Changeset - r18584:c3162a3447d2
[Not reviewed]
master
0 2 0
rubidium - 12 years ago 2011-12-06 21:02:57
rubidium@openttd.org
(svn r23441) -Fix [FS#4764]: some airport functions didn't take the layout into account resulting in wrong noise levels or nearests towns (patch by Zuu)
2 files changed with 33 insertions and 33 deletions:
0 comments (0 inline, 0 general)
src/script/api/script_airport.cpp
Show inline comments
 
@@ -127,16 +127,16 @@
 

	
 
/* static */ int ScriptAirport::GetNoiseLevelIncrease(TileIndex tile, AirportType type)
 
{
 
	extern Town *AirportGetNearestTown(const AirportSpec *as, TileIndex airport_tile);
 
	extern uint8 GetAirportNoiseLevelForTown(const AirportSpec *as, TileIndex town_tile, TileIndex tile);
 
	extern Town *AirportGetNearestTown(const AirportSpec *as, byte layout, TileIndex airport_tile);
 
	extern uint8 GetAirportNoiseLevelForTown(const AirportSpec *as, byte layout, TileIndex town_tile, TileIndex tile);
 

	
 
	if (!::IsValidTile(tile)) return -1;
 
	if (!IsAirportInformationAvailable(type)) return -1;
 

	
 
	if (_settings_game.economy.station_noise_level) {
 
		const AirportSpec *as = ::AirportSpec::Get(type);
 
		const Town *t = AirportGetNearestTown(as, tile);
 
		return GetAirportNoiseLevelForTown(as, t->xy, tile);
 
		const Town *t = AirportGetNearestTown(as, 0, tile);
 
		return GetAirportNoiseLevelForTown(as, 0, t->xy, tile);
 
	}
 

	
 
	return 1;
 
@@ -144,12 +144,12 @@
 

	
 
/* static */ TownID ScriptAirport::GetNearestTown(TileIndex tile, AirportType type)
 
{
 
	extern Town *AirportGetNearestTown(const AirportSpec *as, TileIndex airport_tile);
 
	extern Town *AirportGetNearestTown(const AirportSpec *as, byte layout, TileIndex airport_tile);
 

	
 
	if (!::IsValidTile(tile)) return INVALID_TOWN;
 
	if (!IsAirportInformationAvailable(type)) return INVALID_TOWN;
 

	
 
	return AirportGetNearestTown(AirportSpec::Get(type), tile)->index;
 
	return AirportGetNearestTown(AirportSpec::Get(type), 0, tile)->index;
 
}
 

	
 
/* static */ uint16 ScriptAirport::GetMaintenanceCostFactor(AirportType type)
src/station_cmd.cpp
Show inline comments
 
@@ -2024,24 +2024,21 @@ CommandCost CmdRemoveRoadStop(TileIndex 
 
 * @param airport_tile st->airport.tile
 
 * @return minimal manhattan distance from town_tile to any airport's tile
 
 */
 
static uint GetMinimalAirportDistanceToTile(const AirportSpec *as, TileIndex town_tile, TileIndex airport_tile)
 
static uint GetMinimalAirportDistanceToTile(const AirportSpec *as, byte layout, TileIndex town_tile, TileIndex airport_tile)
 
{
 
	uint ttx = TileX(town_tile); // X, Y of town
 
	uint tty = TileY(town_tile);
 

	
 
	uint atx = TileX(airport_tile); // X, Y of northern airport corner
 
	uint aty = TileY(airport_tile);
 

	
 
	uint btx = TileX(airport_tile) + as->size_x - 1; // X, Y of southern corner
 
	uint bty = TileY(airport_tile) + as->size_y - 1;
 

	
 
	/* if ttx < atx, dx = atx - ttx
 
	 * if atx <= ttx <= btx, dx = 0
 
	 * else, dx = ttx - btx (similiar for dy) */
 
	uint dx = ttx < atx ? atx - ttx : (ttx <= btx ? 0 : ttx - btx);
 
	uint dy = tty < aty ? aty - tty : (tty <= bty ? 0 : tty - bty);
 

	
 
	return dx + dy;
 
	uint mindist = UINT_MAX;
 

	
 
	const AirportTileTable *it = as->table[layout];
 
	do {
 
		TileIndex cur_tile = airport_tile + ToTileIndexDiff(it->ti);
 

	
 
		uint dist = DistanceManhattan(town_tile, cur_tile);
 
		if (dist < mindist) {
 
			mindist = dist;
 
		}
 
	} while ((++it)->ti.x != -0x80);
 

	
 
	return mindist;
 
}
 

	
 
/**
 
@@ -2053,13 +2050,14 @@ static uint GetMinimalAirportDistanceToT
 
 * @param tile TileIndex of northern tile of an airport (present or to-be-built), NOT the station tile
 
 * @return the noise that will be generated, according to distance
 
 */
 
uint8 GetAirportNoiseLevelForTown(const AirportSpec *as, TileIndex town_tile, TileIndex tile)
 
uint8 GetAirportNoiseLevelForTown(const AirportSpec *as, byte layout, TileIndex town_tile, TileIndex tile)
 
{
 
	/* 0 cannot be accounted, and 1 is the lowest that can be reduced from town.
 
	 * So no need to go any further*/
 
	if (as->noise_level < 2) return as->noise_level;
 

	
 
	uint distance = GetMinimalAirportDistanceToTile(as, town_tile, tile);
 
	assert(layout < as->num_table);
 
	uint distance = GetMinimalAirportDistanceToTile(as, layout, town_tile, tile);
 

	
 
	/* The steps for measuring noise reduction are based on the "magical" (and arbitrary) 8 base distance
 
	 * adding the town_council_tolerance 4 times, as a way to graduate, depending of the tolerance.
 
@@ -2083,14 +2081,16 @@ uint8 GetAirportNoiseLevelForTown(const 
 
 * @param airport_tile st->airport.tile
 
 * @return nearest town to airport
 
 */
 
Town *AirportGetNearestTown(const AirportSpec *as, TileIndex airport_tile)
 
Town *AirportGetNearestTown(const AirportSpec *as, byte layout, TileIndex airport_tile)
 
{
 
	assert(layout < as->num_table);
 

	
 
	Town *t, *nearest = NULL;
 
	uint add = as->size_x + as->size_y - 2; // GetMinimalAirportDistanceToTile can differ from DistanceManhattan by this much
 
	uint mindist = UINT_MAX - add; // prevent overflow
 
	FOR_ALL_TOWNS(t) {
 
		if (DistanceManhattan(t->xy, airport_tile) < mindist + add) { // avoid calling GetMinimalAirportDistanceToTile too often
 
			uint dist = GetMinimalAirportDistanceToTile(as, t->xy, airport_tile);
 
			uint dist = GetMinimalAirportDistanceToTile(as, layout, t->xy, airport_tile);
 
			if (dist < mindist) {
 
				nearest = t;
 
				mindist = dist;
 
@@ -2113,8 +2113,8 @@ void UpdateAirportsNoise()
 
	FOR_ALL_STATIONS(st) {
 
		if (st->airport.tile != INVALID_TILE) {
 
			const AirportSpec *as = st->airport.GetSpec();
 
			Town *nearest = AirportGetNearestTown(as, st->airport.tile);
 
			nearest->noise_reached += GetAirportNoiseLevelForTown(as, nearest->xy, st->airport.tile);
 
			Town *nearest = AirportGetNearestTown(as, st->airport.layout, st->airport.tile);
 
			nearest->noise_reached += GetAirportNoiseLevelForTown(as, st->airport.layout, nearest->xy, st->airport.tile);
 
		}
 
	}
 
}
 
@@ -2166,8 +2166,8 @@ CommandCost CmdBuildAirport(TileIndex ti
 
	if (cost.Failed()) return cost;
 

	
 
	/* The noise level is the noise from the airport and reduce it to account for the distance to the town center. */
 
	Town *nearest = AirportGetNearestTown(as, tile);
 
	uint newnoise_level = GetAirportNoiseLevelForTown(as, nearest->xy, tile);
 
	Town *nearest = AirportGetNearestTown(as, layout, tile);
 
	uint newnoise_level = GetAirportNoiseLevelForTown(as, layout, nearest->xy, tile);
 

	
 
	/* Check if local auth would allow a new airport */
 
	StringID authority_refuse_message = STR_NULL;
 
@@ -2339,8 +2339,8 @@ static CommandCost RemoveAirport(TileInd
 
		/* The noise level is the noise from the airport and reduce it to account for the distance to the town center.
 
		 * And as for construction, always remove it, even if the setting is not set, in order to avoid the
 
		 * need of recalculation */
 
		Town *nearest = AirportGetNearestTown(as, tile);
 
		nearest->noise_reached -= GetAirportNoiseLevelForTown(as, nearest->xy, tile);
 
		Town *nearest = AirportGetNearestTown(as, st->airport.layout, tile);
 
		nearest->noise_reached -= GetAirportNoiseLevelForTown(as, st->airport.layout, nearest->xy, tile);
 

	
 
		st->rect.AfterRemoveRect(st, st->airport);
 

	
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