@@ -190,7 +190,7 @@ void HttpThread()
/* Setup our (C-style) callback function which we pipe back into the callback. */
curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, +[](char *ptr, size_t size, size_t nmemb, void *userdata) -> size_t {
Debug(net, 4, "HTTP callback: {} bytes", size * nmemb);
Debug(net, 6, "HTTP callback: {} bytes", size * nmemb);
HTTPThreadSafeCallback *callback = static_cast<HTTPThreadSafeCallback *>(userdata);
/* Copy the buffer out of CURL. OnReceiveData() will free it when done. */
@@ -165,7 +165,7 @@ void NetworkHTTPRequest::WinHttpCallback
} break;
case WINHTTP_CALLBACK_STATUS_READ_COMPLETE:
Debug(net, 4, "HTTP callback: {} bytes", length);
Debug(net, 6, "HTTP callback: {} bytes", length);
this->callback.OnReceiveData(std::unique_ptr<char[]>(static_cast<char *>(info)), length);
@@ -611,8 +611,6 @@ void ClientNetworkContentSocketHandler::
return;
}
this->lastActivity = std::chrono::steady_clock::now();
if (this->http_response_index == -1) {
if (data != nullptr) {
/* Append the rest of the response. */
@@ -799,7 +797,6 @@ void ClientNetworkContentSocketHandler::
*/
NetworkRecvStatus ClientNetworkContentSocketHandler::CloseConnection(bool)
{
this->isCancelled = true;
NetworkContentSocketHandler::CloseConnection();
if (this->sock == INVALID_SOCKET) return NETWORK_RECV_STATUS_OKAY;
@@ -811,6 +808,15 @@ NetworkRecvStatus ClientNetworkContentSo
/**
* Cancel the current download.
void ClientNetworkContentSocketHandler::Cancel(void)
this->CloseConnection();
* Check whether we received/can send some data from/to the content server and
* when that's the case handle it appropriately
@@ -818,6 +824,7 @@ void ClientNetworkContentSocketHandler::
if (this->sock == INVALID_SOCKET || this->isConnecting) return;
/* Close the connection to the content server after inactivity; there can still be downloads pending via HTTP. */
if (std::chrono::steady_clock::now() > this->lastActivity + IDLE_TIMEOUT) {
@@ -113,6 +113,7 @@ public:
void Connect();
void SendReceive();
NetworkRecvStatus CloseConnection(bool error = true) override;
void Cancel();
void RequestContentList(ContentType type);
void RequestContentList(uint count, const ContentID *content_ids);
@@ -291,7 +291,7 @@ public:
if (widget == WID_NCDS_CANCELOK) {
if (this->downloaded_bytes != this->total_bytes) {
_network_content_client.CloseConnection();
_network_content_client.Cancel();
this->Close();
} else {
/* If downloading succeeded, close the online content window. This will close
Status change: