Changeset - r10730:c4f9653e3345
[Not reviewed]
master
0 7 0
truebrain - 15 years ago 2009-01-13 16:53:03
truebrain@openttd.org
(svn r15063) -Fix [NoAI]: starting companies now listen correctly to 'start_date' set to the AI slot (Yexo)
-Add [NoAI]: add a 'deviation' value for all settings, giving a slight deviation of the value of a setting (Yexo)
7 files changed with 88 insertions and 32 deletions:
0 comments (0 inline, 0 general)
src/ai/ai.hpp
Show inline comments
 
@@ -24,6 +24,9 @@ public:
 
		START_NEXT_EASY   = 48,
 
		START_NEXT_MEDIUM = 24,
 
		START_NEXT_HARD   = 12,
 
		START_NEXT_MIN    = 0,
 
		START_NEXT_MAX    = 120,
 
		START_NEXT_DEVIATION = 2,
 
	};
 

	
 
	/**
src/ai/ai_config.cpp
Show inline comments
 
@@ -17,11 +17,17 @@ void AIConfig::ChangeAI(const char *name
 
	this->info = (name == NULL) ? NULL : AI::FindInfo(this->name, version);
 
	this->version = (info == NULL) ? -1 : info->GetVersion();
 

	
 
	/* The special casing for start_date is here to ensure that the
 
	 *  start_date setting won't change even if you chose another AI. */
 
	int start_date = this->GetSetting("start_date");
 

	
 
	for (SettingValueList::iterator it = this->settings.begin(); it != this->settings.end(); it++) {
 
		free((void*)(*it).first);
 
	}
 
	this->settings.clear();
 

	
 
	this->SetSetting("start_date", start_date);
 

	
 
	if (_game_mode == GM_NORMAL && this->info != NULL) {
 
		/* If we're in an existing game and the AI is changed, set all settings
 
		 *  for the AI that have the random flag to a random value. */
 
@@ -30,6 +36,7 @@ void AIConfig::ChangeAI(const char *name
 
				this->SetSetting((*it).name, InteractiveRandomRange((*it).max_value - (*it).min_value) + (*it).min_value);
 
			}
 
		}
 
		this->AddRandomDeviation();
 
	}
 

	
 
}
 
@@ -43,6 +50,7 @@ AIConfig::AIConfig(const AIConfig *confi
 
	for (SettingValueList::const_iterator it = config->settings.begin(); it != config->settings.end(); it++) {
 
		this->settings[strdup((*it).first)] = (*it).second;
 
	}
 
	this->AddRandomDeviation();
 
}
 

	
 
AIConfig::~AIConfig()
 
@@ -75,11 +83,19 @@ AIConfig *AIConfig::GetConfig(CompanyID 
 

	
 
int AIConfig::GetSetting(const char *name)
 
{
 
	assert(this->info != NULL);
 

	
 
	SettingValueList::iterator it = this->settings.find(name);
 
	/* Return the default value if the setting is not set, or if we are in a not-custom difficult level */
 
	if (it == this->settings.end() || ((_game_mode == GM_MENU) ? _settings_newgame.difficulty.diff_level : _settings_game.difficulty.diff_level) != 3) {
 
		if (this->info == NULL) {
 
			assert(strcmp("start_date", name) == 0);
 
			switch ((_game_mode == GM_MENU) ? _settings_newgame.difficulty.diff_level : _settings_game.difficulty.diff_level) {
 
				case 0: return AI::START_NEXT_EASY;
 
				case 1: return AI::START_NEXT_MEDIUM;
 
				case 2: return AI::START_NEXT_HARD;
 
				case 3: return AI::START_NEXT_MEDIUM;
 
				default: NOT_REACHED();
 
			}
 
		}
 
		return this->info->GetSettingDefaultValue(name);
 
	}
 
	return (*it).second;
 
@@ -88,12 +104,16 @@ int AIConfig::GetSetting(const char *nam
 
void AIConfig::SetSetting(const char *name, int value)
 
{
 
	/* You can only set ai specific settings if an AI is selected. */
 
	assert(this->info != NULL);
 
	if (this->info == NULL && strcmp("start_date", name) != 0) return;
 

	
 
	const AIConfigItem *config_item = this->info->GetConfigItem(name);
 
	if (config_item == NULL) return;
 
	if (this->info == NULL && strcmp("start_date", name) == 0) {
 
		value = Clamp(value, AI::START_NEXT_MIN, AI::START_NEXT_MAX);
 
	} else {
 
		const AIConfigItem *config_item = this->info->GetConfigItem(name);
 
		if (config_item == NULL) return;
 

	
 
	value = Clamp(value, config_item->min_value, config_item->max_value);
 
		value = Clamp(value, config_item->min_value, config_item->max_value);
 
	}
 

	
 
	SettingValueList::iterator it = this->settings.find(name);
 
	if (it != this->settings.end()) {
 
@@ -103,6 +123,29 @@ void AIConfig::SetSetting(const char *na
 
	}
 
}
 

	
 
void AIConfig::AddRandomDeviation()
 
{
 
	/* No AI configured, so fall back to some defaults */
 
	if (this->info == NULL) {
 
		int base_start_date;
 
		switch (_settings_game.difficulty.diff_level) {
 
			case 0: base_start_date = AI::START_NEXT_EASY; break;
 
			case 1: base_start_date = AI::START_NEXT_MEDIUM; break;
 
			case 2: base_start_date = AI::START_NEXT_HARD; break;
 
			case 3: base_start_date = AI::START_NEXT_MEDIUM; break;
 
			default: NOT_REACHED();
 
		}
 
		this->SetSetting("start_date", InteractiveRandomRange(AI::START_NEXT_DEVIATION * 2) - AI::START_NEXT_DEVIATION + base_start_date);
 
		return;
 
	}
 

	
 
	for (AIConfigItemList::const_iterator it = this->info->GetConfigList()->begin(); it != this->info->GetConfigList()->end(); it++) {
 
		if ((*it).random_deviation != 0) {
 
			this->SetSetting((*it).name, InteractiveRandomRange((*it).random_deviation * 2) - (*it).random_deviation + this->GetSetting((*it).name));
 
		}
 
	}
 
}
 

	
 
bool AIConfig::HasAI()
 
{
 
	return this->info != NULL;
src/ai/ai_config.hpp
Show inline comments
 
@@ -64,6 +64,11 @@ public:
 
	void SetSetting(const char *name, int value);
 

	
 
	/**
 
	 * Randomize all settings the AI requested to be randomized.
 
	 */
 
	void AddRandomDeviation();
 

	
 
	/**
 
	 * Is this config attached to an AI?
 
	 */
 
	bool HasAI();
src/ai/ai_core.cpp
Show inline comments
 
@@ -229,20 +229,9 @@ void CcAI(bool success, TileIndex tile, 
 

	
 
/* static */ int AI::GetStartNextTime()
 
{
 
	/* Find the first company which doesn't exist yet */
 
	for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
 
		if (IsValidCompanyID(c)) continue;
 

	
 
		AIConfig *config = AIConfig::GetConfig(c);
 
		if (config->HasAI()) return config->GetSetting("start_date");
 

	
 
		/* No AI configured, so fall back to some defaults */
 
		switch (_settings_game.difficulty.diff_level) {
 
			case 0: return AI::START_NEXT_EASY;
 
			case 1: return AI::START_NEXT_MEDIUM;
 
			case 2: return AI::START_NEXT_HARD;
 
			case 3: return AI::START_NEXT_MEDIUM;
 
			default: NOT_REACHED();
 
		}
 
		if (!IsValidCompanyID(c)) return AIConfig::GetConfig(c)->GetSetting("start_date");
 
	}
 

	
 
	/* Currently no AI can be started, check again in a year. */
src/ai/ai_info.cpp
Show inline comments
 
@@ -154,12 +154,13 @@ void AIFileInfo::CheckMethods(SQInteger 
 
	AIConfigItem config;
 
	config.name = strdup("start_date");
 
	config.description = strdup("The amount of months after the start of the last AI, this AI will start (give or take).");
 
	config.min_value = 0;
 
	config.max_value = 120;
 
	config.min_value = AI::START_NEXT_MIN;
 
	config.max_value = AI::START_NEXT_MAX;
 
	config.easy_value   = AI::START_NEXT_EASY;
 
	config.medium_value = AI::START_NEXT_MEDIUM;
 
	config.hard_value   = AI::START_NEXT_HARD;
 
	config.custom_value = AI::START_NEXT_MEDIUM;
 
	config.random_deviation = AI::START_NEXT_DEVIATION;
 
	config.flags = AICONFIG_NONE;
 
	info->config_list.push_back(config);
 

	
 
@@ -256,6 +257,11 @@ SQInteger AIInfo::AddSetting(HSQUIRRELVM
 
			sq_getinteger(vm, -1, &res);
 
			config.hard_value = res;
 
			items |= 0x040;
 
		}  else if (strcmp(key, "random_deviation") == 0) {
 
			SQInteger res;
 
			sq_getinteger(vm, -1, &res);
 
			config.random_deviation = res;
 
			items |= 0x200;
 
		} else if (strcmp(key, "custom_value") == 0) {
 
			SQInteger res;
 
			sq_getinteger(vm, -1, &res);
 
@@ -277,6 +283,17 @@ SQInteger AIInfo::AddSetting(HSQUIRRELVM
 
	}
 
	sq_pop(vm, 1);
 

	
 
	/* Don't allow both random_deviation and AICONFIG_RANDOM to
 
	 * be set for the same config item. */
 
	if ((items & 0x200) != 0 && (config.flags & AICONFIG_RANDOM) != 0) {
 
		char error[1024];
 
		snprintf(error, sizeof(error), "Setting both random_deviation and AICONFIG_RANDOM is not allowed");
 
		this->engine->ThrowError(error);
 
		return SQ_ERROR;
 
	}
 
	/* Reset the bit for random_deviation as it's optional. */
 
	items &= ~0x200;
 

	
 
	/* Make sure all properties are defined */
 
	uint mask = (config.flags & AICONFIG_BOOLEAN) ? 0x1F3 : 0x1FF;
 
	if (items != mask) {
src/ai/ai_info.hpp
Show inline comments
 
@@ -23,6 +23,7 @@ struct AIConfigItem {
 
	int easy_value;          //!< The default value on easy difficulty setting.
 
	int medium_value;        //!< The default value on medium difficulty setting.
 
	int hard_value;          //!< The default value on hard difficulty setting.
 
	int random_deviation;    //!< The maximum random deviation from the default value.
 
	AIConfigFlags flags;     //!< Flags for the configuration setting.
 
};
 

	
src/company_cmd.cpp
Show inline comments
 
@@ -468,8 +468,7 @@ Company *DoStartupNewCompany(bool is_ai)
 

	
 
void StartupCompanies()
 
{
 
	/* The AI starts like in the setting with +2 month max */
 
	_next_competitor_start = _settings_game.difficulty.competitor_start_time * 90 * DAY_TICKS + RandomRange(60 * DAY_TICKS) + 1;
 
	_next_competitor_start = 0;
 
}
 

	
 
static void MaybeStartNewCompany()
 
@@ -483,12 +482,7 @@ static void MaybeStartNewCompany()
 
		if (c->is_ai) n++;
 
	}
 

	
 
	/* when there's a lot of computers in game, the probability that a new one starts is lower */
 
	if (n < (uint)_settings_game.difficulty.max_no_competitors &&
 
			n < (_network_server ?
 
				InteractiveRandomRange(_settings_game.difficulty.max_no_competitors + 2) :
 
				RandomRange(_settings_game.difficulty.max_no_competitors + 2)
 
			)) {
 
	if (n < (uint)_settings_game.difficulty.max_no_competitors) {
 
		/* Send a command to all clients to start up a new AI.
 
		 * Works fine for Multiplayer and Singleplayer */
 
		DoCommandP(0, 1, 0, CMD_COMPANY_CTRL);
 
@@ -511,10 +505,14 @@ void OnTick_Companies()
 
	if (IsValidCompanyID((CompanyID)_cur_company_tick_index)) {
 
		Company *c = GetCompany((CompanyID)_cur_company_tick_index);
 
		if (c->name_1 != 0) GenerateCompanyName(c);
 
	}
 

	
 
		if (AI::CanStartNew() && _game_mode != GM_MENU && !--_next_competitor_start) {
 
			MaybeStartNewCompany();
 
		}
 
	if (_next_competitor_start == 0) {
 
		_next_competitor_start = AI::GetStartNextTime() * 30 * DAY_TICKS;
 
	}
 

	
 
	if (AI::CanStartNew() && _game_mode != GM_MENU && --_next_competitor_start == 0) {
 
		MaybeStartNewCompany();
 
	}
 

	
 
	_cur_company_tick_index = (_cur_company_tick_index + 1) % MAX_COMPANIES;
0 comments (0 inline, 0 general)