Changeset - r20045:bf3c57e917e9
[Not reviewed]
master
0 1 0
matthijs - 12 years ago 2013-02-15 11:01:45
matthijs@openttd.org
(svn r25003) -Fix (r24993): [SDL] Keep a flag to remember if a hardware palette was requested.
- Previously, the code would query the SDL_HWPALETTE flag, which doesn't always match the requested value.
- This would cause SDL to be restarted on every window resize event, effectively breaking resizing.
1 file changed with 7 insertions and 7 deletions:
0 comments (0 inline, 0 general)
src/video/sdl_v.cpp
Show inline comments
 
@@ -46,6 +46,7 @@ static Palette _local_palette;
 
static SDL_Rect _dirty_rects[MAX_DIRTY_RECTS];
 
static int _num_dirty_rects;
 
static int _use_hwpalette;
 
static int _requested_hwpalette; /* Did we request a HWPALETTE for the current video mode? */
 

	
 
void VideoDriver_SDL::MakeDirty(int left, int top, int width, int height)
 
{
 
@@ -326,8 +327,7 @@ bool VideoDriver_SDL::CreateMainSurface(
 
	if (_sdl_screen != NULL && _sdl_screen != _sdl_realscreen) SDL_CALL SDL_FreeSurface(_sdl_screen);
 

	
 
	if (_sdl_realscreen != NULL) {
 
		bool have_hwpalette = ((_sdl_realscreen->flags & SDL_HWPALETTE) == SDL_HWPALETTE);
 
		if (have_hwpalette != want_hwpalette) {
 
		if (_requested_hwpalette != want_hwpalette) {
 
			/* SDL (at least the X11 driver), reuses the
 
			 * same window and palette settings when the bpp
 
			 * (and a few flags) are the same. Since we need
 
@@ -335,11 +335,6 @@ bool VideoDriver_SDL::CreateMainSurface(
 
			 * when switching between fullscreen and
 
			 * windowed), we restart the entire video
 
			 * subsystem to force creating a new window.
 
			 *
 
			 * Note that checking the SDL_HWPALETTE on the
 
			 * existing window might not be accurate when
 
			 * SDL is running with its own shadow surface,
 
			 * but this should not normally be a problem.
 
			 */
 
			DEBUG(driver, 0, "SDL: Restarting SDL video subsystem, to force hwpalette change");
 
			SDL_CALL SDL_QuitSubSystem(SDL_INIT_VIDEO);
 
@@ -347,6 +342,11 @@ bool VideoDriver_SDL::CreateMainSurface(
 
			ClaimMousePointer();
 
		}
 
	}
 
	/* Remember if we wanted a hwpalette. We can't reliably query
 
	 * SDL for the SDL_HWPALETTE flag, since it might get set even
 
	 * though we didn't ask for it (when SDL creates a shadow
 
	 * surface, for example). */
 
	_requested_hwpalette = want_hwpalette;
 

	
 
	/* DO NOT CHANGE TO HWSURFACE, IT DOES NOT WORK */
 
	newscreen = SDL_CALL SDL_SetVideoMode(w, h, bpp, SDL_SWSURFACE | (want_hwpalette ? SDL_HWPALETTE : 0) | (_fullscreen ? SDL_FULLSCREEN : SDL_RESIZABLE));
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