Changeset - r3024:c4cb0102452d
[Not reviewed]
master
0 1 0
tron - 18 years ago 2006-02-14 07:32:45
tron@openttd.org
(svn r3604) Remove two unnecessary local variables
1 file changed with 27 insertions and 27 deletions:
openttd.c
27
27
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openttd.c
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@@ -675,22 +675,22 @@ static void StartScenario(void)
 
bool SafeSaveOrLoad(const char *filename, int mode, int newgm)
 
{
 
	byte ogm = _game_mode;
 
	int r;
 

	
 
	_game_mode = newgm;
 
	r = SaveOrLoad(filename, mode);
 
	if (r == SL_REINIT) {
 
		switch (ogm) {
 
			case GM_MENU:   LoadIntroGame();      break;
 
			case GM_EDITOR: MakeNewEditorWorld(); break;
 
			default:        MakeNewGame();        break;
 
		}
 
		return false;
 
	} else if (r != SL_OK) {
 
		_game_mode = ogm;
 
		return false;
 
	} else {
 
		return true;
 
	switch (SaveOrLoad(filename, mode)) {
 
		case SL_OK: return true;
 

	
 
		case SL_REINIT:
 
			switch (ogm) {
 
				case GM_MENU:   LoadIntroGame();      break;
 
				case GM_EDITOR: MakeNewEditorWorld(); break;
 
				default:        MakeNewGame();        break;
 
			}
 
			return false;
 

	
 
		default:
 
			_game_mode = ogm;
 
			return false;
 
	}
 
}
 

	
 
@@ -916,7 +916,6 @@ static void HandleKeyScrolling(void)
 

	
 
void GameLoop(void)
 
{
 
	int m;
 
	ThreadMsg message;
 

	
 
	if ((message = OTTD_PollThreadEvent()) != 0) ProcessSentMessage(message);
 
@@ -932,23 +931,24 @@ void GameLoop(void)
 
	if (_dirkeys) HandleKeyScrolling();
 

	
 
	// make a screenshot?
 
	if ((m=_make_screenshot) != 0) {
 
	if (_make_screenshot != 0) {
 
		switch (_make_screenshot) {
 
			case 1: // make small screenshot
 
				UndrawMouseCursor();
 
				ShowScreenshotResult(MakeScreenshot());
 
				break;
 

	
 
			case 2: // make large screenshot
 
				ShowScreenshotResult(MakeWorldScreenshot(-(int)MapMaxX() * TILE_PIXELS, 0, (MapMaxX() + MapMaxY()) * TILE_PIXELS, (MapMaxX() + MapMaxY()) * TILE_PIXELS >> 1, 0));
 
				break;
 
		}
 
		_make_screenshot = 0;
 
		switch(m) {
 
		case 1: // make small screenshot
 
			UndrawMouseCursor();
 
			ShowScreenshotResult(MakeScreenshot());
 
			break;
 
		case 2: // make large screenshot
 
			ShowScreenshotResult(MakeWorldScreenshot(-(int)MapMaxX() * TILE_PIXELS, 0, (MapMaxX() + MapMaxY()) * TILE_PIXELS, (MapMaxX() + MapMaxY()) * TILE_PIXELS >> 1, 0));
 
			break;
 
		}
 
	}
 

	
 
	// switch game mode?
 
	if ((m=_switch_mode) != SM_NONE) {
 
	if (_switch_mode != SM_NONE) {
 
		SwitchMode(_switch_mode);
 
		_switch_mode = SM_NONE;
 
		SwitchMode(m);
 
	}
 

	
 
	IncreaseSpriteLRU();
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