Changeset - r3098:c2133e25127e
[Not reviewed]
master
0 1 0
tron - 19 years ago 2006-02-28 13:18:14
tron@openttd.org
(svn r3687) Complete some bits I missed whenn adding accessor functions for road types and pieces
1 file changed with 40 insertions and 35 deletions:
road_cmd.c
40
35
0 comments (0 inline, 0 general)
road_cmd.c
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@@ -224,7 +224,7 @@ int32 CmdRemoveRoad(int x, int y, uint32
 
						ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM);
 

	
 
						_m[tile].m5 ^= c;
 
						if (GB(_m[tile].m5, 0, 4) == 0) {
 
						if (GetRoadBits(tile) == 0) {
 
							DoClearSquare(tile);
 
						} else {
 
							MarkTileDirtyByTile(tile);
 
@@ -270,33 +270,33 @@ return_error:;
 
}
 

	
 

	
 
static const byte _valid_tileh_slopes_road[3][15] = {
 
static const RoadBits _valid_tileh_slopes_road[3][15] = {
 
	// set of normal ones
 
	{
 
		ROAD_ALL, 0, 0,
 
		ROAD_SW | ROAD_NE, 0, 0,  // 3, 4, 5
 
		ROAD_NW | ROAD_SE, 0, 0,
 
		ROAD_NW | ROAD_SE, 0, 0,  // 9, 10, 11
 
		ROAD_SW | ROAD_NE, 0, 0
 
		ROAD_X,   0, 0,  // 3, 4, 5
 
		ROAD_Y,   0, 0,
 
		ROAD_Y,   0, 0,  // 9, 10, 11
 
		ROAD_X,   0, 0
 
	},
 
	// allowed road for an evenly raised platform
 
	{
 
		0,
 
		ROAD_SW | ROAD_NW,
 
		ROAD_SW | ROAD_SE,
 
		ROAD_NW | ROAD_SE | ROAD_SW,
 
		ROAD_Y  | ROAD_SW,
 

	
 
		ROAD_SE | ROAD_NE, // 4
 
		ROAD_ALL,
 
		ROAD_SW | ROAD_NE | ROAD_SE,
 
		ROAD_X  | ROAD_SE,
 
		ROAD_ALL,
 

	
 
		ROAD_NW | ROAD_NE, // 8
 
		ROAD_SW | ROAD_NE | ROAD_NW,
 
		ROAD_X  | ROAD_NW,
 
		ROAD_ALL,
 
		ROAD_ALL,
 

	
 
		ROAD_NW | ROAD_SE | ROAD_NE, // 12
 
		ROAD_Y  | ROAD_NE, // 12
 
		ROAD_ALL,
 
		ROAD_ALL
 
	},
 
@@ -549,7 +549,8 @@ int32 CmdBuildLongRoad(int x, int y, uin
 
	tile = start_tile;
 
	// Start tile is the small number.
 
	for (;;) {
 
		uint bits = HASBIT(p2, 2) ? ROAD_SE | ROAD_NW : ROAD_SW | ROAD_NE;
 
		RoadBits bits = HASBIT(p2, 2) ? ROAD_Y : ROAD_X;
 

	
 
		if (tile == end_tile && !HASBIT(p2, 1)) bits &= ROAD_NW | ROAD_NE;
 
		if (tile == start_tile && HASBIT(p2, 0)) bits &= ROAD_SE | ROAD_SW;
 

	
 
@@ -604,12 +605,13 @@ int32 CmdRemoveLongRoad(int x, int y, ui
 
	tile = start_tile;
 
	// Start tile is the small number.
 
	for (;;) {
 
		uint bits = HASBIT(p2, 2) ? ROAD_SE | ROAD_NW : ROAD_SW | ROAD_NE;
 
		RoadBits bits = HASBIT(p2, 2) ? ROAD_Y : ROAD_X;
 

	
 
		if (tile == end_tile && !HASBIT(p2, 1)) bits &= ROAD_NW | ROAD_NE;
 
		if (tile == start_tile && HASBIT(p2, 0)) bits &= ROAD_SE | ROAD_SW;
 

	
 
		// try to remove the halves.
 
		if (bits) {
 
		if (bits != 0) {
 
			ret = DoCommandByTile(tile, bits, 0, flags, CMD_REMOVE_ROAD);
 
			if (!CmdFailed(ret)) cost += ret;
 
		}
 
@@ -669,7 +671,7 @@ int32 CmdBuildRoadDepot(int x, int y, ui
 
		ModifyTile(tile,
 
			MP_SETTYPE(MP_STREET) |
 
			MP_MAPOWNER_CURRENT | MP_MAP5,
 
			(p1 | 0x20) /* map5 */
 
			(ROAD_DEPOT << 4) | p1 /* map5 */
 
		);
 

	
 
	}
 
@@ -745,7 +747,7 @@ typedef struct DrawRoadSeqStruct {
 
#include "table/road_land.h"
 

	
 

	
 
uint GetRoadFoundation(uint tileh, uint bits)
 
uint GetRoadFoundation(uint tileh, RoadBits bits)
 
{
 
	int i;
 
	// normal level sloped building
 
@@ -758,8 +760,8 @@ uint GetRoadFoundation(uint tileh, uint 
 
				(i += 2, tileh == 4) ||
 
				(i += 2, tileh == 8)
 
			) && (
 
				(     bits == (ROAD_SW | ROAD_NE)) ||
 
				(i++, bits == (ROAD_NW | ROAD_SE))
 
				(     bits == ROAD_X) ||
 
				(i++, bits == ROAD_Y)
 
			)) {
 
		return i + 15;
 
	}
 
@@ -782,7 +784,7 @@ const byte _road_sloped_sprites[14] = {
 
 * @param snow Draw snow
 
 * @param flat Draw foundation
 
 */
 
static void DrawRoadBits(TileInfo *ti, byte road, byte ground_type, bool snow, bool flat)
 
static void DrawRoadBits(TileInfo* ti, RoadBits road, byte ground_type, bool snow, bool flat)
 
{
 
	const DrawRoadTileStruct *drts;
 
	PalSpriteID image = 0;
 
@@ -820,7 +822,7 @@ static void DrawRoadBits(TileInfo *ti, b
 

	
 
	if (ground_type >= 6) {
 
		// Road works
 
		DrawGroundSprite(HASBIT(road, 3) ? SPR_EXCAVATION_X : SPR_EXCAVATION_Y);
 
		DrawGroundSprite(road & ROAD_X ? SPR_EXCAVATION_X : SPR_EXCAVATION_Y);
 
		return;
 
	}
 

	
 
@@ -839,12 +841,12 @@ static void DrawTile_Road(TileInfo *ti)
 
	PalSpriteID image;
 
	uint16 m2;
 

	
 
	switch (GB(ti->map5, 4, 4)) {
 
		case 0: // normal road
 
			DrawRoadBits(ti, GB(ti->map5, 0, 4), GB(_m[ti->tile].m4, 4, 3), HASBIT(_m[ti->tile].m4, 7), false);
 
	switch (GetRoadType(ti->tile)) {
 
		case ROAD_NORMAL:
 
			DrawRoadBits(ti, GetRoadBits(ti->tile), GB(_m[ti->tile].m4, 4, 3), HASBIT(_m[ti->tile].m4, 7), false);
 
			break;
 

	
 
		case 1: { // level crossing
 
		case ROAD_CROSSING: {
 
			if (ti->tileh != 0) DrawFoundation(ti, ti->tileh);
 

	
 
			image = GetRailTypeInfo(GB(_m[ti->tile].m4, 0, 4))->base_sprites.crossing;
 
@@ -865,7 +867,8 @@ static void DrawTile_Road(TileInfo *ti)
 
			break;
 
		}
 

	
 
		default: { // depot
 
		default:
 
		case ROAD_DEPOT: {
 
			uint32 ormod;
 
			PlayerID player;
 
			const DrawRoadSeqStruct* drss;
 
@@ -926,9 +929,10 @@ static uint GetSlopeZ_Road(const TileInf
 

	
 
	// check if it's a foundation
 
	if (ti->tileh != 0) {
 
		switch (GB(ti->map5, 4, 4)) {
 
			case 0: { // normal road
 
				uint f = GetRoadFoundation(ti->tileh, GB(ti->map5, 0, 4));
 
		switch (GetRoadType(ti->tile)) {
 
			case ROAD_NORMAL: {
 
				uint f = GetRoadFoundation(ti->tileh, GetRoadBits(ti->tile));
 

	
 
				if (f != 0) {
 
					if (f < 15) {
 
						// leveled foundation
 
@@ -941,8 +945,8 @@ static uint GetSlopeZ_Road(const TileInf
 
			}
 

	
 
			// if these are on a slope then there's a level foundation
 
			case 1: // level crossing
 
			case 2: // depot
 
			case ROAD_DEPOT:
 
			case ROAD_CROSSING:
 
				return z + 8;
 

	
 
			default: break;
 
@@ -956,9 +960,10 @@ static uint GetSlopeTileh_Road(const Til
 
{
 
	// check if it's a foundation
 
	if (ti->tileh != 0) {
 
		switch (GB(ti->map5, 4, 4)) {
 
			case 0: { // normal road
 
				uint f = GetRoadFoundation(ti->tileh, GB(ti->map5, 0, 4));
 
		switch (GetRoadType(ti->tile)) {
 
			case ROAD_NORMAL: {
 
				uint f = GetRoadFoundation(ti->tileh, GetRoadBits(ti->tile));
 

	
 
				if (f != 0) {
 
					if (f < 15) {
 
						// leveled foundation
 
@@ -971,8 +976,8 @@ static uint GetSlopeTileh_Road(const Til
 
			}
 

	
 
			// if these are on a slope then there's a level foundation
 
			case 1: // level crossing
 
			case 2: // depot
 
			case ROAD_CROSSING:
 
			case ROAD_DEPOT:
 
				return 0;
 

	
 
			default: break;
 
@@ -1213,7 +1218,7 @@ static void ChangeTileOwner_Road(TileInd
 
				SetTileOwner(tile, _m[tile].m3);
 
				_m[tile].m3 = 0;
 
				_m[tile].m4 &= 0x80;
 
				_m[tile].m5 = GetCrossingRoadBits(tile);
 
				_m[tile].m5 = (ROAD_NORMAL << 4) | GetCrossingRoadBits(tile);
 
				break;
 

	
 
			default:
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