Changeset - r13941:beeebbb00f80
[Not reviewed]
master
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alberth - 15 years ago 2009-12-13 20:19:08
alberth@openttd.org
(svn r18487) -Codechange: Move row height and column counting to OnInit in the smallmap window as well.
1 file changed with 20 insertions and 21 deletions:
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src/smallmap_gui.cpp
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@@ -509,8 +509,11 @@ class SmallMapWindow : public Window {
 
	static SmallMapType map_type; ///< Currently displayed legends.
 
	static bool show_towns;       ///< Display town names in the smallmap.
 

	
 
	static const uint LEGEND_BLOB_WIDTH = 8; ///< Width of the coloured blob in front of a line text in the #SM_WIDGET_LEGEND widget.
 
	uint column_width;   ///< Width of a column in the #SM_WIDGET_LEGEND widget.
 
	static const uint LEGEND_BLOB_WIDTH = 8;              ///< Width of the coloured blob in front of a line text in the #SM_WIDGET_LEGEND widget.
 
	static const uint INDUSTRY_MIN_NUMBER_OF_COLUMNS = 2; ///< Minimal number of columns in the #SM_WIDGET_LEGEND widget for the #SMT_INDUSTRY legend.
 
	uint min_number_of_columns;    ///< Minimal number of columns in  legends.
 
	uint min_number_of_fixed_rows; ///< Minimal number of rows in the legends for the fixed layouts only (all except #SMT_INDUSTRY).
 
	uint column_width;             ///< Width of a column in the #SM_WIDGET_LEGEND widget.
 
	uint number_of_rows; ///< Number of rows in a column in the #SM_WIDGET_LEGEND widget.
 

	
 
	int32 scroll_x;
 
@@ -857,7 +860,11 @@ public:
 
	virtual void OnInit()
 
	{
 
		uint min_width = 0;
 
		this->min_number_of_columns = INDUSTRY_MIN_NUMBER_OF_COLUMNS;
 
		this->min_number_of_fixed_rows = 0;
 
		for (uint i = 0; i < lengthof(_legend_table); i++) {
 
			uint height = 0;
 
			uint num_columns = 1;
 
			for (const LegendAndColour *tbl = _legend_table[i]; !tbl->end; ++tbl) {
 
				StringID str;
 
				if (i == SMT_INDUSTRY) {
 
@@ -865,10 +872,18 @@ public:
 
					SetDParam(1, IndustryPool::MAX_SIZE);
 
					str = STR_SMALLMAP_INDUSTRY;
 
				} else {
 
					if (tbl->col_break) {
 
						this->min_number_of_fixed_rows = max(this->min_number_of_fixed_rows, height);
 
						height = 0;
 
						num_columns++;
 
					}
 
					height++;
 
					str = tbl->legend;
 
				}
 
				min_width = max(GetStringBoundingBox(str).width, min_width);
 
			}
 
			this->min_number_of_fixed_rows = max(this->min_number_of_fixed_rows, height);
 
			this->min_number_of_columns = max(this->min_number_of_columns, num_columns);
 
		}
 

	
 
		/* The width of a column is the minimum width of all texts + the size of the blob + some spacing */
 
@@ -879,26 +894,10 @@ public:
 
	{
 
		if (widget != SM_WIDGET_LEGEND) return;
 

	
 
		/* Count minimal number of rows needed for the legends with fixed layout (all except the industry legend). */
 
		uint min_height = 0;
 
		for (uint i = 0; i < lengthof(_legend_table); i++) {
 
			if (i != SMT_INDUSTRY) {
 
				uint height = 0;
 
				for (const LegendAndColour *tbl = _legend_table[i]; !tbl->end; ++tbl) {
 
					if (tbl->col_break) {
 
						min_height = max(min_height, height);
 
						height = 0;
 
					}
 
					height++;
 
				}
 
				min_height = max(min_height, height);
 
			}
 
		}
 

	
 
		/* The number of columns is always two, but if the it's wide enough there may be more columns */
 
		uint columns = max(2U, (size->width - WD_FRAMERECT_LEFT) / this->column_width);
 
		/* The number of columns may grow beyond the minimally required if the widget is wide enough. */
 
		uint columns = max(this->min_number_of_columns, (size->width - WD_FRAMERECT_LEFT) / this->column_width);
 
		/* The number of rows is always the minimum, otherwise it depends on the number of industries */
 
		this->number_of_rows = max(min_height, (_smallmap_industry_count + columns - 1) / columns);
 
		this->number_of_rows = max(this->min_number_of_fixed_rows, (_smallmap_industry_count + columns - 1) / columns);
 

	
 
		size->width  = max(columns * this->column_width + WD_FRAMERECT_LEFT, size->width);
 
		size->height = max(this->number_of_rows * FONT_HEIGHT_SMALL + WD_FRAMERECT_TOP + 1 + WD_FRAMERECT_BOTTOM, size->height);
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