Changeset - r25504:badfdd3228f6
[Not reviewed]
master
0 1 0
Michael Lutz - 3 years ago 2021-05-19 19:39:58
michi@icosahedron.de
Fix: [OpenGL] Increase timeout when waiting for the GPU to be done with the drawing buffer.

The old timeout could be too short if v-sync was on on lower refresh rates.
1 file changed with 2 insertions and 2 deletions:
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src/video/opengl.cpp
Show inline comments
 
@@ -1150,7 +1150,7 @@ void OpenGLBackend::ClearCursorCache()
 
void *OpenGLBackend::GetVideoBuffer()
 
{
 
#ifndef NO_GL_BUFFER_SYNC
 
	if (this->sync_vid_mapping != nullptr) _glClientWaitSync(this->sync_vid_mapping, GL_SYNC_FLUSH_COMMANDS_BIT, 10000000);
 
	if (this->sync_vid_mapping != nullptr) _glClientWaitSync(this->sync_vid_mapping, GL_SYNC_FLUSH_COMMANDS_BIT, 100000000); // 100ms timeout.
 
#endif
 

	
 
	if (!this->persistent_mapping_supported) {
 
@@ -1174,7 +1174,7 @@ uint8 *OpenGLBackend::GetAnimBuffer()
 
	if (this->anim_pbo == 0) return nullptr;
 

	
 
#ifndef NO_GL_BUFFER_SYNC
 
	if (this->sync_anim_mapping != nullptr) _glClientWaitSync(this->sync_anim_mapping, GL_SYNC_FLUSH_COMMANDS_BIT, 10000000);
 
	if (this->sync_anim_mapping != nullptr) _glClientWaitSync(this->sync_anim_mapping, GL_SYNC_FLUSH_COMMANDS_BIT, 100000000); // 100ms timeout.
 
#endif
 

	
 
	if (!this->persistent_mapping_supported) {
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