Changeset - r4428:bd332de32ae3
[Not reviewed]
master
0 6 0
tron - 18 years ago 2006-08-28 06:21:48
tron@openttd.org
(svn r6183) Move GetDrawStringPlayerColor() out of gfx.[ch]
6 files changed with 14 insertions and 12 deletions:
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gfx.c
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@@ -3,7 +3,7 @@
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "functions.h"
 
#include "player.h"
 
#include "macros.h"
 
#include "spritecache.h"
 
#include "strings.h"
 
#include "string.h"
 
@@ -1998,11 +1998,3 @@ void SortResolutions(int count)
 
{
 
	qsort(_resolutions, count, sizeof(_resolutions[0]), compare_res);
 
}
 

	
 
uint16 GetDrawStringPlayerColor(PlayerID player)
 
{
 
	// Get the color for DrawString-subroutines which matches the color
 
	//  of the player
 
	if (player == OWNER_SPECTATOR || player == OWNER_SPECTATOR - 1) return 1;
 
	return (_color_list[_player_colors[player]].window_color_1b) | IS_PALETTE_COLOR;
 
}
gfx.h
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@@ -74,7 +74,6 @@ void DrawStringRightAlignedUnderline(int
 
void GfxFillRect(int left, int top, int right, int bottom, int color);
 
void GfxDrawLine(int left, int top, int right, int bottom, int color);
 
void DrawFrameRect(int left, int top, int right, int bottom, int color, int flags);
 
uint16 GetDrawStringPlayerColor(PlayerID player);
 

	
 
int GetStringWidth(const char *str);
 
void LoadStringWidthTable(void);
network_client.c
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@@ -15,7 +15,6 @@
 
#include "network_gamelist.h"
 
#include "saveload.h"
 
#include "command.h"
 
#include "gfx.h"
 
#include "window.h"
 
#include "console.h"
 
#include "variables.h"
network_server.c
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@@ -16,7 +16,6 @@
 
#include "network_udp.h"
 
#include "console.h"
 
#include "command.h"
 
#include "gfx.h"
 
#include "saveload.h"
 
#include "vehicle.h"
 
#include "station.h"
player.h
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@@ -196,6 +196,8 @@ typedef struct Player {
 
	uint32 engine_renew_money;
 
} Player;
 

	
 
uint16 GetDrawStringPlayerColor(PlayerID player);
 

	
 
void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player);
 
void GetNameOfOwner(PlayerID owner, TileIndex tile);
 
int64 CalculateCompanyValue(const Player* p);
players.c
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@@ -27,6 +27,17 @@
 
#include "ai/ai.h"
 
#include "date.h"
 

	
 

	
 
uint16 GetDrawStringPlayerColor(PlayerID player)
 
{
 
	/* Get the color for DrawString-subroutines which matches the color of the
 
	 * player
 
	 */
 
	if (player == OWNER_SPECTATOR || player == OWNER_SPECTATOR - 1) return 1;
 
	return (_color_list[_player_colors[player]].window_color_1b) | IS_PALETTE_COLOR;
 
}
 

	
 

	
 
static const SpriteID cheeks_table[4] = {
 
	0x325, 0x326,
 
	0x390, 0x3B0,
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