uint8_t stop_location; ///< what is the default stop location of trains?
uint8_t auto_scrolling; ///< scroll when moving mouse to the edge (see #ViewportAutoscrolling)
byte errmsg_duration; ///< duration of error message
uint8_t errmsg_duration; ///< duration of error message
uint16_t hover_delay_ms; ///< time required to activate a hover event, in milliseconds
bool link_terraform_toolbar; ///< display terraform toolbar when displaying rail, road, water and airport toolbars
uint8_t smallmap_land_colour; ///< colour used for land and heightmap at the smallmap
@@ -145,7 +145,7 @@ struct GUISettings {
uint8_t scroll_mode; ///< viewport scroll mode
bool smooth_scroll; ///< smooth scroll viewports
bool measure_tooltip; ///< show a permanent tooltip when dragging tools
byte liveries; ///< options for displaying company liveries, 0=none, 1=self, 2=all
uint8_t liveries; ///< options for displaying company liveries, 0=none, 1=self, 2=all
bool prefer_teamchat; ///< choose the chat message target with \<ENTER\>, true=all clients, false=your team
uint8_t advanced_vehicle_list; ///< use the "advanced" vehicle list
uint8_t loading_indicators; ///< show loading indicators
@@ -163,7 +163,7 @@ struct GUISettings {
bool autosave_on_exit; ///< save an autosave when you quit the game, but do not ask "Do you really want to quit?"
bool autosave_on_network_disconnect; ///< save an autosave when you get disconnected from a network game with an error?
uint8_t date_format_in_default_names; ///< should the default savegame/screenshot name use long dates (31th Dec 2008), short dates (31-12-2008) or ISO dates (2008-12-31)
byte max_num_autosaves; ///< controls how many autosavegames are made before the game starts to overwrite (names them 0 to max_num_autosaves - 1)
uint8_t max_num_autosaves; ///< controls how many autosavegames are made before the game starts to overwrite (names them 0 to max_num_autosaves - 1)
bool population_in_label; ///< show the population of a town in its label?
uint8_t right_mouse_btn_emulation; ///< should we emulate right mouse clicking?
uint8_t scrollwheel_scrolling; ///< scrolling using the scroll wheel?
@@ -178,19 +178,19 @@ struct GUISettings {
TimetableMode timetable_mode; ///< Time units for timetables: days, seconds, or ticks
bool quick_goto; ///< Allow quick access to 'goto button' in vehicle orders window
bool auto_euro; ///< automatically switch to euro in 2002
byte drag_signals_density; ///< many signals density
uint8_t drag_signals_density; ///< many signals density
bool drag_signals_fixed_distance; ///< keep fixed distance between signals when dragging
TimerGameCalendar::Year semaphore_build_before; ///< build semaphore signals automatically before this year
byte news_message_timeout; ///< how much longer than the news message "age" should we keep the message in the history
uint8_t news_message_timeout; ///< how much longer than the news message "age" should we keep the message in the history