Changeset - r15648:c23281f890bf
[Not reviewed]
master
0 4 0
terkhen - 14 years ago 2010-08-02 21:07:23
terkhen@openttd.org
(svn r20323) -Codechange: Move Delete town code to a command.
4 files changed with 69 insertions and 57 deletions:
0 comments (0 inline, 0 general)
src/command.cpp
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@@ -137,6 +137,7 @@ CommandProc CmdFoundTown;
 
CommandProc CmdRenameTown;
 
CommandProc CmdDoTownAction;
 
CommandProc CmdExpandTown;
 
CommandProc CmdDeleteTown;
 

	
 
CommandProc CmdChangeSetting;
 
CommandProc CmdChangeCompanySetting;
 
@@ -289,6 +290,7 @@ static const Command _command_proc_table
 
	DEF_CMD(CmdRenameTown,                            CMD_SERVER), // CMD_RENAME_TOWN
 
	DEF_CMD(CmdDoTownAction,                                   0), // CMD_DO_TOWN_ACTION
 
	DEF_CMD(CmdExpandTown,                           CMD_OFFLINE), // CMD_EXPAND_TOWN
 
	DEF_CMD(CmdDeleteTown,                           CMD_OFFLINE), // CMD_DELETE_TOWN
 

	
 
	DEF_CMD(CmdSellShip,                                       0), // CMD_SELL_SHIP
 
	DEF_CMD(CmdBuildShip,                                      0), // CMD_BUILD_SHIP
src/command_type.h
Show inline comments
 
@@ -236,6 +236,7 @@ enum Commands {
 
	CMD_RENAME_TOWN,                  ///< rename a town
 
	CMD_DO_TOWN_ACTION,               ///< do a action from the town detail window (like advertises or bribe)
 
	CMD_EXPAND_TOWN,                  ///< expand a town
 
	CMD_DELETE_TOWN,                  ///< delete a town
 

	
 
	CMD_SELL_SHIP,                    ///< sell a ship
 
	CMD_BUILD_SHIP,                   ///< build a new ship
src/town_cmd.cpp
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@@ -45,6 +45,7 @@
 
#include "townname_type.h"
 
#include "core/random_func.hpp"
 
#include "core/backup_type.hpp"
 
#include "depot_base.h"
 

	
 
#include "table/strings.h"
 
#include "table/town_land.h"
 
@@ -2349,6 +2350,70 @@ CommandCost CmdExpandTown(TileIndex tile
 
}
 

	
 
/**
 
 * Delete a town (scenario editor only).
 
 * @param tile Unused.
 
 * @param flags Type of operation.
 
 * @param p1 Town ID to delete.
 
 * @param p2 Unused.
 
 * @param text Unused.
 
 * @return Empty cost or an error.
 
 */
 
CommandCost CmdDeleteTown(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
 
{
 
	if (_game_mode != GM_EDITOR) return CMD_ERROR;
 
	Town *t = Town::GetIfValid(p1);
 
	if (t == NULL) return CMD_ERROR;
 

	
 
	/* Stations refer to towns. */
 
	const Station *st;
 
	FOR_ALL_STATIONS(st) {
 
		if (st->town == t) {
 
			/* Non-oil rig stations are always a problem. */
 
			if (!(st->facilities & FACIL_AIRPORT) || st->airport.type != AT_OILRIG) return CMD_ERROR;
 
			/* We can only automatically delete oil rigs *if* there's no vehicle on them. */
 
			CommandCost ret = DoCommand(st->airport.tile, 0, 0, DC_NONE, CMD_LANDSCAPE_CLEAR);
 
			if (ret.Failed()) return ret;
 
		}
 
	}
 

	
 
	/* Depots refer to towns. */
 
	const Depot *d;
 
	FOR_ALL_DEPOTS(d) {
 
		if (d->town == t) return CMD_ERROR;
 
	}
 

	
 
	/* Check all tiles for town ownership. */
 
	for (TileIndex tile = 0; tile < MapSize(); ++tile) {
 
		switch (GetTileType(tile)) {
 
			case MP_ROAD:
 
				if (HasTownOwnedRoad(tile) && GetTownIndex(tile) == t->index) {
 
					/* Can we clear this tile? */
 
					CommandCost ret = DoCommand(tile, 0, 0, DC_NONE, CMD_LANDSCAPE_CLEAR);
 
					if (ret.Failed()) return ret;
 
				}
 
				break;
 

	
 
			case MP_TUNNELBRIDGE:
 
				if (IsTileOwner(tile, OWNER_TOWN) &&
 
						ClosestTownFromTile(tile, UINT_MAX) == t) {
 
					/* Can we clear this bridge? */
 
					CommandCost ret = DoCommand(tile, 0, 0, DC_NONE, CMD_LANDSCAPE_CLEAR);
 
					if (ret.Failed()) return ret;
 
				}
 
				break;
 

	
 
			default:
 
				break;
 
		}
 
	}
 

	
 
	/* The town destructor will delete everything related to the town. */
 
	if (flags & DC_EXEC) delete t;
 

	
 
	return CommandCost();
 
}
 

	
 
/**
 
 * Factor in the cost of each town action.
 
 * @see TownActions
 
 */
src/town_gui.cpp
Show inline comments
 
@@ -33,8 +33,6 @@
 
#include "townname_func.h"
 
#include "townname_type.h"
 
#include "core/geometry_func.hpp"
 
#include "station_base.h"
 
#include "depot_base.h"
 
#include "genworld.h"
 

	
 
#include "table/sprites.h"
 
@@ -466,65 +464,11 @@ public:
 
				break;
 

	
 
			case TVW_DELETE: // delete town - only available on Scenario editor
 
				if (this->CanDeleteTown()) {
 
					delete this->town;
 
				} else {
 
					ShowErrorMessage(STR_ERROR_TOWN_CAN_T_DELETE, INVALID_STRING_ID, WL_INFO);
 
				}
 
				DoCommandP(0, this->window_number, 0, CMD_DELETE_TOWN | CMD_MSG(STR_ERROR_TOWN_CAN_T_DELETE));
 
				break;
 
		}
 
	}
 

	
 
	/**
 
	 * Can we delete the town?
 
	 * Or in other words, does anything refer to this town?
 
	 * @return true if it's possible
 
	 */
 
	bool CanDeleteTown() const
 
	{
 
		/* Stations refer to towns. */
 
		const Station *st;
 
		FOR_ALL_STATIONS(st) {
 
			if (st->town == this->town) {
 
				/* Non-oil rig stations are always a problem. */
 
				if (!(st->facilities & FACIL_AIRPORT) || st->airport.type != AT_OILRIG) return false;
 
				/* We can only automatically delete oil rigs *if* there's no vehicle on them. */
 
				if (DoCommand(st->airport.tile, 0, 0, DC_NONE, CMD_LANDSCAPE_CLEAR).Failed()) return false;
 
			}
 
		}
 

	
 
		/* Depots refer to towns. */
 
		const Depot *d;
 
		FOR_ALL_DEPOTS(d) {
 
			if (d->town == this->town) return false;
 
		}
 

	
 
		/* Check all tiles for town ownership. */
 
		for (TileIndex tile = 0; tile < MapSize(); ++tile) {
 
			switch (GetTileType(tile)) {
 
				case MP_ROAD:
 
					if (HasTownOwnedRoad(tile) && GetTownIndex(tile) == this->town->index) {
 
						/* Can we clear this tile? */
 
						if (DoCommand(tile, 0, 0, DC_NONE, CMD_LANDSCAPE_CLEAR).Failed()) return false;
 
					}
 
					break;
 

	
 
				case MP_TUNNELBRIDGE:
 
					if (IsTileOwner(tile, OWNER_TOWN) &&
 
							ClosestTownFromTile(tile, UINT_MAX) == this->town) {
 
						/* Can we clear this bridge? */
 
						if (DoCommand(tile, 0, 0, DC_NONE, CMD_LANDSCAPE_CLEAR).Failed()) return false;
 
					}
 
					break;
 

	
 
				default:
 
					break;
 
			}
 
		}
 

	
 
		return true;
 
	}
 

	
 
	virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
 
	{
 
		switch (widget) {
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