Changeset - r19022:c323225b1609
[Not reviewed]
master
0 9 0
michi_cc - 12 years ago 2012-02-04 13:29:13
michi_cc@openttd.org
(svn r23889) -Codechange: Centralise sprite resizing in one place. (peter1138)
9 files changed with 257 insertions and 151 deletions:
0 comments (0 inline, 0 general)
src/blitter/32bpp_optimized.cpp
Show inline comments
 
@@ -207,55 +207,6 @@ void Blitter_32bppOptimized::Draw(Blitte
 
	}
 
}
 

	
 
/**
 
 * Resizes the sprite in a very simple way, takes every n-th pixel and every n-th row
 
 *
 
 * @param sprite_src sprite to resize
 
 * @param zoom resizing scale
 
 * @return resized sprite
 
 */
 
static const SpriteLoader::Sprite *ResizeSprite(const SpriteLoader::Sprite *sprite_src, ZoomLevel zoom)
 
{
 
	SpriteLoader::Sprite *sprite = MallocT<SpriteLoader::Sprite>(1);
 

	
 
	if (zoom == ZOOM_LVL_NORMAL) {
 
		memcpy(sprite, sprite_src, sizeof(*sprite));
 
		uint size = sprite_src->height * sprite_src->width;
 
		sprite->data = MallocT<SpriteLoader::CommonPixel>(size);
 
		memcpy(sprite->data, sprite_src->data, size * sizeof(SpriteLoader::CommonPixel));
 
		return sprite;
 
	}
 

	
 
	sprite->height = UnScaleByZoom(sprite_src->height, zoom);
 
	sprite->width  = UnScaleByZoom(sprite_src->width,  zoom);
 
	sprite->x_offs = UnScaleByZoom(sprite_src->x_offs, zoom);
 
	sprite->y_offs = UnScaleByZoom(sprite_src->y_offs, zoom);
 

	
 
	uint size = sprite->height * sprite->width;
 
	SpriteLoader::CommonPixel *dst = sprite->data = CallocT<SpriteLoader::CommonPixel>(size);
 

	
 
	const SpriteLoader::CommonPixel *src = (SpriteLoader::CommonPixel *)sprite_src->data;
 
	const SpriteLoader::CommonPixel *src_end = src + sprite_src->height * sprite_src->width;
 

	
 
	uint scaled_1 = ScaleByZoom(1, zoom);
 

	
 
	for (uint y = 0; y < sprite->height; y++) {
 
		if (src >= src_end) src = src_end - sprite_src->width;
 

	
 
		const SpriteLoader::CommonPixel *src_ln = src + sprite_src->width * scaled_1;
 
		for (uint x = 0; x < sprite->width; x++) {
 
			if (src >= src_ln) src = src_ln - 1;
 
			*dst = *src;
 
			dst++;
 
			src += scaled_1;
 
		}
 

	
 
		src = src_ln;
 
	}
 

	
 
	return sprite;
 
}
 

	
 
Sprite *Blitter_32bppOptimized::Encode(SpriteLoader::Sprite *sprite, AllocatorProc *allocator)
 
{
 
	/* streams of pixels (a, r, g, b channels)
 
@@ -287,7 +238,7 @@ Sprite *Blitter_32bppOptimized::Encode(S
 
	}
 

	
 
	for (ZoomLevel z = zoom_min; z <= zoom_max; z++) {
 
		const SpriteLoader::Sprite *src_orig = ResizeSprite(sprite, z);
 
		const SpriteLoader::Sprite *src_orig = &sprite[z];
 

	
 
		uint size = src_orig->height * src_orig->width;
 

	
 
@@ -371,9 +322,6 @@ Sprite *Blitter_32bppOptimized::Encode(S
 

	
 
		lengths[z][0] = (byte *)dst_px_ln - (byte *)dst_px_orig[z]; // all are aligned to 4B boundary
 
		lengths[z][1] = (byte *)dst_n_ln  - (byte *)dst_n_orig[z];
 

	
 
		free(src_orig->data);
 
		free(src_orig);
 
	}
 

	
 
	uint len = 0; // total length of data
src/blitter/8bpp_optimized.cpp
Show inline comments
 
@@ -130,7 +130,7 @@ Sprite *Blitter_8bppOptimized::Encode(Sp
 
	}
 

	
 
	for (ZoomLevel i = zoom_min; i <= zoom_max; i++) {
 
		memory += UnScaleByZoom(sprite->height, i) * UnScaleByZoom(sprite->width, i);
 
		memory += sprite[i].width * sprite[i].height;
 
	}
 

	
 
	/* We have no idea how much memory we really need, so just guess something */
 
@@ -150,9 +150,8 @@ Sprite *Blitter_8bppOptimized::Encode(Sp
 
		temp_dst->offset[i] = offset;
 

	
 
		/* cache values, because compiler can't cache it */
 
		int scaled_height = UnScaleByZoom(sprite->height, i);
 
		int scaled_width  = UnScaleByZoom(sprite->width,  i);
 
		int scaled_1      =   ScaleByZoom(1,              i);
 
		int scaled_height = sprite[i].height;
 
		int scaled_width  = sprite[i].width;
 

	
 
		for (int y = 0; y < scaled_height; y++) {
 
			uint trans = 0;
 
@@ -161,18 +160,10 @@ Sprite *Blitter_8bppOptimized::Encode(Sp
 
			byte *count_dst = NULL;
 

	
 
			/* Store the scaled image */
 
			const SpriteLoader::CommonPixel *src = &sprite->data[ScaleByZoom(y, i) * sprite->width];
 
			const SpriteLoader::CommonPixel *src_end = &src[sprite->width];
 
			const SpriteLoader::CommonPixel *src = &sprite[i].data[y * sprite[i].width];
 

	
 
			for (int x = 0; x < scaled_width; x++) {
 
				uint colour = 0;
 

	
 
				/* Get the colour keeping in mind the zoom-level */
 
				for (int j = 0; j < scaled_1; j++) {
 
					if (src->m != 0) colour = src->m;
 
					/* Because of the scaling it might happen we read outside the buffer. Avoid that. */
 
					if (++src == src_end) break;
 
				}
 
				uint colour = src++->m;
 

	
 
				if (last_colour == 0 || colour == 0 || pixels == 255) {
 
					if (count_dst != NULL) {
src/fontcache.cpp
Show inline comments
 
@@ -1152,7 +1152,7 @@ const Sprite *GetGlyph(FontSize size, WC
 
	if (width > 256 || height > 256) usererror("Font glyph is too large");
 

	
 
	/* FreeType has rendered the glyph, now we allocate a sprite and copy the image into it */
 
	sprite.AllocateData(width * height);
 
	sprite.AllocateData(ZOOM_LVL_NORMAL, width * height);
 
	sprite.type = ST_FONT;
 
	sprite.width = width;
 
	sprite.height = height;
src/spritecache.cpp
Show inline comments
 
@@ -13,11 +13,14 @@
 
#include "fileio_func.h"
 
#include "spriteloader/grf.hpp"
 
#include "gfx_func.h"
 
#include "zoom_func.h"
 
#include "settings_type.h"
 
#ifdef WITH_PNG
 
#include "spriteloader/png.hpp"
 
#endif /* WITH_PNG */
 
#include "blitter/factory.hpp"
 
#include "core/math_func.hpp"
 
#include "core/mem_func.hpp"
 

	
 
#include "table/sprites.h"
 
#include "table/palette_convert.h"
 
@@ -156,6 +159,177 @@ uint GetMaxSpriteID()
 
	return _spritecache_items;
 
}
 

	
 
static bool ResizeSpriteIn(SpriteLoader::Sprite *sprite, ZoomLevel src, ZoomLevel tgt)
 
{
 
	uint8 scaled_1 = UnScaleByZoom(1, (ZoomLevel)(tgt - src));
 

	
 
	/* Check for possible memory overflow. */
 
	if (sprite[src].width * scaled_1 > UINT16_MAX || sprite[src].height * scaled_1 > UINT16_MAX) return false;
 

	
 
	sprite[tgt].width  = sprite[src].width  * scaled_1;
 
	sprite[tgt].height = sprite[src].height * scaled_1;
 
	sprite[tgt].x_offs = sprite[src].x_offs * scaled_1;
 
	sprite[tgt].y_offs = sprite[src].y_offs * scaled_1;
 

	
 
	sprite[tgt].AllocateData(tgt, sprite[tgt].width * sprite[tgt].height);
 

	
 
	SpriteLoader::CommonPixel *dst = sprite[tgt].data;
 
	for (int y = 0; y < sprite[tgt].height; y++) {
 
		const SpriteLoader::CommonPixel *src_ln = &sprite[src].data[y / scaled_1 * sprite[src].width];
 
		for (int x = 0; x < sprite[tgt].width; x++) {
 
			*dst = src_ln[x / scaled_1];
 
			dst++;
 
		}
 
	}
 

	
 
	return true;
 
}
 

	
 
static void ResizeSpriteOut(SpriteLoader::Sprite *sprite, ZoomLevel zoom)
 
{
 
	/* Algorithm based on 32bpp_Optimized::ResizeSprite() */
 
	sprite[zoom].width  = UnScaleByZoom(sprite[ZOOM_LVL_NORMAL].width,  zoom);
 
	sprite[zoom].height = UnScaleByZoom(sprite[ZOOM_LVL_NORMAL].height, zoom);
 
	sprite[zoom].x_offs = UnScaleByZoom(sprite[ZOOM_LVL_NORMAL].x_offs, zoom);
 
	sprite[zoom].y_offs = UnScaleByZoom(sprite[ZOOM_LVL_NORMAL].y_offs, zoom);
 

	
 
	sprite[zoom].AllocateData(zoom, sprite[zoom].height * sprite[zoom].width);
 

	
 
	SpriteLoader::CommonPixel *dst = sprite[zoom].data;
 
	const SpriteLoader::CommonPixel *src = sprite[zoom - 1].data;
 
	const SpriteLoader::CommonPixel *src_end = src + sprite[zoom - 1].height * sprite[zoom - 1].width;
 

	
 
	for (uint y = 0; y < sprite[zoom].height; y++) {
 
		if (src >= src_end) src = src_end - sprite[zoom - 1].width;
 

	
 
		const SpriteLoader::CommonPixel *src_ln = src + sprite[zoom - 1].width * 2;
 
		for (uint x = 0; x < sprite[zoom].width; x++) {
 
			if (src >= src_ln) src = src_ln - 1;
 
			if ((src + 1)->a != 0) { *dst = *(src + 1); }
 
			else { *dst = *src; }
 
			dst++;
 
			src += 2;
 
		}
 

	
 
		src = src_ln;
 
	}
 
}
 

	
 
static bool PadSingleSprite(SpriteLoader::Sprite *sprite, ZoomLevel zoom, uint pad_left, uint pad_top, uint pad_right, uint pad_bottom)
 
{
 
	uint width  = sprite->width + pad_left + pad_right;
 
	uint height = sprite->height + pad_top + pad_bottom;
 

	
 
	if (width > UINT16_MAX || height > UINT16_MAX) return false;
 

	
 
	/* Copy source data and reallocate sprite memory. */
 
	SpriteLoader::CommonPixel *src_data = MallocT<SpriteLoader::CommonPixel>(sprite->width * sprite->height);
 
	MemCpyT(src_data, sprite->data, sprite->width * sprite->height);
 
	sprite->AllocateData(zoom, width * height);
 

	
 
	/* Copy with padding to destination. */
 
	SpriteLoader::CommonPixel *src = src_data;
 
	SpriteLoader::CommonPixel *data = sprite->data;
 
	for (uint y = 0; y < height; y++) {
 
		if (y < pad_top || pad_bottom + y >= height) {
 
			/* Top/bottom padding. */
 
			MemSetT(data, 0, width);
 
			data += width;
 
		} else {
 
			if (pad_left > 0) {
 
				/* Pad left. */
 
				MemSetT(data, 0, pad_left);
 
				data += pad_left;
 
			}
 

	
 
			/* Copy pixels. */
 
			MemCpyT(data, src, sprite->width);
 
			src += sprite->width;
 
			data += sprite->width;
 

	
 
			if (pad_right > 0) {
 
				/* Pad right. */
 
				MemSetT(data, 0, pad_right);
 
				data += pad_right;
 
			}
 
		}
 
	}
 
	free(src_data);
 

	
 
	/* Update sprite size. */
 
	sprite->width   = width;
 
	sprite->height  = height;
 
	sprite->x_offs -= pad_left;
 
	sprite->y_offs -= pad_top;
 

	
 
	return true;
 
}
 

	
 
static bool PadSprites(SpriteLoader::Sprite *sprite, uint8 sprite_avail)
 
{
 
	int left   = sprite[ZOOM_LVL_NORMAL].x_offs;
 
	int top    = sprite[ZOOM_LVL_NORMAL].y_offs;
 
	int right  = sprite[ZOOM_LVL_NORMAL].x_offs + sprite[ZOOM_LVL_NORMAL].width;
 
	int bottom = sprite[ZOOM_LVL_NORMAL].y_offs + sprite[ZOOM_LVL_NORMAL].height;
 

	
 
	/* Find combined bounds of all zoom levels.*/
 
	for (ZoomLevel zoom = ZOOM_LVL_OUT_2X; zoom != ZOOM_LVL_END; zoom++) {
 
		if (HasBit(sprite_avail, zoom)) {
 
			uint8 scaled_1 = ScaleByZoom(1, zoom);
 

	
 
			left   = min(left, sprite[zoom].x_offs * scaled_1);
 
			top    = min(top, sprite[zoom].y_offs * scaled_1);
 
			right  = max(right, (sprite[zoom].x_offs + sprite[zoom].width - 1) * scaled_1);
 
			bottom = max(bottom, (sprite[zoom].y_offs + sprite[zoom].height - 1) * scaled_1);
 
		}
 
	}
 

	
 
	/* Pad too small sprites. */
 
	SetBit(sprite_avail, ZOOM_LVL_NORMAL);
 
	for (ZoomLevel zoom = ZOOM_LVL_BEGIN; zoom != ZOOM_LVL_END; zoom++) {
 
		if (HasBit(sprite_avail, zoom)) {
 
			int pad_left   = sprite[zoom].x_offs - UnScaleByZoom(left, zoom);
 
			int pad_top    = sprite[zoom].y_offs - UnScaleByZoom(top, zoom);
 
			int pad_right  = UnScaleByZoom(right, zoom) - (sprite[zoom].x_offs + sprite[zoom].width);
 
			int pad_bottom = UnScaleByZoom(bottom, zoom) - (sprite[zoom].y_offs + sprite[zoom].height);
 

	
 
			if (pad_left != 0 || pad_right != 0 || pad_top != 0 || pad_bottom != 0) {
 
				if (!PadSingleSprite(&sprite[zoom], zoom, pad_left, pad_top, pad_right, pad_bottom)) return false;
 
			}
 
		}
 
	}
 

	
 
	return true;
 
}
 

	
 
static bool ResizeSprites(SpriteLoader::Sprite *sprite, uint8 sprite_avail, uint32 file_slot, uint32 file_pos)
 
{
 
	/* Create a fully zoomed image if it does not exist */
 
	ZoomLevel first_avail = static_cast<ZoomLevel>(FIND_FIRST_BIT(sprite_avail));
 
	if (first_avail != ZOOM_LVL_NORMAL) {
 
		if (!ResizeSpriteIn(sprite, first_avail, ZOOM_LVL_NORMAL)) return false;
 
	}
 

	
 
	/* Pad sprites to make sizes match. */
 
	if (!PadSprites(sprite, sprite_avail)) return false;
 

	
 
	/* Create other missing zoom levels */
 
	for (ZoomLevel zoom = ZOOM_LVL_OUT_2X; zoom != ZOOM_LVL_END; zoom++) {
 
		if (HasBit(sprite_avail, zoom)) {
 
			/* Check that size and offsets match the fully zoomed image. */
 
			assert(sprite[zoom].width  == UnScaleByZoom(sprite[ZOOM_LVL_NORMAL].width,  zoom));
 
			assert(sprite[zoom].height == UnScaleByZoom(sprite[ZOOM_LVL_NORMAL].height, zoom));
 
			assert(sprite[zoom].x_offs == UnScaleByZoom(sprite[ZOOM_LVL_NORMAL].x_offs, zoom));
 
			assert(sprite[zoom].y_offs == UnScaleByZoom(sprite[ZOOM_LVL_NORMAL].y_offs, zoom));
 
		}
 

	
 
		/* Zoom level is not available, or unusable, so create it */
 
		if (!HasBit(sprite_avail, zoom)) ResizeSpriteOut(sprite, zoom);
 
	}
 

	
 
	return  true;
 
}
 

	
 
/**
 
 * Load a recolour sprite into memory.
 
 * @param file_slot GRF we're reading from.
 
@@ -208,15 +382,21 @@ static void *ReadSprite(const SpriteCach
 

	
 
	DEBUG(sprite, 9, "Load sprite %d", id);
 

	
 
	SpriteLoader::Sprite sprite[ZOOM_LVL_COUNT];
 
	uint8 sprite_avail = 0;
 
	sprite[ZOOM_LVL_NORMAL].type = sprite_type;
 

	
 
	if (sprite_type == ST_NORMAL && BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() == 32) {
 
#ifdef WITH_PNG
 
		/* Try loading 32bpp graphics in case we are 32bpp output */
 
		SpriteLoaderPNG sprite_loader;
 
		SpriteLoader::Sprite sprite;
 
		sprite.type = sprite_type;
 

	
 
		sprite_avail = sprite_loader.LoadSprite(sprite, file_slot, sc->id, sprite_type);
 

	
 
		if (sprite_loader.LoadSprite(&sprite, file_slot, sc->id, sprite_type)) {
 
			return BlitterFactoryBase::GetCurrentBlitter()->Encode(&sprite, allocator);
 
		if (sprite_avail != 0) {
 
			if (ResizeSprites(sprite, sprite_avail, file_slot, sc->id)) {
 
				return BlitterFactoryBase::GetCurrentBlitter()->Encode(sprite, allocator);
 
			}
 
		}
 
		/* If the PNG couldn't be loaded, fall back to 8bpp grfs */
 
#else
 
@@ -229,10 +409,9 @@ static void *ReadSprite(const SpriteCach
 
	}
 

	
 
	SpriteLoaderGrf sprite_loader(sc->container_ver);
 
	SpriteLoader::Sprite sprite;
 
	sprite.type = sprite_type;
 
	sprite_avail = sprite_loader.LoadSprite(sprite, file_slot, file_pos, sprite_type);
 

	
 
	if (!sprite_loader.LoadSprite(&sprite, file_slot, file_pos, sprite_type)) {
 
	if (sprite_avail == 0) {
 
		if (sprite_type == ST_MAPGEN) return NULL;
 
		if (id == SPR_IMG_QUERY) usererror("Okay... something went horribly wrong. I couldn't load the fallback sprite. What should I do?");
 
		return (void*)GetRawSprite(SPR_IMG_QUERY, ST_NORMAL, allocator);
 
@@ -248,15 +427,15 @@ static void *ReadSprite(const SpriteCach
 
		 * Ugly: yes. Other solution: no. Blame the original author or
 
		 *  something ;) The image should really have been a data-stream
 
		 *  (so type = 0xFF basicly). */
 
		uint num = sprite.width * sprite.height;
 
		uint num = sprite[ZOOM_LVL_NORMAL].width * sprite[ZOOM_LVL_NORMAL].height;
 

	
 
		Sprite *s = (Sprite *)allocator(sizeof(*s) + num);
 
		s->width  = sprite.width;
 
		s->height = sprite.height;
 
		s->x_offs = sprite.x_offs;
 
		s->y_offs = sprite.y_offs;
 
		s->width  = sprite[ZOOM_LVL_NORMAL].width;
 
		s->height = sprite[ZOOM_LVL_NORMAL].height;
 
		s->x_offs = sprite[ZOOM_LVL_NORMAL].x_offs;
 
		s->y_offs = sprite[ZOOM_LVL_NORMAL].y_offs;
 

	
 
		SpriteLoader::CommonPixel *src = sprite.data;
 
		SpriteLoader::CommonPixel *src = sprite[ZOOM_LVL_NORMAL].data;
 
		byte *dest = s->data;
 
		while (num-- > 0) {
 
			*dest++ = src->m;
 
@@ -266,7 +445,13 @@ static void *ReadSprite(const SpriteCach
 
		return s;
 
	}
 

	
 
	return BlitterFactoryBase::GetCurrentBlitter()->Encode(&sprite, allocator);
 
	if (sprite_type == ST_NORMAL) {
 
		if (!ResizeSprites(sprite, sprite_avail, file_slot, sc->id)) {
 
			if (id == SPR_IMG_QUERY) usererror("Okay... something went horribly wrong. I couldn't resize the fallback sprite. What should I do?");
 
			return (void*)GetRawSprite(SPR_IMG_QUERY, ST_NORMAL, allocator);
 
		}
 
	}
 
	return BlitterFactoryBase::GetCurrentBlitter()->Encode(sprite, allocator);
 
}
 

	
 

	
 
@@ -704,4 +889,4 @@ void GfxClearSpriteCache()
 
	}
 
}
 

	
 
/* static */ ReusableBuffer<SpriteLoader::CommonPixel> SpriteLoader::Sprite::buffer;
 
/* static */ ReusableBuffer<SpriteLoader::CommonPixel> SpriteLoader::Sprite::buffer[ZOOM_LVL_COUNT];
src/spriteloader/grf.cpp
Show inline comments
 
@@ -59,9 +59,10 @@ static bool WarnCorruptSprite(uint8 file
 
 * @param sprite_type Type of the sprite we're decoding.
 
 * @param num Size of the decompressed sprite.
 
 * @param type Type of the encoded sprite.
 
 * @param zoom_lvl Requested zoom level.
 
 * @return True if the sprite was successfully loaded.
 
 */
 
bool DecodeSingleSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type, int64 num, byte type)
 
bool DecodeSingleSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type, int64 num, byte type, ZoomLevel zoom_lvl)
 
{
 
	AutoFreePtr<byte> dest_orig(MallocT<byte>(num));
 
	byte *dest = dest_orig;
 
@@ -96,7 +97,7 @@ bool DecodeSingleSprite(SpriteLoader::Sp
 

	
 
	if (num != 0) return WarnCorruptSprite(file_slot, file_pos, __LINE__);
 

	
 
	sprite->AllocateData(sprite->width * sprite->height * ZOOM_LVL_BASE * ZOOM_LVL_BASE);
 
	sprite->AllocateData(zoom_lvl, sprite->width * sprite->height);
 

	
 
	/* When there are transparency pixels, this format has another trick.. decode it */
 
	if (type & 0x08) {
 
@@ -161,22 +162,6 @@ bool DecodeSingleSprite(SpriteLoader::Sp
 
		}
 
	}
 

	
 
	if (ZOOM_LVL_BASE != 1 && sprite_type == ST_NORMAL) {
 
		/* Simple scaling, back-to-front so that no intermediate buffers are needed. */
 
		int width  = sprite->width  * ZOOM_LVL_BASE;
 
		int height = sprite->height * ZOOM_LVL_BASE;
 
		for (int y = height - 1; y >= 0; y--) {
 
			for (int x = width - 1; x >= 0; x--) {
 
				sprite->data[y * width + x] = sprite->data[y / ZOOM_LVL_BASE * sprite->width + x / ZOOM_LVL_BASE];
 
			}
 
		}
 

	
 
		sprite->width  *= ZOOM_LVL_BASE;
 
		sprite->height *= ZOOM_LVL_BASE;
 
		sprite->x_offs *= ZOOM_LVL_BASE;
 
		sprite->y_offs *= ZOOM_LVL_BASE;
 
	}
 

	
 
	/* Make sure to mark all transparent pixels transparent on the alpha channel too */
 
	for (int i = 0; i < sprite->width * sprite->height; i++) {
 
		if (sprite->data[i].m != 0) sprite->data[i].a = 0xFF;
 
@@ -185,7 +170,7 @@ bool DecodeSingleSprite(SpriteLoader::Sp
 
	return true;
 
}
 

	
 
bool LoadSpriteV1(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type)
 
uint8 LoadSpriteV1(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type)
 
{
 
	/* Open the right file and go to the correct position */
 
	FioSeekToFile(file_slot, file_pos);
 
@@ -195,24 +180,28 @@ bool LoadSpriteV1(SpriteLoader::Sprite *
 
	byte type = FioReadByte();
 

	
 
	/* Type 0xFF indicates either a colourmap or some other non-sprite info; we do not handle them here */
 
	if (type == 0xFF) return false;
 
	if (type == 0xFF) return 0;
 

	
 
	ZoomLevel zoom_lvl = (sprite_type == ST_NORMAL) ? ZOOM_LVL_OUT_4X : ZOOM_LVL_NORMAL;
 

	
 
	sprite->height = FioReadByte();
 
	sprite->width  = FioReadWord();
 
	sprite->x_offs = FioReadWord();
 
	sprite->y_offs = FioReadWord();
 
	sprite[zoom_lvl].height = FioReadByte();
 
	sprite[zoom_lvl].width  = FioReadWord();
 
	sprite[zoom_lvl].x_offs = FioReadWord();
 
	sprite[zoom_lvl].y_offs = FioReadWord();
 

	
 
	/* 0x02 indicates it is a compressed sprite, so we can't rely on 'num' to be valid.
 
	 * In case it is uncompressed, the size is 'num' - 8 (header-size). */
 
	num = (type & 0x02) ? sprite->width * sprite->height : num - 8;
 
	num = (type & 0x02) ? sprite[zoom_lvl].width * sprite[zoom_lvl].height : num - 8;
 

	
 
	return DecodeSingleSprite(sprite, file_slot, file_pos, sprite_type, num, type);
 
	if (DecodeSingleSprite(&sprite[zoom_lvl], file_slot, file_pos, sprite_type, num, type, zoom_lvl)) return 1 << zoom_lvl;
 

	
 
	return 0;
 
}
 

	
 
bool LoadSpriteV2(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type)
 
uint8 LoadSpriteV2(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type)
 
{
 
	/* Is the sprite not present/stripped in the GRF? */
 
	if (file_pos == SIZE_MAX) return false;
 
	if (file_pos == SIZE_MAX) return 0;
 

	
 
	/* Open the right file and go to the correct position */
 
	FioSeekToFile(file_slot, file_pos);
 
@@ -225,27 +214,33 @@ bool LoadSpriteV2(SpriteLoader::Sprite *
 
		byte type = FioReadByte();
 

	
 
		/* Type 0xFF indicates either a colourmap or some other non-sprite info; we do not handle them here. */
 
		if (type == 0xFF) return false;
 
		if (type == 0xFF) return 0;
 

	
 
		byte colour = type & SCC_MASK;
 
		byte zoom = FioReadByte();
 

	
 
		if (colour == SCC_PAL && zoom == 0) {
 
			sprite->height = FioReadWord();
 
			sprite->width  = FioReadWord();
 
			sprite->x_offs = FioReadWord();
 
			sprite->y_offs = FioReadWord();
 
			ZoomLevel zoom_lvl = (sprite_type == ST_NORMAL) ? ZOOM_LVL_OUT_4X : ZOOM_LVL_NORMAL;
 

	
 
			sprite[zoom_lvl].height = FioReadWord();
 
			sprite[zoom_lvl].width  = FioReadWord();
 
			sprite[zoom_lvl].x_offs = FioReadWord();
 
			sprite[zoom_lvl].y_offs = FioReadWord();
 

	
 
			/* Mask out colour information. */
 
			type = type & ~SCC_MASK;
 

	
 
			/* For chunked encoding we store the decompressed size in the file,
 
			 * otherwise we can calculate it from the image dimensions. */
 
			uint decomp_size = (type & 0x08) ? FioReadDword() : sprite->width * sprite->height;
 
			uint decomp_size = (type & 0x08) ? FioReadDword() : sprite[zoom_lvl].width * sprite[zoom_lvl].height;
 

	
 
			bool valid = DecodeSingleSprite(sprite, file_slot, file_pos, sprite_type, decomp_size, type);
 
			if (FioGetPos() != start_pos + num) return WarnCorruptSprite(file_slot, file_pos, __LINE__);
 
			return valid;
 
			bool valid = DecodeSingleSprite(&sprite[zoom_lvl], file_slot, file_pos, sprite_type, decomp_size, type, zoom_lvl);
 
			if (FioGetPos() != start_pos + num) {
 
				WarnCorruptSprite(file_slot, file_pos, __LINE__);
 
				return 0;
 
			}
 

	
 
			return 1 << zoom_lvl;
 
		} else {
 
			/* Not the wanted zoom level or colour depth, continue searching. */
 
			FioSkipBytes(num - 2);
 
@@ -253,10 +248,10 @@ bool LoadSpriteV2(SpriteLoader::Sprite *
 

	
 
	} while (FioReadDword() == id);
 

	
 
	return false;
 
	return 0;
 
}
 

	
 
bool SpriteLoaderGrf::LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type)
 
uint8 SpriteLoaderGrf::LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type)
 
{
 
	if (this->container_ver >= 2) {
 
		return LoadSpriteV2(sprite, file_slot, file_pos, sprite_type);
src/spriteloader/grf.hpp
Show inline comments
 
@@ -19,7 +19,7 @@ class SpriteLoaderGrf : public SpriteLoa
 
	byte container_ver;
 
public:
 
	SpriteLoaderGrf(byte container_ver) : container_ver(container_ver) {}
 
	bool LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type);
 
	uint8 LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type);
 
};
 

	
 
#endif /* SPRITELOADER_GRF_HPP */
src/spriteloader/png.cpp
Show inline comments
 
@@ -51,7 +51,7 @@ static bool OpenPNGFile(const char *file
 
	return false;
 
}
 

	
 
static bool LoadPNG(SpriteLoader::Sprite *sprite, const char *filename, uint32 id, volatile bool mask)
 
static bool LoadPNG(SpriteLoader::Sprite *sprite, const char *filename, uint32 id, volatile bool mask, ZoomLevel zoom)
 
{
 
	png_byte header[8];
 
	png_structp png_ptr;
 
@@ -115,7 +115,7 @@ static bool LoadPNG(SpriteLoader::Sprite
 
		}
 
		sprite->height = height;
 
		sprite->width  = width;
 
		sprite->AllocateData(sprite->width * sprite->height * ZOOM_LVL_BASE * ZOOM_LVL_BASE);
 
		sprite->AllocateData(zoom, sprite->width * sprite->height);
 
	} else if (sprite->height != png_get_image_height(png_ptr, info_ptr) || sprite->width != png_get_image_width(png_ptr, info_ptr)) {
 
		/* Make sure the mask image isn't larger than the sprite image. */
 
		DEBUG(misc, 0, "Ignoring mask for SpriteID %d as it isn't the same dimension as the masked sprite", id);
 
@@ -206,29 +206,15 @@ static bool LoadPNG(SpriteLoader::Sprite
 
	return true;
 
}
 

	
 
bool SpriteLoaderPNG::LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type)
 
uint8 SpriteLoaderPNG::LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type)
 
{
 
	const char *filename = FioGetFilename(file_slot);
 
	if (!LoadPNG(sprite, filename, (uint32)file_pos, false)) return false;
 
	if (!LoadPNG(sprite, filename, (uint32)file_pos, true)) return false;
 
	ZoomLevel zoom_lvl = (sprite_type == ST_NORMAL) ? ZOOM_LVL_OUT_4X : ZOOM_LVL_NORMAL;
 

	
 
	if (ZOOM_LVL_BASE != 1 && sprite_type == ST_NORMAL) {
 
		/* Simple scaling, back-to-front so that no intermediate buffers are needed. */
 
		int width  = sprite->width  * ZOOM_LVL_BASE;
 
		int height = sprite->height * ZOOM_LVL_BASE;
 
		for (int y = height - 1; y >= 0; y--) {
 
			for (int x = width - 1; x >= 0; x--) {
 
				sprite->data[y * width + x] = sprite->data[y / ZOOM_LVL_BASE * sprite->width + x / ZOOM_LVL_BASE];
 
			}
 
		}
 
	const char *filename = FioGetFilename(file_slot);
 
	if (!LoadPNG(&sprite[zoom_lvl], filename, (uint32)file_pos, false, zoom_lvl)) return 0;
 
	if (!LoadPNG(&sprite[zoom_lvl], filename, (uint32)file_pos, true, zoom_lvl)) return 0;
 

	
 
		sprite->width  *= ZOOM_LVL_BASE;
 
		sprite->height *= ZOOM_LVL_BASE;
 
		sprite->x_offs *= ZOOM_LVL_BASE;
 
		sprite->y_offs *= ZOOM_LVL_BASE;
 
	}
 

	
 
	return true;
 
	return 1 << zoom_lvl;
 
}
 

	
 
#endif /* WITH_PNG */
src/spriteloader/png.hpp
Show inline comments
 
@@ -17,7 +17,7 @@
 
/** Sprite loader for graphics coming from a PNG image. */
 
class SpriteLoaderPNG : public SpriteLoader {
 
public:
 
	bool LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type);
 
	uint8 LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type);
 
};
 

	
 
#endif /* SPRITELOADER_PNG_HPP */
src/spriteloader/spriteloader.hpp
Show inline comments
 
@@ -43,23 +43,24 @@ public:
 

	
 
		/**
 
		 * Allocate the sprite data of this sprite.
 
		 * @param zoom Zoom level to allocate the data for.
 
		 * @param size the minimum size of the data field.
 
		 */
 
		void AllocateData(size_t size) { this->data = Sprite::buffer.ZeroAllocate(size); }
 
		void AllocateData(ZoomLevel zoom, size_t size) { this->data = Sprite::buffer[zoom].ZeroAllocate(size); }
 
	private:
 
		/** Allocated memory to pass sprite data around */
 
		static ReusableBuffer<SpriteLoader::CommonPixel> buffer;
 
		static ReusableBuffer<SpriteLoader::CommonPixel> buffer[ZOOM_LVL_COUNT];
 
	};
 

	
 
	/**
 
	 * Load a sprite from the disk and return a sprite struct which is the same for all loaders.
 
	 * @param sprite      The sprite to fill with data.
 
	 * @param[out] sprite The sprites to fill with data.
 
	 * @param file_slot   The file "descriptor" of the file we read from.
 
	 * @param file_pos    The position within the file the image begins.
 
	 * @param sprite_type The type of sprite we're trying to load.
 
	 * @return true iff loading went okay.
 
	 * @return Bit mask of the zoom levels successfully loaded or 0 if no sprite could be loaded.
 
	 */
 
	virtual bool LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type) = 0;
 
	virtual uint8 LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type) = 0;
 

	
 
	virtual ~SpriteLoader() { }
 
};
0 comments (0 inline, 0 general)