Changeset - r6153:c45b80eecb6a
[Not reviewed]
master
0 7 0
tron - 17 years ago 2007-02-25 10:49:13
tron@openttd.org
(svn r8897) -Fix

Change the signature of GetNewVehiclePos():
-void GetNewVehiclePos(const Vehicle *v, GetNewVehiclePosResult *gp);
+GetNewVehiclePosResult GetNewVehiclePos(const Vehicle *v);
7 files changed with 23 insertions and 37 deletions:
0 comments (0 inline, 0 general)
src/aircraft_cmd.cpp
Show inline comments
 
@@ -1046,8 +1046,7 @@ static bool AircraftController(Vehicle *
 
	}
 

	
 
	/* Move vehicle. */
 
	GetNewVehiclePosResult gp;
 
	GetNewVehiclePos(v, &gp);
 
	GetNewVehiclePosResult gp = GetNewVehiclePos(v);
 
	v->tile = gp.new_tile;
 

	
 
	/* If vehicle is in the air, use tile coordinate 0. */
 
@@ -2072,8 +2071,7 @@ void UpdateOldAircraft(void)
 
			v_oldstyle->vehstatus &= ~VS_STOPPED; // make airplane moving
 
			v_oldstyle->u.air.state = FLYING;
 
			AircraftNextAirportPos_and_Order(v_oldstyle); // move it to the entry point of the airport
 
			GetNewVehiclePosResult gp;
 
			GetNewVehiclePos(v_oldstyle, &gp); // get the position of the plane (to be used for setting)
 
			GetNewVehiclePosResult gp = GetNewVehiclePos(v_oldstyle);
 
			v_oldstyle->tile = 0; // aircraft in air is tile=0
 

	
 
			/* correct speed of helicopter-rotors */
 
@@ -2101,8 +2099,7 @@ void UpdateAirplanesOnNewStation(const S
 
					v->u.air.state = FLYING;
 
					/* landing plane needs to be reset to flying height (only if in pause mode upgrade,
 
					 * in normal mode, plane is reset in AircraftController. It doesn't hurt for FLYING */
 
					GetNewVehiclePosResult gp;
 
					GetNewVehiclePos(v, &gp);
 
					GetNewVehiclePosResult gp = GetNewVehiclePos(v);
 
					/* set new position x,y,z */
 
					SetAircraftPosition(v, gp.x, gp.y, GetAircraftFlyingAltitude(v));
 
				} else {
src/disaster_cmd.cpp
Show inline comments
 
@@ -200,7 +200,6 @@ static void SetDisasterVehiclePos(Vehicl
 
 */
 
static void DisasterTick_Zeppeliner(Vehicle *v)
 
{
 
	GetNewVehiclePosResult gp;
 
	Station *st;
 
	int x, y;
 
	byte z;
 
@@ -211,7 +210,7 @@ static void DisasterTick_Zeppeliner(Vehi
 
	if (v->current_order.dest < 2) {
 
		if (HASBIT(v->tick_counter, 0)) return;
 

	
 
		GetNewVehiclePos(v, &gp);
 
		GetNewVehiclePosResult gp = GetNewVehiclePos(v);
 

	
 
		SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
 

	
 
@@ -308,7 +307,6 @@ static void DisasterTick_Zeppeliner(Vehi
 
 */
 
static void DisasterTick_Ufo(Vehicle *v)
 
{
 
	GetNewVehiclePosResult gp;
 
	Vehicle *u;
 
	uint dist;
 
	byte z;
 
@@ -321,7 +319,7 @@ static void DisasterTick_Ufo(Vehicle *v)
 
		int y = TileY(v->dest_tile) * TILE_SIZE;
 
		if (delta(x, v->x_pos) + delta(y, v->y_pos) >= TILE_SIZE) {
 
			v->direction = GetDirectionTowards(v, x, y);
 
			GetNewVehiclePos(v, &gp);
 
			GetNewVehiclePosResult gp = GetNewVehiclePos(v);
 
			SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
 
			return;
 
		}
 
@@ -356,7 +354,7 @@ static void DisasterTick_Ufo(Vehicle *v)
 
		}
 

	
 
		v->direction = GetDirectionTowards(v, u->x_pos, u->y_pos);
 
		GetNewVehiclePos(v, &gp);
 
		GetNewVehiclePosResult gp = GetNewVehiclePos(v);
 

	
 
		z = v->z_pos;
 
		if (dist <= TILE_SIZE && z > u->z_pos) z--;
 
@@ -406,13 +404,11 @@ static void DestructIndustry(Industry *i
 
 */
 
static void DisasterTick_Airplane(Vehicle *v)
 
{
 
	GetNewVehiclePosResult gp;
 

	
 
	v->tick_counter++;
 
	v->u.disaster.image_override =
 
		(v->current_order.dest == 1 && HASBIT(v->tick_counter, 2)) ? SPR_F_15_FIRING : 0;
 

	
 
	GetNewVehiclePos(v, &gp);
 
	GetNewVehiclePosResult gp = GetNewVehiclePos(v);
 
	SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
 

	
 
	if (gp.x < (-10 * TILE_SIZE)) {
 
@@ -481,13 +477,11 @@ static void DisasterTick_Airplane(Vehicl
 
 */
 
static void DisasterTick_Helicopter(Vehicle *v)
 
{
 
	GetNewVehiclePosResult gp;
 

	
 
	v->tick_counter++;
 
	v->u.disaster.image_override =
 
		(v->current_order.dest == 1 && HASBIT(v->tick_counter, 2)) ? SPR_AH_64A_FIRING : 0;
 

	
 
	GetNewVehiclePos(v, &gp);
 
	GetNewVehiclePosResult gp = GetNewVehiclePos(v);
 
	SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
 

	
 
	if (gp.x > (int)MapSizeX() * TILE_SIZE + 9 * TILE_SIZE - 1) {
 
@@ -568,7 +562,6 @@ static void DisasterTick_Helicopter_Roto
 
 */
 
static void DisasterTick_Big_Ufo(Vehicle *v)
 
{
 
	GetNewVehiclePosResult gp;
 
	byte z;
 
	Vehicle *u, *w;
 
	Town *t;
 
@@ -583,7 +576,7 @@ static void DisasterTick_Big_Ufo(Vehicle
 
		if (delta(v->x_pos, x) + delta(v->y_pos, y) >= 8) {
 
			v->direction = GetDirectionTowards(v, x, y);
 

	
 
			GetNewVehiclePos(v, &gp);
 
			GetNewVehiclePosResult gp = GetNewVehiclePos(v);
 
			SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
 
			return;
 
		}
 
@@ -632,7 +625,7 @@ static void DisasterTick_Big_Ufo(Vehicle
 
		int y = TileY(v->dest_tile) * TILE_SIZE;
 
		if (delta(x, v->x_pos) + delta(y, v->y_pos) >= TILE_SIZE) {
 
			v->direction = GetDirectionTowards(v, x, y);
 
			GetNewVehiclePos(v, &gp);
 
			GetNewVehiclePosResult gp = GetNewVehiclePos(v);
 
			SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
 
			return;
 
		}
 
@@ -665,13 +658,12 @@ static void DisasterTick_Big_Ufo(Vehicle
 
 */
 
static void DisasterTick_Big_Ufo_Destroyer(Vehicle *v)
 
{
 
	GetNewVehiclePosResult gp;
 
	Vehicle *u;
 
	int i;
 

	
 
	v->tick_counter++;
 

	
 
	GetNewVehiclePos(v, &gp);
 
	GetNewVehiclePosResult gp = GetNewVehiclePos(v);
 
	SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
 

	
 
	if (gp.x > (int)MapSizeX() * TILE_SIZE + 9 * TILE_SIZE - 1) {
 
@@ -711,7 +703,6 @@ static void DisasterTick_Big_Ufo_Destroy
 
 */
 
static void DisasterTick_Submarine(Vehicle *v)
 
{
 
	GetNewVehiclePosResult gp;
 
	TileIndex tile;
 

	
 
	v->tick_counter++;
 
@@ -731,7 +722,7 @@ static void DisasterTick_Submarine(Vehic
 
		TrackdirBits r = (TrackdirBits)GetTileTrackStatus(tile, TRANSPORT_WATER);
 

	
 
		if (TrackdirBitsToTrackBits(r) == TRACK_BIT_ALL && !CHANCE16(1, 90)) {
 
			GetNewVehiclePos(v, &gp);
 
			GetNewVehiclePosResult gp = GetNewVehiclePos(v);
 
			SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
 
			return;
 
		}
src/roadveh_cmd.cpp
Show inline comments
 
@@ -1357,9 +1357,7 @@ static void RoadVehController(Vehicle *v
 

	
 
	if (v->u.road.state == RVSB_WORMHOLE) {
 
		/* Vehicle is entering a depot or is on a bridge or in a tunnel */
 
		GetNewVehiclePosResult gp;
 

	
 
		GetNewVehiclePos(v, &gp);
 
		GetNewVehiclePosResult gp = GetNewVehiclePos(v);
 

	
 
		const Vehicle *u = RoadVehFindCloseTo(v, gp.x, gp.y, v->direction);
 
		if (u != NULL && u->cur_speed < v->cur_speed) {
src/ship_cmd.cpp
Show inline comments
 
@@ -662,7 +662,6 @@ static const byte _ship_subcoord[4][6][3
 

	
 
static void ShipController(Vehicle *v)
 
{
 
	GetNewVehiclePosResult gp;
 
	uint32 r;
 
	const byte *b;
 
	Direction dir;
 
@@ -692,7 +691,7 @@ static void ShipController(Vehicle *v)
 

	
 
	BeginVehicleMove(v);
 

	
 
	GetNewVehiclePos(v, &gp);
 
	GetNewVehiclePosResult gp = GetNewVehiclePos(v);
 
	if (gp.old_tile == gp.new_tile) {
 
		/* Staying in tile */
 
		if (IsShipInDepot(v)) {
src/train_cmd.cpp
Show inline comments
 
@@ -2886,8 +2886,7 @@ static void TrainController(Vehicle *v, 
 
	for (prev = GetPrevVehicleInChain(v); v != NULL; prev = v, v = v->next) {
 
		BeginVehicleMove(v);
 

	
 
		GetNewVehiclePosResult gp;
 
		GetNewVehiclePos(v, &gp);
 
		GetNewVehiclePosResult gp = GetNewVehiclePos(v);
 
		if (v->u.rail.track != TRACK_BIT_WORMHOLE) {
 
			/* Not inside tunnel */
 
			if (gp.old_tile == gp.new_tile) {
src/vehicle.cpp
Show inline comments
 
@@ -2692,7 +2692,7 @@ void EndVehicleMove(Vehicle *v)
 
}
 

	
 
/* returns true if staying in the same tile */
 
void GetNewVehiclePos(const Vehicle *v, GetNewVehiclePosResult *gp)
 
GetNewVehiclePosResult GetNewVehiclePos(const Vehicle *v)
 
{
 
	static const int8 _delta_coord[16] = {
 
		-1,-1,-1, 0, 1, 1, 1, 0, /* x */
 
@@ -2702,10 +2702,12 @@ void GetNewVehiclePos(const Vehicle *v, 
 
	int x = v->x_pos + _delta_coord[v->direction];
 
	int y = v->y_pos + _delta_coord[v->direction + 8];
 

	
 
	gp->x = x;
 
	gp->y = y;
 
	gp->old_tile = v->tile;
 
	gp->new_tile = TileVirtXY(x, y);
 
	GetNewVehiclePosResult gp;
 
	gp.x = x;
 
	gp.y = y;
 
	gp.old_tile = v->tile;
 
	gp.new_tile = TileVirtXY(x, y);
 
	return gp;
 
}
 

	
 
static const Direction _new_direction_table[] = {
src/vehicle.h
Show inline comments
 
@@ -427,7 +427,7 @@ typedef struct GetNewVehiclePosResult {
 
Trackdir GetVehicleTrackdir(const Vehicle* v);
 

	
 
/* returns true if staying in the same tile */
 
void GetNewVehiclePos(const Vehicle *v, GetNewVehiclePosResult *gp);
 
GetNewVehiclePosResult GetNewVehiclePos(const Vehicle *v);
 
Direction GetDirectionTowards(const Vehicle* v, int x, int y);
 

	
 
#define BEGIN_ENUM_WAGONS(v) do {
0 comments (0 inline, 0 general)