# Microsoft Developer Studio Project File - Name="langs" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Generic Project" 0x010a
CFG=langs - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "langs.mak".
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE NMAKE /f "langs.mak" CFG="langs - Win32 Debug"
!MESSAGE Possible choices for configuration are:
!MESSAGE "langs - Win32 Debug" (based on "Win32 (x86) Generic Project")
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
MTL=midl.exe
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "langs___Win32_Debug"
# PROP BASE Intermediate_Dir "langs___Win32_Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir ""
# PROP Intermediate_Dir ""
# PROP Target_Dir ""
# Begin Target
# Name "langs - Win32 Debug"
# Begin Source File
SOURCE=.\lang\american.txt
# Begin Custom Build
InputPath=.\lang\american.txt
"lang\american.lng" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
strgen\debug\strgen.exe lang\american.txt
# End Custom Build
# End Source File
SOURCE=.\lang\catalan.txt
InputPath=.\lang\catalan.txt
"lang\catalan.lng" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
strgen\debug\strgen.exe lang\catalan.txt
SOURCE=.\lang\czech.txt
InputPath=.\lang\czech.txt
"lang\czech.lng" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
strgen\debug\strgen.exe lang\czech.txt
SOURCE=.\lang\danish.txt
InputPath=.\lang\danish.txt
"lang\danish.lng" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
strgen\debug\strgen.exe lang\danish.txt
SOURCE=.\lang\dutch.txt
InputPath=.\lang\dutch.txt
"lang\dutch.lng" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
strgen\debug\strgen.exe lang\dutch.txt
SOURCE=.\lang\english.txt
InputPath=.\lang\english.txt
"lang\english.lng" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
strgen\debug\strgen.exe
SOURCE=.\lang\finnish.txt
InputPath=.\lang\finnish.txt
"lang\finnish.lng" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
strgen\debug\strgen.exe lang\finnish.txt
SOURCE=.\lang\french.txt
InputPath=.\lang\french.txt
"lang\french.lng" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
strgen\debug\strgen.exe lang\french.txt
SOURCE=.\lang\galician.txt
InputPath=.\lang\galician.txt
"lang\galician.lng" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
strgen\debug\strgen.exe lang\galician.txt
SOURCE=.\lang\german.txt
InputPath=.\lang\german.txt
"lang\german.lng" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
strgen\debug\strgen.exe lang\german.txt
SOURCE=.\lang\hungarian.txt
InputPath=.\lang\hungarian.txt
"lang\hungarian.lng" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
strgen\debug\strgen.exe lang\hungarian.txt
SOURCE=.\lang\icelandic.txt
InputPath=.\lang\icelandic.txt
"lang\icelandic.lng" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
strgen\debug\strgen.exe lang\icelandic.txt
SOURCE=.\lang\italian.txt
InputPath=.\lang\italian.txt
"lang\italian.lng" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
strgen\debug\strgen.exe lang\italian.txt
SOURCE=.\lang\norwegian.txt
InputPath=.\lang\norwegian.txt
"lang\norwegian.lng" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
strgen\debug\strgen.exe lang\norwegian.txt
SOURCE=.\lang\origveh.txt
InputPath=.\lang\origveh.txt
"lang\origveh.lng" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
strgen\debug\strgen.exe lang\origveh.txt
SOURCE=.\lang\polish.txt
InputPath=.\lang\polish.txt
"lang\polish.lng" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
strgen\debug\strgen.exe lang\polish.txt
SOURCE=.\lang\portuguese.txt
InputPath=.\lang\portuguese.txt
"lang\portuguese.lng" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
strgen\debug\strgen.exe lang\portuguese.txt
SOURCE=.\lang\romanian.txt
InputPath=.\lang\romanian.txt
"lang\romanian.lng" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
strgen\debug\strgen.exe lang\romanian.txt
SOURCE=.\lang\slovak.txt
InputPath=.\lang\slovak.txt
"lang\slovak.lng" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
strgen\debug\strgen.exe lang\slovak.txt
SOURCE=.\lang\spanish.txt
InputPath=.\lang\spanish.txt
"lang\spanish.lng" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
strgen\debug\strgen.exe lang\spanish.txt
SOURCE=.\lang\swedish.txt
InputPath=.\lang\swedish.txt
"lang\swedish.lng" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
strgen\debug\strgen.exe lang\swedish.txt
# End Target
# End Project
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="langs"
ProjectGUID="{0F066B23-18DF-4284-8265-F4A5E7E3B966}"
RootNamespace="langs"
SccProjectName=""
SccLocalPath=""
Keyword="MakeFileProj">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="."
IntermediateDirectory="."
ConfigurationType="10"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE">
<Tool
Name="VCCustomBuildTool"/>
Name="VCMIDLTool"
TypeLibraryName="./langs.tlb"
HeaderFileName=""/>
Name="VCPostBuildEventTool"/>
Name="VCPreBuildEventTool"
Description="Generating strings.h"
CommandLine="strgen\debug\strgen.exe"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<File
RelativePath=".\lang\american.txt">
<FileConfiguration
Name="Debug|Win32">
Name="VCCustomBuildTool"
Description="Generating american language file"
CommandLine="strgen\debug\strgen.exe "$(InputPath)"
"
Outputs="lang\american.lng"/>
</FileConfiguration>
</File>
RelativePath=".\lang\catalan.txt">
Description="Generating catalan language file"
Outputs="lang\catalan.lng"/>
RelativePath=".\lang\czech.txt">
Description="Generating czech language file"
Outputs="lang\czech.lng"/>
RelativePath=".\lang\danish.txt">
Description="Generating danish language file"
Outputs="lang\danish.lng"/>
RelativePath=".\lang\dutch.txt">
Description="Generating dutch language file"
Outputs="lang\dutch.lng"/>
RelativePath="lang\english.txt">
Description="Generating english language file"
Outputs="lang\english.lng"/>
RelativePath=".\lang\finnish.txt">
Description="Generating finnish language file"
Outputs="lang\finnish.lng"/>
RelativePath=".\lang\french.txt">
Description="Generating french language file"
Outputs="lang\french.lng"/>
RelativePath=".\lang\galician.txt">
Description="Generating galician language file"
Outputs="lang\galician.lng"/>
RelativePath=".\lang\german.txt">
Description="Generating german language file"
Outputs="lang\german.lng"/>
RelativePath=".\lang\hungarian.txt">
Description="Generating hungarian language file"
Outputs="lang\hungarian.lng"/>
RelativePath=".\lang\icelandic.txt">
Description="Generating icelandic language file"
Outputs="lang\icelandic.lng"/>
RelativePath=".\lang\italian.txt">
Description="Generating italian language file"
Outputs="lang\italian.lng"/>
RelativePath=".\lang\norwegian.txt">
Description="Generating norwegian language file"
Outputs="lang\norwegian.lng"/>
RelativePath=".\lang\origveh.txt">
Description="Generating Original Vehicle names file"
Outputs="lang\origveh.lng"/>
RelativePath=".\lang\polish.txt">
Description="Generating polish language file"
Outputs="lang\polish.lng"/>
RelativePath=".\lang\portuguese.txt">
Description="Generating portuguese language file"
Outputs="lang\portuguese.lng"/>
RelativePath=".\lang\romanian.txt">
Description="Generating romanian language file"
Outputs="lang\romanian.lng"/>
RelativePath=".\lang\slovak.txt">
Description="Generating slovak language file"
Outputs="lang\slovak.lng"/>
RelativePath=".\lang\spanish.txt">
Description="Generating spanish language file"
Outputs="lang\spanish.lng"/>
RelativePath="lang\swedish.txt">
Description="Generating swedish language file"
Outputs="lang\swedish.lng"/>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
40
targetIdent
0
MProject
1
MComponent
2
WString
4
OEXE
3
5
op2en
MCommand
6
MItem
11
openttd.exe
7
8
WVList
9
MRState
10
OS2LINK
25
?????No debug information
12
13
14
?????Debug All
15
MVState
16
17
?????Stack:
18
2097152
19
20
21
?????Libraries(,):
22
24
png.lib zlib.lib sdl.lib
23
MCState
?????Map file
26
27
28
29
4194304
30
31
32
33
34
mmpm2.lib png.lib zlib.lib sdl.lib
35
36
o????Description:
37
OpenTTD
38
39
ActionStates
&Make
41
42
43
&Run
44
45
46
&Debug
47
48
49
Sam&ple
50
-1
51
WPickList
104
52
*.c
53
COBJ
54
55
56
WCC
57
?????Disable Warning message
58
202
59
60
61
?????Macro definitions:
62
ENABLE_NETWORK=1 WITH_ZLIB=1 WITH_PNG=1 WITH_SDL=1
63
64
65
?????Pack structures
66
67
68
?????4 byte alignment
69
70
71
?????No optimizations
72
73
74
?????Space optimizations
75
76
77
?????No debugging information
78
79
80
?????Full debugging info
81
82
83
84
85
86
87
88
ENABLE_NETWORK=1 WITH_ZLIB=1 WITH_PNG=1 WITH_SDL=1 WITH_REV=1
89
90
91
?????Force enums to be type int
92
93
94
95
96
97
?????Default byte alignment
98
99
100
101
102
103
?????Line number information
105
ai.c
106
107
108
109
ai_build.c
110
111
112
113
ai_new.c
114
115
116
117
ai_pathfinder.c
118
119
120
121
ai_shared.c
122
123
124
125
aircraft_cmd.c
126
127
128
129
aircraft_gui.c
130
131
132
133
airport.c
134
135
136
137
airport_gui.c
138
139
140
141
aystar.c
142
143
144
145
bridge_gui.c
146
147
148
149
callback_table.c
150
151
152
153
clear_cmd.c
154
155
156
157
command.c
158
159
160
161
console.c
162
163
164
165
console_cmds.c
166
167
168
169
debug.c
170
171
172
173
dedicated.c
174
175
176
177
depot.c
178
179
180
181
disaster_cmd.c
182
183
184
185
dock_gui.c
186
187
188
189
dummy_land.c
190
191
192
193
economy.c
194
195
196
197
engine.c
198
199
200
201
engine_gui.c
203
204
205
fileio.c
206
207
208
209
gfx.c
210
211
212
213
graph_gui.c
214
215
216
217
industry_cmd.c
218
219
220
221
industry_gui.c
222
223
224
225
intro_gui.c
226
227
228
229
landscape.c
230
231
232
233
main_gui.c
234
235
236
237
map.c
238
239
240
241
md5.c
242
243
244
245
minilzo.c
246
247
248
249
misc.c
250
251
252
253
misc_cmd.c
254
255
256
257
misc_gui.c
258
259
260
261
mixer.c
262
263
264
265
music_gui.c
266
267
268
269
namegen.c
270
271
272
273
network.c
274
275
276
277
network_client.c
278
279
280
281
network_data.c
282
283
284
285
network_gamelist.c
286
287
288
289
network_gui.c
290
291
292
293
network_server.c
294
295
296
297
network_udp.c
298
299
300
301
newgrf.c
302
303
304
305
news_gui.c
306
307
308
309
npf.c
310
311
312
313
oldloader.c
314
315
316
317
order_cmd.c
318
319
320
321
order_gui.c
322
323
324
325
os2.c
326
327
328
329
pathfind.c
330
331
332
333
player_gui.c
334
335
336
337
players.c
338
339
340
341
pool.c
342
343
344
345
queue.c
346
347
348
349
rail_cmd.c
350
351
352
353
rail_gui.c
354
355
356
357
rev.c
358
359
360
361
362
363
364
road_cmd.c
365
366
367
368
road_gui.c
369
370
371
372
roadveh_cmd.c
373
374
375
376
roadveh_gui.c
377
378
379
380
saveload.c
381
382
383
384
screenshot.c
385
386
387
388
sdl.c
389
390
391
392
settings.c
393
394
395
396
settings_gui.c
397
398
399
400
ship_cmd.c
401
402
403
404
ship_gui.c
405
406
407
408
signs.c
409
410
411
412
smallmap_gui.c
413
414
415
416
sound.c
417
418
419
420
sprite.c
421
422
423
424
spritecache.c
425
426
427
428
station_cmd.c
429
430
431
432
station_gui.c
433
434
435
436
StdAfx.c
437
438
439
440
string.c
441
442
443
444
strings.c
445
446
447
448
subsidy_gui.c
449
450
451
452
terraform_gui.c
453
454
455
456
texteff.c
457
458
459
460
tile.c
461
462
463
464
town_cmd.c
465
466
467
468
town_gui.c
469
470
471
472
train_cmd.c
473
474
475
476
train_gui.c
477
478
479
480
tree_cmd.c
481
482
483
484
ttd.c
485
486
487
488
tunnelbridge_cmd.c
489
490
491
492
unmovable_cmd.c
493
494
495
496
vehicle.c
497
498
499
500
vehicle_gui.c
501
502
503
504
viewport.c
505
506
507
508
water_cmd.c
509
510
511
512
widget.c
513
514
515
516
window.c
517
518
519
projectIdent
VpeMain
WRect
-32
-40
10304
10020
svn_version.cmd
WFileName
..\..\openttd.tgt
..\..\strgen\strgen.tgt
VComponent
5696
4240
688
680
# Microsoft Developer Studio Project File - Name="strgen" - Package Owner=<4>
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=strgen - Win32 Release
!MESSAGE NMAKE /f "strgen.mak".
!MESSAGE NMAKE /f "strgen.mak" CFG="strgen - Win32 Release"
!MESSAGE "strgen - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE "strgen - Win32 Release" (based on "Win32 (x86) Console Application")
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "strgen - Win32 Debug"
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FD /GZ /c
# SUBTRACT CPP /YX /Yc /Yu
# ADD BASE RSC /l 0x41d /d "_DEBUG"
# ADD RSC /l 0x41d /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
!ELSEIF "$(CFG)" == "strgen - Win32 Release"
# PROP BASE Output_Dir "strgen___Win32_Release"
# PROP BASE Intermediate_Dir "strgen___Win32_Release"
# PROP BASE Ignore_Export_Lib 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# ADD CPP /nologo /Zp4 /MD /W3 /GX /O1 /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FD /c
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /incremental:no /machine:I386 /pdbtype:sept
# SUBTRACT LINK32 /debug
!ENDIF
# Name "strgen - Win32 Debug"
# Name "strgen - Win32 Release"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
SOURCE=.\stdafx.c
# SUBTRACT BASE CPP /YX /Yc /Yu
# ADD CPP /Gr /Zp4 /MD /GX- /O1
# SUBTRACT CPP /Z<none> /YX /Yc /Yu
SOURCE=.\strgen.c
# End Group
Microsoft Developer Studio Workspace File, Format Version 6.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
###############################################################################
Project: "strgen"=.\strgen.dsp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
Global:
Package=<3>
oc2en
..\os\os2\build_lang.cmd
strgen.exe
stdafx.c
strgen.c
Name="strgen"
SccLocalPath="">
Name="Release|Win32"
OutputDirectory=".\Release"
IntermediateDirectory=".\Release"
ConfigurationType="1"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
Name="VCCLCompilerTool"
Optimization="1"
InlineFunctionExpansion="1"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
StringPooling="TRUE"
RuntimeLibrary="2"
StructMemberAlignment="3"
EnableFunctionLevelLinking="TRUE"
PrecompiledHeaderFile=".\Release/strgen.pch"
AssemblerListingLocation=".\Release/"
ObjectFile=".\Release/"
ProgramDataBaseFileName=".\Release/"
WarningLevel="3"
SuppressStartupBanner="TRUE"/>
Name="VCLinkerTool"
OutputFile=".\Release/strgen.exe"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
ProgramDatabaseFile=".\Release/strgen.pdb"
SubSystem="1"
TargetMachine="1"/>
TypeLibraryName=".\Release/strgen.tlb"
Name="VCPreBuildEventTool"/>
Name="VCPreLinkEventTool"/>
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1053"/>
Name="VCWebServiceProxyGeneratorTool"/>
Name="VCXMLDataGeneratorTool"/>
Name="VCWebDeploymentTool"/>
Name="VCManagedWrapperGeneratorTool"/>
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
OutputDirectory=".\Debug"
IntermediateDirectory=".\Debug"
Optimization="0"
BasicRuntimeChecks="3"
RuntimeLibrary="5"
PrecompiledHeaderFile=".\Debug/strgen.pch"
AssemblerListingLocation=".\Debug/"
ObjectFile=".\Debug/"
ProgramDataBaseFileName=".\Debug/"
WarnAsError="TRUE"
DebugInformationFormat="3"/>
OutputFile=".\Debug/strgen.exe"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile=".\Debug/strgen.pdb"
TypeLibraryName=".\Debug/strgen.tlb"
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
RelativePath="stdafx.c">
Name="Release|Win32">
PreprocessorDefinitions=""
ExceptionHandling="FALSE"
CallingConvention="1"/>
BasicRuntimeChecks="3"/>
RelativePath="strgen.c">
</Filter>
# Microsoft Developer Studio Project File - Name="ttd" - Package Owner=<4>
CFG=ttd - Win32 Debug
!MESSAGE NMAKE /f "ttd.mak".
!MESSAGE NMAKE /f "ttd.mak" CFG="ttd - Win32 Checked"
!MESSAGE "ttd - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "ttd - Win32 Debug" (based on "Win32 (x86) Console Application")
!IF "$(CFG)" == "ttd - Win32 Release"
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP Use_Debug_Libraries 0
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /Gd /Zp4 /W3 /Zi /Ox /Oa /Ow /Og /Oi /Os /Gf /Gy /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "WIN32_EXCEPTION_TRACKER" /D "WIN32_ENABLE_DIRECTMUSIC_SUPPORT" /D "WITH_PNG" /D "WITH_ZLIB" /D "ENABLE_NETWORK" /FAcs /FR /Yu"stdafx.h" /J /FD /c
# SUBTRACT CPP /WX /Ot
# ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG"
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winmm.lib ws2_32.lib libpng.lib zlibstat.lib /nologo /subsystem:windows /map /machine:I386 /opt:nowin98
# SUBTRACT LINK32 /pdb:none
!ELSEIF "$(CFG)" == "ttd - Win32 Debug"
# ADD CPP /nologo /MTd /W3 /Gm /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "WITH_PNG" /D "WITH_ZLIB" /D "ENABLE_NETWORK" /YX"stdafx.h" /FD /GZ /c
# SUBTRACT CPP /WX /Fr
# ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG"
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winmm.lib ws2_32.lib libpng.lib zlibstat.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# Name "ttd - Win32 Release"
# Name "ttd - Win32 Debug"
SOURCE=.\ai.c
SOURCE=.\ai_build.c
SOURCE=.\ai_new.c
SOURCE=.\ai_pathfinder.c
SOURCE=.\ai_shared.c
SOURCE=.\airport.c
SOURCE=.\aystar.c
SOURCE=.\command.c
SOURCE=.\console.c
SOURCE=.\console_cmds.c
SOURCE=.\debug.c
SOURCE=.\depot.c
SOURCE=.\documentation.txt
SOURCE=.\economy.c
SOURCE=.\engine.c
SOURCE=.\fileio.c
SOURCE=.\gfx.c
SOURCE=.\landscape.c
SOURCE=.\map.c
SOURCE=.\md5.c
SOURCE=.\minilzo.c
# SUBTRACT CPP /YX
SOURCE=.\misc.c
SOURCE=.\mixer.c
SOURCE=.\namegen.c
SOURCE=.\network.c
SOURCE=.\newgrf.c
SOURCE=.\npf.c
SOURCE=.\oldloader.c
SOURCE=.\pathfind.c
SOURCE=.\pool.c
SOURCE=.\players.c
SOURCE=.\queue.c
SOURCE=.\saveload.c
SOURCE=.\screenshot.c
SOURCE=.\sdl.c
SOURCE=.\settings.c
SOURCE=.\signs.c
SOURCE=.\sound.c
SOURCE=.\sprite.c
SOURCE=.\spritecache.c
SOURCE=.\StdAfx.c
# ADD CPP /Yc"stdafx.h"
SOURCE=.\string.c
SOURCE=.\strings.c
SOURCE=.\texteff.c
SOURCE=.\tile.c
SOURCE=.\ttd.c
SOURCE=.\ttd.rc
SOURCE=.\unix.c
# PROP Exclude_From_Build 1
SOURCE=.\vehicle.c
SOURCE=.\vehicle_gui.c
SOURCE=.\viewport.c
SOURCE=.\w32dm.c
SOURCE=.\waypoint.c
SOURCE=.\w32dm2.cpp
SOURCE=.\widget.c
SOURCE=.\win32.c
SOURCE=.\window.c
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
SOURCE=.\ai.h
SOURCE=.\aystar.h
SOURCE=.\command.h
SOURCE=.\console.h
SOURCE=.\debug.h
SOURCE=.\depot.h
SOURCE=.\economy.h
SOURCE=.\engine.h
SOURCE=.\fileio.h
SOURCE=.\functions.h
SOURCE=.\gfx.h
SOURCE=.\gui.h
SOURCE=.\hal.h
SOURCE=.\industry.h
SOURCE=.\macros.h
SOURCE=.\map.h
SOURCE=.\md5.h
SOURCE=.\network.h
SOURCE=.\news.h
SOURCE=.\npf.h
SOURCE=.\pathfind.h
SOURCE=.\pool.h
SOURCE=.\player.h
SOURCE=.\queue.h
SOURCE=.\saveload.h
SOURCE=.\signs.h
SOURCE=.\sound.h
SOURCE=.\station.h
SOURCE=.\string.h
SOURCE=.\strings.h
SOURCE=.\StdAfx.h
SOURCE=.\tile.h
SOURCE=.\town.h
SOURCE=.\ttd.h
SOURCE=.\variables.h
SOURCE=.\vehicle.h
SOURCE=.\vehicle_gui.h
SOURCE=.\viewport.h
SOURCE=.\waypoint.h
SOURCE=.\window.h
# Begin Group "Gui Source codes"
# PROP Default_Filter ""
SOURCE=.\aircraft_gui.c
SOURCE=.\airport_gui.c
SOURCE=.\bridge_gui.c
SOURCE=.\dock_gui.c
SOURCE=.\engine_gui.c
SOURCE=.\graph_gui.c
SOURCE=.\industry_gui.c
SOURCE=.\intro_gui.c
SOURCE=.\main_gui.c
SOURCE=.\misc_gui.c
SOURCE=.\music_gui.c
SOURCE=.\network_gui.c
SOURCE=.\news_gui.c
SOURCE=.\order_gui.c
SOURCE=.\player_gui.c
SOURCE=.\rail_gui.c
SOURCE=.\road_gui.c
SOURCE=.\roadveh_gui.c
SOURCE=.\settings_gui.c
SOURCE=.\ship_gui.c
SOURCE=.\smallmap_gui.c
SOURCE=.\station_gui.c
SOURCE=.\subsidy_gui.c
SOURCE=.\terraform_gui.c
SOURCE=.\town_gui.c
SOURCE=.\train_gui.c
# Begin Group "Landscape"
SOURCE=.\aircraft_cmd.c
SOURCE=.\clear_cmd.c
SOURCE=.\disaster_cmd.c
SOURCE=.\dummy_land.c
SOURCE=.\industry_cmd.c
SOURCE=.\misc_cmd.c
SOURCE=.\order_cmd.c
SOURCE=.\rail_cmd.c
SOURCE=.\road_cmd.c
SOURCE=.\roadveh_cmd.c
SOURCE=.\ship_cmd.c
SOURCE=.\station_cmd.c
SOURCE=.\town_cmd.c
SOURCE=.\train_cmd.c
SOURCE=.\tree_cmd.c
SOURCE=.\tunnelbridge_cmd.c
SOURCE=.\unmovable_cmd.c
SOURCE=.\water_cmd.c
# Begin Group "Tables"
SOURCE=.\table\ai_rail.h
SOURCE=.\table\allstrings.h
SOURCE=.\table\animcursors.h
SOURCE=.\table\autorail.h
SOURCE=.\table\build_industry.h
SOURCE=.\table\clear_land.h
SOURCE=.\table\engines.h
SOURCE=.\table\files.h
SOURCE=.\table\genland.h
SOURCE=.\table\industry_land.h
SOURCE=.\table\landscape_const.h
SOURCE=.\table\landscape_sprite.h
SOURCE=.\table\namegen.h
SOURCE=.\table\palettes.h
SOURCE=.\table\road_land.h
SOURCE=.\table\roadveh.h
SOURCE=.\table\sprites.h
SOURCE=.\table\station_land.h
SOURCE=.\table\strings.h
SOURCE=.\table\town_land.h
SOURCE=.\table\track_land.h
SOURCE=.\table\train_cmd.h
SOURCE=.\table\tree_land.h
SOURCE=.\table\tunnel_land.h
SOURCE=.\table\unmovable_land.h
SOURCE=.\table\water_land.h
# Begin Group "Network Source Files"
SOURCE=.\callback_table.c
SOURCE=.\dedicated.c
SOURCE=.\network_client.c
SOURCE=.\network_data.c
SOURCE=.\network_gamelist.c
SOURCE=.\network_server.c
SOURCE=.\network_udp.c
# Begin Group "Network Header Files"
SOURCE=.\network_client.h
SOURCE=.\network_core.h
SOURCE=.\network_data.h
SOURCE=.\network_gamelist.h
SOURCE=.\network_server.h
SOURCE=.\network_udp.h
SOURCE=.\changelog.txt
SOURCE=.\openttd.ico
SOURCE=.\mainicon.ico
SOURCE=.\ReadMe.txt
Project: "langs"=.\langs.dsp - Package Owner=<4>
Begin Project Dependency
Project_Dep_Name strgen
End Project Dependency
Project: "strgen"=.\strgen\strgen.dsp - Package Owner=<4>
Project: "ttd"=.\ttd.dsp - Package Owner=<4>
Project_Dep_Name langs
Microsoft Visual Studio Solution File, Format Version 8.00
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "strgen", "strgen\strgen.vcproj", "{A133A442-BD0A-4ADE-B117-AD7545E4BDD1}"
ProjectSection(ProjectDependencies) = postProject
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ttd", "ttd.vcproj", "{668328A0-B40E-4CDB-BD72-D0064424414A}"
{0F066B23-18DF-4284-8265-F4A5E7E3B966} = {0F066B23-18DF-4284-8265-F4A5E7E3B966}
{A133A442-BD0A-4ADE-B117-AD7545E4BDD1} = {A133A442-BD0A-4ADE-B117-AD7545E4BDD1}
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "langs", "langs.vcproj", "{0F066B23-18DF-4284-8265-F4A5E7E3B966}"
Global
GlobalSection(SolutionConfiguration) = preSolution
Debug = Debug
Release = Release
EndGlobalSection
GlobalSection(ProjectConfiguration) = postSolution
{A133A442-BD0A-4ADE-B117-AD7545E4BDD1}.Debug.ActiveCfg = Debug|Win32
{A133A442-BD0A-4ADE-B117-AD7545E4BDD1}.Debug.Build.0 = Debug|Win32
{A133A442-BD0A-4ADE-B117-AD7545E4BDD1}.Release.ActiveCfg = Debug|Win32
{A133A442-BD0A-4ADE-B117-AD7545E4BDD1}.Release.Build.0 = Debug|Win32
{668328A0-B40E-4CDB-BD72-D0064424414A}.Debug.ActiveCfg = Debug|Win32
{668328A0-B40E-4CDB-BD72-D0064424414A}.Debug.Build.0 = Debug|Win32
{668328A0-B40E-4CDB-BD72-D0064424414A}.Release.ActiveCfg = Release|Win32
{668328A0-B40E-4CDB-BD72-D0064424414A}.Release.Build.0 = Release|Win32
{0F066B23-18DF-4284-8265-F4A5E7E3B966}.Debug.ActiveCfg = Debug|Win32
{0F066B23-18DF-4284-8265-F4A5E7E3B966}.Debug.Build.0 = Debug|Win32
{0F066B23-18DF-4284-8265-F4A5E7E3B966}.Release.ActiveCfg = Debug|Win32
{0F066B23-18DF-4284-8265-F4A5E7E3B966}.Release.Build.0 = Debug|Win32
GlobalSection(ExtensibilityGlobals) = postSolution
GlobalSection(ExtensibilityAddIns) = postSolution
GlobalSection(DPCodeReviewSolutionGUID) = preSolution
DPCodeReviewSolutionGUID = {00000000-0000-0000-0000-000000000000}
EndGlobal
Name="ttd"
CharacterSet="2"
WholeProgramOptimization="TRUE">
Optimization="3"
GlobalOptimizations="TRUE"
EnableIntrinsicFunctions="TRUE"
FavorSizeOrSpeed="2"
OmitFramePointers="TRUE"
OptimizeForProcessor="1"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_EXCEPTION_TRACKER;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_PNG;ENABLE_NETWORK"
RuntimeLibrary="4"
BufferSecurityCheck="FALSE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="3"
PrecompiledHeaderThrough="stdafx.h"
PrecompiledHeaderFile=".\Release/ttd.pch"
AssemblerOutput="2"
BrowseInformation="1"
DebugInformationFormat="3"
CompileAs="1"/>
AdditionalDependencies="winmm.lib ws2_32.lib libpng.lib zlibstat.lib"
OutputFile=".\Release/openttd.exe"
ProgramDatabaseFile=".\Release/ttd.pdb"
GenerateMapFile="TRUE"
MapFileName=".\Release/ttd.map"
SubSystem="2"
OptimizeReferences="2"
OptimizeForWindows98="1"
TypeLibraryName=".\Release/ttd.tlb"
PreprocessorDefinitions="NDEBUG"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WITH_ZLIB;WITH_PNG;ENABLE_NETWORK"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\Debug/ttd.pch"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="4"
CallingConvention="0"
OutputFile=".\Debug/openttd.exe"
LinkIncremental="0"
ProgramDatabaseFile=".\Debug/ttd.pdb"
TypeLibraryName=".\Debug/ttd.tlb"
RelativePath="ai.c">
BrowseInformation="1"/>
RelativePath=".\airport.c">
RelativePath=".\aystar.c">
RelativePath=".\callback_table.c">
RelativePath="command.c">
RelativePath=".\console.c">
RelativePath=".\console_cmds.c">
RelativePath=".\debug.c">
RelativePath=".\dedicated.c">
RelativePath=".\depot.c">
RelativePath="economy.c">
RelativePath="engine.c">
RelativePath="fileio.c">
RelativePath="gfx.c">
RelativePath="landscape.c">
RelativePath=".\map.c">
RelativePath=".\md5.c">
RelativePath="minilzo.c">
UsePrecompiledHeader="0"
UsePrecompiledHeader="0"/>
RelativePath="misc.c">
RelativePath=".\mixer.c">
RelativePath="namegen.c">
RelativePath="network.c">
RelativePath=".\network_client.c">
RelativePath=".\network_data.c">
RelativePath=".\network_gamelist.c">
RelativePath=".\network_server.c">
RelativePath=".\network_udp.c">
RelativePath=".\newgrf.c">
RelativePath=".\npf.c">
RelativePath="oldloader.c">
RelativePath="pathfind.c">
RelativePath="players.c">
RelativePath=".\pool.c">
RelativePath=".\queue.c">
RelativePath="saveload.c">
RelativePath=".\screenshot.c">
RelativePath="sdl.c">
RelativePath=".\settings.c">
RelativePath=".\signs.c">
RelativePath="sound.c">
RelativePath=".\sprite.c">
RelativePath="spritecache.c">
RelativePath="StdAfx.c">
UsePrecompiledHeader="1"
RelativePath=".\string.c">
RelativePath="strings.c">
RelativePath="texteff.c">
RelativePath=".\tile.c">
RelativePath="ttd.c">
RelativePath="ttd.rc">
RelativePath="unix.c">
ExcludedFromBuild="TRUE">
RelativePath="vehicle.c">
RelativePath="viewport.c">
RelativePath=".\w32dm.c">
RelativePath=".\w32dm2.cpp">
CompileAs="2"/>
RelativePath=".\waypoint.c">
RelativePath="widget.c">
RelativePath="win32.c">
RelativePath="window.c">
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
RelativePath=".\airport.h">
RelativePath=".\airport_movement.h">
RelativePath=".\aystar.h">
RelativePath="command.h">
RelativePath="console.h">
RelativePath="debug.h">
RelativePath="depot.h">
RelativePath="economy.h">
RelativePath="engine.h">
RelativePath="fileio.h">
RelativePath="functions.h">
RelativePath="gfx.h">
RelativePath="gui.h">
RelativePath="hal.h">
RelativePath="industry.h">
RelativePath="macros.h">
RelativePath=".\map.h">
RelativePath="md5.h">
RelativePath=".\mixer.h">
RelativePath=".\network.h">
RelativePath=".\network_client.h">
RelativePath=".\network_core.h">
RelativePath=".\network_data.h">
RelativePath=".\network_gamelist.h">
RelativePath=".\network_server.h">
RelativePath=".\network_udp.h">
RelativePath=".\newgrf.h">
RelativePath="news.h">
RelativePath=".\npf.h">
RelativePath="pathfind.h">
RelativePath="player.h">
RelativePath=".\pool.h">
RelativePath=".\queue.h">
RelativePath="saveload.h">
RelativePath=".\screenshot.h">
RelativePath=".\signs.h">
RelativePath="sound.h">
RelativePath=".\sprite.h">
RelativePath="station.h">
RelativePath="StdAfx.h">
RelativePath=".\tile.h">
RelativePath=".\town.h">
RelativePath="ttd.h">
RelativePath="variables.h">
RelativePath="vehicle.h">
RelativePath=".\vehicle_gui.h">
RelativePath="viewport.h">
RelativePath="waypoint.h">
RelativePath="window.h">
Name="Gui Source codes"
Filter="">
RelativePath="aircraft_gui.c">
RelativePath="airport_gui.c">
RelativePath="bridge_gui.c">
RelativePath="dock_gui.c">
RelativePath="engine_gui.c">
RelativePath="graph_gui.c">
RelativePath="industry_gui.c">
RelativePath="intro_gui.c">
RelativePath="main_gui.c">
RelativePath="misc_gui.c">
RelativePath="music_gui.c">
RelativePath=".\network_gui.c">
RelativePath="news_gui.c">
RelativePath="order_gui.c">
RelativePath="player_gui.c">
RelativePath="rail_gui.c">
RelativePath="road_gui.c">
RelativePath="roadveh_gui.c">
RelativePath="settings_gui.c">
RelativePath="ship_gui.c">
RelativePath="smallmap_gui.c">
RelativePath="station_gui.c">
RelativePath="subsidy_gui.c">
RelativePath=".\terraform_gui.c">
RelativePath="town_gui.c">
RelativePath="train_gui.c">
RelativePath=".\vehicle_gui.c">
Name="Landscape"
RelativePath="aircraft_cmd.c">
RelativePath="clear_cmd.c">
RelativePath="disaster_cmd.c">
RelativePath="dummy_land.c">
RelativePath="industry_cmd.c">
RelativePath="misc_cmd.c">
RelativePath="order_cmd.c">
RelativePath="rail_cmd.c">
RelativePath="road_cmd.c">
RelativePath="roadveh_cmd.c">
RelativePath="ship_cmd.c">
RelativePath="station_cmd.c">
RelativePath="town_cmd.c">
RelativePath="train_cmd.c">
RelativePath="tree_cmd.c">
RelativePath="tunnelbridge_cmd.c">
RelativePath="unmovable_cmd.c">
RelativePath="water_cmd.c">
Name="Tables"
RelativePath="table\ai_rail.h">
RelativePath="table\allstrings.h">
RelativePath=".\table\animcursors.h">
RelativePath=".\table\autorail.h">
RelativePath="table\build_industry.h">
RelativePath="table\clear_land.h">
RelativePath="table\engines.h">
RelativePath="table\genland.h">
RelativePath="table\industry_land.h">
RelativePath="table\landscape_const.h">
RelativePath="table\landscape_sprite.h">
RelativePath=".\table\namegen.h">
RelativePath="table\palettes.h">
RelativePath="table\road_land.h">
RelativePath="table\roadveh.h">
RelativePath=".\table\sprites.h">
RelativePath="table\station_land.h">
RelativePath="table\strings.h">
RelativePath=".\table\town_land.h">
RelativePath="table\track_land.h">
RelativePath="table\train_cmd.h">
RelativePath="table\tree_land.h">
RelativePath="table\tunnel_land.h">
RelativePath="table\unmovable_land.h">
RelativePath="table\water_land.h">
Name="AI Files"
RelativePath=".\ai.h">
RelativePath=".\ai_build.c">
RelativePath=".\ai_new.c">
RelativePath=".\ai_pathfinder.c">
RelativePath=".\ai_shared.c">
RelativePath="icon1.ico">
RelativePath="mainicon.ico">
RelativePath="ReadMe.txt">
Status change: