Changeset - r2471:bee74ab7f6e9
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master
0 2 0
peter1138 - 19 years ago 2005-09-29 19:59:57
peter1138@openttd.org
(svn r2997) -Codechange: Split road drawing code off from DrawTile_Road into a separate function to be used elsewhere.
2 files changed with 72 insertions and 48 deletions:
0 comments (0 inline, 0 general)
functions.h
Show inline comments
 
@@ -229,6 +229,7 @@ Town *ClosestTownFromTile(TileIndex tile
 
void ChangeTownRating(Town *t, int add, int max);
 

	
 
uint GetRoadBitsByTile(TileIndex tile);
 
void DrawRoadBits(TileInfo *ti, byte road, byte ground_type, bool snow, bool flat);
 
int GetTownRadiusGroup(const Town *t, TileIndex tile);
 
void ShowNetworkChatQueryWindow(byte desttype, byte dest);
 
void ShowNetworkGiveMoneyWindow(byte player);
road_cmd.c
Show inline comments
 
@@ -770,59 +770,82 @@ const byte _road_sloped_sprites[14] = {
 
	0,  0
 
};
 

	
 
/**
 
 * Draw ground sprite and road pieces
 
 * @param ti TileInfo
 
 * @param road RoadBits to draw
 
 * @param ground_type Ground type
 
 * @param snow Draw snow
 
 * @param flat Draw foundation
 
 */
 
void DrawRoadBits(TileInfo *ti, byte road, byte ground_type, bool snow, bool flat)
 
{
 
	const DrawRoadTileStruct *drts;
 
	PalSpriteID image = 0;
 

	
 
	if (ti->tileh != 0) {
 
		int foundation;
 
		if (flat) {
 
			foundation = ti->tileh;
 
		} else {
 
			foundation = GetRoadFoundation(ti->tileh, road);
 
		}
 

	
 
		if (foundation != 0)
 
			DrawFoundation(ti, foundation);
 

	
 
		// DrawFoundation() modifies ti.
 
		// Default sloped sprites..
 
		if (ti->tileh != 0) {
 
			image = _road_sloped_sprites[ti->tileh - 1] + 0x53F;
 
		}
 
	}
 

	
 
	if (image == 0)
 
		image = _road_tile_sprites_1[road];
 

	
 
	if (ground_type == 0)
 
		image |= PALETTE_TO_BARE_LAND;
 

	
 
	if (snow) {
 
		image += 19;
 
	} else if (ground_type > 1 && ground_type != 6) {
 
		// Pavement tiles.
 
		image -= 19;
 
	}
 

	
 
	DrawGroundSprite(image);
 

	
 
	// Return if full detail is disabled, or we are zoomed fully out.
 
	if (!(_display_opt & DO_FULL_DETAIL) || _cur_dpi->zoom == 2)
 
		return;
 

	
 
	if (ground_type >= 6) {
 
		// Road works
 
		DrawGroundSprite(0x586 + (HASBIT(road, 4) ? 0 : 1));
 
		return;
 
	}
 

	
 
	// Draw extra details.
 
	drts = _road_display_table[ground_type][road];
 
	while ((image = drts->image) != 0) {
 
		int x = ti->x | drts->subcoord_x;
 
		int y = ti->y | drts->subcoord_y;
 
		byte z = ti->z;
 
		if (ti->tileh != 0)
 
			z = GetSlopeZ(x, y);
 
		AddSortableSpriteToDraw(image, x, y, 2, 2, 0x10, z);
 
		drts++;
 
	}
 
}
 

	
 
static void DrawTile_Road(TileInfo *ti)
 
{
 
	uint32 image;
 
	PalSpriteID image;
 
	uint16 m2;
 

	
 
	if ( (ti->map5 & 0xF0) == 0) { // if it is a road the upper 4 bits are 0
 
		const DrawRoadTileStruct *drts;
 

	
 
		if (ti->tileh != 0) {
 
			int f = GetRoadFoundation(ti->tileh, ti->map5 & 0xF);
 
			if (f) DrawFoundation(ti, f);
 

	
 
			// default sloped sprites..
 
			if (ti->tileh != 0) {
 
				image = _road_sloped_sprites[ti->tileh - 1] + 0x53F;
 
			} else  {
 
				image = _road_tile_sprites_1[ti->map5 & 0xF];
 
			}
 
		} else {
 
			image = _road_tile_sprites_1[ti->map5 & 0xF];
 
		}
 

	
 
		m2 = GB(_m[ti->tile].m4, 4, 3);
 

	
 
		if (m2 == 0) image |= PALETTE_TO_BARE_LAND;
 

	
 
		if (_m[ti->tile].m4 & 0x80) {
 
			image += 19;
 
		} else if (m2 > 1 && m2 != 6) {
 
			image -= 19; /* pavement along the road? */
 
		}
 

	
 
		DrawGroundSprite(image);
 

	
 
		if (!(_display_opt & DO_FULL_DETAIL) || _cur_dpi->zoom == 2)
 
			return;
 

	
 
		if (m2 >= 6) {
 
			// roadwork
 
			DrawGroundSprite(0x586 + ((ti->map5&8)!=0 ? 0 : 1));
 
			return;
 
		}
 

	
 
		drts = _road_display_table[m2][ti->map5 & 0xF];
 

	
 
		while ((image = drts->image) != 0) {
 
			int x = ti->x | drts->subcoord_x;
 
			int y = ti->y | drts->subcoord_y;
 
			byte z = ti->z;
 
			if (ti->tileh != 0)	z = GetSlopeZ(x, y);
 
			AddSortableSpriteToDraw(image, x, y, 2, 2, 0x10, z);
 
			drts++;
 
		}
 
		DrawRoadBits(ti, GB(ti->map5, 0, 4), GB(_m[ti->tile].m4, 4, 3), HASBIT(_m[ti->tile].m4, 7), false);
 
	} else if ( (ti->map5 & 0xE0) == 0) { // railroad crossing
 
		int f = GetRoadFoundation(ti->tileh, ti->map5 & 0xF);
 
		if (f) DrawFoundation(ti, f);
0 comments (0 inline, 0 general)