Changeset - r9530:bac0735f8a5e
[Not reviewed]
master
0 2 0
skidd13 - 16 years ago 2008-06-16 17:09:52
skidd13@openttd.org
(svn r13534) -Codechange: Replace the main part of VehiclesListBase sorting with GUIList function calls
2 files changed with 33 insertions and 55 deletions:
0 comments (0 inline, 0 general)
src/group_gui.cpp
Show inline comments
 
@@ -205,9 +205,9 @@ public:
 
			case VEH_AIRCRAFT: this->sorting = &_sorting.aircraft; break;
 
		}
 

	
 
		this->vehicles.sort_type = this->sorting->criteria;
 
		this->vehicles.flags = VL_REBUILD | (this->sorting->order ? VL_DESC : VL_NONE);
 
		this->vehicles.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; // Set up resort timer
 
		this->vehicles.SetListing(*this->sorting);
 
		this->vehicles.ForceRebuild();
 
		this->vehicles.NeedResort();
 

	
 
		this->groups.ForceRebuild();
 
		this->groups.NeedResort();
 
@@ -260,15 +260,16 @@ public:
 

	
 
	~VehicleGroupWindow()
 
	{
 
		*this->sorting = this->vehicles.GetListing();
 
	}
 

	
 
	virtual void OnInvalidateData(int data)
 
	{
 
		this->vehicles.flags |= (data == 0 ? VL_REBUILD : VL_RESORT);
 

	
 
		if (data == 0) {
 
			this->vehicles.ForceRebuild();
 
			this->groups.ForceRebuild();
 
		} else {
 
			this->vehicles.ForceResort();
 
			this->groups.ForceResort();
 
		}
 

	
 
@@ -384,7 +385,7 @@ public:
 
		}
 

	
 
		/* Set text of sort by dropdown */
 
		this->widget[GRP_WIDGET_SORT_BY_DROPDOWN].data = _vehicle_sort_listing[this->vehicles.sort_type];
 
		this->widget[GRP_WIDGET_SORT_BY_DROPDOWN].data = _vehicle_sort_listing[this->vehicles.SortType()];
 

	
 
		this->DrawWidgets();
 

	
 
@@ -434,7 +435,7 @@ public:
 
			DrawStringRightAligned(187, y1 + 1, STR_GROUP_TINY_NUM, (this->group_sel == g->index) ? TC_WHITE : TC_BLACK);
 
		}
 

	
 
		this->DrawSortButtonState(GRP_WIDGET_SORT_BY_ORDER, this->vehicles.flags & VL_DESC ? SBS_DOWN : SBS_UP);
 
		this->DrawSortButtonState(GRP_WIDGET_SORT_BY_ORDER, this->vehicles.IsDescSortOrder() ? SBS_DOWN : SBS_UP);
 

	
 
		int list_width = this->widget[GRP_WIDGET_LIST_VEHICLE].right - this->widget[GRP_WIDGET_LIST_VEHICLE].left - 20;
 

	
 
@@ -472,21 +473,18 @@ public:
 

	
 
		switch(widget) {
 
			case GRP_WIDGET_SORT_BY_ORDER: // Flip sorting method ascending/descending
 
				this->vehicles.flags ^= VL_DESC;
 
				this->vehicles.flags |= VL_RESORT;
 

	
 
				this->sorting->order = !!(this->vehicles.flags & VL_DESC);
 
				this->vehicles.ToggleSortOrder();
 
				this->SetDirty();
 
				break;
 

	
 
			case GRP_WIDGET_SORT_BY_DROPDOWN: // Select sorting criteria dropdown menu
 
				ShowDropDownMenu(this, _vehicle_sort_listing, this->vehicles.sort_type,  GRP_WIDGET_SORT_BY_DROPDOWN, 0, (this->vehicle_type == VEH_TRAIN || this->vehicle_type == VEH_ROAD) ? 0 : (1 << 10));
 
				ShowDropDownMenu(this, _vehicle_sort_listing, this->vehicles.SortType(),  GRP_WIDGET_SORT_BY_DROPDOWN, 0, (this->vehicle_type == VEH_TRAIN || this->vehicle_type == VEH_ROAD) ? 0 : (1 << 10));
 
				return;
 

	
 
			case GRP_WIDGET_ALL_VEHICLES: // All vehicles button
 
				if (!IsAllGroupID(this->group_sel)) {
 
					this->group_sel = ALL_GROUP;
 
					this->vehicles.flags |= VL_REBUILD;
 
					this->vehicles.ForceRebuild();
 
					this->SetDirty();
 
				}
 
				break;
 
@@ -494,7 +492,7 @@ public:
 
			case GRP_WIDGET_DEFAULT_VEHICLES: // Ungrouped vehicles button
 
				if (!IsDefaultGroupID(this->group_sel)) {
 
					this->group_sel = DEFAULT_GROUP;
 
					this->vehicles.flags |= VL_REBUILD;
 
					this->vehicles.ForceRebuild();
 
					this->SetDirty();
 
				}
 
				break;
 
@@ -510,7 +508,7 @@ public:
 

	
 
				this->group_sel = this->groups[id_g]->index;;
 

	
 
				this->vehicles.flags |= VL_REBUILD;
 
				this->vehicles.ForceRebuild();
 
				this->SetDirty();
 
				break;
 
			}
 
@@ -669,11 +667,7 @@ public:
 
	{
 
		switch (widget) {
 
			case GRP_WIDGET_SORT_BY_DROPDOWN:
 
				if (this->vehicles.sort_type != index) {
 
					this->vehicles.flags |= VL_RESORT;
 
					this->vehicles.sort_type = index;
 
					this->sorting->criteria = this->vehicles.sort_type;
 
				}
 
				this->vehicles.SetSortType(index);
 
				break;
 

	
 
			case GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN:
 
@@ -715,12 +709,7 @@ public:
 
	virtual void OnTick()
 
	{
 
		if (_pause_game != 0) return;
 
		if (--this->vehicles.resort_timer == 0) {
 
			this->vehicles.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
 
			this->vehicles.flags |= VL_RESORT;
 
			this->SetDirty();
 
		}
 
		if (this->groups.NeedResort()) {
 
		if (this->groups.NeedResort() || this->vehicles.NeedResort()) {
 
			this->SetDirty();
 
		}
 
	}
src/vehicle_gui.cpp
Show inline comments
 
@@ -90,14 +90,13 @@ const StringID _vehicle_sort_listing[] =
 

	
 
void BuildVehicleList(VehicleListBase *vl, PlayerID owner, uint16 index, uint16 window_type)
 
{
 
	if (!(vl->vehicles.flags & VL_REBUILD)) return;
 
	if (!vl->vehicles.NeedRebuild()) return;
 

	
 
	DEBUG(misc, 3, "Building vehicle list for player %d at station %d", owner, index);
 

	
 
	GenerateVehicleSortList(&vl->vehicles, vl->vehicle_type, owner, index, window_type);
 

	
 
	vl->vehicles.flags &= ~VL_REBUILD;
 
	vl->vehicles.flags |= VL_RESORT;
 
	vl->vehicles.RebuildDone();
 
}
 

	
 
/* cached values for VehicleNameSorter to spare many GetString() calls */
 
@@ -105,15 +104,10 @@ static const Vehicle *_last_vehicle[2] =
 

	
 
void SortVehicleList(VehicleListBase *vl)
 
{
 
	if (!(vl->vehicles.flags & VL_RESORT)) return;
 
	if (vl->vehicles.Sort(_vehicle_sorter[vl->vehicles.SortType()])) return;
 

	
 
	/* invalidate cached values for name sorter - vehicle names could change */
 
	_last_vehicle[0] = _last_vehicle[1] = NULL;
 

	
 
	QSortT(vl->vehicles.Begin(), vl->vehicles.Length(), _vehicle_sorter[vl->vehicles.sort_type], vl->vehicles.flags & VL_DESC);
 

	
 
	vl->vehicles.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
 
	vl->vehicles.flags &= ~VL_RESORT;
 
}
 

	
 
void DepotSortList(VehicleList *list)
 
@@ -865,15 +859,16 @@ struct VehicleListWindow : public Window
 
			default: NOT_REACHED(); break;
 
		}
 

	
 
		this->vehicles.flags = VL_REBUILD | (this->sorting->order ? VL_DESC : VL_NONE);
 
		this->vehicles.sort_type = this->sorting->criteria;
 
		this->vehicles.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; // Set up resort timer
 
		this->vehicles.SetListing(*this->sorting);
 
		this->vehicles.ForceRebuild();
 
		this->vehicles.NeedResort();
 

	
 
		this->FindWindowPlacementAndResize(desc);
 
	}
 

	
 
	~VehicleListWindow()
 
	{
 
		*this->sorting = this->vehicles.GetListing();
 
	}
 

	
 
	virtual void OnPaint()
 
@@ -938,9 +933,9 @@ struct VehicleListWindow : public Window
 
		this->DrawWidgets();
 

	
 
		/* draw sorting criteria string */
 
		DrawString(85, 15, _vehicle_sort_listing[this->vehicles.sort_type], TC_BLACK);
 
		DrawString(85, 15, _vehicle_sort_listing[this->vehicles.SortType()], TC_BLACK);
 
		/* draw arrow pointing up/down for ascending/descending sorting */
 
		this->DrawSortButtonState(VLW_WIDGET_SORT_ORDER, this->vehicles.flags & VL_DESC ? SBS_DOWN : SBS_UP);
 
		this->DrawSortButtonState(VLW_WIDGET_SORT_ORDER, this->vehicles.IsDescSortOrder() ? SBS_DOWN : SBS_UP);
 

	
 
		max = min(this->vscroll.pos + this->vscroll.cap, this->vehicles.Length());
 
		for (i = this->vscroll.pos; i < max; ++i) {
 
@@ -980,14 +975,11 @@ struct VehicleListWindow : public Window
 
	{
 
		switch (widget) {
 
			case VLW_WIDGET_SORT_ORDER: /* Flip sorting method ascending/descending */
 
				this->vehicles.flags ^= VL_DESC;
 
				this->vehicles.flags |= VL_RESORT;
 

	
 
				this->sorting->order = !!(this->vehicles.flags & VL_DESC);
 
				this->vehicles.ToggleSortOrder();
 
				this->SetDirty();
 
				break;
 
			case VLW_WIDGET_SORT_BY_PULLDOWN:/* Select sorting criteria dropdown menu */
 
				ShowDropDownMenu(this, _vehicle_sort_listing, this->vehicles.sort_type, VLW_WIDGET_SORT_BY_PULLDOWN, 0, (this->vehicle_type == VEH_TRAIN || this->vehicle_type == VEH_ROAD) ? 0 : (1 << 10));
 
				ShowDropDownMenu(this, _vehicle_sort_listing, this->vehicles.SortType(), VLW_WIDGET_SORT_BY_PULLDOWN, 0, (this->vehicle_type == VEH_TRAIN || this->vehicle_type == VEH_ROAD) ? 0 : (1 << 10));
 
				return;
 
			case VLW_WIDGET_LIST: { /* Matrix to show vehicles */
 
				uint32 id_v = (pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / this->resize.step_height;
 
@@ -1040,12 +1032,7 @@ struct VehicleListWindow : public Window
 
	{
 
		switch (widget) {
 
			case VLW_WIDGET_SORT_BY_PULLDOWN:
 
				if (this->vehicles.sort_type != index) {
 
					/* value has changed -> resort */
 
					this->vehicles.flags |= VL_RESORT;
 
					this->vehicles.sort_type = index;
 
					this->sorting->criteria = this->vehicles.sort_type;
 
				}
 
				this->vehicles.SetSortType(index);
 
				break;
 
			case VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN:
 
				assert(this->vehicles.Length() != 0);
 
@@ -1078,13 +1065,11 @@ struct VehicleListWindow : public Window
 
	virtual void OnTick()
 
	{
 
		if (_pause_game != 0) return;
 
		if (--this->vehicles.resort_timer == 0) {
 
		if (this->vehicles.NeedResort()) {
 
			StationID station = ((this->window_number & VLW_MASK) == VLW_STATION_LIST) ? GB(this->window_number, 16, 16) : INVALID_STATION;
 
			PlayerID owner = (PlayerID)this->caption_color;
 

	
 
			DEBUG(misc, 3, "Periodic resort %d list player %d at station %d", this->vehicle_type, owner, station);
 
			this->vehicles.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
 
			this->vehicles.flags |= VL_RESORT;
 
			this->SetDirty();
 
		}
 
	}
 
@@ -1097,7 +1082,11 @@ struct VehicleListWindow : public Window
 

	
 
	virtual void OnInvalidateData(int data)
 
	{
 
		this->vehicles.flags |= (data == 0 ? VL_REBUILD : VL_RESORT);
 
		if (data == 0) {
 
			this->vehicles.ForceRebuild();
 
		} else {
 
			this->vehicles.ForceResort();
 
		}
 
	}
 
};
 

	
0 comments (0 inline, 0 general)