Changeset - r18743:bbdd9a165607
[Not reviewed]
master
0 19 0
truebrain - 13 years ago 2011-12-19 20:50:21
truebrain@openttd.org
(svn r23601) -Fix: fix the conflict in window number
19 files changed with 146 insertions and 108 deletions:
0 comments (0 inline, 0 general)
src/ai/ai_gui.cpp
Show inline comments
 
@@ -149,7 +149,7 @@ struct AIListWindow : public Window {
 
			for (int i = 0; i < this->selected; i++) it++;
 
			AIConfig::GetConfig(slot)->Change((*it).second->GetName(), (*it).second->GetVersion());
 
		}
 
		SetWindowDirty(WC_GAME_OPTIONS, 0);
 
		SetWindowDirty(WC_GAME_OPTIONS, WN_GAME_OPTIONS_AI);
 
	}
 

	
 
	virtual void OnClick(Point pt, int widget, int click_count)
 
@@ -583,7 +583,7 @@ struct AIConfigWindow : public Window {
 

	
 
	AIConfigWindow() : Window()
 
	{
 
		this->InitNested(&_ai_config_desc); // Initializes 'this->line_height' as a side effect.
 
		this->InitNested(&_ai_config_desc, WN_GAME_OPTIONS_AI); // Initializes 'this->line_height' as a side effect.
 
		this->vscroll = this->GetScrollbar(WID_AIC_SCROLLBAR);
 
		this->selected_slot = INVALID_COMPANY;
 
		NWidgetCore *nwi = this->GetWidget<NWidgetCore>(WID_AIC_LIST);
 
@@ -752,7 +752,7 @@ struct AIConfigWindow : public Window {
 
/** Open the AI config window. */
 
void ShowAIConfigWindow()
 
{
 
	DeleteWindowById(WC_GAME_OPTIONS, 0);
 
	DeleteWindowByClass(WC_GAME_OPTIONS);
 
	new AIConfigWindow();
 
}
 

	
src/bootstrap_gui.cpp
Show inline comments
 
@@ -132,7 +132,7 @@ public:
 
	/** Start listening to the content client events. */
 
	BootstrapAskForDownloadWindow() : Window()
 
	{
 
		this->InitNested(&_bootstrap_query_desc);
 
		this->InitNested(&_bootstrap_query_desc, WN_CONFIRM_POPUP_QUERY_BOOTSTRAP);
 
		_network_content_client.AddCallback(this);
 
	}
 

	
src/company_cmd.cpp
Show inline comments
 
@@ -812,7 +812,7 @@ CommandCost CmdCompanyCtrl(TileIndex til
 
			if (ci == NULL) return CommandCost();
 

	
 
			/* Delete multiplayer progress bar */
 
			DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
 
			DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
 

	
 
			Company *c = DoStartupNewCompany(false);
 

	
src/genworld.cpp
Show inline comments
 
@@ -83,7 +83,7 @@ static void CleanupGeneration()
 
	_gw.abortp   = NULL;
 
	_gw.threaded = false;
 

	
 
	DeleteWindowById(WC_MODAL_PROGRESS, 0);
 
	DeleteWindowByClass(WC_MODAL_PROGRESS);
 
	ShowFirstError();
 
	MarkWholeScreenDirty();
 
}
src/misc_gui.cpp
Show inline comments
 
@@ -443,7 +443,7 @@ struct AboutWindow : public Window {
 

	
 
	AboutWindow() : Window()
 
	{
 
		this->InitNested(&_about_desc);
 
		this->InitNested(&_about_desc, WN_GAME_OPTIONS_ABOUT);
 

	
 
		this->counter = 5;
 
		this->text_position = this->GetWidget<NWidgetBase>(WID_A_SCROLLING_TEXT)->pos_y + this->GetWidget<NWidgetBase>(WID_A_SCROLLING_TEXT)->current_y;
 
@@ -501,7 +501,7 @@ struct AboutWindow : public Window {
 

	
 
void ShowAboutWindow()
 
{
 
	DeleteWindowById(WC_GAME_OPTIONS, 0);
 
	DeleteWindowByClass(WC_GAME_OPTIONS);
 
	new AboutWindow();
 
}
 

	
 
@@ -1114,7 +1114,7 @@ struct QueryStringWindow : public QueryS
 
		this->flags = flags;
 
		InitializeTextBuffer(&this->text, this->edit_str_buf, max_bytes, max_chars);
 

	
 
		this->InitNested(desc);
 
		this->InitNested(desc, WN_QUERY_STRING);
 

	
 
		this->parent = parent;
 

	
 
@@ -1245,7 +1245,7 @@ static const WindowDesc _query_string_de
 
 */
 
void ShowQueryString(StringID str, StringID caption, uint maxsize, Window *parent, CharSetFilter afilter, QueryStringFlags flags)
 
{
 
	DeleteWindowById(WC_QUERY_STRING, 0);
 
	DeleteWindowByClass(WC_QUERY_STRING);
 
	new QueryStringWindow(str, caption, ((flags & QSF_LEN_IN_CHARS) ? MAX_CHAR_LENGTH : 1) * maxsize, maxsize, &_query_string_desc, parent, afilter, flags);
 
}
 

	
 
@@ -1267,7 +1267,7 @@ struct QueryWindow : public Window {
 
		this->message = message;
 
		this->proc    = callback;
 

	
 
		this->InitNested(desc);
 
		this->InitNested(desc, WN_CONFIRM_POPUP_QUERY);
 

	
 
		this->parent = parent;
 
		this->left = parent->left + (parent->width / 2) - (this->width / 2);
src/network/network.cpp
Show inline comments
 
@@ -791,7 +791,7 @@ void NetworkDisconnect(bool blocking, bo
 

	
 
	if (_settings_client.network.server_advertise) NetworkUDPRemoveAdvertise(blocking);
 

	
 
	DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
 
	DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
 

	
 
	NetworkClose(close_admins);
 

	
src/network/network_client.cpp
Show inline comments
 
@@ -181,7 +181,7 @@ void ClientNetworkGameSocketHandler::Cli
 
		this->CloseConnection(res);
 
		_networking = false;
 

	
 
		DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
 
		DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
 
		return;
 
	}
 

	
 
@@ -314,7 +314,7 @@ NetworkRecvStatus ClientNetworkGameSocke
 
{
 
	my_client->status = STATUS_COMPANY_INFO;
 
	_network_join_status = NETWORK_JOIN_STATUS_GETTING_COMPANY_INFO;
 
	SetWindowDirty(WC_NETWORK_STATUS_WINDOW, 0);
 
	SetWindowDirty(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
 

	
 
	Packet *p = new Packet(PACKET_CLIENT_COMPANY_INFO);
 
	my_client->SendPacket(p);
 
@@ -326,7 +326,7 @@ NetworkRecvStatus ClientNetworkGameSocke
 
{
 
	my_client->status = STATUS_JOIN;
 
	_network_join_status = NETWORK_JOIN_STATUS_AUTHORIZING;
 
	SetWindowDirty(WC_NETWORK_STATUS_WINDOW, 0);
 
	SetWindowDirty(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
 

	
 
	Packet *p = new Packet(PACKET_CLIENT_JOIN);
 
	p->Send_string(_openttd_revision);
 
@@ -531,7 +531,7 @@ NetworkRecvStatus ClientNetworkGameSocke
 
{
 
	/* We try to join a server which is full */
 
	ShowErrorMessage(STR_NETWORK_ERROR_SERVER_FULL, INVALID_STRING_ID, WL_CRITICAL);
 
	DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
 
	DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
 

	
 
	return NETWORK_RECV_STATUS_SERVER_FULL;
 
}
 
@@ -540,7 +540,7 @@ NetworkRecvStatus ClientNetworkGameSocke
 
{
 
	/* We try to join a server where we are banned */
 
	ShowErrorMessage(STR_NETWORK_ERROR_SERVER_BANNED, INVALID_STRING_ID, WL_CRITICAL);
 
	DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
 
	DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
 

	
 
	return NETWORK_RECV_STATUS_SERVER_BANNED;
 
}
 
@@ -578,7 +578,7 @@ NetworkRecvStatus ClientNetworkGameSocke
 

	
 
		p->Recv_string(company_info->clients, sizeof(company_info->clients));
 

	
 
		SetWindowDirty(WC_NETWORK_WINDOW, 0);
 
		SetWindowDirty(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME);
 

	
 
		return NETWORK_RECV_STATUS_OKAY;
 
	}
 
@@ -675,7 +675,7 @@ NetworkRecvStatus ClientNetworkGameSocke
 
			ShowErrorMessage(STR_NETWORK_ERROR_LOSTCONNECTION, INVALID_STRING_ID, WL_CRITICAL);
 
	}
 

	
 
	DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
 
	DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
 

	
 
	return NETWORK_RECV_STATUS_SERVER_ERROR;
 
}
 
@@ -770,7 +770,7 @@ NetworkRecvStatus ClientNetworkGameSocke
 
	/* But... only now we set the join status to waiting, instead of requesting. */
 
	_network_join_status = NETWORK_JOIN_STATUS_WAITING;
 
	_network_join_waiting = p->Recv_uint8();
 
	SetWindowDirty(WC_NETWORK_STATUS_WINDOW, 0);
 
	SetWindowDirty(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
 

	
 
	return NETWORK_RECV_STATUS_OKAY;
 
}
 
@@ -790,7 +790,7 @@ NetworkRecvStatus ClientNetworkGameSocke
 
	_network_join_bytes_total = 0;
 

	
 
	_network_join_status = NETWORK_JOIN_STATUS_DOWNLOADING;
 
	SetWindowDirty(WC_NETWORK_STATUS_WINDOW, 0);
 
	SetWindowDirty(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
 

	
 
	return NETWORK_RECV_STATUS_OKAY;
 
}
 
@@ -801,7 +801,7 @@ NetworkRecvStatus ClientNetworkGameSocke
 
	if (this->savegame == NULL) return NETWORK_RECV_STATUS_MALFORMED_PACKET;
 

	
 
	_network_join_bytes_total = p->Recv_uint32();
 
	SetWindowDirty(WC_NETWORK_STATUS_WINDOW, 0);
 
	SetWindowDirty(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
 

	
 
	return NETWORK_RECV_STATUS_OKAY;
 
}
 
@@ -815,7 +815,7 @@ NetworkRecvStatus ClientNetworkGameSocke
 
	this->savegame->AddPacket(p);
 

	
 
	_network_join_bytes = (uint32)this->savegame->written_bytes;
 
	SetWindowDirty(WC_NETWORK_STATUS_WINDOW, 0);
 
	SetWindowDirty(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
 

	
 
	return NETWORK_RECV_STATUS_OKAY;
 
}
 
@@ -826,7 +826,7 @@ NetworkRecvStatus ClientNetworkGameSocke
 
	if (this->savegame == NULL) return NETWORK_RECV_STATUS_MALFORMED_PACKET;
 

	
 
	_network_join_status = NETWORK_JOIN_STATUS_PROCESSING;
 
	SetWindowDirty(WC_NETWORK_STATUS_WINDOW, 0);
 
	SetWindowDirty(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
 

	
 
	/*
 
	 * Make sure everything is set for reading.
 
@@ -847,7 +847,7 @@ NetworkRecvStatus ClientNetworkGameSocke
 
	this->last_packet = _realtime_tick;
 

	
 
	if (!load_success) {
 
		DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
 
		DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
 
		ShowErrorMessage(STR_NETWORK_ERROR_SAVEGAMEERROR, INVALID_STRING_ID, WL_CRITICAL);
 
		return NETWORK_RECV_STATUS_SAVEGAME;
 
	}
src/network/network_content.cpp
Show inline comments
 
@@ -475,7 +475,7 @@ bool ClientNetworkContentSocketHandler::
 
		/* We have a file opened, thus are downloading internal content */
 
		size_t toRead = (size_t)(p->size - p->pos);
 
		if (fwrite(p->buffer + p->pos, 1, toRead, this->curFile) != toRead) {
 
			DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
 
			DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD);
 
			ShowErrorMessage(STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD, STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE, WL_ERROR);
 
			this->Close();
 
			fclose(this->curFile);
 
@@ -509,7 +509,7 @@ bool ClientNetworkContentSocketHandler::
 
		const char *filename = GetFullFilename(this->curInfo, true);
 
		if (filename == NULL || (this->curFile = fopen(filename, "wb")) == NULL) {
 
			/* Unless that fails ofcourse... */
 
			DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
 
			DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD);
 
			ShowErrorMessage(STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD, STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE, WL_ERROR);
 
			return false;
 
		}
src/network/network_content_gui.cpp
Show inline comments
 
@@ -55,7 +55,7 @@ BaseNetworkContentDownloadStatusWindow::
 
	_network_content_client.AddCallback(this);
 
	_network_content_client.DownloadSelectedContent(this->total_files, this->total_bytes);
 

	
 
	this->InitNested(desc, 0);
 
	this->InitNested(desc, WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD);
 
}
 

	
 
BaseNetworkContentDownloadStatusWindow::~BaseNetworkContentDownloadStatusWindow()
 
@@ -117,7 +117,7 @@ public:
 
	 */
 
	NetworkContentDownloadStatusWindow() : BaseNetworkContentDownloadStatusWindow(&_network_content_download_status_window_desc)
 
	{
 
		this->parent = FindWindowById(WC_NETWORK_WINDOW, 1);
 
		this->parent = FindWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_CONTENT_LIST);
 
	}
 

	
 
	/** Free whatever we've allocated */
 
@@ -163,17 +163,17 @@ public:
 

	
 
				case CONTENT_TYPE_BASE_GRAPHICS:
 
					BaseGraphics::FindSets();
 
					SetWindowDirty(WC_GAME_OPTIONS, 0);
 
					SetWindowDirty(WC_GAME_OPTIONS, WN_GAME_OPTIONS_GAME_OPTIONS);
 
					break;
 

	
 
				case CONTENT_TYPE_BASE_SOUNDS:
 
					BaseSounds::FindSets();
 
					SetWindowDirty(WC_GAME_OPTIONS, 0);
 
					SetWindowDirty(WC_GAME_OPTIONS, WN_GAME_OPTIONS_GAME_OPTIONS);
 
					break;
 

	
 
				case CONTENT_TYPE_BASE_MUSIC:
 
					BaseMusic::FindSets();
 
					SetWindowDirty(WC_GAME_OPTIONS, 0);
 
					SetWindowDirty(WC_GAME_OPTIONS, WN_GAME_OPTIONS_GAME_OPTIONS);
 
					break;
 

	
 
				case CONTENT_TYPE_NEWGRF:
 
@@ -193,7 +193,7 @@ public:
 
		}
 

	
 
		/* Always invalidate the download window; tell it we are going to be gone */
 
		InvalidateWindowData(WC_NETWORK_WINDOW, 1, 2);
 
		InvalidateWindowData(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_CONTENT_LIST, 2);
 
	}
 

	
 
	virtual void OnClick(Point pt, int widget, int click_count)
 
@@ -205,7 +205,7 @@ public:
 
			} else {
 
				/* If downloading succeeded, close the online content window. This will close
 
				 * the current window as well. */
 
				DeleteWindowById(WC_NETWORK_WINDOW, 1);
 
				DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_CONTENT_LIST);
 
			}
 
		}
 
	}
 
@@ -357,7 +357,7 @@ public:
 
	{
 
		this->CreateNestedTree(desc);
 
		this->vscroll = this->GetScrollbar(WID_NCL_SCROLLBAR);
 
		this->FinishInitNested(desc, 1);
 
		this->FinishInitNested(desc, WN_NETWORK_WINDOW_CONTENT_LIST);
 

	
 
		this->GetWidget<NWidgetStacked>(WID_NCL_SEL_ALL_UPDATE)->SetDisplayedPlane(select_all);
 

	
 
@@ -658,7 +658,7 @@ public:
 
				break;
 

	
 
			case WID_NCL_DOWNLOAD:
 
				if (BringWindowToFrontById(WC_NETWORK_STATUS_WINDOW, 0) == NULL) new NetworkContentDownloadStatusWindow();
 
				if (BringWindowToFrontById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD) == NULL) new NetworkContentDownloadStatusWindow();
 
				break;
 
		}
 
	}
 
@@ -801,7 +801,7 @@ public:
 
		}
 

	
 
		/* If data == 2 then the status window caused this OnInvalidate */
 
		this->SetWidgetDisabledState(WID_NCL_DOWNLOAD, this->filesize_sum == 0 || (FindWindowById(WC_NETWORK_STATUS_WINDOW, 0) != NULL && data != 2));
 
		this->SetWidgetDisabledState(WID_NCL_DOWNLOAD, this->filesize_sum == 0 || (FindWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD) != NULL && data != 2));
 
		this->SetWidgetDisabledState(WID_NCL_UNSELECT, this->filesize_sum == 0);
 
		this->SetWidgetDisabledState(WID_NCL_SELECT_ALL, !show_select_all);
 
		this->SetWidgetDisabledState(WID_NCL_SELECT_UPDATE, !show_select_upgrade);
 
@@ -915,7 +915,7 @@ void ShowNetworkContentListWindow(Conten
 
		_network_content_client.RequestContentList(cv, true);
 
	}
 

	
 
	DeleteWindowById(WC_NETWORK_WINDOW, 1);
 
	DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_CONTENT_LIST);
 
	new NetworkContentListWindow(&_network_content_list_desc, cv != NULL);
 
#else
 
	ShowErrorMessage(STR_CONTENT_NO_ZLIB, STR_CONTENT_NO_ZLIB_SUB, WL_ERROR);
src/network/network_gui.cpp
Show inline comments
 
@@ -74,7 +74,7 @@ void SortNetworkLanguages()
 
 */
 
void UpdateNetworkGameWindow(bool unselect)
 
{
 
	InvalidateWindowData(WC_NETWORK_WINDOW, 0, unselect ? 1 : 0);
 
	InvalidateWindowData(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME, unselect ? 1 : 0);
 
}
 

	
 
typedef GUIList<NetworkGameList*> GUIGameServerList;
 
@@ -425,7 +425,7 @@ public:
 
	{
 
		this->CreateNestedTree(desc);
 
		this->vscroll = this->GetScrollbar(WID_NG_SCROLLBAR);
 
		this->FinishInitNested(desc, 0);
 
		this->FinishInitNested(desc, WN_NETWORK_WINDOW_GAME);
 

	
 
		ttd_strlcpy(this->edit_str_buf, _settings_client.network.client_name, this->edit_str_size);
 
		this->afilter = CS_ALPHANUMERAL;
 
@@ -651,7 +651,7 @@ public:
 
		this->field = widget;
 
		switch (widget) {
 
			case WID_NG_CANCEL: // Cancel button
 
				DeleteWindowById(WC_NETWORK_WINDOW, 0);
 
				DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME);
 
				break;
 

	
 
			case WID_NG_CONN_BTN: // 'Connection' droplist
 
@@ -980,7 +980,8 @@ static const WindowDesc _network_game_wi
 
void ShowNetworkGameWindow()
 
{
 
	static bool first = true;
 
	DeleteWindowById(WC_NETWORK_WINDOW, 0);
 
	DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_LOBBY);
 
	DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_START);
 

	
 
	/* Only show once */
 
	if (first) {
 
@@ -1000,7 +1001,7 @@ struct NetworkStartServerWindow : public
 

	
 
	NetworkStartServerWindow(const WindowDesc *desc) : QueryStringBaseWindow(NETWORK_NAME_LENGTH)
 
	{
 
		this->InitNested(desc, 0);
 
		this->InitNested(desc, WN_NETWORK_WINDOW_START);
 

	
 
		ttd_strlcpy(this->edit_str_buf, _settings_client.network.server_name, this->edit_str_size);
 

	
 
@@ -1316,7 +1317,8 @@ static const WindowDesc _network_start_s
 

	
 
static void ShowNetworkStartServerWindow()
 
{
 
	DeleteWindowById(WC_NETWORK_WINDOW, 0);
 
	DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME);
 
	DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_LOBBY);
 

	
 
	new NetworkStartServerWindow(&_network_start_server_window_desc);
 
}
 
@@ -1332,7 +1334,7 @@ struct NetworkLobbyWindow : public Windo
 
	{
 
		this->CreateNestedTree(desc);
 
		this->vscroll = this->GetScrollbar(WID_NL_SCROLLBAR);
 
		this->FinishInitNested(desc, 0);
 
		this->FinishInitNested(desc, WN_NETWORK_WINDOW_LOBBY);
 
		this->OnResize();
 
	}
 

	
 
@@ -1608,7 +1610,8 @@ static const WindowDesc _network_lobby_w
 
 */
 
static void ShowNetworkLobbyWindow(NetworkGameList *ngl)
 
{
 
	DeleteWindowById(WC_NETWORK_WINDOW, 0);
 
	DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_START);
 
	DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME);
 

	
 
	NetworkTCPQueryServer(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port)); // company info
 
	NetworkUDPQueryServer(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port)); // general data
 
@@ -1623,7 +1626,7 @@ static void ShowNetworkLobbyWindow(Netwo
 
 */
 
NetworkCompanyInfo *GetLobbyCompanyInfo(CompanyID company)
 
{
 
	NetworkLobbyWindow *lobby = dynamic_cast<NetworkLobbyWindow*>(FindWindowById(WC_NETWORK_WINDOW, 0));
 
	NetworkLobbyWindow *lobby = dynamic_cast<NetworkLobbyWindow*>(FindWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_LOBBY));
 
	return (lobby != NULL && company < MAX_COMPANIES) ? &lobby->company_info[company] : NULL;
 
}
 

	
 
@@ -1990,8 +1993,8 @@ struct NetworkJoinStatusWindow : Window 
 

	
 
	NetworkJoinStatusWindow(const WindowDesc *desc) : Window()
 
	{
 
		this->parent = FindWindowById(WC_NETWORK_WINDOW, 0);
 
		this->InitNested(desc, 0);
 
		this->parent = FindWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME);
 
		this->InitNested(desc, WN_NETWORK_STATUS_WINDOW_JOIN);
 
	}
 

	
 
	virtual void DrawWidget(const Rect &r, int widget) const
 
@@ -2100,13 +2103,13 @@ static const WindowDesc _network_join_st
 

	
 
void ShowJoinStatusWindow()
 
{
 
	DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
 
	DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
 
	new NetworkJoinStatusWindow(&_network_join_status_window_desc);
 
}
 

	
 
void ShowNetworkNeedPassword(NetworkPasswordType npt)
 
{
 
	NetworkJoinStatusWindow *w = (NetworkJoinStatusWindow *)FindWindowById(WC_NETWORK_STATUS_WINDOW, 0);
 
	NetworkJoinStatusWindow *w = (NetworkJoinStatusWindow *)FindWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
 
	if (w == NULL) return;
 
	w->password_type = npt;
 

	
src/newgrf_config.cpp
Show inline comments
 
@@ -277,7 +277,7 @@ void GRFParameterInfo::SetValue(struct G
 
		SB(config->param[this->param_nr], this->first_bit, this->num_bit, value);
 
	}
 
	config->num_params = max<uint>(config->num_params, this->param_nr + 1);
 
	SetWindowClassesDirty(WC_GAME_OPTIONS); // Is always the newgrf window
 
	SetWindowDirty(WC_GAME_OPTIONS, WN_GAME_OPTIONS_NEWGRF_STATE);
 
}
 

	
 
/**
 
@@ -688,7 +688,7 @@ void DoScanNewGRFFiles(void *callback)
 

	
 
	/* Yes... these are the NewGRF windows */
 
	InvalidateWindowClassesData(WC_SAVELOAD, 0, true);
 
	InvalidateWindowData(WC_GAME_OPTIONS, 0, GOID_NEWGRF_RESCANNED, true);
 
	InvalidateWindowData(WC_GAME_OPTIONS, WN_GAME_OPTIONS_NEWGRF_STATE, GOID_NEWGRF_RESCANNED, true);
 
	if (callback != NULL) ((NewGRFScanCallback*)callback)->OnNewGRFsScanned();
 

	
 
	DeleteWindowByClass(WC_MODAL_PROGRESS);
src/newgrf_gui.cpp
Show inline comments
 
@@ -284,7 +284,7 @@ struct NewGRFParametersWindow : public W
 
				if (!this->action14present && this->grf_config->num_params > 0) {
 
					this->grf_config->num_params--;
 
					this->InvalidateData();
 
					SetWindowClassesDirty(WC_GAME_OPTIONS); // Is always the newgrf window
 
					SetWindowDirty(WC_GAME_OPTIONS, WN_GAME_OPTIONS_NEWGRF_STATE);
 
				}
 
				break;
 

	
 
@@ -293,7 +293,7 @@ struct NewGRFParametersWindow : public W
 
				if (!this->action14present && c->num_params < c->num_valid_params) {
 
					c->param[c->num_params++] = 0;
 
					this->InvalidateData();
 
					SetWindowClassesDirty(WC_GAME_OPTIONS); // Is always the newgrf window
 
					SetWindowDirty(WC_GAME_OPTIONS, WN_GAME_OPTIONS_NEWGRF_STATE);
 
				}
 
				break;
 
			}
 
@@ -349,7 +349,7 @@ struct NewGRFParametersWindow : public W
 
			case WID_NP_RESET:
 
				this->grf_config->SetParameterDefaults();
 
				this->InvalidateData();
 
				SetWindowClassesDirty(WC_GAME_OPTIONS); // Is always the newgrf window
 
				SetWindowDirty(WC_GAME_OPTIONS, WN_GAME_OPTIONS_NEWGRF_STATE);
 
				break;
 

	
 
			case WID_NP_ACCEPT:
 
@@ -727,7 +727,7 @@ struct NewGRFWindow : public QueryString
 

	
 
		this->GetWidget<NWidgetStacked>(WID_NS_SHOW_REMOVE)->SetDisplayedPlane(this->editable ? 0 : 1);
 
		this->GetWidget<NWidgetStacked>(WID_NS_SHOW_APPLY)->SetDisplayedPlane(this->editable ? 0 : SZSP_HORIZONTAL);
 
		this->FinishInitNested(desc);
 
		this->FinishInitNested(desc, WN_GAME_OPTIONS_NEWGRF_STATE);
 

	
 
		InitializeTextBuffer(&this->text, this->edit_str_buf, this->edit_str_size);
 
		this->SetFocusedWidget(WID_NS_FILTER);
 
@@ -1940,7 +1940,7 @@ struct ScanProgressWindow : public Windo
 
	/** Create the window. */
 
	ScanProgressWindow() : Window(), last_name(NULL), scanned(0)
 
	{
 
		this->InitNested(&_scan_progress_desc);
 
		this->InitNested(&_scan_progress_desc, 1);
 
	}
 

	
 
	/** Free the last name buffer. */
src/news_gui.cpp
Show inline comments
 
@@ -1089,7 +1089,7 @@ struct MessageOptionsWindow : Window {
 

	
 
	MessageOptionsWindow(const WindowDesc *desc) : Window()
 
	{
 
		this->InitNested(desc);
 
		this->InitNested(desc, WN_GAME_OPTIONS_MESSAGE_OPTION);
 
		/* Set up the initial disabled buttons in the case of 'off' or 'full' */
 
		NewsDisplay all_val = _news_type_data[0].display;
 
		for (int i = 0; i < NT_END; i++) {
 
@@ -1345,6 +1345,6 @@ static const WindowDesc _message_options
 
 */
 
void ShowMessageOptions()
 
{
 
	DeleteWindowById(WC_GAME_OPTIONS, 0);
 
	DeleteWindowByClass(WC_GAME_OPTIONS);
 
	new MessageOptionsWindow(&_message_options_desc);
 
}
src/rail_gui.cpp
Show inline comments
 
@@ -414,9 +414,9 @@ struct BuildRailToolbarWindow : Window {
 
	RailType railtype;    ///< Rail type to build.
 
	int last_user_action; ///< Last started user action.
 

	
 
	BuildRailToolbarWindow(const WindowDesc *desc, WindowNumber window_number, RailType railtype) : Window()
 
	BuildRailToolbarWindow(const WindowDesc *desc, RailType railtype) : Window()
 
	{
 
		this->InitNested(desc);
 
		this->InitNested(desc, TRANSPORT_RAIL);
 
		this->SetupRailToolbar(railtype);
 
		this->DisableWidget(WID_RAT_REMOVE);
 
		this->last_user_action = WIDGET_LIST_END;
 
@@ -735,6 +735,7 @@ struct BuildRailToolbarWindow : Window {
 
		DeleteWindowById(WC_BUILD_SIGNAL, TRANSPORT_RAIL);
 
		DeleteWindowById(WC_BUILD_STATION, TRANSPORT_RAIL);
 
		DeleteWindowById(WC_BUILD_DEPOT, TRANSPORT_RAIL);
 
		DeleteWindowById(WC_BUILD_WAYPOINT, TRANSPORT_RAIL);
 
		DeleteWindowById(WC_SELECT_STATION, 0);
 
		DeleteWindowByClass(WC_BUILD_BRIDGE);
 
	}
 
@@ -841,7 +842,7 @@ Window *ShowBuildRailToolbar(RailType ra
 
	DeleteWindowByClass(WC_BUILD_TOOLBAR);
 
	_cur_railtype = railtype;
 
	_remove_button_clicked = false;
 
	return new BuildRailToolbarWindow(&_build_rail_desc, TRANSPORT_RAIL, railtype);
 
	return new BuildRailToolbarWindow(&_build_rail_desc, railtype);
 
}
 

	
 
EventState RailToolbarGlobalHotkeys(uint16 key, uint16 keycode)
 
@@ -1533,14 +1534,14 @@ public:
 
			case WID_BS_DRAG_SIGNALS_DENSITY_DECREASE:
 
				if (_settings_client.gui.drag_signals_density > 1) {
 
					_settings_client.gui.drag_signals_density--;
 
					SetWindowDirty(WC_GAME_OPTIONS, 0);
 
					SetWindowDirty(WC_GAME_OPTIONS, WN_GAME_OPTIONS_GAME_SETTINGS);
 
				}
 
				break;
 

	
 
			case WID_BS_DRAG_SIGNALS_DENSITY_INCREASE:
 
				if (_settings_client.gui.drag_signals_density < 20) {
 
					_settings_client.gui.drag_signals_density++;
 
					SetWindowDirty(WC_GAME_OPTIONS, 0);
 
					SetWindowDirty(WC_GAME_OPTIONS, WN_GAME_OPTIONS_GAME_SETTINGS);
 
				}
 
				break;
 

	
 
@@ -1777,7 +1778,7 @@ static const NWidgetPart _nested_build_w
 

	
 
static const WindowDesc _build_waypoint_desc(
 
	WDP_AUTO, 0, 0,
 
	WC_BUILD_DEPOT, WC_BUILD_TOOLBAR,
 
	WC_BUILD_WAYPOINT, WC_BUILD_TOOLBAR,
 
	WDF_CONSTRUCTION,
 
	_nested_build_waypoint_widgets, lengthof(_nested_build_waypoint_widgets)
 
);
src/road_gui.cpp
Show inline comments
 
@@ -826,7 +826,7 @@ static const WindowDesc _build_road_scen
 
Window *ShowBuildRoadScenToolbar()
 
{
 
	_cur_roadtype = ROADTYPE_ROAD;
 
	return AllocateWindowDescFront<BuildRoadToolbarWindow>(&_build_road_scen_desc, 0);
 
	return AllocateWindowDescFront<BuildRoadToolbarWindow>(&_build_road_scen_desc, TRANSPORT_ROAD);
 
}
 

	
 
EventState RoadToolbarEditorGlobalHotkeys(uint16 key, uint16 keycode)
src/settings.cpp
Show inline comments
 
@@ -1717,7 +1717,7 @@ CommandCost CmdChangeSetting(TileIndex t
 
			GamelogStopAction();
 
		}
 

	
 
		SetWindowDirty(WC_GAME_OPTIONS, 0);
 
		SetWindowClassesDirty(WC_GAME_OPTIONS);
 
	}
 

	
 
	return CommandCost();
 
@@ -1754,7 +1754,7 @@ CommandCost CmdChangeCompanySetting(Tile
 
			return CommandCost();
 
		}
 

	
 
		SetWindowDirty(WC_GAME_OPTIONS, 0);
 
		SetWindowClassesDirty(WC_GAME_OPTIONS);
 
	}
 

	
 
	return CommandCost();
 
@@ -1783,7 +1783,9 @@ bool SetSettingValue(uint index, int32 v
 
			Write_ValidateSetting(var2, sd, value);
 
		}
 
		if (sd->desc.proc != NULL) sd->desc.proc((int32)ReadValue(var, sd->save.conv));
 
		SetWindowDirty(WC_GAME_OPTIONS, 0);
 

	
 
		SetWindowClassesDirty(WC_GAME_OPTIONS);
 

	
 
		return true;
 
	}
 

	
src/settings_gui.cpp
Show inline comments
 
@@ -130,7 +130,7 @@ struct GameOptionsWindow : Window {
 
		this->opt = &GetGameSettings();
 
		this->reload = false;
 

	
 
		this->InitNested(desc);
 
		this->InitNested(desc, WN_GAME_OPTIONS_GAME_OPTIONS);
 
		this->OnInvalidateData(0);
 
	}
 

	
 
@@ -464,7 +464,7 @@ struct GameOptionsWindow : Window {
 
			case WID_GO_TOWNNAME_DROPDOWN: // Town names
 
				if (_game_mode == GM_MENU || Town::GetNumItems() == 0) {
 
					this->opt->game_creation.town_name = index;
 
					SetWindowDirty(WC_GAME_OPTIONS, 0);
 
					SetWindowDirty(WC_GAME_OPTIONS, WN_GAME_OPTIONS_GAME_OPTIONS);
 
				}
 
				break;
 

	
 
@@ -603,7 +603,7 @@ static const WindowDesc _game_options_de
 
/** Open the game options window. */
 
void ShowGameOptions()
 
{
 
	DeleteWindowById(WC_GAME_OPTIONS, 0);
 
	DeleteWindowByClass(WC_GAME_OPTIONS);
 
	new GameOptionsWindow(&_game_options_desc);
 
}
 

	
 
@@ -624,7 +624,7 @@ public:
 

	
 
	GameDifficultyWindow(const WindowDesc *desc) : Window()
 
	{
 
		this->InitNested(desc);
 
		this->InitNested(desc, WN_GAME_OPTIONS_GAME_DIFFICULTY);
 

	
 
		/* Setup disabled buttons when creating window
 
		 * disable all other difficulty buttons during gameplay except for 'custom' */
 
@@ -879,7 +879,7 @@ static const WindowDesc _game_difficulty
 
/** Open the game-difficulty window. */
 
void ShowGameDifficulty()
 
{
 
	DeleteWindowById(WC_GAME_OPTIONS, 0);
 
	DeleteWindowByClass(WC_GAME_OPTIONS);
 
	new GameDifficultyWindow(&_game_difficulty_desc);
 
}
 

	
 
@@ -1594,7 +1594,7 @@ struct GameSettingsWindow : Window {
 

	
 
		this->CreateNestedTree(desc);
 
		this->vscroll = this->GetScrollbar(WID_GS_SCROLLBAR);
 
		this->FinishInitNested(desc, 0);
 
		this->FinishInitNested(desc, WN_GAME_OPTIONS_GAME_SETTINGS);
 

	
 
		this->vscroll->SetCount(_settings_main_page.Length());
 
	}
 
@@ -1793,7 +1793,7 @@ static const WindowDesc _settings_select
 
/** Open advanced settings window. */
 
void ShowGameSettings()
 
{
 
	DeleteWindowById(WC_GAME_OPTIONS, 0);
 
	DeleteWindowByClass(WC_GAME_OPTIONS);
 
	new GameSettingsWindow(&_settings_selection_desc);
 
}
 

	
src/signs_gui.cpp
Show inline comments
 
@@ -479,7 +479,7 @@ struct SignWindow : QueryStringBaseWindo
 
		this->caption = STR_EDIT_SIGN_CAPTION;
 
		this->afilter = CS_ALPHANUMERAL;
 

	
 
		this->InitNested(desc);
 
		this->InitNested(desc, WN_QUERY_STRING_SIGN);
 

	
 
		this->LowerWidget(WID_QES_TEXT);
 
		UpdateSignEditWindow(si);
 
@@ -656,7 +656,7 @@ void HandleClickOnSign(const Sign *si)
 
void ShowRenameSignWindow(const Sign *si)
 
{
 
	/* Delete all other edit windows */
 
	DeleteWindowById(WC_QUERY_STRING, 0);
 
	DeleteWindowByClass(WC_QUERY_STRING);
 

	
 
	new SignWindow(&_query_sign_edit_desc, si);
 
}
 
@@ -667,7 +667,7 @@ void ShowRenameSignWindow(const Sign *si
 
 */
 
void DeleteRenameSignWindow(SignID sign)
 
{
 
	SignWindow *w = dynamic_cast<SignWindow *>(FindWindowById(WC_QUERY_STRING, 0));
 
	SignWindow *w = dynamic_cast<SignWindow *>(FindWindowById(WC_QUERY_STRING, WN_QUERY_STRING_SIGN));
 

	
 
	if (w != NULL && w->cur_sign == sign) delete w;
 
}
src/window_type.h
Show inline comments
 
@@ -13,6 +13,33 @@
 
#define WINDOW_TYPE_H
 

	
 
/**
 
 * Window numbers.
 
 */
 
enum WindowNumberEnum {
 
	WN_GAME_OPTIONS_AI = 0,          ///< AI settings.
 
	WN_GAME_OPTIONS_ABOUT,           ///< About window.
 
	WN_GAME_OPTIONS_NEWGRF_STATE,    ///< NewGRF settings.
 
	WN_GAME_OPTIONS_MESSAGE_OPTION,  ///< News settings.
 
	WN_GAME_OPTIONS_GAME_OPTIONS,    ///< Game options.
 
	WN_GAME_OPTIONS_GAME_DIFFICULTY, ///< Game difficulty.
 
	WN_GAME_OPTIONS_GAME_SETTINGS,   ///< Game settings.
 

	
 
	WN_QUERY_STRING = 0,  ///< Query string.
 
	WN_QUERY_STRING_SIGN, ///< Query string for signs.
 

	
 
	WN_CONFIRM_POPUP_QUERY = 0,       ///< Query popup confirm.
 
	WN_CONFIRM_POPUP_QUERY_BOOTSTRAP, ///< Query popup confirm for bootstrap.
 

	
 
	WN_NETWORK_WINDOW_GAME = 0,     ///< Network game window.
 
	WN_NETWORK_WINDOW_LOBBY,        ///< Network lobby window.
 
	WN_NETWORK_WINDOW_CONTENT_LIST, ///< Network content list.
 
	WN_NETWORK_WINDOW_START,        ///< Network start server.
 

	
 
	WN_NETWORK_STATUS_WINDOW_JOIN = 0,         ///< Network join status.
 
	WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD, ///< Network content download status.
 
};
 

	
 
/**
 
 * Window classes.
 
 */
 
enum WindowClass {
 
@@ -39,7 +66,7 @@ enum WindowClass {
 

	
 
	/**
 
	 * Build toolbar; Window numbers:
 
	 *   - 0 = #RailToolbarWidgets
 
	 *   - #TRANSPORT_RAIL = #RailToolbarWidgets
 
	 *   - #TRANSPORT_AIR = #AirportToolbarWidgets
 
	 *   - #TRANSPORT_WATER = #DockToolbarWidgets
 
	 *   - #TRANSPORT_ROAD = #RoadToolbarWidgets
 
@@ -48,8 +75,8 @@ enum WindowClass {
 

	
 
	/**
 
	 * Scenario build toolbar; Window numbers:
 
	 *   - 0 = #RoadToolbarWidgets
 
	 *   - #TRANSPORT_WATER = #DockToolbarWidgets
 
	 *   - #TRANSPORT_ROAD = #RoadToolbarWidgets
 
	 */
 
	WC_SCEN_BUILD_TOOLBAR,
 

	
 
@@ -90,16 +117,16 @@ enum WindowClass {
 
	WC_TOOLTIPS,
 

	
 
	/**
 
	 * Query string window; Window numbers: (TODO - CONFLICT)
 
	 *   - 0 = #QueryStringWidgets
 
	 *   - 0 = #QueryEditSignWidgets
 
	 * Query string window; Window numbers:
 
	 *   - #WN_QUERY_STRING = #QueryStringWidgets
 
	 *   - #WN_QUERY_STRING_SIGN = #QueryEditSignWidgets
 
	 */
 
	WC_QUERY_STRING,
 

	
 
	/**
 
	 * Popup with confirm question; Window numbers: (TODO - CONFLICT)
 
	 *   - 0 = #BootstrapAskForDownloadWidgets
 
	 *   - 0 = #QueryWidgets
 
	 * Popup with confirm question; Window numbers:
 
	 *   - #WN_CONFIRM_POPUP_QUERY = #QueryWidgets
 
	 *   - #WN_CONFIRM_POPUP_QUERY_BOOTSTRAP = #BootstrapAskForDownloadWidgets
 
	 */
 
	WC_CONFIRM_POPUP_QUERY,
 

	
 
@@ -365,15 +392,20 @@ enum WindowClass {
 
	WC_TRUCK_STATION,
 

	
 
	/**
 
	 * Build depot; Window numbers: (TODO - CONFLICT)
 
	 * Build depot; Window numbers:
 
	 *   - #TRANSPORT_WATER = #BuildDockDepotWidgets
 
	 *   - #TRANSPORT_RAIL = #BuildRailDepotWidgets
 
	 *   - #TRANSPORT_RAIL = #BuildRailWaypointWidgets
 
	 *   - #TRANSPORT_ROAD = #BuildRoadDepotWidgets
 
	 */
 
	WC_BUILD_DEPOT,
 

	
 
	/**
 
	 * Build waypoint; Window numbers:
 
	 *   - #TRANSPORT_RAIL = #BuildRailWaypointWidgets
 
	 */
 
	WC_BUILD_WAYPOINT,
 

	
 
	/**
 
	 * Found a town; Window numbers:
 
	 *   - 0 = #TownFoundingWidgets
 
	 */
 
@@ -407,19 +439,19 @@ enum WindowClass {
 
	WC_GENERATE_LANDSCAPE,
 

	
 
	/**
 
	 * Progress report of landscape generation; Window numbers: (TODO - CONFLICT)
 
	 * Progress report of landscape generation; Window numbers:
 
	 *   - 0 = #GenerationProgressWidgets
 
	 *   - 0 = #ScanProgressWidgets
 
	 *   - 1 = #ScanProgressWidgets
 
	 */
 
	WC_MODAL_PROGRESS,
 

	
 

	
 
	/**
 
	 * Network window; Window numbers: (TODO - CONFLICT)
 
	 *   - 0 = #NetworkGameWidgets
 
	 *   - 0 = #NetworkLobbyWidgets
 
	 *   - 1 = #NetworkContentListWidgets
 
	 *   - 1 = #NetworkStartServerWidgets
 
	 * Network window; Window numbers:
 
	 *   - #WN_NETWORK_WINDOW_GAME = #NetworkGameWidgets
 
	 *   - #WN_NETWORK_WINDOW_LOBBY = #NetworkLobbyWidgets
 
	 *   - #WN_NETWORK_WINDOW_CONTENT_LIST = #NetworkContentListWidgets
 
	 *   - #WN_NETWORK_WINDOW_START = #NetworkStartServerWidgets
 
	 */
 
	WC_NETWORK_WINDOW,
 

	
 
@@ -436,9 +468,9 @@ enum WindowClass {
 
	WC_CLIENT_LIST_POPUP,
 

	
 
	/**
 
	 * Network status window; Window numbers: (TODO - CONFLICT)
 
	 *   - 0 = #NetworkJoinStatusWidgets
 
	 *   - 0 = #NetworkContentDownloadStatusWidgets
 
	 * Network status window; Window numbers:
 
	 *   - #WN_NETWORK_STATUS_WINDOW_JOIN = #NetworkJoinStatusWidgets
 
	 *   - #WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD = #NetworkContentDownloadStatusWidgets
 
	 */
 
	WC_NETWORK_STATUS_WINDOW,
 

	
 
@@ -554,14 +586,14 @@ enum WindowClass {
 
	WC_MUSIC_TRACK_SELECTION,
 

	
 
	/**
 
	 * Game options window; Window numbers: (TODO - CONFLICT)
 
	 *   - 0 = #AIConfigWidgets
 
	 *   - 0 = #AboutWidgets
 
	 *   - 0 = #NewGRFStateWidgets
 
	 *   - 0 = #MessageOptionWidgets
 
	 *   - 0 = #GameOptionsWidgets
 
	 *   - 0 = #GameDifficultyWidgets
 
	 *   - 0 = #GameSettingsWidgets
 
	 * Game options window; Window numbers:
 
	 *   - #WN_GAME_OPTIONS_AI = #AIConfigWidgets
 
	 *   - #WN_GAME_OPTIONS_ABOUT = #AboutWidgets
 
	 *   - #WN_GAME_OPTIONS_NEWGRF_STATE = #NewGRFStateWidgets
 
	 *   - #WN_GAME_OPTIONS_MESSAGE_OPTION = #MessageOptionWidgets
 
	 *   - #WN_GAME_OPTIONS_GAME_OPTIONS = #GameOptionsWidgets
 
	 *   - #WN_GAME_OPTIONS_GAME_DIFFICULTY = #GameDifficultyWidgets
 
	 *   - #WN_GAME_OPTIONS_GAME_SETTINGS = #GameSettingsWidgets
 
	 */
 
	WC_GAME_OPTIONS,
 

	
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