Changeset - r11977:bc3933e2c9d0
[Not reviewed]
master
0 13 0
rubidium - 15 years ago 2009-05-22 20:07:26
rubidium@openttd.org
(svn r16388) -Codechange: move u.air to Aircraft
13 files changed with 170 insertions and 162 deletions:
0 comments (0 inline, 0 general)
src/aircraft.h
Show inline comments
 
@@ -92,6 +92,13 @@ byte GetAircraftFlyingAltitude(const Air
 
 * As side-effect the vehicle type is set correctly.
 
 */
 
struct Aircraft : public Vehicle {
 
	uint16 crashed_counter;
 
	uint16 cached_max_speed;
 
	byte pos;
 
	byte previous_pos;
 
	StationID targetairport;
 
	byte state;
 

	
 
	/** Initializes the Vehicle to an aircraft */
 
	Aircraft() { this->type = VEH_AIRCRAFT; }
 

	
src/aircraft_cmd.cpp
Show inline comments
 
@@ -40,7 +40,7 @@ void Aircraft::UpdateDeltaXY(Direction d
 
		default: NOT_REACHED();
 
		case AIR_AIRCRAFT:
 
		case AIR_HELICOPTER:
 
			switch (this->u.air.state) {
 
			switch (this->state) {
 
				case ENDTAKEOFF:
 
				case LANDING:
 
				case HELILANDING:
 
@@ -173,7 +173,7 @@ SpriteID GetRotorImage(const Aircraft *v
 
	}
 

	
 
	/* Return standard rotor sprites if there are no custom sprites for this helicopter */
 
	return SPR_ROTOR_STOPPED + w->u.air.state;
 
	return SPR_ROTOR_STOPPED + w->state;
 
}
 

	
 
static SpriteID GetAircraftIcon(EngineID engine)
 
@@ -368,14 +368,14 @@ CommandCost CmdBuildAircraft(TileIndex t
 
			assert(i != apc->nof_depots);
 
			if (st->airport_tile + ToTileIndexDiff(apc->airport_depots[i]) == tile) {
 
				assert(apc->layout[i].heading == HANGAR);
 
				v->u.air.pos = apc->layout[i].position;
 
				v->pos = apc->layout[i].position;
 
				break;
 
			}
 
		}
 

	
 
		v->u.air.state = HANGAR;
 
		v->u.air.previous_pos = v->u.air.pos;
 
		v->u.air.targetairport = GetStationIndex(tile);
 
		v->state = HANGAR;
 
		v->previous_pos = v->pos;
 
		v->targetairport = GetStationIndex(tile);
 
		v->SetNext(u);
 

	
 
		v->service_interval = _settings_game.vehicle.servint_aircraft;
 
@@ -411,7 +411,7 @@ CommandCost CmdBuildAircraft(TileIndex t
 
			w->cur_image = SPR_ROTOR_STOPPED;
 
			w->random_bits = VehicleRandomBits();
 
			/* Use rotor's air.state to store the rotor animation frame */
 
			w->u.air.state = HRS_ROTOR_STOPPED;
 
			w->state = HRS_ROTOR_STOPPED;
 
			w->UpdateDeltaXY(INVALID_DIR);
 

	
 
			u->SetNext(w);
 
@@ -594,8 +594,8 @@ static void CheckIfAircraftNeedsService(
 

	
 
	/* only goto depot if the target airport has terminals (eg. it is airport) */
 
	if (st->airport_tile != INVALID_TILE && st->Airport()->terminals != NULL) {
 
//		printf("targetairport = %d, st->index = %d\n", v->u.air.targetairport, st->index);
 
//		v->u.air.targetairport = st->index;
 
//		printf("targetairport = %d, st->index = %d\n", v->targetairport, st->index);
 
//		v->targetairport = st->index;
 
		v->current_order.MakeGoToDepot(st->index, ODTFB_SERVICE);
 
		InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
 
	} else if (v->current_order.IsType(OT_GOTO_DEPOT)) {
 
@@ -655,7 +655,7 @@ static void HelicopterTickHandler(Aircra
 
	if (v->current_order.IsType(OT_LOADING) || (v->vehstatus & VS_STOPPED)) {
 
		if (u->cur_speed != 0) {
 
			u->cur_speed++;
 
			if (u->cur_speed >= 0x80 && u->u.air.state == HRS_ROTOR_MOVING_3) {
 
			if (u->cur_speed >= 0x80 && u->state == HRS_ROTOR_MOVING_3) {
 
				u->cur_speed = 0;
 
			}
 
		}
 
@@ -672,13 +672,13 @@ static void HelicopterTickHandler(Aircra
 

	
 
	SpriteID img;
 
	if (spd == 0) {
 
		u->u.air.state = HRS_ROTOR_STOPPED;
 
		u->state = HRS_ROTOR_STOPPED;
 
		img = GetRotorImage(v);
 
		if (u->cur_image == img) return;
 
	} else if (tick >= spd) {
 
		u->tick_counter = 0;
 
		u->u.air.state++;
 
		if (u->u.air.state > HRS_ROTOR_MOVING_3) u->u.air.state = HRS_ROTOR_MOVING_1;
 
		u->state++;
 
		if (u->state > HRS_ROTOR_MOVING_3) u->state = HRS_ROTOR_MOVING_1;
 
		img = GetRotorImage(v);
 
	} else {
 
		return;
 
@@ -757,9 +757,9 @@ void UpdateAircraftCache(Aircraft *v)
 
		/* Convert from original units to (approx) km/h */
 
		max_speed = (max_speed * 129) / 10;
 

	
 
		v->u.air.cached_max_speed = max_speed;
 
		v->cached_max_speed = max_speed;
 
	} else {
 
		v->u.air.cached_max_speed = 0xFFFF;
 
		v->cached_max_speed = 0xFFFF;
 
	}
 
}
 

	
 
@@ -791,9 +791,9 @@ static int UpdateAircraftSpeed(Aircraft 
 
	 * and take-off speeds being too low. */
 
	speed_limit *= _settings_game.vehicle.plane_speed;
 

	
 
	if (v->u.air.cached_max_speed < speed_limit) {
 
	if (v->cached_max_speed < speed_limit) {
 
		if (v->cur_speed < speed_limit) hard_limit = false;
 
		speed_limit = v->u.air.cached_max_speed;
 
		speed_limit = v->cached_max_speed;
 
	}
 

	
 
	speed_limit = min(speed_limit, v->max_speed);
 
@@ -889,7 +889,7 @@ static byte AircraftGetEntryPoint(const 
 
	 * or it will simply crash in next tick */
 
	TileIndex tile = 0;
 

	
 
	const Station *st = Station::GetIfValid(v->u.air.targetairport);
 
	const Station *st = Station::GetIfValid(v->targetairport);
 
	if (st != NULL) {
 
		/* Make sure we don't go to INVALID_TILE if the airport has been removed. */
 
		tile = (st->airport_tile != INVALID_TILE) ? st->airport_tile : st->xy;
 
@@ -921,7 +921,7 @@ static bool AircraftController(Aircraft 
 
	int count;
 

	
 
	/* NULL if station is invalid */
 
	const Station *st = Station::GetIfValid(v->u.air.targetairport);
 
	const Station *st = Station::GetIfValid(v->targetairport);
 
	/* INVALID_TILE if there is no station */
 
	TileIndex tile = INVALID_TILE;
 
	if (st != NULL) {
 
@@ -933,11 +933,11 @@ static bool AircraftController(Aircraft 
 
	/* prevent going to INVALID_TILE if airport is deleted. */
 
	if (st == NULL || st->airport_tile == INVALID_TILE) {
 
		/* Jump into our "holding pattern" state machine if possible */
 
		if (v->u.air.pos >= afc->nofelements) {
 
			v->u.air.pos = v->u.air.previous_pos = AircraftGetEntryPoint(v, afc);
 
		} else if (v->u.air.targetairport != v->current_order.GetDestination()) {
 
		if (v->pos >= afc->nofelements) {
 
			v->pos = v->previous_pos = AircraftGetEntryPoint(v, afc);
 
		} else if (v->targetairport != v->current_order.GetDestination()) {
 
			/* If not possible, just get out of here fast */
 
			v->u.air.state = FLYING;
 
			v->state = FLYING;
 
			UpdateAircraftCache(v);
 
			AircraftNextAirportPos_and_Order(v);
 
			/* get aircraft back on running altitude */
 
@@ -947,7 +947,7 @@ static bool AircraftController(Aircraft 
 
	}
 

	
 
	/*  get airport moving data */
 
	const AirportMovingData *amd = afc->MovingData(v->u.air.pos);
 
	const AirportMovingData *amd = afc->MovingData(v->pos);
 

	
 
	int x = TileX(tile) * TILE_SIZE;
 
	int y = TileY(tile) * TILE_SIZE;
 
@@ -983,7 +983,7 @@ static bool AircraftController(Aircraft 
 
			/* FIXME - AircraftController -> if station no longer exists, do not land
 
			 * helicopter will circle until sign disappears, then go to next order
 
			 * what to do when it is the only order left, right now it just stays in 1 place */
 
			v->u.air.state = FLYING;
 
			v->state = FLYING;
 
			UpdateAircraftCache(v);
 
			AircraftNextAirportPos_and_Order(v);
 
			return false;
 
@@ -1102,7 +1102,7 @@ static bool AircraftController(Aircraft 
 
		if (amd->flag & AMED_LAND) {
 
			if (st->airport_tile == INVALID_TILE) {
 
				/* Airport has been removed, abort the landing procedure */
 
				v->u.air.state = FLYING;
 
				v->state = FLYING;
 
				UpdateAircraftCache(v);
 
				AircraftNextAirportPos_and_Order(v);
 
				/* get aircraft back on running altitude */
 
@@ -1142,21 +1142,21 @@ static bool AircraftController(Aircraft 
 

	
 
static bool HandleCrashedAircraft(Aircraft *v)
 
{
 
	v->u.air.crashed_counter += 3;
 
	v->crashed_counter += 3;
 

	
 
	Station *st = GetTargetAirportIfValid(v);
 

	
 
	/* make aircraft crash down to the ground */
 
	if (v->u.air.crashed_counter < 500 && st == NULL && ((v->u.air.crashed_counter % 3) == 0) ) {
 
	if (v->crashed_counter < 500 && st == NULL && ((v->crashed_counter % 3) == 0) ) {
 
		uint z = GetSlopeZ(v->x_pos, v->y_pos);
 
		v->z_pos -= 1;
 
		if (v->z_pos == z) {
 
			v->u.air.crashed_counter = 500;
 
			v->crashed_counter = 500;
 
			v->z_pos++;
 
		}
 
	}
 

	
 
	if (v->u.air.crashed_counter < 650) {
 
	if (v->crashed_counter < 650) {
 
		uint32 r;
 
		if (Chance16R(1,32,r)) {
 
			static const DirDiff delta[] = {
 
@@ -1172,7 +1172,7 @@ static bool HandleCrashedAircraft(Aircra
 
				GB(r, 8, 4),
 
				EV_EXPLOSION_SMALL);
 
		}
 
	} else if (v->u.air.crashed_counter >= 10000) {
 
	} else if (v->crashed_counter >= 10000) {
 
		/*  remove rubble of crashed airplane */
 

	
 
		/* clear runway-in on all airports, set by crashing plane
 
@@ -1276,7 +1276,7 @@ void HandleMissingAircraftOrders(Aircraf
 
TileIndex Aircraft::GetOrderStationLocation(StationID station)
 
{
 
	/* Orders are changed in flight, ensure going to the right station. */
 
	if (this->u.air.state == FLYING) {
 
	if (this->state == FLYING) {
 
		AircraftNextAirportPos_and_Order(this);
 
	}
 

	
 
@@ -1294,7 +1294,7 @@ void Aircraft::MarkDirty()
 
static void CrashAirplane(Aircraft *v)
 
{
 
	v->vehstatus |= VS_CRASHED;
 
	v->u.air.crashed_counter = 0;
 
	v->crashed_counter = 0;
 

	
 
	CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE);
 

	
 
@@ -1330,7 +1330,7 @@ static void CrashAirplane(Aircraft *v)
 

	
 
static void MaybeCrashAirplane(Aircraft *v)
 
{
 
	Station *st = Station::Get(v->u.air.targetairport);
 
	Station *st = Station::Get(v->targetairport);
 

	
 
	/* FIXME -- MaybeCrashAirplane -> increase crashing chances of very modern airplanes on smaller than AT_METROPOLITAN airports */
 
	uint16 prob = 0x10000 / 1500;
 
@@ -1356,8 +1356,8 @@ static void AircraftEntersTerminal(Aircr
 
{
 
	if (v->current_order.IsType(OT_GOTO_DEPOT)) return;
 

	
 
	Station *st = Station::Get(v->u.air.targetairport);
 
	v->last_station_visited = v->u.air.targetairport;
 
	Station *st = Station::Get(v->targetairport);
 
	v->last_station_visited = v->targetairport;
 

	
 
	/* Check if station was ever visited before */
 
	if (!(st->had_vehicle_of_type & HVOT_AIRCRAFT)) {
 
@@ -1391,12 +1391,12 @@ static void AircraftLandAirplane(Aircraf
 
void AircraftNextAirportPos_and_Order(Aircraft *v)
 
{
 
	if (v->current_order.IsType(OT_GOTO_STATION) || v->current_order.IsType(OT_GOTO_DEPOT)) {
 
		v->u.air.targetairport = v->current_order.GetDestination();
 
		v->targetairport = v->current_order.GetDestination();
 
	}
 

	
 
	const Station *st = GetTargetAirportIfValid(v);
 
	const AirportFTAClass *apc = st == NULL ? GetAirport(AT_DUMMY) : st->Airport();
 
	v->u.air.pos = v->u.air.previous_pos = AircraftGetEntryPoint(v, apc);
 
	v->pos = v->previous_pos = AircraftGetEntryPoint(v, apc);
 
}
 

	
 
void AircraftLeaveHangar(Aircraft *v)
 
@@ -1470,20 +1470,20 @@ static inline bool CheckSendAircraftToHa
 
static void AircraftEventHandler_EnterTerminal(Aircraft *v, const AirportFTAClass *apc)
 
{
 
	AircraftEntersTerminal(v);
 
	v->u.air.state = apc->layout[v->u.air.pos].heading;
 
	v->state = apc->layout[v->pos].heading;
 
}
 

	
 
static void AircraftEventHandler_EnterHangar(Aircraft *v, const AirportFTAClass *apc)
 
{
 
	VehicleEnterDepot(v);
 
	v->u.air.state = apc->layout[v->u.air.pos].heading;
 
	v->state = apc->layout[v->pos].heading;
 
}
 

	
 
/** In an Airport Hangar */
 
static void AircraftEventHandler_InHangar(Aircraft *v, const AirportFTAClass *apc)
 
{
 
	/* if we just arrived, execute EnterHangar first */
 
	if (v->u.air.previous_pos != v->u.air.pos) {
 
	if (v->previous_pos != v->pos) {
 
		AircraftEventHandler_EnterHangar(v, apc);
 
		return;
 
	}
 
@@ -1499,10 +1499,10 @@ static void AircraftEventHandler_InHanga
 
		return;
 

	
 
	/* if the block of the next position is busy, stay put */
 
	if (AirportHasBlock(v, &apc->layout[v->u.air.pos], apc)) return;
 
	if (AirportHasBlock(v, &apc->layout[v->pos], apc)) return;
 

	
 
	/* We are already at the target airport, we need to find a terminal */
 
	if (v->current_order.GetDestination() == v->u.air.targetairport) {
 
	if (v->current_order.GetDestination() == v->targetairport) {
 
		/* FindFreeTerminal:
 
		 * 1. Find a free terminal, 2. Occupy it, 3. Set the vehicle's state to that terminal */
 
		if (v->subtype == AIR_HELICOPTER) {
 
@@ -1512,7 +1512,7 @@ static void AircraftEventHandler_InHanga
 
		}
 
	} else { // Else prepare for launch.
 
		/* airplane goto state takeoff, helicopter to helitakeoff */
 
		v->u.air.state = (v->subtype == AIR_HELICOPTER) ? HELITAKEOFF : TAKEOFF;
 
		v->state = (v->subtype == AIR_HELICOPTER) ? HELITAKEOFF : TAKEOFF;
 
	}
 
	AircraftLeaveHangar(v);
 
	AirportMove(v, apc);
 
@@ -1522,7 +1522,7 @@ static void AircraftEventHandler_InHanga
 
static void AircraftEventHandler_AtTerminal(Aircraft *v, const AirportFTAClass *apc)
 
{
 
	/* if we just arrived, execute EnterTerminal first */
 
	if (v->u.air.previous_pos != v->u.air.pos) {
 
	if (v->previous_pos != v->pos) {
 
		AircraftEventHandler_EnterTerminal(v, apc);
 
		/* on an airport with helipads, a helicopter will always land there
 
		 * and get serviced at the same time - setting */
 
@@ -1541,7 +1541,7 @@ static void AircraftEventHandler_AtTermi
 
	if (v->current_order.IsType(OT_NOTHING)) return;
 

	
 
	/* if the block of the next position is busy, stay put */
 
	if (AirportHasBlock(v, &apc->layout[v->u.air.pos], apc)) return;
 
	if (AirportHasBlock(v, &apc->layout[v->pos], apc)) return;
 

	
 
	/* airport-road is free. We either have to go to another airport, or to the hangar
 
	 * ---> start moving */
 
@@ -1551,7 +1551,7 @@ static void AircraftEventHandler_AtTermi
 
		case OT_GOTO_STATION: // ready to fly to another airport
 
			break;
 
		case OT_GOTO_DEPOT:   // visit hangar for serivicing, sale, etc.
 
			go_to_hangar = v->current_order.GetDestination() == v->u.air.targetairport;
 
			go_to_hangar = v->current_order.GetDestination() == v->targetairport;
 
			break;
 
		case OT_CONDITIONAL:
 
			/* In case of a conditional order we just have to wait a tick
 
@@ -1560,14 +1560,14 @@ static void AircraftEventHandler_AtTermi
 
			return;
 
		default:  // orders have been deleted (no orders), goto depot and don't bother us
 
			v->current_order.Free();
 
			go_to_hangar = Station::Get(v->u.air.targetairport)->Airport()->nof_depots != 0;
 
			go_to_hangar = Station::Get(v->targetairport)->Airport()->nof_depots != 0;
 
	}
 

	
 
	if (go_to_hangar) {
 
		v->u.air.state = HANGAR;
 
		v->state = HANGAR;
 
	} else {
 
		/* airplane goto state takeoff, helicopter to helitakeoff */
 
		v->u.air.state = (v->subtype == AIR_HELICOPTER) ? HELITAKEOFF : TAKEOFF;
 
		v->state = (v->subtype == AIR_HELICOPTER) ? HELITAKEOFF : TAKEOFF;
 
	}
 
	AirportMove(v, apc);
 
}
 
@@ -1580,25 +1580,25 @@ static void AircraftEventHandler_General
 
static void AircraftEventHandler_TakeOff(Aircraft *v, const AirportFTAClass *apc)
 
{
 
	PlayAircraftSound(v); // play takeoffsound for airplanes
 
	v->u.air.state = STARTTAKEOFF;
 
	v->state = STARTTAKEOFF;
 
}
 

	
 
static void AircraftEventHandler_StartTakeOff(Aircraft *v, const AirportFTAClass *apc)
 
{
 
	v->u.air.state = ENDTAKEOFF;
 
	v->state = ENDTAKEOFF;
 
	v->UpdateDeltaXY(INVALID_DIR);
 
}
 

	
 
static void AircraftEventHandler_EndTakeOff(Aircraft *v, const AirportFTAClass *apc)
 
{
 
	v->u.air.state = FLYING;
 
	v->state = FLYING;
 
	/* get the next position to go to, differs per airport */
 
	AircraftNextAirportPos_and_Order(v);
 
}
 

	
 
static void AircraftEventHandler_HeliTakeOff(Aircraft *v, const AirportFTAClass *apc)
 
{
 
	v->u.air.state = FLYING;
 
	v->state = FLYING;
 
	v->UpdateDeltaXY(INVALID_DIR);
 

	
 
	/* get the next position to go to, differs per airport */
 
@@ -1614,7 +1614,7 @@ static void AircraftEventHandler_HeliTak
 

	
 
static void AircraftEventHandler_Flying(Aircraft *v, const AirportFTAClass *apc)
 
{
 
	Station *st = Station::Get(v->u.air.targetairport);
 
	Station *st = Station::Get(v->targetairport);
 

	
 
	/* runway busy or not allowed to use this airstation, circle */
 
	if (apc->flags & (v->subtype == AIR_HELICOPTER ? AirportFTAClass::HELICOPTERS : AirportFTAClass::AIRPLANES) &&
 
@@ -1624,7 +1624,7 @@ static void AircraftEventHandler_Flying(
 
		 * if it is an airplane, look for LANDING, for helicopter HELILANDING
 
		 * it is possible to choose from multiple landing runways, so loop until a free one is found */
 
		byte landingtype = (v->subtype == AIR_HELICOPTER) ? HELILANDING : LANDING;
 
		const AirportFTA *current = apc->layout[v->u.air.pos].next;
 
		const AirportFTA *current = apc->layout[v->pos].next;
 
		while (current != NULL) {
 
			if (current->heading == landingtype) {
 
				/* save speed before, since if AirportHasBlock is false, it resets them to 0
 
@@ -1633,12 +1633,12 @@ static void AircraftEventHandler_Flying(
 
				uint16 tcur_speed = v->cur_speed;
 
				uint16 tsubspeed = v->subspeed;
 
				if (!AirportHasBlock(v, current, apc)) {
 
					v->u.air.state = landingtype; // LANDING / HELILANDING
 
					v->state = landingtype; // LANDING / HELILANDING
 
					/* it's a bit dirty, but I need to set position to next position, otherwise
 
					 * if there are multiple runways, plane won't know which one it took (because
 
					 * they all have heading LANDING). And also occupy that block! */
 
					v->u.air.pos = current->next_position;
 
					SETBITS(st->airport_flags, apc->layout[v->u.air.pos].block);
 
					v->pos = current->next_position;
 
					SETBITS(st->airport_flags, apc->layout[v->pos].block);
 
					return;
 
				}
 
				v->cur_speed = tcur_speed;
 
@@ -1647,13 +1647,13 @@ static void AircraftEventHandler_Flying(
 
			current = current->next;
 
		}
 
	}
 
	v->u.air.state = FLYING;
 
	v->u.air.pos = apc->layout[v->u.air.pos].next_position;
 
	v->state = FLYING;
 
	v->pos = apc->layout[v->pos].next_position;
 
}
 

	
 
static void AircraftEventHandler_Landing(Aircraft *v, const AirportFTAClass *apc)
 
{
 
	v->u.air.state = ENDLANDING;
 
	v->state = ENDLANDING;
 
	AircraftLandAirplane(v);  // maybe crash airplane
 

	
 
	/* check if the aircraft needs to be replaced or renewed and send it to a hangar if needed */
 
@@ -1666,14 +1666,14 @@ static void AircraftEventHandler_Landing
 

	
 
static void AircraftEventHandler_HeliLanding(Aircraft *v, const AirportFTAClass *apc)
 
{
 
	v->u.air.state = HELIENDLANDING;
 
	v->state = HELIENDLANDING;
 
	v->UpdateDeltaXY(INVALID_DIR);
 
}
 

	
 
static void AircraftEventHandler_EndLanding(Aircraft *v, const AirportFTAClass *apc)
 
{
 
	/* next block busy, don't do a thing, just wait */
 
	if (AirportHasBlock(v, &apc->layout[v->u.air.pos], apc)) return;
 
	if (AirportHasBlock(v, &apc->layout[v->pos], apc)) return;
 

	
 
	/* if going to terminal (OT_GOTO_STATION) choose one
 
	 * 1. in case all terminals are busy AirportFindFreeTerminal() returns false or
 
@@ -1682,14 +1682,14 @@ static void AircraftEventHandler_EndLand
 
	if (v->current_order.IsType(OT_GOTO_STATION)) {
 
		if (AirportFindFreeTerminal(v, apc)) return;
 
	}
 
	v->u.air.state = HANGAR;
 
	v->state = HANGAR;
 

	
 
}
 

	
 
static void AircraftEventHandler_HeliEndLanding(Aircraft *v, const AirportFTAClass *apc)
 
{
 
	/*  next block busy, don't do a thing, just wait */
 
	if (AirportHasBlock(v, &apc->layout[v->u.air.pos], apc)) return;
 
	if (AirportHasBlock(v, &apc->layout[v->pos], apc)) return;
 

	
 
	/* if going to helipad (OT_GOTO_STATION) choose one. If airport doesn't have helipads, choose terminal
 
	 * 1. in case all terminals/helipads are busy (AirportFindFreeHelipad() returns false) or
 
@@ -1701,7 +1701,7 @@ static void AircraftEventHandler_HeliEnd
 
	if (v->current_order.IsType(OT_GOTO_STATION)) {
 
		if (AirportFindFreeHelipad(v, apc)) return;
 
	}
 
	v->u.air.state = (apc->nof_depots != 0) ? HANGAR : HELITAKEOFF;
 
	v->state = (apc->nof_depots != 0) ? HANGAR : HELITAKEOFF;
 
}
 

	
 
typedef void AircraftStateHandler(Aircraft *v, const AirportFTAClass *apc);
 
@@ -1734,10 +1734,10 @@ static AircraftStateHandler * const _air
 
static void AirportClearBlock(const Aircraft *v, const AirportFTAClass *apc)
 
{
 
	/* we have left the previous block, and entered the new one. Free the previous block */
 
	if (apc->layout[v->u.air.previous_pos].block != apc->layout[v->u.air.pos].block) {
 
		Station *st = Station::Get(v->u.air.targetairport);
 
	if (apc->layout[v->previous_pos].block != apc->layout[v->pos].block) {
 
		Station *st = Station::Get(v->targetairport);
 

	
 
		CLRBITS(st->airport_flags, apc->layout[v->u.air.previous_pos].block);
 
		CLRBITS(st->airport_flags, apc->layout[v->previous_pos].block);
 
	}
 
}
 

	
 
@@ -1746,7 +1746,7 @@ static void AirportGoToNextPosition(Airc
 
	/* if aircraft is not in position, wait until it is */
 
	if (!AircraftController(v)) return;
 

	
 
	const AirportFTAClass *apc = Station::Get(v->u.air.targetairport)->Airport();
 
	const AirportFTAClass *apc = Station::Get(v->targetairport)->Airport();
 

	
 
	AirportClearBlock(v, apc);
 
	AirportMove(v, apc); // move aircraft to next position
 
@@ -1756,28 +1756,28 @@ static void AirportGoToNextPosition(Airc
 
static bool AirportMove(Aircraft *v, const AirportFTAClass *apc)
 
{
 
	/* error handling */
 
	if (v->u.air.pos >= apc->nofelements) {
 
		DEBUG(misc, 0, "[Ap] position %d is not valid for current airport. Max position is %d", v->u.air.pos, apc->nofelements-1);
 
		assert(v->u.air.pos < apc->nofelements);
 
	if (v->pos >= apc->nofelements) {
 
		DEBUG(misc, 0, "[Ap] position %d is not valid for current airport. Max position is %d", v->pos, apc->nofelements-1);
 
		assert(v->pos < apc->nofelements);
 
	}
 

	
 
	const AirportFTA *current = &apc->layout[v->u.air.pos];
 
	const AirportFTA *current = &apc->layout[v->pos];
 
	/* we have arrived in an important state (eg terminal, hangar, etc.) */
 
	if (current->heading == v->u.air.state) {
 
		byte prev_pos = v->u.air.pos; // location could be changed in state, so save it before-hand
 
		byte prev_state = v->u.air.state;
 
		_aircraft_state_handlers[v->u.air.state](v, apc);
 
		if (v->u.air.state != FLYING) v->u.air.previous_pos = prev_pos;
 
		if (v->u.air.state != prev_state || v->u.air.pos != prev_pos) UpdateAircraftCache(v);
 
	if (current->heading == v->state) {
 
		byte prev_pos = v->pos; // location could be changed in state, so save it before-hand
 
		byte prev_state = v->state;
 
		_aircraft_state_handlers[v->state](v, apc);
 
		if (v->state != FLYING) v->previous_pos = prev_pos;
 
		if (v->state != prev_state || v->pos != prev_pos) UpdateAircraftCache(v);
 
		return true;
 
	}
 

	
 
	v->u.air.previous_pos = v->u.air.pos; // save previous location
 
	v->previous_pos = v->pos; // save previous location
 

	
 
	/* there is only one choice to move to */
 
	if (current->next == NULL) {
 
		if (AirportSetBlocks(v, current, apc)) {
 
			v->u.air.pos = current->next_position;
 
			v->pos = current->next_position;
 
			UpdateAircraftCache(v);
 
		} // move to next position
 
		return false;
 
@@ -1786,9 +1786,9 @@ static bool AirportMove(Aircraft *v, con
 
	/* there are more choices to choose from, choose the one that
 
	 * matches our heading */
 
	do {
 
		if (v->u.air.state == current->heading || current->heading == TO_ALL) {
 
		if (v->state == current->heading || current->heading == TO_ALL) {
 
			if (AirportSetBlocks(v, current, apc)) {
 
				v->u.air.pos = current->next_position;
 
				v->pos = current->next_position;
 
				UpdateAircraftCache(v);
 
			} // move to next position
 
			return false;
 
@@ -1796,7 +1796,7 @@ static bool AirportMove(Aircraft *v, con
 
		current = current->next;
 
	} while (current != NULL);
 

	
 
	DEBUG(misc, 0, "[Ap] cannot move further on Airport! (pos %d state %d) for vehicle %d", v->u.air.pos, v->u.air.state, v->index);
 
	DEBUG(misc, 0, "[Ap] cannot move further on Airport! (pos %d state %d) for vehicle %d", v->pos, v->state, v->index);
 
	assert(0);
 
	return false;
 
}
 
@@ -1804,12 +1804,12 @@ static bool AirportMove(Aircraft *v, con
 
/*  returns true if the road ahead is busy, eg. you must wait before proceeding */
 
static bool AirportHasBlock(Aircraft *v, const AirportFTA *current_pos, const AirportFTAClass *apc)
 
{
 
	const AirportFTA *reference = &apc->layout[v->u.air.pos];
 
	const AirportFTA *reference = &apc->layout[v->pos];
 
	const AirportFTA *next = &apc->layout[current_pos->next_position];
 

	
 
	/* same block, then of course we can move */
 
	if (apc->layout[current_pos->position].block != next->block) {
 
		const Station *st = Station::Get(v->u.air.targetairport);
 
		const Station *st = Station::Get(v->targetairport);
 
		uint64 airport_flags = next->block;
 

	
 
		/* check additional possible extra blocks */
 
@@ -1836,7 +1836,7 @@ static bool AirportHasBlock(Aircraft *v,
 
static bool AirportSetBlocks(Aircraft *v, const AirportFTA *current_pos, const AirportFTAClass *apc)
 
{
 
	const AirportFTA *next = &apc->layout[current_pos->next_position];
 
	const AirportFTA *reference = &apc->layout[v->u.air.pos];
 
	const AirportFTA *reference = &apc->layout[v->pos];
 

	
 
	/* if the next position is in another block, check it and wait until it is free */
 
	if ((apc->layout[current_pos->position].block & next->block) != next->block) {
 
@@ -1857,7 +1857,7 @@ static bool AirportSetBlocks(Aircraft *v
 
		 * checking, because it has been set by the airplane before */
 
		if (current_pos->block == next->block) airport_flags ^= next->block;
 

	
 
		Station *st = Station::Get(v->u.air.targetairport);
 
		Station *st = Station::Get(v->targetairport);
 
		if (HASBITS(st->airport_flags, airport_flags)) {
 
			v->cur_speed = 0;
 
			v->subspeed = 0;
 
@@ -1873,11 +1873,11 @@ static bool AirportSetBlocks(Aircraft *v
 

	
 
static bool FreeTerminal(Aircraft *v, byte i, byte last_terminal)
 
{
 
	Station *st = Station::Get(v->u.air.targetairport);
 
	Station *st = Station::Get(v->targetairport);
 
	for (; i < last_terminal; i++) {
 
		if (!HasBit(st->airport_flags, _airport_terminal_flag[i])) {
 
			/* TERMINAL# HELIPAD# */
 
			v->u.air.state = _airport_terminal_state[i]; // start moving to that terminal/helipad
 
			v->state = _airport_terminal_state[i]; // start moving to that terminal/helipad
 
			SetBit(st->airport_flags, _airport_terminal_flag[i]); // occupy terminal/helipad
 
			return true;
 
		}
 
@@ -1907,8 +1907,8 @@ static bool AirportFindFreeTerminal(Airc
 
	 * fails, then attempt fails and plane waits
 
	 */
 
	if (apc->terminals[0] > 1) {
 
		const Station *st = Station::Get(v->u.air.targetairport);
 
		const AirportFTA *temp = apc->layout[v->u.air.pos].next;
 
		const Station *st = Station::Get(v->targetairport);
 
		const AirportFTA *temp = apc->layout[v->pos].next;
 

	
 
		while (temp != NULL) {
 
			if (temp->heading == 255) {
 
@@ -1958,8 +1958,8 @@ static bool AirportFindFreeHelipad(Aircr
 

	
 
	/* if there are more helicoptergroups, pick one, just as in AirportFindFreeTerminal() */
 
	if (apc->helipads[0] > 1) {
 
		const Station *st = Station::Get(v->u.air.targetairport);
 
		const AirportFTA *temp = apc->layout[v->u.air.pos].next;
 
		const Station *st = Station::Get(v->targetairport);
 
		const AirportFTA *temp = apc->layout[v->pos].next;
 

	
 
		while (temp != NULL) {
 
			if (temp->heading == 255) {
 
@@ -2049,7 +2049,7 @@ bool Aircraft::Tick()
 
}
 

	
 

	
 
/** Returns aircraft's target station if v->u.air.target_airport
 
/** Returns aircraft's target station if v->target_airport
 
 * is a valid station with airport.
 
 * @param v vehicle to get target airport for
 
 * @return pointer to target station, NULL if invalid
 
@@ -2058,7 +2058,7 @@ Station *GetTargetAirportIfValid(const A
 
{
 
	assert(v->type == VEH_AIRCRAFT);
 

	
 
	Station *st = Station::GetIfValid(v->u.air.targetairport);
 
	Station *st = Station::GetIfValid(v->targetairport);
 
	if (st == NULL) return NULL;
 

	
 
	return st->airport_tile == INVALID_TILE ? NULL : st;
 
@@ -2077,12 +2077,12 @@ void UpdateAirplanesOnNewStation(const S
 
	FOR_ALL_VEHICLES(u) {
 
		if (u->type == VEH_AIRCRAFT && IsNormalAircraft(u)) {
 
			Aircraft *v = (Aircraft *)u;
 
			if (v->u.air.targetairport == st->index) { // if heading to this airport
 
			if (v->targetairport == st->index) { // if heading to this airport
 
				/* update position of airplane. If plane is not flying, landing, or taking off
 
				 * you cannot delete airport, so it doesn't matter */
 
				if (v->u.air.state >= FLYING) { // circle around
 
					v->u.air.pos = v->u.air.previous_pos = AircraftGetEntryPoint(v, ap);
 
					v->u.air.state = FLYING;
 
				if (v->state >= FLYING) { // circle around
 
					v->pos = v->previous_pos = AircraftGetEntryPoint(v, ap);
 
					v->state = FLYING;
 
					UpdateAircraftCache(v);
 
					/* landing plane needs to be reset to flying height (only if in pause mode upgrade,
 
					 * in normal mode, plane is reset in AircraftController. It doesn't hurt for FLYING */
 
@@ -2090,13 +2090,13 @@ void UpdateAirplanesOnNewStation(const S
 
					/* set new position x,y,z */
 
					SetAircraftPosition(v, gp.x, gp.y, GetAircraftFlyingAltitude(v));
 
				} else {
 
					assert(v->u.air.state == ENDTAKEOFF || v->u.air.state == HELITAKEOFF);
 
					assert(v->state == ENDTAKEOFF || v->state == HELITAKEOFF);
 
					byte takeofftype = (v->subtype == AIR_HELICOPTER) ? HELITAKEOFF : ENDTAKEOFF;
 
					/* search in airportdata for that heading
 
					 * easiest to do, since this doesn't happen a lot */
 
					for (uint cnt = 0; cnt < ap->nofelements; cnt++) {
 
						if (ap->layout[cnt].heading == takeofftype) {
 
							v->u.air.pos = ap->layout[cnt].position;
 
							v->pos = ap->layout[cnt].position;
 
							UpdateAircraftCache(v);
 
							break;
 
						}
src/newgrf_engine.cpp
Show inline comments
 
@@ -180,9 +180,9 @@ static byte MapAircraftMovementState(con
 
	if (st == NULL) return AMS_TTDP_FLIGHT_TO_TOWER;
 

	
 
	const AirportFTAClass *afc = st->Airport();
 
	uint16 amdflag = afc->MovingData(v->u.air.pos)->flag;
 
	uint16 amdflag = afc->MovingData(v->pos)->flag;
 

	
 
	switch (v->u.air.state) {
 
	switch (v->state) {
 
		case HANGAR:
 
			/* The international airport is a special case as helicopters can land in
 
			 * front of the hanger. Helicopters also change their air.state to
 
@@ -303,7 +303,7 @@ enum {
 
 */
 
static byte MapAircraftMovementAction(const Aircraft *v)
 
{
 
	switch (v->u.air.state) {
 
	switch (v->state) {
 
		case HANGAR:
 
			return (v->cur_speed > 0) ? AMA_TTDP_LANDING_TO_HANGAR : AMA_TTDP_IN_HANGAR;
 

	
 
@@ -796,7 +796,7 @@ static uint32 VehicleGetVariable(const R
 
			Aircraft *a = (Aircraft *)v;
 
			switch (variable - 0x80) {
 
				case 0x62: return MapAircraftMovementState(a);  // Current movement state
 
				case 0x63: return v->u.air.targetairport;       // Airport to which the action refers
 
				case 0x63: return a->targetairport;             // Airport to which the action refers
 
				case 0x66: return MapAircraftMovementAction(a); // Current movement action
 
			}
 
		} break;
 
@@ -936,7 +936,7 @@ SpriteID GetRotorOverrideSprite(EngineID
 

	
 
	if (v == NULL) return group->g.result.sprite;
 

	
 
	return group->g.result.sprite + (info_view ? 0 : (v->Next()->Next()->u.air.state % group->g.result.num_sprites));
 
	return group->g.result.sprite + (info_view ? 0 : (v->Next()->Next()->state % group->g.result.num_sprites));
 
}
 

	
 

	
src/openttd.cpp
Show inline comments
 
@@ -1146,9 +1146,9 @@ void StateGameLoop()
 

	
 
					case VEH_AIRCRAFT: {
 
						Aircraft *a = (Aircraft *)v;
 
						uint speed = a->u.air.cached_max_speed;
 
						uint speed = a->cached_max_speed;
 
						UpdateAircraftCache(a);
 
						if (speed != a->u.air.cached_max_speed) {
 
						if (speed != a->cached_max_speed) {
 
							DEBUG(desync, 2, "cache mismatch: vehicle %i, company %i, unit number %i\n", v->index, (int)v->owner, v->unitnumber);
 
						}
 
					} break;
src/order_cmd.cpp
Show inline comments
 
@@ -1620,10 +1620,13 @@ bool UpdateOrderDest(Vehicle *v, const O
 
					/* If there is no depot in front, reverse automatically (trains only) */
 
					if (v->type == VEH_TRAIN && reverse) DoCommand(v->tile, v->index, 0, DC_EXEC, CMD_REVERSE_TRAIN_DIRECTION);
 

	
 
					if (v->type == VEH_AIRCRAFT && v->u.air.state == FLYING && v->u.air.targetairport != destination) {
 
						/* The aircraft is now heading for a different hangar than the next in the orders */
 
						extern void AircraftNextAirportPos_and_Order(Aircraft *a);
 
						AircraftNextAirportPos_and_Order((Aircraft *)v);
 
					if (v->type == VEH_AIRCRAFT) {
 
						Aircraft *a = (Aircraft *)v;
 
						if (a->state == FLYING && a->targetairport != destination) {
 
							/* The aircraft is now heading for a different hangar than the next in the orders */
 
							extern void AircraftNextAirportPos_and_Order(Aircraft *a);
 
							AircraftNextAirportPos_and_Order(a);
 
						}
 
					}
 
				} else {
 
					UpdateVehicleTimetable(v, true);
src/saveload/oldloader_sl.cpp
Show inline comments
 
@@ -1111,10 +1111,10 @@ static const OldChunks vehicle_ship_chun
 
};
 

	
 
static const OldChunks vehicle_air_chunk[] = {
 
	OCL_SVAR(  OC_UINT8, VehicleAir, pos ),
 
	OCL_SVAR(  OC_FILE_U8 | OC_VAR_U16, VehicleAir, targetairport ),
 
	OCL_SVAR( OC_UINT16, VehicleAir, crashed_counter ),
 
	OCL_SVAR(  OC_UINT8, VehicleAir, state ),
 
	OCL_SVAR(  OC_UINT8, Aircraft, pos ),
 
	OCL_SVAR(  OC_FILE_U8 | OC_VAR_U16, Aircraft, targetairport ),
 
	OCL_SVAR( OC_UINT16, Aircraft, crashed_counter ),
 
	OCL_SVAR(  OC_UINT8, Aircraft, state ),
 

	
 
	OCL_NULL( 5 ), ///< Junk
 

	
 
@@ -1159,7 +1159,7 @@ static bool LoadOldVehicleUnion(Loadgame
 
			case VEH_TRAIN   : res = LoadChunk(ls, &v->u.rail,     vehicle_train_chunk);    break;
 
			case VEH_ROAD    : res = LoadChunk(ls, &v->u.road,     vehicle_road_chunk);     break;
 
			case VEH_SHIP    : res = LoadChunk(ls, v, vehicle_ship_chunk);     break;
 
			case VEH_AIRCRAFT: res = LoadChunk(ls, &v->u.air,      vehicle_air_chunk);      break;
 
			case VEH_AIRCRAFT: res = LoadChunk(ls, v, vehicle_air_chunk);      break;
 
			case VEH_EFFECT  : res = LoadChunk(ls, v, vehicle_effect_chunk);   break;
 
			case VEH_DISASTER: res = LoadChunk(ls, v, vehicle_disaster_chunk); break;
 
		}
src/saveload/vehicle_sl.cpp
Show inline comments
 
@@ -173,29 +173,30 @@ void UpdateOldAircraft()
 
		 * skip those */
 
		if (v->type == VEH_AIRCRAFT && IsNormalAircraft(v)) {
 
			Aircraft *v_oldstyle = (Aircraft *)v;
 
			Aircraft *a = (Aircraft *)v_oldstyle;
 
			/* airplane in terminal stopped doesn't hurt anyone, so goto next */
 
			if (v_oldstyle->vehstatus & VS_STOPPED && v_oldstyle->u.air.state == 0) {
 
				v_oldstyle->u.air.state = HANGAR;
 
			if (a->vehstatus & VS_STOPPED && a->state == 0) {
 
				a->state = HANGAR;
 
				continue;
 
			}
 

	
 
			AircraftLeaveHangar(v_oldstyle); // make airplane visible if it was in a depot for example
 
			v_oldstyle->vehstatus &= ~VS_STOPPED; // make airplane moving
 
			v_oldstyle->cur_speed = v_oldstyle->max_speed; // so aircraft don't have zero speed while in air
 
			if (!v_oldstyle->current_order.IsType(OT_GOTO_STATION) && !v_oldstyle->current_order.IsType(OT_GOTO_DEPOT)) {
 
			AircraftLeaveHangar(a); // make airplane visible if it was in a depot for example
 
			a->vehstatus &= ~VS_STOPPED; // make airplane moving
 
			a->cur_speed = v_oldstyle->max_speed; // so aircraft don't have zero speed while in air
 
			if (!a->current_order.IsType(OT_GOTO_STATION) && !a->current_order.IsType(OT_GOTO_DEPOT)) {
 
				/* reset current order so aircraft doesn't have invalid "station-only" order */
 
				v_oldstyle->current_order.MakeDummy();
 
				a->current_order.MakeDummy();
 
			}
 
			v_oldstyle->u.air.state = FLYING;
 
			AircraftNextAirportPos_and_Order(v_oldstyle); // move it to the entry point of the airport
 
			GetNewVehiclePosResult gp = GetNewVehiclePos(v_oldstyle);
 
			v_oldstyle->tile = 0; // aircraft in air is tile=0
 
			a->state = FLYING;
 
			AircraftNextAirportPos_and_Order(a); // move it to the entry point of the airport
 
			GetNewVehiclePosResult gp = GetNewVehiclePos(a);
 
			a->tile = 0; // aircraft in air is tile=0
 

	
 
			/* correct speed of helicopter-rotors */
 
			if (v_oldstyle->subtype == AIR_HELICOPTER) v_oldstyle->Next()->Next()->cur_speed = 32;
 
			if (a->subtype == AIR_HELICOPTER) a->Next()->Next()->cur_speed = 32;
 

	
 
			/* set new position x,y,z */
 
			SetAircraftPosition(v_oldstyle, gp.x, gp.y, GetAircraftFlyingAltitude(v_oldstyle));
 
			SetAircraftPosition(a, gp.x, gp.y, GetAircraftFlyingAltitude(a));
 
		}
 
	}
 
}
 
@@ -572,15 +573,15 @@ const SaveLoad *GetVehicleDescription(Ve
 
	static const SaveLoad _aircraft_desc[] = {
 
		SLE_WRITEBYTE(Vehicle, type, VEH_AIRCRAFT),
 
		SLE_VEH_INCLUDEX(),
 
		    SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleAir, crashed_counter),       SLE_UINT16),
 
		    SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleAir, pos),                   SLE_UINT8),
 
		     SLE_VAR(Aircraft, crashed_counter,       SLE_UINT16),
 
		     SLE_VAR(Aircraft, pos,                   SLE_UINT8),
 

	
 
		SLE_CONDVARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleAir, targetairport),         SLE_FILE_U8  | SLE_VAR_U16,   0, 4),
 
		SLE_CONDVARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleAir, targetairport),         SLE_UINT16,                   5, SL_MAX_VERSION),
 
		 SLE_CONDVAR(Aircraft, targetairport,         SLE_FILE_U8  | SLE_VAR_U16,   0, 4),
 
		 SLE_CONDVAR(Aircraft, targetairport,         SLE_UINT16,                   5, SL_MAX_VERSION),
 

	
 
		    SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleAir, state),                 SLE_UINT8),
 
		     SLE_VAR(Aircraft, state,                 SLE_UINT8),
 

	
 
		SLE_CONDVARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleAir, previous_pos),          SLE_UINT8,                    2, SL_MAX_VERSION),
 
		 SLE_CONDVAR(Aircraft, previous_pos,          SLE_UINT8,                    2, SL_MAX_VERSION),
 

	
 
		/* reserve extra space in savegame here. (currently 15 bytes) */
 
		SLE_CONDNULL(15,                                                           2, SL_MAX_VERSION),
src/station.cpp
Show inline comments
 
@@ -70,9 +70,10 @@ Station::~Station()
 

	
 
	Vehicle *v;
 
	FOR_ALL_VEHICLES(v) {
 
		if (v->type == VEH_AIRCRAFT && IsNormalAircraft(v) && v->u.air.targetairport == this->index) {
 
			v->u.air.targetairport = INVALID_STATION;
 
		}
 
		if (v->type != VEH_AIRCRAFT || !IsNormalAircraft(v)) continue;
 

	
 
		Aircraft *a = (Aircraft *)v;
 
		if (a->targetairport == this->index) a->targetairport = INVALID_STATION;
 
	}
 

	
 
	MarkDirty();
src/station_cmd.cpp
Show inline comments
 
@@ -1968,7 +1968,8 @@ static CommandCost RemoveAirport(Station
 
	FOR_ALL_VEHICLES(v) {
 
		if (!(v->type == VEH_AIRCRAFT && IsNormalAircraft(v))) continue;
 

	
 
		if (v->u.air.targetairport == st->index && v->u.air.state != FLYING) return CMD_ERROR;
 
		Aircraft *a = (Aircraft *)v;
 
		if (a->targetairport == st->index && a->state != FLYING) return CMD_ERROR;
 
	}
 

	
 
	BEGIN_TILE_LOOP(tile_cur, w, h, tile) {
src/vehicle.cpp
Show inline comments
 
@@ -530,7 +530,7 @@ void Vehicle::PreDestructor()
 
		Station *st = GetTargetAirportIfValid(a);
 
		if (st != NULL) {
 
			const AirportFTA *layout = st->Airport()->layout;
 
			CLRBITS(st->airport_flags, layout[this->u.air.previous_pos].block | layout[this->u.air.pos].block);
 
			CLRBITS(st->airport_flags, layout[a->previous_pos].block | layout[a->pos].block);
 
		}
 
	}
 

	
 
@@ -1571,10 +1571,13 @@ CommandCost Vehicle::SendToDepot(DoComma
 
		/* If there is no depot in front, reverse automatically (trains only) */
 
		if (this->type == VEH_TRAIN && reverse) DoCommand(this->tile, this->index, 0, DC_EXEC, CMD_REVERSE_TRAIN_DIRECTION);
 

	
 
		if (this->type == VEH_AIRCRAFT && this->u.air.state == FLYING && this->u.air.targetairport != destination) {
 
			/* The aircraft is now heading for a different hangar than the next in the orders */
 
			extern void AircraftNextAirportPos_and_Order(Aircraft *a);
 
			AircraftNextAirportPos_and_Order((Aircraft *)this);
 
		if (this->type == VEH_AIRCRAFT) {
 
			Aircraft *a = (Aircraft *)this;
 
			if (a->state == FLYING && a->targetairport != destination) {
 
				/* The aircraft is now heading for a different hangar than the next in the orders */
 
				extern void AircraftNextAirportPos_and_Order(Aircraft *a);
 
				AircraftNextAirportPos_and_Order(a);
 
			}
 
		}
 
	}
 

	
src/vehicle_base.h
Show inline comments
 
@@ -149,15 +149,6 @@ enum VehicleRailFlags {
 
	VRF_TRAIN_STUCK    = 8,
 
};
 

	
 
struct VehicleAir {
 
	uint16 crashed_counter;
 
	uint16 cached_max_speed;
 
	byte pos;
 
	byte previous_pos;
 
	StationID targetairport;
 
	byte state;
 
};
 

	
 
struct VehicleRoad {
 
	byte state;             ///< @see RoadVehicleStates
 
	byte frame;
 
@@ -304,7 +295,6 @@ public:
 

	
 
	union {
 
		VehicleRail rail;
 
		VehicleAir air;
 
		VehicleRoad road;
 
	} u;
 

	
src/vehicle_cmd.cpp
Show inline comments
 
@@ -10,6 +10,7 @@
 
#include "company_func.h"
 
#include "vehicle_gui.h"
 
#include "train.h"
 
#include "aircraft.h"
 
#include "newgrf_engine.h"
 
#include "newgrf_text.h"
 
#include "functions.h"
 
@@ -73,10 +74,11 @@ CommandCost CmdStartStopVehicle(TileInde
 
		case VEH_ROAD:
 
			break;
 

	
 
		case VEH_AIRCRAFT:
 
		case VEH_AIRCRAFT: {
 
			Aircraft *a = (Aircraft *)v;
 
			/* cannot stop airplane when in flight, or when taking off / landing */
 
			if (v->u.air.state >= STARTTAKEOFF && v->u.air.state < TERM7) return_cmd_error(STR_ERROR_AIRCRAFT_IS_IN_FLIGHT);
 
			break;
 
			if (a->state >= STARTTAKEOFF && a->state < TERM7) return_cmd_error(STR_ERROR_AIRCRAFT_IS_IN_FLIGHT);
 
		} break;
 

	
 
		default: return CMD_ERROR;
 
	}
src/water_cmd.cpp
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@@ -828,7 +828,7 @@ static void FloodVehicle(Vehicle *v)
 

	
 
				case VEH_AIRCRAFT:
 
					pass += 2; // driver
 
					v->u.air.crashed_counter = 9000; // max 10000, disappear pretty fast
 
					((Aircraft *)v)->crashed_counter = 9000; // max 10000, disappear pretty fast
 
					InvalidateWindowClassesData(WC_AIRCRAFT_LIST, 0);
 
					break;
 
			}
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