Changeset - r16719:b9c6002c78f4
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master
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rubidium - 13 years ago 2010-12-11 11:00:42
rubidium@openttd.org
(svn r21462) -Codechange [FS#3689]: don't do unnecessary cargo reservations in while loading/unloading vehicles. It is only needed when at least one vehicle is loading; all other times it is a waste of effort. Roughly halves the time it takes to perform loading/unloading of vehicles (fonsinchen)
1 file changed with 24 insertions and 4 deletions:
0 comments (0 inline, 0 general)
src/economy.cpp
Show inline comments
 
@@ -1110,10 +1110,8 @@ static void LoadUnloadVehicle(Vehicle *v
 
{
 
	assert(v->current_order.IsType(OT_LOADING));
 

	
 
	assert(v->load_unload_ticks != 0);
 

	
 
	/* We have not waited enough time till the next round of loading/unloading */
 
	if (--v->load_unload_ticks != 0) {
 
	if (v->load_unload_ticks != 0) {
 
		if (_settings_game.order.improved_load && (v->current_order.GetLoadType() & OLFB_FULL_LOAD)) {
 
			/* 'Reserve' this cargo for this vehicle, because we were first. */
 
			for (; v != NULL; v = v->Next()) {
 
@@ -1423,14 +1421,36 @@ void LoadUnloadStation(Station *st)
 
	/* No vehicle is here... */
 
	if (st->loading_vehicles.empty()) return;
 

	
 
	Vehicle *last_loading = NULL;
 
	std::list<Vehicle *>::iterator iter;
 

	
 
	/* Check if anything will be loaded at all. Otherwise we don't need to reserve either. */
 
	for (iter = st->loading_vehicles.begin(); iter != st->loading_vehicles.end(); ++iter) {
 
		Vehicle *v = *iter;
 

	
 
		if ((v->vehstatus & (VS_STOPPED | VS_CRASHED))) continue;
 

	
 
		assert(v->load_unload_ticks != 0);
 
		if (--v->load_unload_ticks == 0) last_loading = v;
 
	}
 

	
 
	/* We only need to reserve and load/unload up to the last loading vehicle.
 
	 * Anything else will be forgotten anyway after returning from this function.
 
	 *
 
	 * Especially this means we do _not_ need to reserve cargo for a single
 
	 * consist in a station which is not allowed to load yet because its
 
	 * load_unload_ticks is still not 0.
 
	 */
 
	if (last_loading == NULL) return;
 

	
 
	int cargo_left[NUM_CARGO];
 

	
 
	for (uint i = 0; i < NUM_CARGO; i++) cargo_left[i] = st->goods[i].cargo.Count();
 

	
 
	std::list<Vehicle *>::iterator iter;
 
	for (iter = st->loading_vehicles.begin(); iter != st->loading_vehicles.end(); ++iter) {
 
		Vehicle *v = *iter;
 
		if (!(v->vehstatus & (VS_STOPPED | VS_CRASHED))) LoadUnloadVehicle(v, cargo_left);
 
		if (v == last_loading) break;
 
	}
 

	
 
	/* Call the production machinery of industries */
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