Changeset - r10453:c2a25fdc7177
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master
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rubidium - 15 years ago 2008-12-20 20:44:47
rubidium@openttd.org
(svn r14708) -Change: update a few urls and fix some small errors/missing things in a few documents.
5 files changed with 54 insertions and 35 deletions:
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changelog.txt
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@@ -2255,46 +2255,46 @@ 0.1.4 (2004-03-25)
 
- Fix: Get remaining disk space on most Unix-en (rob)
 
- Fix: screen went black when resizing
 

	
 

	
 
0.1.3 (2004-03-18)
 
------------------------------------------------------------------------
 
- Fixed message options window
 
- Fixed company takeover/purchase
 
- Fix: message options window
 
- Fix: company takeover/purchase
 
- Feature: Improved mouse scroll zooming
 
- Fixed station code so it's not possible to steal another player's temporarily deleted station
 
- Fixed subsidy owner bug when deleting station
 
- Fixed crash when deleting a bridge with a train on it
 
- Fix: station code so it's not possible to steal another player's temporarily deleted station
 
- Fix: subsidy owner bug when deleting station
 
- Fix: crash when deleting a bridge with a train on it
 
- Feature: Larger stations and possibility to join stations
 
- Fixed missing candy initial cargo payment values
 
- Fixed Goods and Food/FizzyDrinks subsidies
 
- Fixed graphical glitch in subsidies window
 
- Take over company dialog was not shown properly
 
- Fixed crash if player windows were open while the company went bankrupt
 
- Fixed train slowness on hills
 
- Fix: missing candy initial cargo payment values
 
- Fix: goods and Food/FizzyDrinks subsidies
 
- Fix: graphical glitch in subsidies window
 
- Fix: take over company dialog was not shown properly
 
- Fix: crash if player windows were open while the company went bankrupt
 
- Fix: train slowness on hills
 
- Feature: swedish town names (patch by glottis)
 
- Feature: more currencies
 
- Better window resizing/zooming
 
- Added goto road vehicle depot for road vehicle orders
 
- Possibility to use either semaphores or signals (Ctrl key)
 
- Limited the scrolling rate for year selector in scenario editor
 
- Feature: better window resizing/zooming
 
- Feature: added goto road vehicle depot for road vehicle orders
 
- Feature: possibility to use either semaphores or signals (Ctrl key)
 
- Feature: limited the scrolling rate for year selector in scenario editor
 

	
 

	
 
0.1.2 (2004-03-15)
 
------------------------------------------------------------------------
 
- Mouse wheel can be used to zoom in out on win32 (ludde)
 
- Implemented some support for resizing the window dynamically in win32 (ludde)
 
- Fixed tunnel mouse icon for maglev and monorail
 
- Feature: mouse wheel can be used to zoom in out on win32
 
- Feature: implemented some support for resizing the window dynamically in win32
 
- Fix: tunnel mouse icon for maglev and monorail
 

	
 

	
 
0.1.1 (2004-03-14)
 
------------------------------------------------------------------------
 
- Preliminary presignal support
 
- Added external MIDI driver for unix version (by robertnorris)
 
- Added DirectMusic driver for Win32 version
 
- Fixed problem where directories weren't displayed under Linux (by Markus)
 
- Center windows properly in higher resolutions
 
- Added "build tracks on slopes" feature
 
- Fixed colors in map window for routes
 
- Command line -g flag now optionally takes a game to load
 
- Fixed road drive side
 
- Fixed "Fund road construction" not clickable when unavailable
 
- Feature: Preliminary presignal support
 
- Add: external MIDI driver for unix version (by robertnorris)
 
- Add: DirectMusic driver for Win32 version
 
- Fix: problem where directories weren't displayed under Linux (by Markus)
 
- Feature: Center windows properly in higher resolutions
 
- Add: "build tracks on slopes" feature
 
- Fix: colors in map window for routes
 
- Feature: Command line -g flag now optionally takes a game to load
 
- Fix: road drive side
 
- Fix: "Fund road construction" not clickable when unavailable
docs/Readme_Windows_MSVC.txt
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@@ -17,23 +17,23 @@ 1) REQUIRED FILES
 
-----------------
 
You might already have some of the files already installed, so check before
 
downloading; mostly because the DirectX SDK and Platform SDK are about
 
500MB each.
 
Download the following files:
 

	
 
	* openttd-useful.zip (http://sf.net/project/showfiles.php?group_id=103924&package_id=114307)
 
	* openttd-useful.zip (http://binaries.openttd.org/extra/openttd-useful/)
 
	* DirectX 8.1 SDK (http://neuron.tuke.sk/~mizanin/eng/Dx81sdk-include-lib.rar) (or alternatively the latest DirectX SDK from Microsoft)
 
	* MS Windows Platform SDK (http://www.microsoft.com/downloads/details.aspx?FamilyId=A55B6B43-E24F-4EA3-A93E-40C0EC4F68E5&displaylang=en)
 
	* afxres.h (http://www-d0.fnal.gov/d0dist/dist/packages/d0ve/devel/windows/AFXRES.H)
 

	
 
...and of course the newest source from svn://svn.openttd.org/trunk
 

	
 
You need an SVN-client to download the source from subversion:
 

	
 
	* CLI Subversion (http://subversion.tigris.org/servlets/ProjectDocumentList?folderID=91)
 
	* GUI TortoiseSVN (http://tortoisesvn.tigris.org/download.html)
 
	* CLI Subversion (http://subversion.tigris.org/)
 
	* GUI TortoiseSVN (http://tortoisesvn.tigris.org/)
 

	
 

	
 
2) INCLUDES AND LIBRARIES
 
-------------------------
 
Put the newly downloaded files in the VC lib\ and include\ directories; where
 
"C:\Program Files\Microsoft Visual Studio 8\VC" is your location of Visual C.
docs/obg_format.txt
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@@ -11,13 +11,13 @@
 
; - you can't add comments after values
 
; - you have to fill the MD5 checksum for each file
 
; - you may not miss any of the metadata or files items
 
; - `openttd -h` lists all graphics replacements sets it found to be correct
 
; - `openttd -d grf=1` shows warnings/errors when parsing an .obg file
 
; - `openttd -I <name>` starts OpenTTD with the given set (case sensitive)
 
; - adding `graphics_set = <name>` to the misc section of openttd.cfg makes
 
; - adding `graphicsset = <name>` to the misc section of openttd.cfg makes
 
;   OpenTTD start with that graphics set by default
 
; - there is a command line tool for all platforms called md5sum that can
 
;   create the MD5 checksum you need.
 
; - all files specified in this file are search relatively to the path where
 
;   this file is found, i.e. if the graphics files are in a subdir you have
 
;   to add that subdir to the names in this file to! It will NOT search for
os/debian/changelog
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@@ -2,12 +2,23 @@ openttd (0.7~svn-1) UNRELEASED; urgency=
 

	
 
  * Unreleased SVN version. Versioned to allow normal upgrades to released
 
    versions.
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Wed, 03 Sep 2008 18:56:04 +0200
 

	
 
openttd (0.6.3-1) unstable; urgency=low
 

	
 
  [ Matthijs Kooijman ]
 
  * New upstream release.
 

	
 
  [ Jordi Mallach ]
 
  * Add Spanish Debconf template translation, after fixing its corrupted
 
    encoding.
 

	
 
 -- Jordi Mallach <jordi@debian.org>  Thu, 02 Oct 2008 16:59:03 +0200
 

	
 
openttd (0.6.2-1) unstable; urgency=low
 

	
 
  * New upstream release.
 
    - Fixes remote crash vulnerability CVE-2008-3547. Closes: #493714
 

	
 
 -- Matthijs Kooijman <matthijs@stdin.nl>  Fri, 08 Aug 2008 11:07:05 +0200
readme.txt
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@@ -306,16 +306,23 @@ DOS:
 
  before the first build. The build binary will need cwsdpmi.exe to be in
 
  the same directory as the openttd executable. cwsdpmi.exe can be found in
 
  the os/dos subdirectory. If you compile with stripping turned on a binary
 
  will be generated that does not need cwsdpmi.exe by adding the cswdstub.exe
 
  to the created OpenTTD binary.
 

	
 
The following libraries are used by OpenTTD for:
 
  - libSDL/liballegro: hardware access (video, sound, mouse)
 
  - zlib: (de)compressing of savegames
 
  - libpng: making screenshots and loading heightmaps
 
  - libfreetype: loading generic fonts and rendering them
 
  - libfontconfig: searching for fonts, resolving font names to actual fonts
 
  - libicu: handling of right-to-left scripts (e.g. Arabic and Persian)
 

	
 
8.0) Translating:
 
---- -------------------
 
See http://www.openttd.org/translating.php for up-to-date information.
 
See http://www.openttd.org/development for up-to-date information.
 

	
 
The use of the online Translator service, located at
 
http://translator2.openttd.org/, is highly encouraged. For a username/password
 
combo you should contact the development team, either by mail, IRC or the
 
forums. The system is straightforward to use, and if you have any problems,
 
read the online help located there.
 
@@ -332,13 +339,13 @@ Here are some translation guidelines whi
 
      started translating to the same language.
 

	
 
8.2) Translation:
 
---- -------------------
 
So, now that you've notified the development team about your intention to
 
translate (You did, right? Of course you did.) you can pick up english.txt
 
(found in the SVN repository under /lang) and translate.
 
(found in the SVN repository under /src/lang) and translate.
 

	
 
You must change the first two lines of the file appropriately:
 

	
 
##name English-Name-Of-Language
 
##ownname Native-Name-Of-Language
 

	
 
@@ -404,13 +411,14 @@ The OpenTTD team (in alphabetical order)
 
  Bjarni Corfitzen (Bjarni)      - MacOSX port, coder and vehicles
 
  Matthijs Kooijman (blathijs)   - Pathfinder-guru, pool rework
 
  Victor Fischer (Celestar)      - Programming everywhere you need him to
 
  Christoph Elsenhans (frosch)   - General coding
 
  Loïc Guilloux (glx)            - General coding
 
  Jaroslav Mazanec (KUDr)        - YAPG (Yet Another Pathfinder God) ;)
 
  Jonathan Coome (Maedhros)      - High priest of the newGRF Temple
 
  Jonathan Coome (Maedhros)      - High priest of the NewGRF Temple
 
  Michael Lutz (michi_cc)        - Path based signals
 
  Attila Bán (MiHaMiX)           - WebTranslator, Nightlies, Wiki and bugtracker host
 
  Owen Rudge (orudge)            - Forum host, OS/2 port
 
  Peter Nelson (peter1138)       - Spiritual descendant from newGRF gods
 
  Remko Bijker (Rubidium)        - Lead coder and way more
 
  Benedikt Brüggemeier (skidd13) - Bug fixer and code reworker
 
  Zdenek Sojka (SmatZ)           - Bug finder and fixer
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