Changeset - r11978:b70e888fac6f
[Not reviewed]
master
0 9 0
rubidium - 16 years ago 2009-05-22 20:18:45
rubidium@openttd.org
(svn r16389) -Codechange: use RoadVehicle instead of Vehicle where appropriate
9 files changed with 68 insertions and 59 deletions:
0 comments (0 inline, 0 general)
src/openttd.cpp
Show inline comments
 
@@ -30,6 +30,7 @@
 
#include "fileio_func.h"
 
#include "fios.h"
 
#include "aircraft.h"
 
#include "roadveh.h"
 
#include "console_func.h"
 
#include "screenshot.h"
 
#include "network/network.h"
 
@@ -1117,8 +1118,8 @@ void StateGameLoop()
 

	
 
				switch (v->type) {
 
					case VEH_ROAD: {
 
						extern byte GetRoadVehLength(const Vehicle *v);
 
						if (GetRoadVehLength(v) != v->u.road.cached_veh_length) {
 
						extern byte GetRoadVehLength(const RoadVehicle *v);
 
						if (GetRoadVehLength((RoadVehicle *)v) != v->u.road.cached_veh_length) {
 
							DEBUG(desync, 2, "cache mismatch: vehicle %i, company %i, unit number %i\n", v->index, (int)v->owner, v->unitnumber);
 
						}
 
					} break;
src/order_cmd.cpp
Show inline comments
 
@@ -734,7 +734,7 @@ CommandCost CmdSkipToOrder(TileIndex til
 
	if (flags & DC_EXEC) {
 
		v->cur_order_index = sel_ord;
 

	
 
		if (v->type == VEH_ROAD) ClearSlot(v);
 
		if (v->type == VEH_ROAD) ClearSlot((RoadVehicle *)v);
 

	
 
		if (v->current_order.IsType(OT_LOADING)) v->LeaveStation();
 

	
 
@@ -1360,7 +1360,7 @@ static TileIndex GetStationTileForVehicl
 
		case VEH_TRAIN:     return st->train_tile;
 
		case VEH_AIRCRAFT:  return st->airport_tile;
 
		case VEH_SHIP:      return st->dock_tile;
 
		case VEH_ROAD:      return st->GetPrimaryRoadStop(v)->xy;
 
		case VEH_ROAD:      return st->GetPrimaryRoadStop((RoadVehicle *)v)->xy;
 
	}
 
}
 

	
 
@@ -1739,7 +1739,7 @@ bool ProcessOrders(Vehicle *v)
 

	
 
		v->current_order.Free();
 
		v->dest_tile = 0;
 
		if (v->type == VEH_ROAD) ClearSlot(v);
 
		if (v->type == VEH_ROAD) ClearSlot((RoadVehicle *)v);
 
		return false;
 
	}
 

	
src/roadveh.h
Show inline comments
 
@@ -10,6 +10,8 @@
 
#include "engine_base.h"
 
#include "economy_func.h"
 

	
 
struct RoadVehicle;
 

	
 
/** State information about the Road Vehicle controller */
 
enum {
 
	RDE_NEXT_TILE = 0x80, ///< We should enter the next tile
 
@@ -68,9 +70,9 @@ static inline bool RoadVehHasArticPart(c
 

	
 
void CcBuildRoadVeh(bool success, TileIndex tile, uint32 p1, uint32 p2);
 

	
 
byte GetRoadVehLength(const Vehicle *v);
 
byte GetRoadVehLength(const RoadVehicle *v);
 

	
 
void RoadVehUpdateCache(Vehicle *v);
 
void RoadVehUpdateCache(RoadVehicle *v);
 

	
 

	
 
/**
 
@@ -104,6 +106,9 @@ struct RoadVehicle : public Vehicle {
 
	Trackdir GetVehicleTrackdir() const;
 
	TileIndex GetOrderStationLocation(StationID station);
 
	bool FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse);
 
	RoadVehicle *First() { return (RoadVehicle *)this->Vehicle::First(); }
 
	RoadVehicle *Next() { return (RoadVehicle *)this->Vehicle::Next(); }
 
	const RoadVehicle *Next() const { return (const RoadVehicle *)this->Vehicle::Next(); }
 
};
 

	
 
#endif /* ROADVEH_H */
src/roadveh_cmd.cpp
Show inline comments
 
@@ -120,7 +120,7 @@ void DrawRoadVehEngine(int x, int y, Eng
 
	DrawSprite(GetRoadVehIcon(engine), pal, x, y);
 
}
 

	
 
byte GetRoadVehLength(const Vehicle *v)
 
byte GetRoadVehLength(const RoadVehicle *v)
 
{
 
	byte length = 8;
 

	
 
@@ -132,12 +132,12 @@ byte GetRoadVehLength(const Vehicle *v)
 
	return length;
 
}
 

	
 
void RoadVehUpdateCache(Vehicle *v)
 
void RoadVehUpdateCache(RoadVehicle *v)
 
{
 
	assert(v->type == VEH_ROAD);
 
	assert(IsRoadVehFront(v));
 

	
 
	for (Vehicle *u = v; u != NULL; u = u->Next()) {
 
	for (RoadVehicle *u = v; u != NULL; u = u->Next()) {
 
		/* Check the v->first cache. */
 
		assert(u->First() == v);
 

	
 
@@ -192,7 +192,7 @@ CommandCost CmdBuildRoadVeh(TileIndex ti
 
	if (flags & DC_EXEC) {
 
		const RoadVehicleInfo *rvi = RoadVehInfo(p1);
 

	
 
		Vehicle *v = new RoadVehicle();
 
		RoadVehicle *v = new RoadVehicle();
 
		v->unitnumber = unit_num;
 
		v->direction = DiagDirToDir(GetRoadDepotDirection(tile));
 
		v->owner = _current_company;
 
@@ -254,7 +254,7 @@ CommandCost CmdBuildRoadVeh(TileIndex ti
 
		AddArticulatedParts(v, VEH_ROAD);
 

	
 
		/* Call various callbacks after the whole consist has been constructed */
 
		for (Vehicle *u = v; u != NULL; u = u->Next()) {
 
		for (RoadVehicle *u = v; u != NULL; u = u->Next()) {
 
			u->u.road.cached_veh_length = GetRoadVehLength(u);
 
			/* Cargo capacity is zero if and only if the vehicle cannot carry anything */
 
			if (u->cargo_cap != 0) u->cargo_cap = GetVehicleProperty(u, 0x0F, u->cargo_cap);
 
@@ -277,7 +277,7 @@ CommandCost CmdBuildRoadVeh(TileIndex ti
 
	return cost;
 
}
 

	
 
void ClearSlot(Vehicle *v)
 
void ClearSlot(RoadVehicle *v)
 
{
 
	RoadStop *rs = v->u.road.slot;
 
	if (v->u.road.slot == NULL) return;
 
@@ -298,7 +298,7 @@ bool RoadVehicle::IsStoppedInDepot() con
 
	if (!IsRoadDepotTile(tile)) return false;
 
	if (IsRoadVehFront(this) && !(this->vehstatus & VS_STOPPED)) return false;
 

	
 
	for (const Vehicle *v = this; v != NULL; v = v->Next()) {
 
	for (const RoadVehicle *v = this; v != NULL; v = v->Next()) {
 
		if (v->u.road.state != RVSB_IN_DEPOT || v->tile != tile) return false;
 
	}
 
	return true;
 
@@ -356,7 +356,7 @@ static bool EnumRoadSignalFindDepot(Tile
 
	return false;
 
}
 

	
 
static const Depot *FindClosestRoadDepot(const Vehicle *v)
 
static const Depot *FindClosestRoadDepot(const RoadVehicle *v)
 
{
 
	switch (_settings_game.pf.pathfinder_for_roadvehs) {
 
		case VPF_YAPF: // YAPF
 
@@ -486,7 +486,7 @@ void RoadVehicle::UpdateDeltaXY(Directio
 
	this->z_extent      = 6;
 
}
 

	
 
static void ClearCrashedStation(Vehicle *v)
 
static void ClearCrashedStation(RoadVehicle *v)
 
{
 
	RoadStop *rs = GetRoadStopByTile(v->tile, GetRoadStopType(v->tile));
 

	
 
@@ -497,7 +497,7 @@ static void ClearCrashedStation(Vehicle 
 
	rs->FreeBay(HasBit(v->u.road.state, RVS_USING_SECOND_BAY));
 
}
 

	
 
static void DeleteLastRoadVeh(Vehicle *v)
 
static void DeleteLastRoadVeh(RoadVehicle *v)
 
{
 
	Vehicle *u = v;
 
	for (; v->Next() != NULL; v = v->Next()) u = v;
 
@@ -508,7 +508,7 @@ static void DeleteLastRoadVeh(Vehicle *v
 
	delete v;
 
}
 

	
 
static byte SetRoadVehPosition(Vehicle *v, int x, int y)
 
static byte SetRoadVehPosition(RoadVehicle *v, int x, int y)
 
{
 
	byte new_z, old_z;
 

	
 
@@ -524,7 +524,7 @@ static byte SetRoadVehPosition(Vehicle *
 
	return old_z;
 
}
 

	
 
static void RoadVehSetRandomDirection(Vehicle *v)
 
static void RoadVehSetRandomDirection(RoadVehicle *v)
 
{
 
	static const DirDiff delta[] = {
 
		DIRDIFF_45LEFT, DIRDIFF_SAME, DIRDIFF_SAME, DIRDIFF_45RIGHT
 
@@ -540,7 +540,7 @@ static void RoadVehSetRandomDirection(Ve
 
	} while ((v = v->Next()) != NULL);
 
}
 

	
 
static bool RoadVehIsCrashed(Vehicle *v)
 
static bool RoadVehIsCrashed(RoadVehicle *v)
 
{
 
	v->u.road.crashed_ctr++;
 
	if (v->u.road.crashed_ctr == 2) {
 
@@ -568,7 +568,7 @@ static Vehicle *EnumCheckRoadVehCrashTra
 
			v : NULL;
 
}
 

	
 
static void RoadVehCrash(Vehicle *v)
 
static void RoadVehCrash(RoadVehicle *v)
 
{
 
	uint16 pass = 1;
 

	
 
@@ -601,9 +601,9 @@ static void RoadVehCrash(Vehicle *v)
 
	SndPlayVehicleFx(SND_12_EXPLOSION, v);
 
}
 

	
 
static bool RoadVehCheckTrainCrash(Vehicle *v)
 
static bool RoadVehCheckTrainCrash(RoadVehicle *v)
 
{
 
	for (Vehicle *u = v; u != NULL; u = u->Next()) {
 
	for (RoadVehicle *u = v; u != NULL; u = u->Next()) {
 
		if (u->u.road.state == RVSB_WORMHOLE) continue;
 

	
 
		TileIndex tile = u->tile;
 
@@ -619,7 +619,7 @@ static bool RoadVehCheckTrainCrash(Vehic
 
	return false;
 
}
 

	
 
static void HandleBrokenRoadVeh(Vehicle *v)
 
static void HandleBrokenRoadVeh(RoadVehicle *v)
 
{
 
	if (v->breakdown_ctr != 1) {
 
		v->breakdown_ctr = 1;
 
@@ -678,7 +678,7 @@ TileIndex RoadVehicle::GetOrderStationLo
 
	}
 
}
 

	
 
static void StartRoadVehSound(const Vehicle *v)
 
static void StartRoadVehSound(const RoadVehicle *v)
 
{
 
	if (!PlayVehicleSound(v, VSE_START)) {
 
		SoundID s = RoadVehInfo(v->engine_type)->sfx;
 
@@ -727,10 +727,10 @@ static Vehicle *EnumCheckRoadVehClose(Ve
 
	return NULL;
 
}
 

	
 
static Vehicle *RoadVehFindCloseTo(Vehicle *v, int x, int y, Direction dir)
 
static RoadVehicle *RoadVehFindCloseTo(RoadVehicle *v, int x, int y, Direction dir)
 
{
 
	RoadVehFindData rvf;
 
	Vehicle *front = v->First();
 
	RoadVehicle *front = v->First();
 

	
 
	if (front->u.road.reverse_ctr != 0) return NULL;
 

	
 
@@ -758,10 +758,10 @@ static Vehicle *RoadVehFindCloseTo(Vehic
 

	
 
	if (++front->u.road.blocked_ctr > 1480) return NULL;
 

	
 
	return rvf.best;
 
	return (RoadVehicle *)rvf.best;
 
}
 

	
 
static void RoadVehArrivesAt(const Vehicle *v, Station *st)
 
static void RoadVehArrivesAt(const RoadVehicle *v, Station *st)
 
{
 
	if (IsCargoInClass(v->cargo_type, CC_PASSENGERS)) {
 
		/* Check if station was ever visited before */
 
@@ -792,7 +792,7 @@ static void RoadVehArrivesAt(const Vehic
 
	}
 
}
 

	
 
static int RoadVehAccelerate(Vehicle *v)
 
static int RoadVehAccelerate(RoadVehicle *v)
 
{
 
	uint oldspeed = v->cur_speed;
 
	uint accel = 256 + (v->u.road.overtaking != 0 ? 256 : 0);
 
@@ -827,7 +827,7 @@ static int RoadVehAccelerate(Vehicle *v)
 
	return scaled_spd;
 
}
 

	
 
static Direction RoadVehGetNewDirection(const Vehicle *v, int x, int y)
 
static Direction RoadVehGetNewDirection(const RoadVehicle *v, int x, int y)
 
{
 
	static const Direction _roadveh_new_dir[] = {
 
		DIR_N , DIR_NW, DIR_W , INVALID_DIR,
 
@@ -842,7 +842,7 @@ static Direction RoadVehGetNewDirection(
 
	return _roadveh_new_dir[y * 4 + x];
 
}
 

	
 
static Direction RoadVehGetSlidingDirection(const Vehicle *v, int x, int y)
 
static Direction RoadVehGetSlidingDirection(const RoadVehicle *v, int x, int y)
 
{
 
	Direction new_dir = RoadVehGetNewDirection(v, x, y);
 
	Direction old_dir = v->direction;
 
@@ -854,8 +854,8 @@ static Direction RoadVehGetSlidingDirect
 
}
 

	
 
struct OvertakeData {
 
	const Vehicle *u;
 
	const Vehicle *v;
 
	const RoadVehicle *u;
 
	const RoadVehicle *v;
 
	TileIndex tile;
 
	Trackdir trackdir;
 
};
 
@@ -889,7 +889,7 @@ static bool CheckRoadBlockedForOvertakin
 
	return HasVehicleOnPos(od->tile, od, EnumFindVehBlockingOvertake);
 
}
 

	
 
static void RoadVehCheckOvertake(Vehicle *v, Vehicle *u)
 
static void RoadVehCheckOvertake(RoadVehicle *v, RoadVehicle *u)
 
{
 
	OvertakeData od;
 

	
 
@@ -941,7 +941,7 @@ static void RoadVehCheckOvertake(Vehicle
 
	}
 
}
 

	
 
static void RoadZPosAffectSpeed(Vehicle *v, byte old_z)
 
static void RoadZPosAffectSpeed(RoadVehicle *v, byte old_z)
 
{
 
	if (old_z == v->z_pos) return;
 

	
 
@@ -1000,7 +1000,7 @@ static inline NPFFoundTargetData PerfNPF
 
 * @param enterdir the direction the vehicle enters the tile from
 
 * @return the Trackdir to take
 
 */
 
static Trackdir RoadFindPathToDest(Vehicle *v, TileIndex tile, DiagDirection enterdir)
 
static Trackdir RoadFindPathToDest(RoadVehicle *v, TileIndex tile, DiagDirection enterdir)
 
{
 
#define return_track(x) { best_track = (Trackdir)x; goto found_best_track; }
 

	
 
@@ -1166,7 +1166,7 @@ found_best_track:;
 
	return best_track;
 
}
 

	
 
static uint RoadFindPathToStop(const Vehicle *v, TileIndex tile)
 
static uint RoadFindPathToStop(const RoadVehicle *v, TileIndex tile)
 
{
 
	if (_settings_game.pf.pathfinder_for_roadvehs == VPF_YAPF) {
 
		/* use YAPF */
 
@@ -1201,10 +1201,10 @@ static const byte _road_veh_data_1[] = {
 
	15, 15, 11, 11
 
};
 

	
 
static bool RoadVehLeaveDepot(Vehicle *v, bool first)
 
static bool RoadVehLeaveDepot(RoadVehicle *v, bool first)
 
{
 
	/* Don't leave if not all the wagons are in the depot. */
 
	for (const Vehicle *u = v; u != NULL; u = u->Next()) {
 
	for (const RoadVehicle *u = v; u != NULL; u = u->Next()) {
 
		if (u->u.road.state != RVSB_IN_DEPOT || u->tile != v->tile) return false;
 
	}
 

	
 
@@ -1240,7 +1240,7 @@ static bool RoadVehLeaveDepot(Vehicle *v
 
	return true;
 
}
 

	
 
static Trackdir FollowPreviousRoadVehicle(const Vehicle *v, const Vehicle *prev, TileIndex tile, DiagDirection entry_dir, bool already_reversed)
 
static Trackdir FollowPreviousRoadVehicle(const RoadVehicle *v, const RoadVehicle *prev, TileIndex tile, DiagDirection entry_dir, bool already_reversed)
 
{
 
	if (prev->tile == v->tile && !already_reversed) {
 
		/* If the previous vehicle is on the same tile as this vehicle is
 
@@ -1325,7 +1325,7 @@ static bool CanBuildTramTrackOnTile(Comp
 
	return CmdSucceeded(ret);
 
}
 

	
 
static bool IndividualRoadVehicleController(Vehicle *v, const Vehicle *prev)
 
static bool IndividualRoadVehicleController(RoadVehicle *v, const RoadVehicle *prev)
 
{
 
	if (v->u.road.overtaking != 0)  {
 
		if (IsTileType(v->tile, MP_STATION)) {
 
@@ -1594,7 +1594,7 @@ again:
 
	if (IsRoadVehFront(v) && !IsInsideMM(v->u.road.state, RVSB_IN_ROAD_STOP, RVSB_IN_ROAD_STOP_END)) {
 
		/* Vehicle is not in a road stop.
 
		 * Check for another vehicle to overtake */
 
		Vehicle *u = RoadVehFindCloseTo(v, x, y, new_dir);
 
		RoadVehicle *u = RoadVehFindCloseTo(v, x, y, new_dir);
 

	
 
		if (u != NULL) {
 
			u = u->First();
 
@@ -1739,7 +1739,7 @@ again:
 
	return true;
 
}
 

	
 
static bool RoadVehController(Vehicle *v)
 
static bool RoadVehController(RoadVehicle *v)
 
{
 
	/* decrease counters */
 
	v->tick_counter++;
 
@@ -1778,8 +1778,8 @@ static bool RoadVehController(Vehicle *v
 
	while (j >= adv_spd) {
 
		j -= adv_spd;
 

	
 
		Vehicle *u = v;
 
		for (Vehicle *prev = NULL; u != NULL; prev = u, u = u->Next()) {
 
		RoadVehicle *u = v;
 
		for (RoadVehicle *prev = NULL; u != NULL; prev = u, u = u->Next()) {
 
			if (!IndividualRoadVehicleController(u, prev)) break;
 
		}
 

	
 
@@ -1790,7 +1790,7 @@ static bool RoadVehController(Vehicle *v
 
		if (j >= adv_spd && RoadVehCheckTrainCrash(v)) break;
 
	}
 

	
 
	for (Vehicle *u = v; u != NULL; u = u->Next()) {
 
	for (RoadVehicle *u = v; u != NULL; u = u->Next()) {
 
		if ((u->vehstatus & VS_HIDDEN) != 0) continue;
 

	
 
		uint16 old_image = u->cur_image;
 
@@ -1803,7 +1803,7 @@ static bool RoadVehController(Vehicle *v
 
	return true;
 
}
 

	
 
static void AgeRoadVehCargo(Vehicle *v)
 
static void AgeRoadVehCargo(RoadVehicle *v)
 
{
 
	if (_age_cargo_skip_counter != 0) return;
 
	v->cargo.AgeCargo();
 
@@ -1821,7 +1821,7 @@ bool RoadVehicle::Tick()
 
	return true;
 
}
 

	
 
static void CheckIfRoadVehNeedsService(Vehicle *v)
 
static void CheckIfRoadVehNeedsService(RoadVehicle *v)
 
{
 
	/* If we already got a slot at a stop, use that FIRST, and go to a depot later */
 
	if (v->u.road.slot != NULL || _settings_game.vehicle.servint_roadveh == 0 || !v->NeedsAutomaticServicing()) return;
 
@@ -2064,7 +2064,7 @@ CommandCost CmdRefitRoadVeh(TileIndex ti
 
		}
 
	}
 

	
 
	if (flags & DC_EXEC) RoadVehUpdateCache(Vehicle::Get(p1)->First());
 
	if (flags & DC_EXEC) RoadVehUpdateCache((RoadVehicle *)Vehicle::Get(p1)->First());
 

	
 
	_returned_refit_capacity = total_capacity;
 

	
src/saveload/vehicle_sl.cpp
Show inline comments
 
@@ -321,7 +321,7 @@ void AfterLoadVehicles(bool part_of_load
 
			if (IsFrontEngine(v)) v->u.rail.last_speed = v->cur_speed; // update displayed train speed
 
			TrainConsistChanged(v, false);
 
		} else if (v->type == VEH_ROAD && IsRoadVehFront(v)) {
 
			RoadVehUpdateCache(v);
 
			RoadVehUpdateCache((RoadVehicle *)v);
 
		}
 
	}
 

	
src/station.cpp
Show inline comments
 
@@ -108,7 +108,7 @@ Station::~Station()
 
 * @param v the vehicle to get the first road stop for
 
 * @return the first roadstop that this vehicle can load at
 
 */
 
RoadStop *Station::GetPrimaryRoadStop(const Vehicle *v) const
 
RoadStop *Station::GetPrimaryRoadStop(const RoadVehicle *v) const
 
{
 
	RoadStop *rs = this->GetPrimaryRoadStop(IsCargoInClass(v->cargo_type, CC_PASSENGERS) ? ROADSTOP_BUS : ROADSTOP_TRUCK);
 

	
 
@@ -459,7 +459,10 @@ RoadStop::~RoadStop()
 
		Vehicle *v;
 

	
 
		FOR_ALL_VEHICLES(v) {
 
			if (v->type == VEH_ROAD && v->u.road.slot == this) ClearSlot(v);
 
			if (v->type != VEH_ROAD) continue;
 
			RoadVehicle *rv = (RoadVehicle *)v;
 

	
 
			if (rv->u.road.slot == this) ClearSlot(rv);
 
		}
 
	}
 
	assert(num_vehicles == 0);
 
@@ -535,7 +538,7 @@ void RoadStop::SetEntranceBusy(bool busy
 
 * @param v the vehicle to get the next road stop for.
 
 * @return the next road stop accessible.
 
 */
 
RoadStop *RoadStop::GetNextRoadStop(const Vehicle *v) const
 
RoadStop *RoadStop::GetNextRoadStop(const RoadVehicle *v) const
 
{
 
	for (RoadStop *rs = this->next; rs != NULL; rs = rs->next) {
 
		/* The vehicle cannot go to this roadstop (different roadtype) */
src/station_base.h
Show inline comments
 
@@ -73,7 +73,7 @@ struct RoadStop : RoadStopPool::PoolItem
 
	bool IsEntranceBusy() const;
 
	void SetEntranceBusy(bool busy);
 

	
 
	RoadStop *GetNextRoadStop(const Vehicle *v) const;
 
	RoadStop *GetNextRoadStop(const struct RoadVehicle *v) const;
 
};
 

	
 
struct StationSpecList {
 
@@ -113,7 +113,7 @@ public:
 
		return type == ROADSTOP_BUS ? bus_stops : truck_stops;
 
	}
 

	
 
	RoadStop *GetPrimaryRoadStop(const Vehicle *v) const;
 
	RoadStop *GetPrimaryRoadStop(const struct RoadVehicle *v) const;
 

	
 
	const AirportFTAClass *Airport() const
 
	{
src/station_func.h
Show inline comments
 
@@ -34,7 +34,7 @@ RoadStop * GetRoadStopByTile(TileIndex t
 
uint GetNumRoadStops(const Station *st, RoadStopType type);
 
RoadStop * AllocateRoadStop();
 

	
 
void ClearSlot(Vehicle *v);
 
void ClearSlot(struct RoadVehicle *v);
 

	
 
void DeleteOilRig(TileIndex t);
 

	
src/vehicle.cpp
Show inline comments
 
@@ -524,7 +524,7 @@ void Vehicle::PreDestructor()
 
		if (this->IsPrimaryVehicle()) DecreaseGroupNumVehicle(this->group_id);
 
	}
 

	
 
	if (this->type == VEH_ROAD) ClearSlot(this);
 
	if (this->type == VEH_ROAD) ClearSlot((RoadVehicle *)this);
 
	if (this->type == VEH_AIRCRAFT && this->IsPrimaryVehicle()) {
 
		Aircraft *a = (Aircraft *)this;
 
		Station *st = GetTargetAirportIfValid(a);
 
@@ -1742,7 +1742,7 @@ bool CanVehicleUseStation(EngineID engin
 
 */
 
bool CanVehicleUseStation(const Vehicle *v, const Station *st)
 
{
 
	if (v->type == VEH_ROAD) return st->GetPrimaryRoadStop(v) != NULL;
 
	if (v->type == VEH_ROAD) return st->GetPrimaryRoadStop((RoadVehicle *)v) != NULL;
 

	
 
	return CanVehicleUseStation(v->engine_type, st);
 
}
0 comments (0 inline, 0 general)