@@ -815,6 +815,7 @@ STR_NEWS_MERGER_TAKEOVER_TITLE
STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}(Manager)
STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}{RAW_STRING} sponsored construction of new town {TOWN}!
STR_NEWS_NEW_TOWN_UNSPONSORED :{BLACK}{BIG_FONT}A new town called {TOWN} has been constructed!
STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}New {STRING} under construction near {TOWN}!
STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}New {STRING} being planted near {TOWN}!
@@ -1798,15 +1798,21 @@ CommandCost CmdFoundTown(TileIndex tile,
if (_game_mode != GM_EDITOR) {
/* 't' can't be NULL since 'random' is false outside scenedit */
assert(!random);
char company_name[MAX_LENGTH_COMPANY_NAME_CHARS * MAX_CHAR_LENGTH];
SetDParam(0, _current_company);
GetString(company_name, STR_COMPANY_NAME, lastof(company_name));
char *cn = stredup(company_name);
SetDParamStr(0, cn);
SetDParam(1, t->index);
AddTileNewsItem(STR_NEWS_NEW_TOWN, NT_INDUSTRY_OPEN, tile, cn);
if (_current_company == OWNER_DEITY) {
SetDParam(0, t->index);
AddTileNewsItem(STR_NEWS_NEW_TOWN_UNSPONSORED, NT_INDUSTRY_OPEN, tile);
} else {
}
AI::BroadcastNewEvent(new ScriptEventTownFounded(t->index));
Game::NewEvent(new ScriptEventTownFounded(t->index));
Status change: