Changeset - r8452:bbbda374d15a
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master
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belugas - 16 years ago 2008-01-30 17:36:28
belugas@openttd.org
(svn r12022) -Revert(r12018): Invisible trees are now separate from the building concept.
So when you want invisible trees, just select the option of the same name in the Patch Options and toggle transparency of trees.
More to come on the saga of Invisibility. So stay tuned.
4 files changed with 4 insertions and 9 deletions:
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src/lang/english.txt
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@@ -1068,7 +1068,7 @@ STR_CONFIG_PATCHES_AUTORENEW_MONTHS     
 
STR_CONFIG_PATCHES_AUTORENEW_MONEY                              :{LTBLUE}Autorenew minimum needed money for renew: {ORANGE}{STRING1}
 
STR_CONFIG_PATCHES_ERRMSG_DURATION                              :{LTBLUE}Duration of error message: {ORANGE}{STRING1}
 
STR_CONFIG_PATCHES_POPULATION_IN_LABEL                          :{LTBLUE}Show town population in the town name label: {ORANGE}{STRING1}
 
STR_CONFIG_PATCHES_INVISIBLE_TREES                              :{LTBLUE}Invisible trees (with transparent buildings): {ORANGE}{STRING1}
 
STR_CONFIG_PATCHES_INVISIBLE_TREES                              :{LTBLUE}Invisible trees: {ORANGE}{STRING1}
 

	
 
STR_CONFIG_PATCHES_LAND_GENERATOR                               :{LTBLUE}Land generator: {ORANGE}{STRING1}
 
STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL                      :Original
src/main_gui.cpp
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@@ -176,7 +176,7 @@ static void MenuClickSettings(int index)
 
		case  9: ToggleBit(_display_opt, DO_WAYPOINTS);          break;
 
		case 10: ToggleBit(_display_opt, DO_FULL_ANIMATION);     break;
 
		case 11: ToggleBit(_display_opt, DO_FULL_DETAIL);        break;
 
		case 12:	ToggleTransparency(TO_HOUSES);                  break;
 
		case 12: ToggleTransparency(TO_HOUSES);                  break;
 
		case 13: ToggleTransparency(TO_SIGNS);                   break;
 
	}
 
	MarkWholeScreenDirty();
src/transparency_gui.cpp
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@@ -7,7 +7,6 @@
 
#include "variables.h"
 
#include "transparency.h"
 
#include "sound_func.h"
 
#include "settings_type.h"
 

	
 
#include "table/sprites.h"
 
#include "table/strings.h"
 
@@ -39,10 +38,6 @@ static void TransparencyToolbWndProc(Win
 
				w->SetWidgetLoweredState(i, IsTransparencySet((TransparencyOption)(i - TTW_WIDGET_SIGNS)));
 
			}
 

	
 
			/* Disabling the trees button allows to make it very evident that it has no effect
 
			 * upon current situation */
 
			w->SetWidgetDisabledState(TTW_WIDGET_TREES, _patches.invisible_trees && IsTransparencySet(TO_HOUSES));
 

	
 
			DrawWindowWidgets(w);
 
			break;
 

	
src/tree_cmd.cpp
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@@ -428,8 +428,8 @@ static void DrawTile_Trees(TileInfo *ti)
 

	
 
	StartSpriteCombine();
 

	
 
	/* Do not draw trees when buildings are transparent and when the invisile trees patch is on */
 
	if (!(_patches.invisible_trees && IsTransparencySet(TO_HOUSES))) {
 
	/* Do not draw trees when the invisible trees patch and transparency tree are set */
 
	if (!(IsTransparencySet(TO_TREES) && _patches.invisible_trees)) {
 
		TreeListEnt te[4];
 
		uint i;
 

	
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