Changeset - r12030:bf346482c342
[Not reviewed]
master
0 16 0
smatz - 15 years ago 2009-05-26 22:45:48
smatz@openttd.org
(svn r16442) -Codechange: use new Vehicle accessors at more places
16 files changed with 129 insertions and 155 deletions:
0 comments (0 inline, 0 general)
src/aircraft_cmd.cpp
Show inline comments
 
@@ -440,10 +440,9 @@ CommandCost CmdBuildAircraft(TileIndex t
 
 */
 
CommandCost CmdSellAircraft(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
 
{
 
	Vehicle *v = Vehicle::GetIfValid(p1);
 
	if (v == NULL) return CMD_ERROR;
 
	Aircraft *v = Aircraft::GetIfValid(p1);
 

	
 
	if (v->type != VEH_AIRCRAFT || !CheckOwnership(v->owner)) return CMD_ERROR;
 
	if (v == NULL || !CheckOwnership(v->owner)) return CMD_ERROR;
 
	if (!v->IsStoppedInDepot()) return_cmd_error(STR_ERROR_AIRCRAFT_MUST_BE_STOPPED);
 

	
 
	if (HASBITS(v->vehstatus, VS_CRASHED)) return_cmd_error(STR_CAN_T_SELL_DESTROYED_VEHICLE);
 
@@ -493,11 +492,9 @@ CommandCost CmdSendAircraftToHangar(Tile
 
		return SendAllVehiclesToDepot(VEH_AIRCRAFT, flags, p2 & DEPOT_SERVICE, _current_company, (p2 & VLW_MASK), p1);
 
	}
 

	
 
	Vehicle *v = Vehicle::GetIfValid(p1);
 
	Aircraft *v = Aircraft::GetIfValid(p1);
 
	if (v == NULL) return CMD_ERROR;
 

	
 
	if (v->type != VEH_AIRCRAFT) return CMD_ERROR;
 

	
 
	return v->SendToDepot(flags, (DepotCommand)(p2 & DEPOT_COMMAND_MASK));
 
}
 

	
 
@@ -516,10 +513,8 @@ CommandCost CmdRefitAircraft(TileIndex t
 
{
 
	byte new_subtype = GB(p2, 8, 8);
 

	
 
	Vehicle *v = Vehicle::GetIfValid(p1);
 
	if (v == NULL) return CMD_ERROR;
 

	
 
	if (v->type != VEH_AIRCRAFT || !CheckOwnership(v->owner)) return CMD_ERROR;
 
	Aircraft *v = Aircraft::GetIfValid(p1);
 
	if (v == NULL || !CheckOwnership(v->owner)) return CMD_ERROR;
 
	if (!v->IsStoppedInDepot()) return_cmd_error(STR_ERROR_AIRCRAFT_MUST_BE_STOPPED);
 
	if (v->vehstatus & VS_CRASHED) return_cmd_error(STR_CAN_T_REFIT_DESTROYED_VEHICLE);
 

	
src/disaster_cmd.cpp
Show inline comments
 
@@ -300,9 +300,9 @@ static bool DisasterTick_Ufo(DisasterVeh
 
		}
 
		v->current_order.SetDestination(1);
 

	
 
		Vehicle *u;
 
		FOR_ALL_VEHICLES(u) {
 
			if (u->type == VEH_ROAD && IsRoadVehFront(u)) {
 
		RoadVehicle *u;
 
		FOR_ALL_ROADVEHICLES(u) {
 
			if (IsRoadVehFront(u)) {
 
				v->dest_tile = u->index;
 
				v->age = 0;
 
				return true;
 
@@ -938,10 +938,10 @@ void StartupDisasters()
 
 */
 
void ReleaseDisastersTargetingIndustry(IndustryID i)
 
{
 
	Vehicle *v;
 
	FOR_ALL_VEHICLES(v) {
 
	DisasterVehicle *v;
 
	FOR_ALL_DISASTERVEHICLES(v) {
 
		/* primary disaster vehicles that have chosen target */
 
		if (v->type == VEH_DISASTER && (v->subtype == ST_AIRPLANE || v->subtype == ST_HELICOPTER)) {
 
		if (v->subtype == ST_AIRPLANE || v->subtype == ST_HELICOPTER) {
 
			/* if it has chosen target, and it is this industry (yes, dest_tile is IndustryID here), set order to "leaving map peacefully" */
 
			if (v->current_order.GetDestination() > 0 && v->dest_tile == i) v->current_order.SetDestination(3);
 
		}
src/effectvehicle_base.h
Show inline comments
 
@@ -37,4 +37,6 @@ struct EffectVehicle : public Specialize
 
	bool Tick();
 
};
 

	
 
#define FOR_ALL_EFFECTVEHICLES(var) FOR_ALL_VEHICLES_OF_TYPE(EffectVehicle, var)
 

	
 
#endif /* EFFECTVEHICLE_BASE_H */
src/road_cmd.cpp
Show inline comments
 
@@ -37,11 +37,9 @@
 
 */
 
bool RoadVehiclesAreBuilt()
 
{
 
	const Vehicle *v;
 
	const RoadVehicle *rv;
 
	FOR_ALL_ROADVEHICLES(rv) return true;
 

	
 
	FOR_ALL_VEHICLES(v) {
 
		if (v->type == VEH_ROAD) return true;
 
	}
 
	return false;
 
}
 

	
 
@@ -274,9 +272,9 @@ static CommandCost RemoveRoad(TileIndex 
 
				if (HasRoadWorks(tile)) {
 
					/* flooding tile with road works, don't forget to remove the effect vehicle too */
 
					assert(_current_company == OWNER_WATER);
 
					Vehicle *v;
 
					FOR_ALL_VEHICLES(v) {
 
						if (v->type == VEH_EFFECT && TileVirtXY(v->x_pos, v->y_pos) == tile) {
 
					EffectVehicle *v;
 
					FOR_ALL_EFFECTVEHICLES(v) {
 
						if (TileVirtXY(v->x_pos, v->y_pos) == tile) {
 
							delete v;
 
						}
 
					}
 
@@ -1540,13 +1538,6 @@ static const byte _roadveh_enter_depot_d
 
static VehicleEnterTileStatus VehicleEnter_Road(Vehicle *v, TileIndex tile, int x, int y)
 
{
 
	switch (GetRoadTileType(tile)) {
 
		case ROAD_TILE_CROSSING:
 
			if (v->type == VEH_TRAIN) {
 
				/* it should be barred */
 
				assert(IsCrossingBarred(tile));
 
			}
 
			break;
 

	
 
		case ROAD_TILE_DEPOT: {
 
			if (v->type != VEH_ROAD) break;
 

	
src/roadveh_cmd.cpp
Show inline comments
 
@@ -312,8 +312,8 @@ bool RoadVehicle::IsStoppedInDepot() con
 
 */
 
CommandCost CmdSellRoadVeh(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
 
{
 
	Vehicle *v = Vehicle::GetIfValid(p1);
 
	if (v == NULL || v->type != VEH_ROAD || !CheckOwnership(v->owner)) return CMD_ERROR;
 
	RoadVehicle *v = RoadVehicle::GetIfValid(p1);
 
	if (v == NULL || !CheckOwnership(v->owner)) return CMD_ERROR;
 

	
 
	if (HASBITS(v->vehstatus, VS_CRASHED)) return_cmd_error(STR_CAN_T_SELL_DESTROYED_VEHICLE);
 

	
 
@@ -418,8 +418,8 @@ CommandCost CmdSendRoadVehToDepot(TileIn
 
		return SendAllVehiclesToDepot(VEH_ROAD, flags, p2 & DEPOT_SERVICE, _current_company, (p2 & VLW_MASK), p1);
 
	}
 

	
 
	Vehicle *v = Vehicle::GetIfValid(p1);
 
	if (v == NULL || v->type != VEH_ROAD) return CMD_ERROR;
 
	RoadVehicle *v = RoadVehicle::GetIfValid(p1);
 
	if (v == NULL) return CMD_ERROR;
 

	
 
	return v->SendToDepot(flags, (DepotCommand)(p2 & DEPOT_COMMAND_MASK));
 
}
 
@@ -1991,9 +1991,9 @@ CommandCost CmdRefitRoadVeh(TileIndex ti
 
	uint16 capacity = CALLBACK_FAILED;
 
	uint total_capacity = 0;
 

	
 
	Vehicle *v = Vehicle::GetIfValid(p1);
 
	RoadVehicle *v = RoadVehicle::GetIfValid(p1);
 

	
 
	if (v == NULL || v->type != VEH_ROAD || !CheckOwnership(v->owner)) return CMD_ERROR;
 
	if (v == NULL || !CheckOwnership(v->owner)) return CMD_ERROR;
 
	if (!v->IsStoppedInDepot()) return_cmd_error(STR_ERROR_ROAD_MUST_BE_STOPPED_INSIDE_DEPOT);
 
	if (v->vehstatus & VS_CRASHED) return_cmd_error(STR_CAN_T_REFIT_DESTROYED_VEHICLE);
 

	
src/saveload/afterload.cpp
Show inline comments
 
@@ -314,9 +314,9 @@ static void FixOwnerOfRailTrack(TileInde
 
	assert(!Company::IsValidID(GetTileOwner(t)) && (IsLevelCrossingTile(t) || IsPlainRailTile(t)));
 

	
 
	/* remove leftover rail piece from crossing (from very old savegames) */
 
	Vehicle *v = NULL, *w;
 
	FOR_ALL_VEHICLES(w) {
 
		if (w->type == VEH_TRAIN && w->tile == t) {
 
	Train *v = NULL, *w;
 
	FOR_ALL_TRAINS(w) {
 
		if (w->tile == t) {
 
			v = w;
 
			break;
 
		}
 
@@ -1286,10 +1286,10 @@ bool AfterLoadGame()
 
	}
 

	
 
	if (CheckSavegameVersion(50)) {
 
		Vehicle *v;
 
		Aircraft *v;
 
		/* Aircraft units changed from 8 mph to 1 km/h */
 
		FOR_ALL_VEHICLES(v) {
 
			if (v->type == VEH_AIRCRAFT && v->subtype <= AIR_AIRCRAFT) {
 
		FOR_ALL_AIRCRAFT(v) {
 
			if (v->subtype <= AIR_AIRCRAFT) {
 
				const AircraftVehicleInfo *avi = AircraftVehInfo(v->engine_type);
 
				v->cur_speed *= 129;
 
				v->cur_speed /= 10;
 
@@ -1624,10 +1624,9 @@ bool AfterLoadGame()
 
	if (CheckSavegameVersion(62)) {
 
		/* Remove all trams from savegames without tram support.
 
		 * There would be trams without tram track under causing crashes sooner or later. */
 
		Vehicle *v;
 
		FOR_ALL_VEHICLES(v) {
 
			if (v->type == VEH_ROAD && v->First() == v &&
 
					HasBit(EngInfo(v->engine_type)->misc_flags, EF_ROAD_TRAM)) {
 
		RoadVehicle *v;
 
		FOR_ALL_ROADVEHICLES(v) {
 
			if (v->First() == v && HasBit(EngInfo(v->engine_type)->misc_flags, EF_ROAD_TRAM)) {
 
				if (_switch_mode_errorstr == INVALID_STRING_ID || _switch_mode_errorstr == STR_NEWGRF_COMPATIBLE_LOAD_WARNING) {
 
					_switch_mode_errorstr = STR_LOADGAME_REMOVED_TRAMS;
 
				}
 
@@ -1735,11 +1734,11 @@ bool AfterLoadGame()
 
	}
 

	
 
	if (CheckSavegameVersion(104)) {
 
		Vehicle *v;
 
		FOR_ALL_VEHICLES(v) {
 
		Aircraft *a;
 
		FOR_ALL_AIRCRAFT(a) {
 
			/* Set engine_type of shadow and rotor */
 
			if (v->type == VEH_AIRCRAFT && !IsNormalAircraft(v)) {
 
				v->engine_type = v->First()->engine_type;
 
			if (!IsNormalAircraft(a)) {
 
				a->engine_type = a->First()->engine_type;
 
			}
 
		}
 

	
src/saveload/vehicle_sl.cpp
Show inline comments
 
@@ -100,55 +100,49 @@ void ConnectMultiheadedTrains()
 
 */
 
void ConvertOldMultiheadToNew()
 
{
 
	Vehicle *v;
 
	FOR_ALL_VEHICLES(v) {
 
		if (v->type == VEH_TRAIN) {
 
			SetBit(v->subtype, 7); // indicates that it's the old format and needs to be converted in the next loop
 
		}
 
	}
 
	Train *t;
 
	FOR_ALL_TRAINS(t) SetBit(t->subtype, 7); // indicates that it's the old format and needs to be converted in the next loop
 

	
 
	FOR_ALL_TRAINS(t) {
 
		if (HasBit(t->subtype, 7) && ((t->subtype & ~0x80) == 0 || (t->subtype & ~0x80) == 4)) {
 
			for (Vehicle *u = t; u != NULL; u = u->Next()) {
 
				const RailVehicleInfo *rvi = RailVehInfo(u->engine_type);
 

	
 
	FOR_ALL_VEHICLES(v) {
 
		if (v->type == VEH_TRAIN) {
 
			if (HasBit(v->subtype, 7) && ((v->subtype & ~0x80) == 0 || (v->subtype & ~0x80) == 4)) {
 
				for (Vehicle *u = v; u != NULL; u = u->Next()) {
 
					const RailVehicleInfo *rvi = RailVehInfo(u->engine_type);
 
				ClrBit(u->subtype, 7);
 
				switch (u->subtype) {
 
					case 0: // TS_Front_Engine
 
						if (rvi->railveh_type == RAILVEH_MULTIHEAD) SetMultiheaded(u);
 
						SetFrontEngine(u);
 
						SetTrainEngine(u);
 
						break;
 

	
 
					ClrBit(u->subtype, 7);
 
					switch (u->subtype) {
 
						case 0: // TS_Front_Engine
 
							if (rvi->railveh_type == RAILVEH_MULTIHEAD) SetMultiheaded(u);
 
							SetFrontEngine(u);
 
							SetTrainEngine(u);
 
							break;
 
					case 1: // TS_Artic_Part
 
						u->subtype = 0;
 
						SetArticulatedPart(u);
 
						break;
 

	
 
						case 1: // TS_Artic_Part
 
							u->subtype = 0;
 
							SetArticulatedPart(u);
 
					case 2: // TS_Not_First
 
						u->subtype = 0;
 
						if (rvi->railveh_type == RAILVEH_WAGON) {
 
							/* normal wagon */
 
							SetTrainWagon(u);
 
							break;
 
						}
 
						if (rvi->railveh_type == RAILVEH_MULTIHEAD && rvi->image_index == u->spritenum - 1) {
 
							/* rear end of a multiheaded engine */
 
							SetMultiheaded(u);
 
							break;
 
						}
 
						if (rvi->railveh_type == RAILVEH_MULTIHEAD) SetMultiheaded(u);
 
						SetTrainEngine(u);
 
						break;
 

	
 
						case 2: // TS_Not_First
 
							u->subtype = 0;
 
							if (rvi->railveh_type == RAILVEH_WAGON) {
 
								/* normal wagon */
 
								SetTrainWagon(u);
 
								break;
 
							}
 
							if (rvi->railveh_type == RAILVEH_MULTIHEAD && rvi->image_index == u->spritenum - 1) {
 
								/* rear end of a multiheaded engine */
 
								SetMultiheaded(u);
 
								break;
 
							}
 
							if (rvi->railveh_type == RAILVEH_MULTIHEAD) SetMultiheaded(u);
 
							SetTrainEngine(u);
 
							break;
 

	
 
						case 4: // TS_Free_Car
 
							u->subtype = 0;
 
							SetTrainWagon(u);
 
							SetFreeWagon(u);
 
							break;
 
						default: NOT_REACHED();
 
					}
 
					case 4: // TS_Free_Car
 
						u->subtype = 0;
 
						SetTrainWagon(u);
 
						SetFreeWagon(u);
 
						break;
 
					default: NOT_REACHED();
 
				}
 
			}
 
		}
src/settings.cpp
Show inline comments
 
@@ -57,6 +57,7 @@
 
#include "ai/ai_config.hpp"
 
#include "newgrf.h"
 
#include "engine_base.h"
 
#include "ship.h"
 

	
 
#include "void_map.h"
 
#include "station_base.h"
 
@@ -878,9 +879,9 @@ static bool CheckFreeformEdges(int32 p1)
 
{
 
	if (_game_mode == GM_MENU) return true;
 
	if (p1 != 0) {
 
		Vehicle *v;
 
		FOR_ALL_VEHICLES(v) {
 
			if (v->type == VEH_SHIP && (TileX(v->tile) == 0 || TileY(v->tile) == 0)) {
 
		Ship *s;
 
		FOR_ALL_SHIPS(s) {
 
			if (TileX(s->tile) == 0 || TileY(s->tile) == 0) {
 
				ShowErrorMessage(INVALID_STRING_ID, STR_CONFIG_SETTING_EDGES_NOT_EMPTY, 0, 0);
 
				return false;
 
			}
src/ship.h
Show inline comments
 
@@ -49,4 +49,6 @@ struct Ship: public SpecializedVehicle<S
 
	bool FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse);
 
};
 

	
 
#define FOR_ALL_SHIPS(var) FOR_ALL_VEHICLES_OF_TYPE(Ship, var)
 

	
 
#endif /* SHIP_H */
src/ship_cmd.cpp
Show inline comments
 
@@ -838,8 +838,8 @@ CommandCost CmdBuildShip(TileIndex tile,
 
 */
 
CommandCost CmdSellShip(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
 
{
 
	Vehicle *v = Vehicle::GetIfValid(p1);
 
	if (v == NULL || v->type != VEH_SHIP || !CheckOwnership(v->owner)) return CMD_ERROR;
 
	Ship *v = Ship::GetIfValid(p1);
 
	if (v == NULL || !CheckOwnership(v->owner)) return CMD_ERROR;
 

	
 
	if (HASBITS(v->vehstatus, VS_CRASHED)) return_cmd_error(STR_CAN_T_SELL_DESTROYED_VEHICLE);
 

	
 
@@ -884,8 +884,8 @@ CommandCost CmdSendShipToDepot(TileIndex
 
		return SendAllVehiclesToDepot(VEH_SHIP, flags, p2 & DEPOT_SERVICE, _current_company, (p2 & VLW_MASK), p1);
 
	}
 

	
 
	Vehicle *v = Vehicle::GetIfValid(p1);
 
	if (v == NULL || v->type != VEH_SHIP) return CMD_ERROR;
 
	Ship *v = Ship::GetIfValid(p1);
 
	if (v == NULL) return CMD_ERROR;
 

	
 
	return v->SendToDepot(flags, (DepotCommand)(p2 & DEPOT_COMMAND_MASK));
 
}
 
@@ -908,9 +908,9 @@ CommandCost CmdRefitShip(TileIndex tile,
 
	byte new_subtype = GB(p2, 8, 8);
 
	uint16 capacity = CALLBACK_FAILED;
 

	
 
	Vehicle *v = Vehicle::GetIfValid(p1);
 
	Ship *v = Ship::GetIfValid(p1);
 

	
 
	if (v == NULL || v->type != VEH_SHIP || !CheckOwnership(v->owner)) return CMD_ERROR;
 
	if (v == NULL || !CheckOwnership(v->owner)) return CMD_ERROR;
 
	if (!v->IsStoppedInDepot()) return_cmd_error(STR_ERROR_SHIP_MUST_BE_STOPPED_IN_DEPOT);
 
	if (v->vehstatus & VS_CRASHED) return_cmd_error(STR_CAN_T_REFIT_DESTROYED_VEHICLE);
 

	
src/smallmap_gui.cpp
Show inline comments
 
@@ -20,6 +20,7 @@
 
#include "vehicle_base.h"
 
#include "sound_func.h"
 
#include "window_func.h"
 
#include "effectvehicle_base.h"
 

	
 
#include "table/strings.h"
 
#include "table/sprites.h"
 
@@ -739,13 +740,9 @@ public:
 

	
 
		/* draw vehicles? */
 
		if (this->map_type == SMT_CONTOUR || this->map_type == SMT_VEHICLES) {
 
			Vehicle *v;
 
			bool skip;
 
			byte colour;
 

	
 
			FOR_ALL_VEHICLES(v) {
 
				if (v->type != VEH_EFFECT &&
 
						(v->vehstatus & (VS_HIDDEN | VS_UNCLICKABLE)) == 0) {
 
			EffectVehicle *v;
 
			FOR_ALL_EFFECTVEHICLES(v) {
 
				if ((v->vehstatus & (VS_HIDDEN | VS_UNCLICKABLE)) == 0) {
 
					/* Remap into flat coordinates. */
 
					Point pt = RemapCoords(
 
						v->x_pos / TILE_SIZE - this->scroll_x / TILE_SIZE, // divide each one separately because (a-b)/c != a/c-b/c in integer world
 
@@ -759,7 +756,7 @@ public:
 
					if (!IsInsideMM(y, 0, dpi->height)) continue;
 

	
 
					/* Default is to draw both pixels. */
 
					skip = false;
 
					bool skip = false;
 

	
 
					/* Offset X coordinate */
 
					x -= this->subscroll + 3 + dpi->left;
 
@@ -776,7 +773,7 @@ public:
 
					}
 

	
 
					/* Calculate pointer to pixel and the colour */
 
					colour = (this->map_type == SMT_VEHICLES) ? _vehicle_type_colours[v->type] : 0xF;
 
					byte colour = (this->map_type == SMT_VEHICLES) ? _vehicle_type_colours[v->type] : 0xF;
 

	
 
					/* And draw either one or two pixels depending on clipping */
 
					blitter->SetPixel(dpi->dst_ptr, x, y, colour);
src/station_cmd.cpp
Show inline comments
 
@@ -1547,11 +1547,9 @@ static CommandCost RemoveRoadStop(Statio
 
		delete cur_stop;
 

	
 
		/* Make sure no vehicle is going to the old roadstop */
 
		Vehicle *v;
 
		FOR_ALL_VEHICLES(v) {
 
			if (v->type == VEH_ROAD &&
 
					v->First() == v &&
 
					v->current_order.IsType(OT_GOTO_STATION) &&
 
		RoadVehicle *v;
 
		FOR_ALL_ROADVEHICLES(v) {
 
			if (v->First() == v && v->current_order.IsType(OT_GOTO_STATION) &&
 
					v->dest_tile == tile) {
 
				v->dest_tile = v->GetOrderStationLocation(st->index);
 
			}
 
@@ -1964,11 +1962,9 @@ static CommandCost RemoveAirport(Station
 

	
 
	CommandCost cost(EXPENSES_CONSTRUCTION, w * h * _price.remove_airport);
 

	
 
	const Vehicle *v;
 
	FOR_ALL_VEHICLES(v) {
 
		if (!(v->type == VEH_AIRCRAFT && IsNormalAircraft(v))) continue;
 

	
 
		const Aircraft *a = (const Aircraft *)v;
 
	const Aircraft *a;
 
	FOR_ALL_AIRCRAFT(a) {
 
		if (!IsNormalAircraft(a)) continue;
 
		if (a->targetairport == st->index && a->state != FLYING) return CMD_ERROR;
 
	}
 

	
src/train_cmd.cpp
Show inline comments
 
@@ -185,11 +185,11 @@ static void RailVehicleLengthChanged(con
 
/** Checks if lengths of all rail vehicles are valid. If not, shows an error message. */
 
void CheckTrainsLengths()
 
{
 
	const Vehicle *v;
 

	
 
	FOR_ALL_VEHICLES(v) {
 
		if (v->type == VEH_TRAIN && v->First() == v && !(v->vehstatus & VS_CRASHED)) {
 
			for (const Train *u = (const Train *)v, *w = (const Train *)v->Next(); w != NULL; u = w, w = w->Next()) {
 
	const Train *v;
 

	
 
	FOR_ALL_TRAINS(v) {
 
		if (v->First() == v && !(v->vehstatus & VS_CRASHED)) {
 
			for (const Train *u = v, *w = v->Next(); w != NULL; u = w, w = w->Next()) {
 
				if (u->track != TRACK_BIT_DEPOT) {
 
					if ((w->track != TRACK_BIT_DEPOT &&
 
							max(abs(u->x_pos - w->x_pos), abs(u->y_pos - w->y_pos)) != u->tcache.cached_veh_length) ||
 
@@ -654,11 +654,11 @@ static CommandCost CmdBuildRailWagon(Eng
 
	if (flags & DC_EXEC) {
 
		Vehicle *u = NULL;
 

	
 
		Vehicle *w;
 
		FOR_ALL_VEHICLES(w) {
 
		Train *w;
 
		FOR_ALL_TRAINS(w) {
 
			/* do not connect new wagon with crashed/flooded consists */
 
			if (w->type == VEH_TRAIN && w->tile == tile &&
 
					IsFreeWagon(w) && w->engine_type == engine &&
 
			if (w->tile == tile && IsFreeWagon(w) &&
 
					w->engine_type == engine &&
 
					!HASBITS(w->vehstatus, VS_CRASHED)) {
 
				u = GetLastVehicleInChain(w);
 
				break;
 
@@ -732,12 +732,10 @@ static CommandCost CmdBuildRailWagon(Eng
 
/** Move all free vehicles in the depot to the train */
 
static void NormalizeTrainVehInDepot(const Train *u)
 
{
 
	const Vehicle *v;
 

	
 
	FOR_ALL_VEHICLES(v) {
 
		if (v->type == VEH_TRAIN && IsFreeWagon(v) &&
 
				v->tile == u->tile &&
 
				((const Train *)v)->track == TRACK_BIT_DEPOT) {
 
	const Train *v;
 
	FOR_ALL_TRAINS(v) {
 
		if (IsFreeWagon(v) && v->tile == u->tile &&
 
				v->track == TRACK_BIT_DEPOT) {
 
			if (CmdFailed(DoCommand(0, v->index | (u->index << 16), 1, DC_EXEC,
 
					CMD_MOVE_RAIL_VEHICLE)))
 
				break;
 
@@ -2236,8 +2234,8 @@ CommandCost CmdSendTrainToDepot(TileInde
 
		return SendAllVehiclesToDepot(VEH_TRAIN, flags, p2 & DEPOT_SERVICE, _current_company, (p2 & VLW_MASK), p1);
 
	}
 

	
 
	Vehicle *v = Vehicle::GetIfValid(p1);
 
	if (v == NULL || v->type != VEH_TRAIN) return CMD_ERROR;
 
	Train *v = Train::GetIfValid(p1);
 
	if (v == NULL) return CMD_ERROR;
 

	
 
	return v->SendToDepot(flags, (DepotCommand)(p2 & DEPOT_COMMAND_MASK));
 
}
 
@@ -3567,10 +3565,10 @@ static Vehicle *FindTrainCollideEnum(Veh
 

	
 
		/* Try to reserve all tiles directly under the crashed trains.
 
		 * As there might be more than two trains involved, we have to do that for all vehicles */
 
		const Vehicle *u;
 
		FOR_ALL_VEHICLES(u) {
 
			if (u->type == VEH_TRAIN && HASBITS(u->vehstatus, VS_CRASHED) && (((const Train *)u)->track & TRACK_BIT_DEPOT) == TRACK_BIT_NONE) {
 
				TrackBits trackbits = ((const Train *)u)->track;
 
		const Train *u;
 
		FOR_ALL_TRAINS(u) {
 
			if (HASBITS(u->vehstatus, VS_CRASHED) && (u->track & TRACK_BIT_DEPOT) == TRACK_BIT_NONE) {
 
				TrackBits trackbits = u->track;
 
				if ((trackbits & TRACK_BIT_WORMHOLE) == TRACK_BIT_WORMHOLE) {
 
					/* Vehicle is inside a wormhole, v->track contains no useful value then. */
 
					trackbits |= DiagDirToDiagTrackBits(GetTunnelBridgeDirection(u->tile));
src/train_gui.cpp
Show inline comments
 
@@ -24,13 +24,12 @@ void CcBuildWagon(bool success, TileInde
 

	
 
	/* find a locomotive in the depot. */
 
	const Vehicle *found = NULL;
 
	const Vehicle *v;
 
	FOR_ALL_VEHICLES(v) {
 
		if (v->type == VEH_TRAIN && IsFrontEngine(v) &&
 
				v->tile == tile &&
 
				((const Train *)v)->track == TRACK_BIT_DEPOT) {
 
	const Train *t;
 
	FOR_ALL_TRAINS(t) {
 
		if (IsFrontEngine(t) && t->tile == tile &&
 
				t->track == TRACK_BIT_DEPOT) {
 
			if (found != NULL) return; // must be exactly one.
 
			found = v;
 
			found = t;
 
		}
 
	}
 

	
src/vehicle_base.h
Show inline comments
 
@@ -491,6 +491,9 @@ public:
 
	}
 
};
 

	
 
#define FOR_ALL_VEHICLES_FROM(var, start) FOR_ALL_ITEMS_FROM(Vehicle, vehicle_index, var, start)
 
#define FOR_ALL_VEHICLES(var) FOR_ALL_VEHICLES_FROM(var, 0)
 

	
 
/**
 
 * Class defining several overloaded accessors so we don't
 
 * have to cast vehicle types that often
 
@@ -572,8 +575,7 @@ struct DisasterVehicle : public Speciali
 
	bool Tick();
 
};
 

	
 
#define FOR_ALL_VEHICLES_FROM(var, start) FOR_ALL_ITEMS_FROM(Vehicle, vehicle_index, var, start)
 
#define FOR_ALL_VEHICLES(var) FOR_ALL_VEHICLES_FROM(var, 0)
 
#define FOR_ALL_DISASTERVEHICLES(var) FOR_ALL_VEHICLES_OF_TYPE(DisasterVehicle, var)
 

	
 
/** Generates sequence of free UnitID numbers */
 
struct FreeUnitIDGenerator {
src/waypoint_cmd.cpp
Show inline comments
 
@@ -185,10 +185,8 @@ CommandCost CmdBuildTrainWaypoint(TileIn
 
			/* First we update the destination for all vehicles that
 
			 * have the old waypoint in their orders. */
 
			Vehicle *v;
 
			FOR_ALL_VEHICLES(v) {
 
				if (v->type == VEH_TRAIN &&
 
						v->First() == v &&
 
						v->current_order.IsType(OT_GOTO_WAYPOINT) &&
 
			FOR_ALL_TRAINS(v) {
 
				if (v->First() == v && v->current_order.IsType(OT_GOTO_WAYPOINT) &&
 
						v->dest_tile == wp->xy) {
 
					v->dest_tile = tile;
 
				}
0 comments (0 inline, 0 general)