Changeset - r15771:baebbe4fdb05
[Not reviewed]
master
0 2 0
frosch - 14 years ago 2010-08-12 08:42:37
frosch@openttd.org
(svn r20455) -Codechange: Rename some vscroll and vscroll2 to more suitable names.
2 files changed with 22 insertions and 25 deletions:
0 comments (0 inline, 0 general)
src/autoreplace_gui.cpp
Show inline comments
 
@@ -106,8 +106,7 @@ class ReplaceVehicleWindow : public Wind
 
	GroupID sel_group;            ///< Group selected to replace.
 
	int details_height;           ///< Minimal needed height of the details panels (found so far).
 
	RailType sel_railtype;        ///< Type of rail tracks selected.
 
	Scrollbar *vscroll;
 
	Scrollbar *vscroll2;
 
	Scrollbar *vscroll[2];
 

	
 
	/**
 
	 * Figure out if an engine should be added to a list.
 
@@ -173,7 +172,7 @@ class ReplaceVehicleWindow : public Wind
 
		if (this->engines[0].NeedRebuild()) {
 
			/* We need to rebuild the left engines list */
 
			this->GenerateReplaceVehList(true);
 
			this->vscroll->SetCount(this->engines[0].Length());
 
			this->vscroll[0]->SetCount(this->engines[0].Length());
 
			if (this->reset_sel_engine && this->sel_engine[0] == INVALID_ENGINE && this->engines[0].Length() != 0) {
 
				this->sel_engine[0] = this->engines[0][0];
 
			}
 
@@ -187,7 +186,7 @@ class ReplaceVehicleWindow : public Wind
 
				this->sel_engine[1] = INVALID_ENGINE;
 
			} else {
 
				this->GenerateReplaceVehList(false);
 
				this->vscroll2->SetCount(this->engines[1].Length());
 
				this->vscroll[1]->SetCount(this->engines[1].Length());
 
				if (this->reset_sel_engine && this->sel_engine[1] == INVALID_ENGINE && this->engines[1].Length() != 0) {
 
					this->sel_engine[1] = this->engines[1][0];
 
				}
 
@@ -229,8 +228,8 @@ public:
 
		this->sel_engine[1] = INVALID_ENGINE;
 

	
 
		this->CreateNestedTree(desc);
 
		this->vscroll = this->GetScrollbar(RVW_WIDGET_LEFT_SCROLLBAR);
 
		this->vscroll2 = this->GetScrollbar(RVW_WIDGET_RIGHT_SCROLLBAR);
 
		this->vscroll[0] = this->GetScrollbar(RVW_WIDGET_LEFT_SCROLLBAR);
 
		this->vscroll[1] = this->GetScrollbar(RVW_WIDGET_RIGHT_SCROLLBAR);
 
		this->FinishInitNested(desc, vehicletype);
 

	
 
		this->owner = _local_company;
 
@@ -344,8 +343,8 @@ public:
 
			case RVW_WIDGET_LEFT_MATRIX:
 
			case RVW_WIDGET_RIGHT_MATRIX: {
 
				int side = (widget == RVW_WIDGET_LEFT_MATRIX) ? 0 : 1;
 
				EngineID start  = side == 0 ? this->vscroll->GetPosition() : this->vscroll2->GetPosition(); // what is the offset for the start (scrolling)
 
				EngineID end    = min((side == 0 ? this->vscroll->GetCapacity() : this->vscroll2->GetCapacity()) + start, this->engines[side].Length());
 
				EngineID start  = this->vscroll[side]->GetPosition(); // what is the offset for the start (scrolling)
 
				EngineID end    = min(this->vscroll[side]->GetCapacity() + start, this->engines[side].Length());
 

	
 
				/* Do the actual drawing */
 
				DrawEngineList((VehicleType)this->window_number, r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP,
 
@@ -455,15 +454,13 @@ public:
 

	
 
			case RVW_WIDGET_LEFT_MATRIX:
 
			case RVW_WIDGET_RIGHT_MATRIX: {
 
				uint i;
 
				byte click_side;
 
				if (widget == RVW_WIDGET_LEFT_MATRIX) {
 
					i = this->vscroll->GetScrolledRowFromWidget(pt.y, this, RVW_WIDGET_LEFT_MATRIX);
 
					click_side = 0;
 
				} else {
 
					i = this->vscroll2->GetScrolledRowFromWidget(pt.y, this, RVW_WIDGET_RIGHT_MATRIX);
 
					click_side = 1;
 
				}
 
				uint i = this->vscroll[click_side]->GetScrolledRowFromWidget(pt.y, this, widget);
 
				size_t engine_count = this->engines[click_side].Length();
 

	
 
				EngineID e = engine_count > i ? this->engines[click_side][i] : INVALID_ENGINE;
 
@@ -485,8 +482,8 @@ public:
 
		if (temp == sel_railtype) return; // we didn't select a new one. No need to change anything
 
		sel_railtype = temp;
 
		/* Reset scrollbar positions */
 
		this->vscroll->SetPosition(0);
 
		this->vscroll2->SetPosition(0);
 
		this->vscroll[0]->SetPosition(0);
 
		this->vscroll[1]->SetPosition(0);
 
		/* Rebuild the lists */
 
		this->engines[0].ForceRebuild();
 
		this->engines[1].ForceRebuild();
 
@@ -496,11 +493,11 @@ public:
 

	
 
	virtual void OnResize()
 
	{
 
		this->vscroll->SetCapacityFromWidget(this, RVW_WIDGET_LEFT_MATRIX);
 
		this->vscroll2->SetCapacityFromWidget(this, RVW_WIDGET_RIGHT_MATRIX);
 
		this->vscroll[0]->SetCapacityFromWidget(this, RVW_WIDGET_LEFT_MATRIX);
 
		this->vscroll[1]->SetCapacityFromWidget(this, RVW_WIDGET_RIGHT_MATRIX);
 

	
 
		this->GetWidget<NWidgetCore>(RVW_WIDGET_LEFT_MATRIX)->widget_data =
 
				this->GetWidget<NWidgetCore>(RVW_WIDGET_RIGHT_MATRIX)->widget_data = (this->vscroll->GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START);
 
				this->GetWidget<NWidgetCore>(RVW_WIDGET_RIGHT_MATRIX)->widget_data = (this->vscroll[0]->GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START);
 
	}
 

	
 
	virtual void OnInvalidateData(int data)
src/group_gui.cpp
Show inline comments
 
@@ -119,7 +119,7 @@ private:
 
	GroupID group_rename;  ///< Group being renamed, INVALID_GROUP if none
 
	GUIGroupList groups;   ///< List of groups
 
	uint tiny_step_height; ///< Step height for the group list
 
	Scrollbar *vscroll2;
 
	Scrollbar *group_sb;
 

	
 
	/**
 
	 * (Re)Build the group list.
 
@@ -172,7 +172,7 @@ public:
 
		this->CreateNestedTree(desc);
 

	
 
		this->vscroll = this->GetScrollbar(GRP_WIDGET_LIST_VEHICLE_SCROLLBAR);
 
		this->vscroll2 = this->GetScrollbar(GRP_WIDGET_LIST_GROUP_SCROLLBAR);
 
		this->group_sb = this->GetScrollbar(GRP_WIDGET_LIST_GROUP_SCROLLBAR);
 

	
 
		this->vehicle_type = (VehicleType)GB(window_number, 11, 5);
 
		switch (this->vehicle_type) {
 
@@ -309,7 +309,7 @@ public:
 
		this->BuildGroupList(owner);
 
		this->groups.Sort(&GroupNameSorter);
 

	
 
		this->vscroll2->SetCount(this->groups.Length());
 
		this->group_sb->SetCount(this->groups.Length());
 
		this->vscroll->SetCount(this->vehicles.Length());
 

	
 
		/* The drop down menu is out, *but* it may not be used, retract it. */
 
@@ -369,8 +369,8 @@ public:
 

	
 
			case GRP_WIDGET_LIST_GROUP: {
 
				int y1 = r.top + WD_FRAMERECT_TOP + 1;
 
				int max = min(this->vscroll2->GetPosition() + this->vscroll2->GetCapacity(), this->groups.Length());
 
				for (int i = this->vscroll2->GetPosition(); i < max; ++i) {
 
				int max = min(this->group_sb->GetPosition() + this->group_sb->GetCapacity(), this->groups.Length());
 
				for (int i = this->group_sb->GetPosition(); i < max; ++i) {
 
					const Group *g = this->groups[i];
 

	
 
					assert(g->owner == this->owner);
 
@@ -427,7 +427,7 @@ public:
 
				break;
 

	
 
			case GRP_WIDGET_LIST_GROUP: { // Matrix Group
 
				uint id_g = this->vscroll2->GetScrolledRowFromWidget(pt.y, this, GRP_WIDGET_LIST_GROUP, 0, this->tiny_step_height);
 
				uint id_g = this->group_sb->GetScrolledRowFromWidget(pt.y, this, GRP_WIDGET_LIST_GROUP, 0, this->tiny_step_height);
 
				if (id_g >= this->groups.Length()) return;
 

	
 
				this->group_sel = this->groups[id_g]->index;
 
@@ -516,7 +516,7 @@ public:
 
				this->vehicle_sel = INVALID_VEHICLE;
 
				this->SetDirty();
 

	
 
				uint id_g = this->vscroll2->GetScrolledRowFromWidget(pt.y, this, GRP_WIDGET_LIST_GROUP, 0, this->tiny_step_height);
 
				uint id_g = this->group_sb->GetScrolledRowFromWidget(pt.y, this, GRP_WIDGET_LIST_GROUP, 0, this->tiny_step_height);
 
				if (id_g >= this->groups.Length()) return;
 

	
 
				DoCommandP(0, this->groups[id_g]->index, vindex, CMD_ADD_VEHICLE_GROUP | CMD_MSG(STR_ERROR_GROUP_CAN_T_ADD_VEHICLE));
 
@@ -550,8 +550,8 @@ public:
 
	virtual void OnResize()
 
	{
 
		NWidgetCore *nwi = this->GetWidget<NWidgetCore>(GRP_WIDGET_LIST_GROUP);
 
		this->vscroll2->SetCapacity(nwi->current_y / this->tiny_step_height);
 
		nwi->widget_data = (this->vscroll2->GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START);
 
		this->group_sb->SetCapacity(nwi->current_y / this->tiny_step_height);
 
		nwi->widget_data = (this->group_sb->GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START);
 

	
 
		nwi = this->GetWidget<NWidgetCore>(GRP_WIDGET_LIST_VEHICLE);
 
		this->vscroll->SetCapacityFromWidget(this, GRP_WIDGET_LIST_VEHICLE);
0 comments (0 inline, 0 general)