@@ -719,24 +719,25 @@ struct GameOptionsWindow : Window {
ShowErrorMessage(STR_ERROR_FULLSCREEN_FAILED, INVALID_STRING_ID, WL_ERROR);
}
this->SetWidgetLoweredState(WID_GO_FULLSCREEN_BUTTON, _fullscreen);
this->SetWidgetDirty(WID_GO_FULLSCREEN_BUTTON);
break;
case WID_GO_VIDEO_ACCEL_BUTTON:
_video_hw_accel = !_video_hw_accel;
ShowErrorMessage(STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART, INVALID_STRING_ID, WL_INFO);
this->SetWidgetLoweredState(WID_GO_VIDEO_ACCEL_BUTTON, _video_hw_accel);
this->SetWidgetDirty(WID_GO_VIDEO_ACCEL_BUTTON);
#ifndef __APPLE__
this->SetWidgetLoweredState(WID_GO_VIDEO_VSYNC_BUTTON, _video_hw_accel && _video_vsync);
this->SetWidgetDisabledState(WID_GO_VIDEO_VSYNC_BUTTON, !_video_hw_accel);
this->SetWidgetDirty(WID_GO_VIDEO_VSYNC_BUTTON);
#endif
case WID_GO_VIDEO_VSYNC_BUTTON:
if (!_video_hw_accel) break;
_video_vsync = !_video_vsync;
VideoDriver::GetInstance()->ToggleVsync(_video_vsync);
this->SetWidgetLoweredState(WID_GO_VIDEO_VSYNC_BUTTON, _video_vsync);
@@ -959,25 +960,25 @@ struct GameOptionsWindow : Window {
* @param data Information about the changed data. @see GameOptionsInvalidationData
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
{
if (!gui_scope) return;
this->SetWidgetLoweredState(WID_GO_SURVEY_PARTICIPATE_BUTTON, _settings_client.network.participate_survey == PS_YES);
this->SetWidgetDisabledState(WID_GO_REFRESH_RATE_DROPDOWN, _video_vsync);
this->SetWidgetLoweredState(WID_GO_GUI_SCALE_AUTO, _gui_scale_cfg == -1);
this->SetWidgetLoweredState(WID_GO_GUI_SCALE_BEVEL_BUTTON, _settings_client.gui.scale_bevels);
#ifdef HAS_TRUETYPE_FONT
this->SetWidgetLoweredState(WID_GO_GUI_FONT_SPRITE, _fcsettings.prefer_sprite);
this->SetWidgetLoweredState(WID_GO_GUI_FONT_AA, _fcsettings.global_aa);
this->SetWidgetDisabledState(WID_GO_GUI_FONT_AA, _fcsettings.prefer_sprite);
#endif /* HAS_TRUETYPE_FONT */
this->SetWidgetDisabledState(WID_GO_BASE_GRF_DROPDOWN, _game_mode != GM_MENU);
Status change: