@@ -980,46 +980,48 @@ static void DepotSellAllConfirmationCall
DoCommandP(tile, vehtype, 0, NULL, CMD_DEPOT_SELL_ALL_VEHICLES);
}
/** Opens a depot window
* @param tile The tile where the depot/hangar is located
* @param type The type of vehicles in the depot
*/
void ShowDepotWindow(TileIndex tile, VehicleType type)
{
DepotWindow *w;
switch (type) {
default: NOT_REACHED();
case VEH_TRAIN:
w = AllocateWindowDescFront<DepotWindow>(&_train_depot_desc, tile); break;
case VEH_ROAD:
w = AllocateWindowDescFront<DepotWindow>(&_road_depot_desc, tile); break;
case VEH_SHIP:
w = AllocateWindowDescFront<DepotWindow>(&_ship_depot_desc, tile); break;
case VEH_AIRCRAFT:
w = AllocateWindowDescFront<DepotWindow>(&_aircraft_depot_desc, tile); break;
if (w == NULL) return;
w->caption_color = GetTileOwner(tile);
w->CreateDepotListWindow(type);
/** Removes the highlight of a vehicle in a depot window
* @param *v Vehicle to remove all highlights from
void DeleteDepotHighlightOfVehicle(const Vehicle *v)
/* If we haven't got any vehicles on the mouse pointer, we haven't got any highlighted in any depots either
* If that is the case, we can skip looping though the windows and save time
if (_special_mouse_mode != WSM_DRAGDROP) return;
w = dynamic_cast<DepotWindow*>(FindWindowById(WC_VEHICLE_DEPOT, v->tile));
if (w != NULL) {
w->sel = INVALID_VEHICLE;
ResetObjectToPlace();
Status change: