Changeset - r16040:b8cccb467bf9
[Not reviewed]
master
0 4 0
frosch - 14 years ago 2010-09-05 13:31:39
frosch@openttd.org
(svn r20743) -Fix: Make testruns of clearing an object tile not influence repeated testruns resp. the exec run.
4 files changed with 31 insertions and 8 deletions:
0 comments (0 inline, 0 general)
src/industry_cmd.cpp
Show inline comments
 
@@ -1695,7 +1695,7 @@ static CommandCost CreateNewIndustryHelp
 

	
 
	*ip = NULL;
 

	
 
	SmallVector<TileArea, 1> object_areas(_cleared_object_areas);
 
	SmallVector<ClearedObjectArea, 1> object_areas(_cleared_object_areas);
 
	CommandCost ret = CheckIfIndustryTilesAreFree(tile, it, itspec_index, type, random_initial_bits, founder, &custom_shape_check);
 
	_cleared_object_areas = object_areas;
 
	if (ret.Failed()) return ret;
 
@@ -1797,7 +1797,7 @@ CommandCost CmdBuildIndustry(TileIndex t
 
		if (num >= count) return CMD_ERROR;
 

	
 
		CommandCost ret = CommandCost(STR_ERROR_SITE_UNSUITABLE);
 
		SmallVector<TileArea, 1> object_areas(_cleared_object_areas);
 
		SmallVector<ClearedObjectArea, 1> object_areas(_cleared_object_areas);
 
		do {
 
			if (--count < 0) return ret;
 
			if (--num < 0) num = indspec->num_table - 1;
src/landscape.cpp
Show inline comments
 
@@ -30,7 +30,9 @@
 
#include "animated_tile_func.h"
 
#include "core/random_func.hpp"
 
#include "object_base.h"
 
#include "water_map.h"
 

	
 
#include "table/strings.h"
 
#include "table/sprites.h"
 

	
 
extern const TileTypeProcs
 
@@ -605,7 +607,20 @@ void ClearSnowLine()
 
CommandCost CmdLandscapeClear(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
 
{
 
	for (uint i = 0; i < _cleared_object_areas.Length(); i++) {
 
		if (_cleared_object_areas[i].Intersects(TileArea(tile, 1, 1))) return CommandCost();
 
		/* If this tile was the first tile which caused object destruction, always
 
		 * pass it on to the tile_type_proc. That way multiple test runs and the exec run stay consistent. */
 
		if (_cleared_object_areas[i].first_tile == tile) break;
 

	
 
		/* If this tile belongs to an object which was already cleared via another tile, pretend it has been
 
		 * already removed.
 
		 * However, we need to check stuff, which is not the same for all object tiles. (e.g. being on water or not) */
 
		if (_cleared_object_areas[i].area.Intersects(TileArea(tile, 1, 1))) {
 
			/* If a object is removed, it leaves either bare land or water. */
 
			if ((flags & DC_NO_WATER) && HasTileWaterClass(tile) && IsTileOnWater(tile)) {
 
				return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER);
 
			}
 
			return CommandCost();
 
		}
 
	}
 
	return _tile_type_procs[GetTileType(tile)]->clear_tile_proc(tile, flags);
 
}
 
@@ -638,9 +653,7 @@ CommandCost CmdClearArea(TileIndex tile,
 

	
 
	for (int x = sx; x <= ex; ++x) {
 
		for (int y = sy; y <= ey; ++y) {
 
			SmallVector<TileArea, 1> object_areas(_cleared_object_areas);
 
			CommandCost ret = DoCommand(TileXY(x, y), 0, 0, flags & ~DC_EXEC, CMD_LANDSCAPE_CLEAR);
 
			_cleared_object_areas = object_areas;
 
			if (ret.Failed()) {
 
				last_error = ret;
 
				continue;
src/object_base.h
Show inline comments
 
@@ -87,6 +87,14 @@ protected:
 
#define FOR_ALL_OBJECTS_FROM(var, start) FOR_ALL_ITEMS_FROM(Object, object_index, var, start)
 
#define FOR_ALL_OBJECTS(var) FOR_ALL_OBJECTS_FROM(var, 0)
 

	
 
extern SmallVector<TileArea, 4> _cleared_object_areas;
 
/**
 
 * Keeps track of removed objects during execution/testruns of commands.
 
 */
 
struct ClearedObjectArea {
 
	TileIndex first_tile;  ///< The first tile being cleared, which then causes the whole object to be cleared.
 
	TileArea area;         ///< The area of the object.
 
};
 

	
 
extern SmallVector<ClearedObjectArea, 4> _cleared_object_areas;
 

	
 
#endif /* OBJECT_BASE_H */
src/object_cmd.cpp
Show inline comments
 
@@ -347,7 +347,7 @@ static void ReallyClearObjectTile(Object
 
	delete o;
 
}
 

	
 
SmallVector<TileArea, 4> _cleared_object_areas;
 
SmallVector<ClearedObjectArea, 4> _cleared_object_areas;
 

	
 
static CommandCost ClearTile_Object(TileIndex tile, DoCommandFlag flags)
 
{
 
@@ -358,7 +358,9 @@ static CommandCost ClearTile_Object(Tile
 
	Object *o = Object::GetByTile(tile);
 
	TileArea ta = o->location;
 

	
 
	*_cleared_object_areas.Append() = ta;
 
	ClearedObjectArea *cleared_area = _cleared_object_areas.Append();
 
	cleared_area->first_tile = tile;
 
	cleared_area->area = ta;
 

	
 
	CommandCost cost(EXPENSES_CONSTRUCTION, spec->GetClearCost() * ta.w * ta.h / 5);
 
	if (spec->flags & OBJECT_FLAG_CLEAR_INCOME) cost.MultiplyCost(-1); // They get an income!
0 comments (0 inline, 0 general)