Changeset - r22857:c20a34513570
[Not reviewed]
master
0 8 0
Pavel Stupnikov - 6 years ago 2018-05-02 19:01:30
dp@dpointer.org
Change: Switch town growth rate and counter to actual game ticks (#6763)
8 files changed with 68 insertions and 37 deletions:
0 comments (0 inline, 0 general)
src/newgrf_town.cpp
Show inline comments
 
@@ -50,7 +50,7 @@
 
		case 0x81: return GB(this->t->xy, 8, 8);
 
		case 0x82: return ClampToU16(this->t->cache.population);
 
		case 0x83: return GB(ClampToU16(this->t->cache.population), 8, 8);
 
		case 0x8A: return this->t->grow_counter;
 
		case 0x8A: return this->t->grow_counter / TOWN_GROWTH_TICKS;
 
		case 0x92: return this->t->flags;  // In original game, 0x92 and 0x93 are really one word. Since flags is a byte, this is to adjust
 
		case 0x93: return 0;
 
		case 0x94: return ClampToU16(this->t->cache.squared_town_zone_radius[0]);
 
@@ -82,7 +82,7 @@
 
		case 0xAE: return this->t->have_ratings;
 
		case 0xB2: return this->t->statues;
 
		case 0xB6: return ClampToU16(this->t->cache.num_houses);
 
		case 0xB9: return this->t->growth_rate & (~TOWN_GROW_RATE_CUSTOM);
 
		case 0xB9: return this->t->growth_rate / TOWN_GROWTH_TICKS;
 
		case 0xBA: return ClampToU16(this->t->supplied[CT_PASSENGERS].new_max);
 
		case 0xBB: return GB(ClampToU16(this->t->supplied[CT_PASSENGERS].new_max), 8, 8);
 
		case 0xBC: return ClampToU16(this->t->supplied[CT_MAIL].new_max);
src/saveload/afterload.cpp
Show inline comments
 
@@ -2969,6 +2969,19 @@ bool AfterLoadGame()
 
#endif
 
	}
 

	
 
	if (IsSavegameVersionBefore(198)) {
 
		/* Convert towns growth_rate and grow_counter to ticks */
 
		Town *t;
 
		FOR_ALL_TOWNS(t) {
 
			/* 0x8000 = TOWN_GROWTH_RATE_CUSTOM previously */
 
			if (t->growth_rate & 0x8000) SetBit(t->flags, TOWN_CUSTOM_GROWTH);
 
			if (t->growth_rate != TOWN_GROWTH_RATE_NONE) {
 
				t->growth_rate = TownTicksToGameTicks(t->growth_rate & ~0x8000);
 
			}
 
			/* Add t->index % TOWN_GROWTH_TICKS to spread growth across ticks. */
 
			t->grow_counter = TownTicksToGameTicks(t->grow_counter) + t->index % TOWN_GROWTH_TICKS;
 
		}
 
	}
 

	
 
	/* Station acceptance is some kind of cache */
 
	if (IsSavegameVersionBefore(127)) {
src/saveload/saveload.cpp
Show inline comments
 
@@ -265,8 +265,9 @@
 
 *  195   27572   1.6.x
 
 *  196   27778   1.7.x
 
 *  197   27978   1.8.x
 
 *  198
 
 */
 
extern const uint16 SAVEGAME_VERSION = 197; ///< Current savegame version of OpenTTD.
 
extern const uint16 SAVEGAME_VERSION = 198; ///< Current savegame version of OpenTTD.
 

	
 
SavegameType _savegame_type; ///< type of savegame we are loading
 
FileToSaveLoad _file_to_saveload; ///< File to save or load in the openttd loop.
src/script/api/script_town.cpp
Show inline comments
 
@@ -159,24 +159,24 @@
 
/* static */ bool ScriptTown::SetGrowthRate(TownID town_id, uint32 days_between_town_growth)
 
{
 
	EnforcePrecondition(false, IsValidTown(town_id));
 

	
 
	uint16 growth_rate;
 
	switch (days_between_town_growth) {
 
		case TOWN_GROWTH_NORMAL:
 
			days_between_town_growth = 0;
 
			growth_rate = 0;
 
			break;
 

	
 
		case TOWN_GROWTH_NONE:
 
			days_between_town_growth = TOWN_GROW_RATE_CUSTOM_NONE;
 
			growth_rate = TOWN_GROWTH_RATE_NONE;
 
			break;
 

	
 
		default:
 
			days_between_town_growth = days_between_town_growth * DAY_TICKS / TOWN_GROWTH_TICKS;
 
			EnforcePrecondition(false, days_between_town_growth < TOWN_GROW_RATE_CUSTOM);
 
			if (days_between_town_growth == 0) days_between_town_growth = 1; // as fast as possible
 
			EnforcePrecondition(false, days_between_town_growth <= MAX_TOWN_GROWTH_TICKS);
 
			/* Don't use growth_rate 0 as it means GROWTH_NORMAL */
 
			growth_rate = max(days_between_town_growth * DAY_TICKS, 2u) - 1;
 
			break;
 
	}
 

	
 
	return ScriptObject::DoCommand(::Town::Get(town_id)->xy, town_id, days_between_town_growth, CMD_TOWN_GROWTH_RATE);
 
	return ScriptObject::DoCommand(::Town::Get(town_id)->xy, town_id, growth_rate, CMD_TOWN_GROWTH_RATE);
 
}
 

	
 
/* static */ int32 ScriptTown::GetGrowthRate(TownID town_id)
 
@@ -185,9 +185,9 @@
 

	
 
	const Town *t = ::Town::Get(town_id);
 

	
 
	if (t->growth_rate == TOWN_GROW_RATE_CUSTOM_NONE) return TOWN_GROWTH_NONE;
 
	if (t->growth_rate == TOWN_GROWTH_RATE_NONE) return TOWN_GROWTH_NONE;
 

	
 
	return ((t->growth_rate & ~TOWN_GROW_RATE_CUSTOM) * TOWN_GROWTH_TICKS + DAY_TICKS) / DAY_TICKS;
 
	return RoundDivSU(t->growth_rate + 1, DAY_TICKS);
 
}
 

	
 
/* static */ int32 ScriptTown::GetDistanceManhattanToTile(TownID town_id, TileIndex tile)
src/script/api/script_town.hpp
Show inline comments
 
@@ -259,7 +259,7 @@ public:
 
	 * @param town_id The index of the town.
 
	 * @param days_between_town_growth The amount of days between town growth, TOWN_GROWTH_NONE or TOWN_GROWTH_NORMAL.
 
	 * @pre IsValidTown(town_id).
 
	 * @pre days_between_town_growth <= 30000 || days_between_town_growth == TOWN_GROWTH_NONE || days_between_town_growth == TOWN_GROWTH_NORMAL.
 
	 * @pre days_between_town_growth <= 880 || days_between_town_growth == TOWN_GROWTH_NONE || days_between_town_growth == TOWN_GROWTH_NORMAL.
 
	 * @return True if the action succeeded.
 
	 * @note Even when setting a growth rate, towns only grow when the conditions for growth (SetCargoCoal) are met,
 
	 *       and the game settings (economy.town_growth_rate) allow town growth at all.
src/town.h
Show inline comments
 
@@ -35,8 +35,8 @@ static const uint INVALID_TOWN = 0xFFFF;
 

	
 
static const uint TOWN_GROWTH_WINTER = 0xFFFFFFFE; ///< The town only needs this cargo in the winter (any amount)
 
static const uint TOWN_GROWTH_DESERT = 0xFFFFFFFF; ///< The town needs the cargo for growth when on desert (any amount)
 
static const uint16 TOWN_GROW_RATE_CUSTOM      = 0x8000; ///< If this mask is applied to Town::growth_rate, the grow_counter will not be calculated by the system (but assumed to be set by scripts)
 
static const uint16 TOWN_GROW_RATE_CUSTOM_NONE = 0xFFFF; ///< Special value for Town::growth_rate to disable town growth.
 
static const uint16 TOWN_GROWTH_RATE_NONE = 0xFFFF; ///< Special value for Town::growth_rate to disable town growth.
 
static const uint16 MAX_TOWN_GROWTH_TICKS = 930; ///< Max amount of original town ticks that still fit into uint16, about equal to UINT16_MAX / TOWN_GROWTH_TICKS but sligtly less to simplify calculations
 

	
 
typedef Pool<Town, TownID, 64, 64000> TownPool;
 
extern TownPool _town_pool;
 
@@ -165,6 +165,7 @@ enum TownFlags {
 
	TOWN_IS_GROWING     = 0,   ///< Conditions for town growth are met. Grow according to Town::growth_rate.
 
	TOWN_HAS_CHURCH     = 1,   ///< There can be only one church by town.
 
	TOWN_HAS_STADIUM    = 2,   ///< There can be only one stadium by town.
 
	TOWN_CUSTOM_GROWTH  = 3,   ///< Growth rate is controlled by GS.
 
};
 

	
 
CommandCost CheckforTownRating(DoCommandFlag flags, Town *t, TownRatingCheckType type);
 
@@ -194,7 +195,6 @@ uint GetMaskOfTownActions(int *nump, Com
 
bool GenerateTowns(TownLayout layout);
 
const CargoSpec *FindFirstCargoWithTownEffect(TownEffect effect);
 

	
 

	
 
/** Town actions of a company. */
 
enum TownActions {
 
	TACT_NONE             = 0x00, ///< Empty action set.
 
@@ -284,6 +284,15 @@ void MakeDefaultName(T *obj)
 
	obj->town_cn = (uint16)next; // set index...
 
}
 

	
 
/*
 
 * Converts original town ticks counters to plain game ticks. Note that
 
 * tick 0 is a valid tick so actual amount is one more than the counter value.
 
 */
 
static inline uint16 TownTicksToGameTicks(uint16 ticks) {
 
	return (min(ticks, MAX_TOWN_GROWTH_TICKS) + 1) * TOWN_GROWTH_TICKS - 1;
 
}
 

	
 

	
 
extern uint32 _town_cargoes_accepted;
 

	
 
#endif /* TOWN_H */
src/town_cmd.cpp
Show inline comments
 
@@ -780,12 +780,13 @@ static bool GrowTown(Town *t);
 
static void TownTickHandler(Town *t)
 
{
 
	if (HasBit(t->flags, TOWN_IS_GROWING)) {
 
		int i = t->grow_counter - 1;
 
		int i = (int)t->grow_counter - 1;
 
		if (i < 0) {
 
			if (GrowTown(t)) {
 
				i = t->growth_rate & (~TOWN_GROW_RATE_CUSTOM);
 
				i = t->growth_rate;
 
			} else {
 
				i = 0;
 
				/* If growth failed wait a bit before retrying */
 
				i = min(t->growth_rate, TOWN_GROWTH_TICKS - 1);
 
			}
 
		}
 
		t->grow_counter = i;
 
@@ -798,10 +799,7 @@ void OnTick_Town()
 

	
 
	Town *t;
 
	FOR_ALL_TOWNS(t) {
 
		/* Run town tick at regular intervals, but not all at once. */
 
		if ((_tick_counter + t->index) % TOWN_GROWTH_TICKS == 0) {
 
			TownTickHandler(t);
 
		}
 
		TownTickHandler(t);
 
	}
 
}
 

	
 
@@ -1596,8 +1594,10 @@ static void DoCreateTown(Town *t, TileIn
 
	UpdateTownRadius(t);
 
	t->flags = 0;
 
	t->cache.population = 0;
 
	t->grow_counter = 0;
 
	t->growth_rate = 250;
 
	/* Spread growth across ticks so even if there are many
 
	 * similar towns they're unlikely to grow all in one tick */
 
	t->grow_counter = t->index % TOWN_GROWTH_TICKS;
 
	t->growth_rate = TownTicksToGameTicks(250);
 

	
 
	/* Set the default cargo requirement for town growth */
 
	switch (_settings_game.game_creation.landscape) {
 
@@ -2613,14 +2613,13 @@ CommandCost CmdTownSetText(TileIndex til
 
 * @param tile Unused.
 
 * @param flags Type of operation.
 
 * @param p1 Town ID to cargo game of.
 
 * @param p2 Amount of days between growth, or TOWN_GROW_RATE_CUSTOM_NONE, or 0 to reset custom growth rate.
 
 * @param p2 Amount of days between growth, or TOWN_GROWTH_RATE_NONE, or 0 to reset custom growth rate.
 
 * @param text Unused.
 
 * @return Empty cost or an error.
 
 */
 
CommandCost CmdTownGrowthRate(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
 
{
 
	if (_current_company != OWNER_DEITY) return CMD_ERROR;
 
	if ((p2 & TOWN_GROW_RATE_CUSTOM) != 0 && p2 != TOWN_GROW_RATE_CUSTOM_NONE) return CMD_ERROR;
 
	if (GB(p2, 16, 16) != 0) return CMD_ERROR;
 

	
 
	Town *t = Town::GetIfValid(p1);
 
@@ -2628,10 +2627,10 @@ CommandCost CmdTownGrowthRate(TileIndex 
 

	
 
	if (flags & DC_EXEC) {
 
		if (p2 == 0) {
 
			/* Clear TOWN_GROW_RATE_CUSTOM, UpdateTownGrowRate will determine a proper value */
 
			t->growth_rate = 0;
 
			/* Just clear the flag, UpdateTownGrowRate will determine a proper growth rate */
 
			ClrBit(t->flags, TOWN_CUSTOM_GROWTH);
 
		} else {
 
			uint old_rate = t->growth_rate & ~TOWN_GROW_RATE_CUSTOM;
 
			uint old_rate = t->growth_rate;
 
			if (t->grow_counter >= old_rate) {
 
				/* This also catches old_rate == 0 */
 
				t->grow_counter = p2;
 
@@ -2639,7 +2638,8 @@ CommandCost CmdTownGrowthRate(TileIndex 
 
				/* Scale grow_counter, so half finished houses stay half finished */
 
				t->grow_counter = t->grow_counter * p2 / old_rate;
 
			}
 
			t->growth_rate = p2 | TOWN_GROW_RATE_CUSTOM;
 
			t->growth_rate = p2;
 
			SetBit(t->flags, TOWN_CUSTOM_GROWTH);
 
		}
 
		UpdateTownGrowRate(t);
 
		InvalidateWindowData(WC_TOWN_VIEW, p1);
 
@@ -2924,14 +2924,22 @@ static CommandCost TownActionFundBuildin
 
	if (!_settings_game.economy.fund_buildings) return CMD_ERROR;
 

	
 
	if (flags & DC_EXEC) {
 
		/* Build next tick */
 
		t->grow_counter = 1;
 
		/* And grow for 3 months */
 
		t->fund_buildings_months = 3;
 

	
 
		/* Enable growth (also checking GameScript's opinion) */
 
		UpdateTownGrowRate(t);
 

	
 
		/* Build a new house, but add a small delay to make sure
 
		 * that spamming funding doesn't let town grow any faster
 
		 * than 1 house per 2 * TOWN_GROWTH_TICKS ticks.
 
		 * Also emulate original behaviour when town was only growing in
 
		 * TOWN_GROWTH_TICKS intervals, to make sure that it's not too
 
		 * tick-perfect and gives player some time window where he can
 
		 * spam funding with the exact same effeciency.
 
		 */
 
		t->grow_counter = min(t->grow_counter, 2 * TOWN_GROWTH_TICKS - (t->growth_rate - t->grow_counter) % TOWN_GROWTH_TICKS);
 

	
 
		SetWindowDirty(WC_TOWN_VIEW, t->index);
 
	}
 
	return CommandCost();
 
@@ -3148,8 +3156,8 @@ static void UpdateTownGrowRate(Town *t)
 
		}
 
	}
 

	
 
	if ((t->growth_rate & TOWN_GROW_RATE_CUSTOM) != 0) {
 
		if (t->growth_rate != TOWN_GROW_RATE_CUSTOM_NONE) SetBit(t->flags, TOWN_IS_GROWING);
 
	if (HasBit(t->flags, TOWN_CUSTOM_GROWTH)) {
 
		if (t->growth_rate != TOWN_GROWTH_RATE_NONE) SetBit(t->flags, TOWN_IS_GROWING);
 
		SetWindowDirty(WC_TOWN_VIEW, t->index);
 
		return;
 
	}
 
@@ -3190,7 +3198,7 @@ static void UpdateTownGrowRate(Town *t)
 
	m >>= growth_multiplier;
 
	if (t->larger_town) m /= 2;
 

	
 
	t->growth_rate = m / (t->cache.num_houses / 50 + 1);
 
	t->growth_rate = TownTicksToGameTicks(m / (t->cache.num_houses / 50 + 1));
 
	t->grow_counter = min(t->growth_rate, t->grow_counter);
 

	
 
	SetBit(t->flags, TOWN_IS_GROWING);
src/town_gui.cpp
Show inline comments
 
@@ -392,7 +392,7 @@ public:
 
		}
 

	
 
		if (HasBit(this->town->flags, TOWN_IS_GROWING)) {
 
			SetDParam(0, ((this->town->growth_rate & (~TOWN_GROW_RATE_CUSTOM)) * TOWN_GROWTH_TICKS + DAY_TICKS) / DAY_TICKS);
 
			SetDParam(0, RoundDivSU(this->town->growth_rate + 1, DAY_TICKS));
 
			DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, this->town->fund_buildings_months == 0 ? STR_TOWN_VIEW_TOWN_GROWS_EVERY : STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED);
 
		} else {
 
			DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_TOWN_GROW_STOPPED);
0 comments (0 inline, 0 general)