@@ -14,6 +14,7 @@
#include "../settings_type.h"
#include "../video/video_driver.hpp"
#include "40bpp_anim.hpp"
#include "common.hpp"
#include "../table/sprites.h"
@@ -64,6 +65,23 @@ void Blitter_40bppAnim::DrawRect(void *v
} while (--height);
}
void Blitter_40bppAnim::DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour, int width, int dash)
{
if (_screen_disable_anim) {
/* This means our output is not to the screen, so we can't be doing any animation stuff, so use our parent DrawRect() */
Blitter_32bppOptimized::DrawLine(video, x, y, x2, y2, screen_width, screen_height, colour, width, dash);
return;
assert(VideoDriver::GetInstance()->GetAnimBuffer() != nullptr);
uint8 *anim = ((uint32 *)video - (uint32 *)_screen.dst_ptr) + VideoDriver::GetInstance()->GetAnimBuffer();
this->DrawLineGeneric(x, y, x2, y2, screen_width, screen_height, width, dash, [=](int x, int y) {
*((Colour *)video + x + y * _screen.pitch) = _black_colour;
*(anim + x + y * _screen.pitch) = colour;
});
/**
* Draws a sprite to a (screen) buffer. It is templated to allow faster operation.
*
@@ -23,6 +23,7 @@ public:
// void *MoveTo(void *video, int x, int y) override;
void SetPixel(void *video, int x, int y, uint8 colour) override;
void DrawRect(void *video, int width, int height, uint8 colour) override;
void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour, int width, int dash) override;
void CopyFromBuffer(void *video, const void *src, int width, int height) override;
void CopyToBuffer(const void *video, void *dst, int width, int height) override;
void CopyImageToBuffer(const void *video, void *dst, int width, int height, int dst_pitch) override;
Status change: