Changeset - r4601:bf9c7052da1c
[Not reviewed]
master
0 4 0
belugas - 18 years ago 2006-09-15 02:33:40
belugas@openttd.org
(svn r6453) -Feature: FS#305 Turkish currency (jnmbk)
4 files changed with 4 insertions and 2 deletions:
0 comments (0 inline, 0 general)
currency.c
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@@ -34,12 +34,13 @@ const CurrencySpec origin_currency_specs
 
	{   11, '.', CF_NOEURO, "",     " Kr",   1,  STR_CURR_NOK    }, // norwegian krone
 
	{    6, ' ', CF_NOEURO, "",     " zl",   1,  STR_CURR_PLN    }, // polish zloty
 
	{    6, '.', CF_NOEURO, "",     " Lei",  1,  STR_CURR_ROL    }, // romanian Lei
 
	{    5, ' ', CF_NOEURO, "",     " p",    1,  STR_CURR_RUR    }, // russian rouble
 
	{  350, '.', CF_NOEURO, "",     " SIT",  1,  STR_CURR_SIT    }, // slovenian tolar
 
	{   13, '.', CF_NOEURO, "",     " Kr",   1,  STR_CURR_SEK    }, // swedish krona
 
	{    2, '.', CF_NOEURO, "",     " YTL",  1,  STR_CURR_YTL    }, // turkish lira
 
	{    1, ' ', CF_NOEURO, "",     "",      0,  STR_CURR_CUSTOM }, // custom currency
 
};
 

	
 
/* Array of currencies used by the system */
 
CurrencySpec _currency_specs[NUM_CURRENCY];
 

	
currency.h
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@@ -3,13 +3,13 @@
 
#ifndef CURRENCY_H
 
#define CURRENCY_H
 

	
 
enum {
 
	CF_NOEURO = 0,
 
	CF_ISEURO = 1,
 
	NUM_CURRENCY = 25,
 
	NUM_CURRENCY = 26,
 
	CUSTOM_CURRENCY_ID = NUM_CURRENCY - 1
 
};
 

	
 
typedef struct {
 
	uint16 rate;
 
	char separator;
lang/english.txt
Show inline comments
 
@@ -908,12 +908,13 @@ STR_CURR_NLG                            
 
STR_CURR_NOK                                                    :Norwegian Krone (NOK)
 
STR_CURR_PLN                                                    :Polish Zloty (PLN)
 
STR_CURR_ROL                                                    :Romanian Leu (ROL)
 
STR_CURR_RUR                                                    :Russian Rubles (RUR)
 
STR_CURR_SIT                                                    :Slovenian Tolar (SIT)
 
STR_CURR_SEK                                                    :Swedish Krona (SEK)
 
STR_CURR_YTL                                                    :Turkish Lira (YTL)
 

	
 
STR_CURR_CUSTOM                                                 :Custom...
 

	
 
STR_OPTIONS_LANG                                                :{BLACK}Language
 
STR_OPTIONS_LANG_CBO                                            :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
 
STR_OPTIONS_LANG_TIP                                            :{BLACK}Select the interface language to use
settings.c
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@@ -1222,13 +1222,13 @@ static const SettingDesc _gameopt_settin
 
	 * XXX - To save file-space and since values are never bigger than about 10? only
 
	 * save the first 16 bits in the savegame. Question is why the values are still int32
 
	 * and why not byte for example? */
 
	SDT_GENERAL("diff_custom", SDT_INTLIST, SL_ARR, (SLE_FILE_I16 | SLE_VAR_I32), 0, 0, GameOptions, diff, 17, 0, 0, 0, 0, NULL, STR_NULL, NULL, 0, 3),
 
	SDT_GENERAL("diff_custom", SDT_INTLIST, SL_ARR, (SLE_FILE_I16 | SLE_VAR_I32), 0, 0, GameOptions, diff, 18, 0, 0, 0, 0, NULL, STR_NULL, NULL, 4, SL_MAX_VERSION),
 
	    SDT_VAR(GameOptions, diff_level,SLE_UINT8, 0, 0, 9, 0,  9, 0, STR_NULL, NULL),
 
	  SDT_OMANY(GameOptions, currency,  SLE_UINT8, N, 0, 0, CUSTOM_CURRENCY_ID, "GBP|USD|EUR|YEN|ATS|BEF|CHF|CZK|DEM|DKK|ESP|FIM|FRF|GRD|HUF|ISK|ITL|NLG|NOK|PLN|ROL|RUR|SIT|SEK|custom", STR_NULL, NULL),
 
	  SDT_OMANY(GameOptions, currency,  SLE_UINT8, N, 0, 0, CUSTOM_CURRENCY_ID, "GBP|USD|EUR|YEN|ATS|BEF|CHF|CZK|DEM|DKK|ESP|FIM|FRF|GRD|HUF|ISK|ITL|NLG|NOK|PLN|ROL|RUR|SIT|SEK|YTL|custom", STR_NULL, NULL),
 
	  SDT_OMANY(GameOptions, units,     SLE_UINT8, N, 0, 1,     2, "imperial|metric|si", STR_NULL, NULL),
 
	  SDT_OMANY(GameOptions, town_name, SLE_UINT8, 0, 0, 0,    20, "english|french|german|american|latin|silly|swedish|dutch|finnish|polish|slovakish|norwegian|hungarian|austrian|romanian|czech|swiss|danish|turkish|italian|catalan", STR_NULL, NULL),
 
	  SDT_OMANY(GameOptions, landscape, SLE_UINT8, 0, 0, 0,     3, "normal|hilly|desert|candy", STR_NULL, NULL),
 
	    SDT_VAR(GameOptions, snow_line, SLE_UINT8, 0, 0, 1, 0, 56, 0, STR_NULL, NULL),
 
	SDT_CONDOMANY(GameOptions,autosave, SLE_UINT8, 0, 22,             N, 0, 0, 0, "", STR_NULL, NULL),
 
	SDT_CONDOMANY(GameOptions,autosave, SLE_UINT8,23, SL_MAX_VERSION, S, 0, 1, 4, "off|monthly|quarterly|half year|yearly", STR_NULL, NULL),
0 comments (0 inline, 0 general)