@@ -1508,12 +1508,13 @@ void GameLoop()
}
/* switch game mode? */
if (_switch_mode != SM_NONE && !HasModalProgress()) {
SwitchToMode(_switch_mode);
_switch_mode = SM_NONE;
if (_exit_game) return;
IncreaseSpriteLRU();
/* Check for UDP stuff */
if (_network_available) NetworkBackgroundLoop();
Status change: