.
 
	 * @param vehicle_id The vehicle to set the condition type for.
 
	 * @param order_position The order to set the condition type for.
 
	 * @param condition The condition to compare on.
 
	 * @pre IsValidVehicleOrder(vehicle_id, order_position).
 
	 * @pre order_position != ORDER_CURRENT && IsConditionalOrder(vehicle_id, order_position).
 
	 * @pre condition >= OC_LOAD_PERCENTAGE && condition <= OC_UNCONDITIONALLY.
 
	 * @return Whether the order has been/can be changed.
 
	 */
 
	static bool SetOrderCondition(VehicleID vehicle_id, OrderPosition order_position, OrderCondition condition);
 
@@ -298,8 +300,10 @@ public:
 
	 * Sets the CompareFunction of the given order for the given vehicle.
 
	 * @param vehicle_id The vehicle to set the compare function for.
 
	 * @param order_position The order to set the compare function for.
 
	 * @param compare The new compare function of the order.
 
	 * @pre IsValidVehicleOrder(vehicle_id, order_position).
 
	 * @pre order_position != ORDER_CURRENT && IsConditionalOrder(vehicle_id, order_position).
 
	 * @pre compare >= CF_EQUALS && compare <= CF_IS_FALSE.
 
	 * @return Whether the order has been/can be changed.
 
	 */
 
	static bool SetOrderCompareFunction(VehicleID vehicle_id, OrderPosition order_position, CompareFunction compare);
 
@@ -308,6 +312,7 @@ public:
 
	 * Sets the value to compare against of the given order for the given vehicle.
 
	 * @param vehicle_id The vehicle to set the value for.
 
	 * @param order_position The order to set the value for.
 
	 * @param value The value to compare against.
 
	 * @pre IsValidVehicleOrder(vehicle_id, order_position).
 
	 * @pre order_position != ORDER_CURRENT && IsConditionalOrder(vehicle_id, order_position).
 
	 * @pre value >= 0 && value < 2048.
src/ai/api/ai_station.hpp
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@@ -49,6 +49,10 @@ public:
 
		STATION_ANY        = 0x1F, //!< All station types
 
	};
 

	
 
	/**
 
	 * Special station IDs for building adjacent/new stations when
 
	 * the adjacent/distant join features are enabled.
 
	 */
 
	enum SpecialStationIDs {
 
		STATION_NEW = 0xFFFD,           //!< Build a new station
 
		STATION_JOIN_ADJACENT = 0xFFFE, //!< Join an neighbouring station if one exists
src/ai/api/ai_types.hpp
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@@ -8,62 +8,62 @@
 
 * reused for other objects once they are released. So be careful, which IDs you store for which purpose and whether they stay valid all the time.
 
 *
 
 * <table>
 
 * <tr><th>type        </th><th> object                                            </th>
 
 *                          <th> acquired                                          </th>
 
 *                          <th> released                                          </th>
 
 *                          <th> reused                                            </th></tr>
 
 * <tr><td>#BridgeID   </td><td> bridge type                                       </td>
 
 *                          <td> introduction \ref newgrf_changes "(1)"            </td>
 
 *                          <td> never \ref newgrf_changes "(1)"                   </td>
 
 *                          <td> no \ref newgrf_changes "(1)"                      </td></tr>
 
 * <tr><td>#CargoID    </td><td> cargo type                                        </td>
 
 *                          <td> game start \ref newgrf_changes "(1)"              </td>
 
 *                          <td> never \ref newgrf_changes "(1)"                   </td>
 
 *                          <td> no \ref newgrf_changes "(1)"                      </td></tr>
 
 * <tr><td>#EngineID   </td><td> engine type                                       </td>
 
 *                          <td> introduction, preview \ref dynamic_engines "(2)"  </td>
 
 *                          <td> engines retires \ref dynamic_engines "(2)"        </td>
 
 *                          <td> no \ref dynamic_engines "(2)"                     </td></tr>
 
 * <tr><td>#GroupID    </td><td> vehicle group                                     </td>
 
 *                          <td> creation                                          </td>
 
 *                          <td> deletion                                          </td>
 
 *                          <td> yes                                               </td></tr>
 
 * <tr><td>#IndustyID  </td><td> industry                                          </td>
 
 *                          <td> construction                                      </td>
 
 *                          <td> closure                                           </td>
 
 *                          <td> yes                                               </td></tr>
 
 * <tr><td>#IndustyType</td><td> industry type                                     </td>
 
 *                          <td> game start \ref newgrf_changes "(1)"              </td>
 
 *                          <td> never \ref newgrf_changes "(1)"                   </td>
 
 *                          <td> no                                                </td></tr>
 
 * <tr><td>#SignID     </td><td> sign                                              </td>
 
 *                          <td> construction                                      </td>
 
 *                          <td> deletion                                          </td>
 
 *                          <td> yes                                               </td></tr>
 
 * <tr><td>#StationID  </td><td> station                                           </td>
 
 *                          <td> construction                                      </td>
 
 *                          <td> expiration of 'grey' station sign after deletion  </td>
 
 *                          <td> yes                                               </td></tr>
 
 * <tr><td>#SubsidyID  </td><td> subsidy                                           </td>
 
 *                          <td> offer announcement                                </td>
 
 *                          <td> (offer) expiration                                </td>
 
 *                          <td> yes                                               </td></tr>
 
 * <tr><td>#TileIndex  </td><td> tile on map                                       </td>
 
 *                          <td> game start                                        </td>
 
 *                          <td> never                                             </td>
 
 *                          <td> no                                                </td></tr>
 
 * <tr><td>#TownID     </td><td> town                                              </td>
 
 *                          <td> game start                                        </td>
 
 *                          <td> never                                             </td>
 
 *                          <td> no                                                </td></tr>
 
 * <tr><td>#VehicleID  </td><td> vehicle                                           </td>
 
 *                          <td> construction, autorenew, autoreplace              </td>
 
 *                          <td> destruction, autorenew, autoreplace               </td>
 
 *                          <td> yes                                               </td></tr>
 
 * <tr><td>#WaypointID </td><td> waypoint                                          </td>
 
 *                          <td> construction                                      </td>
 
 *                          <td> destruction                                       </td>
 
 *                          <td> yes                                               </td></tr>
 
 * <tr><th>type         </th><th> object                                            </th>
 
 *                           <th> acquired                                          </th>
 
 *                           <th> released                                          </th>
 
 *                           <th> reused                                            </th></tr>
 
 * <tr><td>#BridgeID    </td><td> bridge type                                       </td>
 
 *                           <td> introduction \ref newgrf_changes "(1)"            </td>
 
 *                           <td> never \ref newgrf_changes "(1)"                   </td>
 
 *                           <td> no \ref newgrf_changes "(1)"                      </td></tr>
 
 * <tr><td>#CargoID     </td><td> cargo type                                        </td>
 
 *                           <td> game start \ref newgrf_changes "(1)"              </td>
 
 *                           <td> never \ref newgrf_changes "(1)"                   </td>
 
 *                           <td> no \ref newgrf_changes "(1)"                      </td></tr>
 
 * <tr><td>#EngineID    </td><td> engine type                                       </td>
 
 *                           <td> introduction, preview \ref dynamic_engines "(2)"  </td>
 
 *                           <td> engines retires \ref dynamic_engines "(2)"        </td>
 
 *                           <td> no \ref dynamic_engines "(2)"                     </td></tr>
 
 * <tr><td>#GroupID     </td><td> vehicle group                                     </td>
 
 *                           <td> creation                                          </td>
 
 *                           <td> deletion                                          </td>
 
 *                           <td> yes                                               </td></tr>
 
 * <tr><td>#IndustryID  </td><td> industry                                          </td>
 
 *                           <td> construction                                      </td>
 
 *                           <td> closure                                           </td>
 
 *                           <td> yes                                               </td></tr>
 
 * <tr><td>#IndustryType</td><td> industry type                                     </td>
 
 *                           <td> game start \ref newgrf_changes "(1)"              </td>
 
 *                           <td> never \ref newgrf_changes "(1)"                   </td>
 
 *                           <td> no                                                </td></tr>
 
 * <tr><td>#SignID      </td><td> sign                                              </td>
 
 *                           <td> construction                                      </td>
 
 *                           <td> deletion                                          </td>
 
 *                           <td> yes                                               </td></tr>
 
 * <tr><td>#StationID   </td><td> station                                           </td>
 
 *                           <td> construction                                      </td>
 
 *                           <td> expiration of 'grey' station sign after deletion  </td>
 
 *                           <td> yes                                               </td></tr>
 
 * <tr><td>#SubsidyID   </td><td> subsidy                                           </td>
 
 *                           <td> offer announcement                                </td>
 
 *                           <td> (offer) expiration                                </td>
 
 *                           <td> yes                                               </td></tr>
 
 * <tr><td>#TileIndex   </td><td> tile on map                                       </td>
 
 *                           <td> game start                                        </td>
 
 *                           <td> never                                             </td>
 
 *                           <td> no                                                </td></tr>
 
 * <tr><td>#TownID      </td><td> town                                              </td>
 
 *                           <td> game start                                        </td>
 
 *                           <td> never                                             </td>
 
 *                           <td> no                                                </td></tr>
 
 * <tr><td>#VehicleID   </td><td> vehicle                                           </td>
 
 *                           <td> construction, autorenew, autoreplace              </td>
 
 *                           <td> destruction, autorenew, autoreplace               </td>
 
 *                           <td> yes                                               </td></tr>
 
 * <tr><td>#WaypointID  </td><td> waypoint                                          </td>
 
 *                           <td> construction                                      </td>
 
 *                           <td> destruction                                       </td>
 
 *                           <td> yes                                               </td></tr>
 
 * </table>
 
 *
 
 * @remarks
src/ai/api/ai_vehiclelist.hpp
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@@ -41,7 +41,7 @@ public:
 
	static const char *GetClassName() { return "AIVehicleList_SharedOrders"; }
 

	
 
	/**
 
	 * @param station_id The vehicle that the rest shared orders with.
 
	 * @param vehicle_id The vehicle that the rest shared orders with.
 
	 */
 
	AIVehicleList_SharedOrders(VehicleID vehicle_id);
 
};
src/ai/api/ai_waypoint.hpp
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@@ -15,6 +15,9 @@ class AIWaypoint : public AIObject {
 
public:
 
	static const char *GetClassName() { return "AIWaypoint"; }
 

	
 
	/**
 
	 * Special waypoint IDs signalling different kinds of waypoints.
 
	 */
 
	enum SpecialWaypointIDs {
 
		WAYPOINT_INVALID = 0xFFFF, //!< An invalid WaypointID.
 
	};
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