Changeset - r16416:c3fdb9143278
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master
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rubidium - 14 years ago 2010-11-10 23:43:14
rubidium@openttd.org
(svn r21142) -Codechange: replace magic bridge length constants with proper constants (uni657)
3 files changed with 7 insertions and 4 deletions:
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src/ai/api/ai_bridge.cpp
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@@ -152,7 +152,7 @@ static void _DoCommandReturnBuildBridge1
 
	if (!IsValidBridge(bridge_id)) return -1;
 

	
 
	uint max = ::GetBridgeSpec(bridge_id)->max_length;
 
	if (max >= 16 && _settings_game.construction.longbridges) max = 100;
 
	if (max >= MAX_BRIDGE_LENGTH && _settings_game.construction.longbridges) max = MAX_BRIDGE_LENGTH_LONGBRIDGES;
 
	return max + 2;
 
}
 

	
src/bridge.h
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@@ -72,4 +72,7 @@ int CalcBridgeLenCostFactor(int x);
 

	
 
void ResetBridges();
 

	
 
static const uint MAX_BRIDGE_LENGTH             =  16; ///< Maximum length of the bridge
 
static const uint MAX_BRIDGE_LENGTH_LONGBRIDGES = 100; ///< Maximum length of the bridge with longbridges enabled
 

	
 
#endif /* BRIDGE_H */
src/tunnelbridge_cmd.cpp
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@@ -173,7 +173,7 @@ static CommandCost CheckBridgeSlopeSouth
 
CommandCost CheckBridgeAvailability(BridgeType bridge_type, uint bridge_len, DoCommandFlag flags)
 
{
 
	if (flags & DC_QUERY_COST) {
 
		if (bridge_len <= (_settings_game.construction.longbridges ? 100U : 16U)) return CommandCost();
 
		if (bridge_len <= (_settings_game.construction.longbridges ? MAX_BRIDGE_LENGTH_LONGBRIDGES : MAX_BRIDGE_LENGTH)) return CommandCost();
 
		return_cmd_error(STR_ERROR_BRIDGE_TOO_LONG);
 
	}
 

	
 
@@ -183,7 +183,7 @@ CommandCost CheckBridgeAvailability(Brid
 
	if (b->avail_year > _cur_year) return CMD_ERROR;
 

	
 
	uint max = b->max_length;
 
	if (max >= 16 && _settings_game.construction.longbridges) max = 100;
 
	if (max >= MAX_BRIDGE_LENGTH && _settings_game.construction.longbridges) max = MAX_BRIDGE_LENGTH_LONGBRIDGES;
 

	
 
	if (b->min_length > bridge_len) return CMD_ERROR;
 
	if (bridge_len <= max) return CommandCost();
 
@@ -257,7 +257,7 @@ CommandCost CmdBuildBridge(TileIndex end
 
		CommandCost ret = CheckBridgeAvailability(bridge_type, bridge_len, flags);
 
		if (ret.Failed()) return ret;
 
	} else {
 
		if (bridge_len > (_settings_game.construction.longbridges ? 100U : 16U)) return_cmd_error(STR_ERROR_BRIDGE_TOO_LONG);
 
		if (bridge_len > (_settings_game.construction.longbridges ? MAX_BRIDGE_LENGTH_LONGBRIDGES : MAX_BRIDGE_LENGTH)) return_cmd_error(STR_ERROR_BRIDGE_TOO_LONG);
 
	}
 

	
 
	uint z_start;
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