Changeset - r18613:c44011152b31
[Not reviewed]
master
0 7 0
rubidium - 13 years ago 2011-12-10 08:31:14
rubidium@openttd.org
(svn r23470) -Codechange: move declaration of SwitchToMode to a header instead of declaring it in 6 other files
7 files changed with 2 insertions and 7 deletions:
0 comments (0 inline, 0 general)
src/console_cmds.cpp
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@@ -1049,8 +1049,6 @@ DEF_CONSOLE_CMD(ConNewGame)
 
	return true;
 
}
 

	
 
extern void SwitchToMode(SwitchMode new_mode);
 

	
 
DEF_CONSOLE_CMD(ConRestart)
 
{
 
	if (argc == 0) {
src/genworld.cpp
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@@ -262,7 +262,6 @@ void HandleGeneratingWorldAbortion()
 

	
 
	if (_gw.thread != NULL) _gw.thread->Exit();
 

	
 
	extern void SwitchToMode(SwitchMode new_mode);
 
	SwitchToMode(_switch_mode);
 
}
 

	
src/genworld_gui.cpp
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@@ -42,7 +42,6 @@ enum GenenerateLandscapeWindowMode {
 
	GLWM_SCENARIO,  ///< Generate flat land
 
};
 

	
 
extern void SwitchToMode(SwitchMode new_mode);
 
extern void MakeNewgameSettingsLive();
 

	
 
/**
src/gfx.cpp
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@@ -1700,7 +1700,6 @@ void DrawDirtyBlocks()
 
		_modal_progress_paint_mutex->BeginCritical();
 
		_modal_progress_work_mutex->BeginCritical();
 

	
 
		extern void SwitchToMode(SwitchMode new_mode);
 
		if (_switch_mode != SM_NONE && !HasModalProgress()) {
 
			SwitchToMode(_switch_mode);
 
			_switch_mode = SM_NONE;
src/network/network_gui.cpp
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@@ -38,7 +38,6 @@
 

	
 
static void ShowNetworkStartServerWindow();
 
static void ShowNetworkLobbyWindow(NetworkGameList *ngl);
 
extern void SwitchToMode(SwitchMode new_mode);
 

	
 
static const StringID _connection_types_dropdown[] = {
 
	STR_NETWORK_START_SERVER_LAN_INTERNET,
src/openttd.h
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@@ -77,4 +77,6 @@ void AskExitToGameMenu();
 
int ttd_main(int argc, char *argv[]);
 
void HandleExitGameRequest();
 

	
 
void SwitchToMode(SwitchMode new_mode);
 

	
 
#endif /* OPENTTD_H */
src/video/dedicated_v.cpp
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@@ -138,7 +138,6 @@ static void *_dedicated_video_mem;
 
bool _dedicated_forks;
 

	
 
extern bool SafeLoad(const char *filename, int mode, GameMode newgm, Subdirectory subdir, struct LoadFilter *lf = NULL);
 
extern void SwitchToMode(SwitchMode new_mode);
 

	
 
static FVideoDriver_Dedicated iFVideoDriver_Dedicated;
 

	
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