Changeset - r8853:c56f6dec859b
[Not reviewed]
master
0 13 0
rubidium - 17 years ago 2008-04-07 19:18:56
rubidium@openttd.org
(svn r12615) -Codechange: rename some enums related to depot orders to make it more clear that they are no loading/unloading flags. Also add more type strictness.
13 files changed with 73 insertions and 70 deletions:
0 comments (0 inline, 0 general)
src/ai/trolly/trolly.cpp
Show inline comments
 
@@ -1184,7 +1184,7 @@ static void AiNew_State_GiveOrders(Playe
 
	// Very handy for AI, goto depot.. but yeah, it needs to be activated ;)
 
	if (_patches.gotodepot) {
 
		idx = 0;
 
		order.MakeGoToDepot(GetDepotByTile(_players_ainew[p->index].depot_tile)->index, true);
 
		order.MakeGoToDepot(GetDepotByTile(_players_ainew[p->index].depot_tile)->index, ODTFB_PART_OF_ORDERS);
 
		AI_DoCommand(0, _players_ainew[p->index].veh_id + (idx << 16), order.Pack(), DC_EXEC, CMD_INSERT_ORDER);
 
	}
 

	
src/aircraft_cmd.cpp
Show inline comments
 
@@ -570,14 +570,14 @@ CommandCost CmdSendAircraftToHangar(Tile
 
	if (v->type != VEH_AIRCRAFT || !CheckOwnership(v->owner) || v->IsInDepot()) return CMD_ERROR;
 

	
 
	if (v->current_order.IsType(OT_GOTO_DEPOT) && !(p2 & DEPOT_LOCATE_HANGAR)) {
 
		bool halt_in_depot = HasBit(v->current_order.GetDepotActionType(), OF_HALT_IN_DEPOT);
 
		bool halt_in_depot = v->current_order.GetDepotActionType() & ODATFB_HALT;
 
		if (!!(p2 & DEPOT_SERVICE) == halt_in_depot) {
 
			/* We called with a different DEPOT_SERVICE setting.
 
			 * Now we change the setting to apply the new one and let the vehicle head for the same hangar.
 
			 * Note: the if is (true for requesting service == true for ordered to stop in hangar) */
 
			if (flags & DC_EXEC) {
 
				v->current_order.SetDepotOrderType(OFB_MANUAL_ORDER);
 
				v->current_order.SetDepotActionType(halt_in_depot ? OFB_NORMAL_ACTION : OFB_HALT_IN_DEPOT);
 
				v->current_order.SetDepotOrderType(ODTF_MANUAL);
 
				v->current_order.SetDepotActionType(halt_in_depot ? ODATF_SERVICE_ONLY : ODATFB_HALT);
 
				InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
 
			}
 
			return CommandCost();
 
@@ -587,7 +587,7 @@ CommandCost CmdSendAircraftToHangar(Tile
 
		if (flags & DC_EXEC) {
 
			/* If the orders to 'goto depot' are in the orders list (forced servicing),
 
			 * then skip to the next order; effectively cancelling this forced service */
 
			if (v->current_order.GetDepotOrderType() & OFB_PART_OF_ORDERS) v->cur_order_index++;
 
			if (v->current_order.GetDepotOrderType() & ODTFB_PART_OF_ORDERS) v->cur_order_index++;
 

	
 
			v->current_order.MakeDummy();
 
			InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
 
@@ -609,8 +609,8 @@ CommandCost CmdSendAircraftToHangar(Tile
 
		if (flags & DC_EXEC) {
 
			if (v->current_order.IsType(OT_LOADING)) v->LeaveStation();
 

	
 
			v->current_order.MakeGoToDepot(next_airport_index, false);
 
			if (!(p2 & DEPOT_SERVICE)) v->current_order.SetDepotActionType(OFB_HALT_IN_DEPOT);
 
			v->current_order.MakeGoToDepot(next_airport_index, ODTF_MANUAL);
 
			if (!(p2 & DEPOT_SERVICE)) v->current_order.SetDepotActionType(ODATFB_HALT);
 
			InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
 
			if (v->u.air.state == FLYING && !next_airport_has_hangar) {
 
				/* The aircraft is now heading for a different hangar than the next in the orders */
 
@@ -714,7 +714,7 @@ static void CheckIfAircraftNeedsService(
 
	if (st->IsValid() && st->airport_tile != 0 && st->Airport()->terminals != NULL) {
 
//		printf("targetairport = %d, st->index = %d\n", v->u.air.targetairport, st->index);
 
//		v->u.air.targetairport = st->index;
 
		v->current_order.MakeGoToDepot(0, false);
 
		v->current_order.MakeGoToDepot(0, ODTFB_SERVICE);
 
		InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
 
	} else if (v->current_order.IsType(OT_GOTO_DEPOT)) {
 
		v->current_order.MakeDummy();
src/order_base.h
Show inline comments
 
@@ -87,7 +87,7 @@ public:
 
	 * @param cargo       the cargo type to change to.
 
	 * @param subtype     the subtype to change to.
 
	 */
 
	void MakeGoToDepot(DepotID destination, bool order, CargoID cargo = CT_NO_REFIT, byte subtype = 0);
 
	void MakeGoToDepot(DepotID destination, OrderDepotTypeFlags order, CargoID cargo = CT_NO_REFIT, byte subtype = 0);
 

	
 
	/**
 
	 * Makes this order a Go To Waypoint order.
 
@@ -167,9 +167,9 @@ public:
 
	/** Where must we stop? */
 
	OrderNonStopFlags GetNonStopType() const;
 
	/** What caused us going to the depot? */
 
	inline byte GetDepotOrderType() const { return this->flags; }
 
	inline OrderDepotTypeFlags GetDepotOrderType() const { return (OrderDepotTypeFlags)this->flags; }
 
	/** What are we going to do when in the depot. */
 
	inline byte GetDepotActionType() const { return this->flags; }
 
	inline OrderDepotActionFlags GetDepotActionType() const { return (OrderDepotActionFlags)this->flags; }
 

	
 
	/** Set how the consist must be loaded. */
 
	inline void SetLoadType(byte load_type) { SB(this->flags, 2, 1, !!load_type); }
 
@@ -178,9 +178,9 @@ public:
 
	/** Set whether we must stop at stations or not. */
 
	inline void SetNonStopType(OrderNonStopFlags non_stop_type) { SB(this->flags, 3, 1, !!non_stop_type); }
 
	/** Set the cause to go to the depot. */
 
	inline void SetDepotOrderType(byte depot_order_type) { this->flags = depot_order_type; }
 
	inline void SetDepotOrderType(OrderDepotTypeFlags depot_order_type) { this->flags = depot_order_type; }
 
	/** Set what we are going to do in the depot. */
 
	inline void SetDepotActionType(byte depot_service_type) { this->flags = depot_service_type; }
 
	inline void SetDepotActionType(OrderDepotActionFlags depot_service_type) { this->flags = depot_service_type; }
 

	
 
	bool ShouldStopAtStation(const Vehicle *v, StationID station) const;
 

	
src/order_cmd.cpp
Show inline comments
 
@@ -65,13 +65,12 @@ void Order::MakeGoToStation(StationID de
 
	this->dest = destination;
 
}
 

	
 
void Order::MakeGoToDepot(DepotID destination, bool order, CargoID cargo, byte subtype)
 
void Order::MakeGoToDepot(DepotID destination, OrderDepotTypeFlags order, CargoID cargo, byte subtype)
 
{
 
	this->type = OT_GOTO_DEPOT;
 
	this->flags = 0;
 
	if (order) {
 
		this->SetDepotOrderType(OFB_PART_OF_ORDERS);
 
	} else {
 
	this->SetDepotOrderType(order);
 
	if (!(order & ODTFB_PART_OF_ORDERS)) {
 
		this->SetNonStopType(ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS);
 
	}
 
	this->dest = destination;
 
@@ -377,8 +376,8 @@ CommandCost CmdInsertOrder(TileIndex til
 
			 * order [+ halt] [+ non-stop]
 
			 * non-stop orders (if any) are only valid for trains */
 
			switch (new_order.GetDepotOrderType() | new_order.GetDepotActionType()) {
 
				case OFB_PART_OF_ORDERS:
 
				case OFB_PART_OF_ORDERS | OFB_HALT_IN_DEPOT:
 
				case ODTFB_PART_OF_ORDERS:
 
				case ODTFB_PART_OF_ORDERS | ODATFB_HALT:
 
					break;
 

	
 
				default: return CMD_ERROR;
 
@@ -765,7 +764,7 @@ CommandCost CmdModifyOrder(TileIndex til
 
		switch (p2) {
 
			case OF_FULL_LOAD:
 
				if (order->IsType(OT_GOTO_DEPOT)) {
 
					order->SetDepotOrderType(order->GetDepotOrderType() ^ OFB_SERVICE_IF_NEEDED);
 
					order->SetDepotOrderType((OrderDepotTypeFlags)(order->GetDepotOrderType() ^ ODTFB_SERVICE));
 
				} else {
 
					order->SetLoadType(order->GetLoadType() ^ OFB_FULL_LOAD);
 
					order->SetUnloadType(order->GetUnloadType() & ~OFB_UNLOAD);
 
@@ -984,7 +983,7 @@ CommandCost CmdOrderRefit(TileIndex tile
 
			InvalidateVehicleOrder(u);
 

	
 
			/* If the vehicle already got the current depot set as current order, then update current order as well */
 
			if (u->cur_order_index == order_number && HasBit(u->current_order.GetDepotOrderType(), OF_PART_OF_ORDERS)) {
 
			if (u->cur_order_index == order_number && u->current_order.GetDepotOrderType() & ODTFB_PART_OF_ORDERS) {
 
				u->current_order.SetRefit(cargo, subtype);
 
			}
 
		}
 
@@ -1367,9 +1366,9 @@ bool ProcessOrders(Vehicle *v)
 
	switch (v->current_order.GetType()) {
 
		case OT_GOTO_DEPOT:
 
			/* Let a depot order in the orderlist interrupt. */
 
			if (!(v->current_order.GetDepotOrderType() & OFB_PART_OF_ORDERS)) return false;
 
			if (!(v->current_order.GetDepotOrderType() & ODTFB_PART_OF_ORDERS)) return false;
 

	
 
			if ((v->current_order.GetDepotOrderType() & OFB_SERVICE_IF_NEEDED) && !VehicleNeedsService(v)) {
 
			if ((v->current_order.GetDepotOrderType() & ODTFB_SERVICE) && !VehicleNeedsService(v)) {
 
				UpdateVehicleTimetable(v, true);
 
				v->cur_order_index++;
 
			}
src/order_gui.cpp
Show inline comments
 
@@ -222,7 +222,7 @@ static void DrawOrdersWindow(Window *w)
 
						}
 
					}
 

	
 
					if (order->GetDepotOrderType() & OFB_SERVICE_IF_NEEDED) s++; /* service at */
 
					if (order->GetDepotOrderType() & ODTFB_SERVICE) s++; /* service at */
 

	
 
					SetDParam(1, s);
 
					if (order->IsRefit()) {
 
@@ -270,7 +270,7 @@ static Order GetOrderCmdFromTile(const V
 
		case MP_RAILWAY:
 
			if (v->type == VEH_TRAIN && IsTileOwner(tile, _local_player)) {
 
				if (IsRailDepot(tile)) {
 
					order.MakeGoToDepot(GetDepotByTile(tile)->index, true);
 
					order.MakeGoToDepot(GetDepotByTile(tile)->index, ODTFB_PART_OF_ORDERS);
 
					return order;
 
				}
 
			}
 
@@ -278,7 +278,7 @@ static Order GetOrderCmdFromTile(const V
 

	
 
		case MP_ROAD:
 
			if (IsRoadDepot(tile) && v->type == VEH_ROAD && IsTileOwner(tile, _local_player)) {
 
				order.MakeGoToDepot(GetDepotByTile(tile)->index, true);
 
				order.MakeGoToDepot(GetDepotByTile(tile)->index, ODTFB_PART_OF_ORDERS);
 
				return order;
 
			}
 
			break;
 
@@ -286,7 +286,7 @@ static Order GetOrderCmdFromTile(const V
 
		case MP_STATION:
 
			if (v->type != VEH_AIRCRAFT) break;
 
			if (IsHangar(tile) && IsTileOwner(tile, _local_player)) {
 
				order.MakeGoToDepot(GetStationIndex(tile), true);
 
				order.MakeGoToDepot(GetStationIndex(tile), ODTFB_PART_OF_ORDERS);
 
				return order;
 
			}
 
			break;
 
@@ -297,7 +297,7 @@ static Order GetOrderCmdFromTile(const V
 
					IsTileOwner(tile, _local_player)) {
 
				TileIndex tile2 = GetOtherShipDepotTile(tile);
 

	
 
				order.MakeGoToDepot(GetDepotByTile(tile < tile2 ? tile : tile2)->index, true);
 
				order.MakeGoToDepot(GetDepotByTile(tile < tile2 ? tile : tile2)->index, ODTFB_PART_OF_ORDERS);
 
				return order;
 
			}
 

	
src/order_type.h
Show inline comments
 
@@ -49,16 +49,6 @@ enum OrderFlagMasks {
 
	/** Wait for full load of all vehicles, or of at least one cargo type, depending on patch setting
 
	  * @todo make this two different flags */
 
	OFB_FULL_LOAD          = 0x4,
 

	
 
	//Flags for depots:
 
	/** The current depot-order was initiated because it was in the vehicle's order list */
 
	OFB_MANUAL_ORDER       = 0x0,
 
	OFB_PART_OF_ORDERS     = 0x2,
 
	/** if OFB_PART_OF_ORDERS is not set, this will cause the vehicle to be stopped in the depot */
 
 	OFB_NORMAL_ACTION      = 0x0,
 
	OFB_HALT_IN_DEPOT      = 0x4,
 
	/** if OFB_PART_OF_ORDERS is set, this will cause the order only be come active if the vehicle needs servicing */
 
	OFB_SERVICE_IF_NEEDED  = 0x4, //used when OFB_PART_OF_ORDERS is set.
 
};
 

	
 
/**
 
@@ -71,6 +61,23 @@ enum OrderNonStopFlags {
 
	ONSF_NO_STOP_AT_ANY_STATION           = 3
 
};
 

	
 
/**
 
 * Reasons that could cause us to go to the depot.
 
 */
 
enum OrderDepotTypeFlags {
 
	ODTF_MANUAL          = 0,      ///< The player initiated this order manually.
 
	ODTFB_SERVICE        = 1 << 2, ///< This depot order is because of the servicing limit.
 
	ODTFB_PART_OF_ORDERS = 1 << 1, ///< This depot order is because of a regular order.
 
};
 

	
 
/**
 
 * Actions that can be performed when the vehicle enters the depot.
 
 */
 
enum OrderDepotActionFlags {
 
	ODATF_SERVICE_ONLY   = 0,      ///< Only service the vehicle.
 
	ODATFB_HALT          = 1 << 2, ///< Service the vehicle and then halt it.
 
};
 

	
 
/** Order flags bits - these are for the *BIT macros
 
 * for descrption of flags, see OrderFlagMasks
 
 * @see OrderFlagMasks
 
@@ -79,9 +86,6 @@ enum {
 
	OF_TRANSFER          = 0,
 
	OF_UNLOAD            = 1,
 
	OF_FULL_LOAD         = 2,
 
	OF_PART_OF_ORDERS    = 1,
 
	OF_HALT_IN_DEPOT     = 2,
 
	OF_SERVICE_IF_NEEDED = 2,
 
	OF_NON_STOP          = 3
 
};
 

	
src/roadveh_cmd.cpp
Show inline comments
 
@@ -477,14 +477,14 @@ CommandCost CmdSendRoadVehToDepot(TileIn
 

	
 
	/* If the current orders are already goto-depot */
 
	if (v->current_order.IsType(OT_GOTO_DEPOT)) {
 
		bool halt_in_depot = HasBit(v->current_order.GetDepotActionType(), OF_HALT_IN_DEPOT);
 
		bool halt_in_depot = v->current_order.GetDepotActionType() & ODATFB_HALT;
 
		if (!!(p2 & DEPOT_SERVICE) == halt_in_depot) {
 
			/* We called with a different DEPOT_SERVICE setting.
 
			 * Now we change the setting to apply the new one and let the vehicle head for the same depot.
 
			 * Note: the if is (true for requesting service == true for ordered to stop in depot) */
 
			if (flags & DC_EXEC) {
 
				v->current_order.SetDepotOrderType(OFB_MANUAL_ORDER);
 
				v->current_order.SetDepotActionType(halt_in_depot ? OFB_NORMAL_ACTION : OFB_HALT_IN_DEPOT);
 
				v->current_order.SetDepotOrderType(ODTF_MANUAL);
 
				v->current_order.SetDepotActionType(halt_in_depot ? ODATF_SERVICE_ONLY : ODATFB_HALT);
 
				InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
 
			}
 
			return CommandCost();
 
@@ -494,7 +494,7 @@ CommandCost CmdSendRoadVehToDepot(TileIn
 
		if (flags & DC_EXEC) {
 
			/* If the orders to 'goto depot' are in the orders list (forced servicing),
 
			 * then skip to the next order; effectively cancelling this forced service */
 
			if (v->current_order.GetDepotOrderType() & OFB_PART_OF_ORDERS) v->cur_order_index++;
 
			if (v->current_order.GetDepotOrderType() & ODTFB_PART_OF_ORDERS) v->cur_order_index++;
 

	
 
			v->current_order.MakeDummy();
 
			InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
 
@@ -509,8 +509,8 @@ CommandCost CmdSendRoadVehToDepot(TileIn
 
		if (v->current_order.IsType(OT_LOADING)) v->LeaveStation();
 

	
 
		ClearSlot(v);
 
		v->current_order.MakeGoToDepot(dep->index, false);
 
		if (!(p2 & DEPOT_SERVICE)) v->current_order.SetDepotActionType(OFB_HALT_IN_DEPOT);
 
		v->current_order.MakeGoToDepot(dep->index, ODTF_MANUAL);
 
		if (!(p2 & DEPOT_SERVICE)) v->current_order.SetDepotActionType(ODATFB_HALT);
 
		v->dest_tile = dep->xy;
 
		InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
 
	}
 
@@ -1937,7 +1937,7 @@ static void CheckIfRoadVehNeedsService(V
 
	if (v->current_order.IsType(OT_LOADING)) v->LeaveStation();
 
	ClearSlot(v);
 

	
 
	v->current_order.MakeGoToDepot(depot->index, false);
 
	v->current_order.MakeGoToDepot(depot->index, ODTFB_SERVICE);
 
	v->dest_tile = depot->xy;
 
	InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
 
}
src/ship_cmd.cpp
Show inline comments
 
@@ -160,7 +160,7 @@ static void CheckIfShipNeedsService(Vehi
 
		return;
 
	}
 

	
 
	v->current_order.MakeGoToDepot(depot->index, false);
 
	v->current_order.MakeGoToDepot(depot->index, ODTFB_SERVICE);
 
	v->dest_tile = depot->xy;
 
	InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
 
}
 
@@ -943,14 +943,14 @@ CommandCost CmdSendShipToDepot(TileIndex
 

	
 
	/* If the current orders are already goto-depot */
 
	if (v->current_order.IsType(OT_GOTO_DEPOT)) {
 
		bool halt_in_depot = HasBit(v->current_order.GetDepotActionType(), OF_HALT_IN_DEPOT);
 
		bool halt_in_depot = v->current_order.GetDepotActionType() & ODATFB_HALT;
 
		if (!!(p2 & DEPOT_SERVICE) == halt_in_depot) {
 
			/* We called with a different DEPOT_SERVICE setting.
 
			 * Now we change the setting to apply the new one and let the vehicle head for the same depot.
 
			 * Note: the if is (true for requesting service == true for ordered to stop in depot)          */
 
			if (flags & DC_EXEC) {
 
				v->current_order.SetDepotOrderType(OFB_MANUAL_ORDER);
 
				v->current_order.SetDepotActionType(halt_in_depot ? OFB_NORMAL_ACTION : OFB_HALT_IN_DEPOT);
 
				v->current_order.SetDepotOrderType(ODTF_MANUAL);
 
				v->current_order.SetDepotActionType(halt_in_depot ? ODATF_SERVICE_ONLY : ODATFB_HALT);
 
				InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
 
			}
 
			return CommandCost();
 
@@ -960,7 +960,7 @@ CommandCost CmdSendShipToDepot(TileIndex
 
		if (flags & DC_EXEC) {
 
			/* If the orders to 'goto depot' are in the orders list (forced servicing),
 
			 * then skip to the next order; effectively cancelling this forced service */
 
			if (v->current_order.GetDepotOrderType() & OFB_PART_OF_ORDERS) v->cur_order_index++;
 
			if (v->current_order.GetDepotOrderType() & ODTFB_PART_OF_ORDERS) v->cur_order_index++;
 

	
 
			v->current_order.MakeDummy();
 
			InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
 
@@ -975,8 +975,8 @@ CommandCost CmdSendShipToDepot(TileIndex
 
		if (v->current_order.IsType(OT_LOADING)) v->LeaveStation();
 

	
 
		v->dest_tile = dep->xy;
 
		v->current_order.MakeGoToDepot(dep->index, false);
 
		if (!(p2 & DEPOT_SERVICE)) v->current_order.SetDepotActionType(OFB_HALT_IN_DEPOT);
 
		v->current_order.MakeGoToDepot(dep->index, ODTF_MANUAL);
 
		if (!(p2 & DEPOT_SERVICE)) v->current_order.SetDepotActionType(ODATFB_HALT);
 
		InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
 
	}
 

	
src/timetable_cmd.cpp
Show inline comments
 
@@ -24,7 +24,7 @@ static void ChangeTimetable(Vehicle *v, 
 
		order->wait_time = time;
 
	}
 

	
 
	if (v->cur_order_index == order_number && HasBit(v->current_order.GetDepotOrderType(), OF_PART_OF_ORDERS)) {
 
	if (v->cur_order_index == order_number && v->current_order.GetDepotOrderType() & ODTFB_PART_OF_ORDERS) {
 
		if (is_journey) {
 
			v->current_order.travel_time = time;
 
		} else {
src/timetable_gui.cpp
Show inline comments
 
@@ -146,7 +146,7 @@ static void DrawTimetableWindow(Window *
 
						}
 
					}
 

	
 
					if (order->GetDepotOrderType() & OFB_SERVICE_IF_NEEDED) string++; /* service at */
 
					if (order->GetDepotOrderType() & ODTFB_SERVICE) string++; /* service at */
 

	
 
					SetDParam(0, string);
 
				} break;
src/train_cmd.cpp
Show inline comments
 
@@ -2109,14 +2109,14 @@ CommandCost CmdSendTrainToDepot(TileInde
 
	if (v->vehstatus & VS_CRASHED) return CMD_ERROR;
 

	
 
	if (v->current_order.IsType(OT_GOTO_DEPOT)) {
 
		bool halt_in_depot = HasBit(v->current_order.GetDepotActionType(), OF_HALT_IN_DEPOT);
 
		bool halt_in_depot = v->current_order.GetDepotActionType() & ODATFB_HALT;
 
		if (!!(p2 & DEPOT_SERVICE) == halt_in_depot) {
 
			/* We called with a different DEPOT_SERVICE setting.
 
			 * Now we change the setting to apply the new one and let the vehicle head for the same depot.
 
			 * Note: the if is (true for requesting service == true for ordered to stop in depot)          */
 
			if (flags & DC_EXEC) {
 
				v->current_order.SetDepotOrderType(OFB_MANUAL_ORDER);
 
				v->current_order.SetDepotActionType(halt_in_depot ? OFB_NORMAL_ACTION : OFB_HALT_IN_DEPOT);
 
				v->current_order.SetDepotOrderType(ODTF_MANUAL);
 
				v->current_order.SetDepotActionType(halt_in_depot ? ODATF_SERVICE_ONLY : ODATFB_HALT);
 
				InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
 
			}
 
			return CommandCost();
 
@@ -2126,7 +2126,7 @@ CommandCost CmdSendTrainToDepot(TileInde
 
		if (flags & DC_EXEC) {
 
			/* If the orders to 'goto depot' are in the orders list (forced servicing),
 
			 * then skip to the next order; effectively cancelling this forced service */
 
			if (v->current_order.GetDepotOrderType() & OFB_PART_OF_ORDERS) v->cur_order_index++;
 
			if (v->current_order.GetDepotOrderType() & ODTFB_PART_OF_ORDERS) v->cur_order_index++;
 

	
 
			v->current_order.MakeDummy();
 
			InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
 
@@ -2145,8 +2145,8 @@ CommandCost CmdSendTrainToDepot(TileInde
 
		if (v->current_order.IsType(OT_LOADING)) v->LeaveStation();
 

	
 
		v->dest_tile = tfdd.tile;
 
		v->current_order.MakeGoToDepot(GetDepotByTile(tfdd.tile)->index, false);
 
		if (!(p2 & DEPOT_SERVICE)) v->current_order.SetDepotActionType(OFB_HALT_IN_DEPOT);
 
		v->current_order.MakeGoToDepot(GetDepotByTile(tfdd.tile)->index, ODTF_MANUAL);
 
		if (!(p2 & DEPOT_SERVICE)) v->current_order.SetDepotActionType(ODATFB_HALT);
 
		InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
 
		/* If there is no depot in front, reverse automatically */
 
		if (tfdd.reverse) DoCommand(v->tile, v->index, 0, DC_EXEC, CMD_REVERSE_TRAIN_DIRECTION);
 
@@ -3570,7 +3570,7 @@ static void CheckIfTrainNeedsService(Veh
 
		return;
 
	}
 

	
 
	v->current_order.MakeGoToDepot(depot->index, false);
 
	v->current_order.MakeGoToDepot(depot->index, ODTFB_SERVICE);
 
	v->dest_tile = tfdd.tile;
 
	InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
 
}
src/vehicle.cpp
Show inline comments
 
@@ -121,10 +121,10 @@ void VehicleServiceInDepot(Vehicle *v)
 
bool VehicleNeedsService(const Vehicle *v)
 
{
 
	if (v->vehstatus & (VS_STOPPED | VS_CRASHED))       return false;
 
	if (!v->current_order.IsType(OT_GOTO_DEPOT) || !(v->current_order.GetDepotOrderType() & OFB_PART_OF_ORDERS)) { // Don't interfere with a depot visit by the order list
 
	if (!v->current_order.IsType(OT_GOTO_DEPOT) || !(v->current_order.GetDepotOrderType() & ODTFB_PART_OF_ORDERS)) { // Don't interfere with a depot visit by the order list
 
		if (_patches.gotodepot && VehicleHasDepotOrders(v)) return false;
 
		if (v->current_order.IsType(OT_LOADING))            return false;
 
		if (v->current_order.IsType(OT_GOTO_DEPOT) && v->current_order.GetDepotActionType() & OFB_HALT_IN_DEPOT) return false;
 
		if (v->current_order.IsType(OT_GOTO_DEPOT) && v->current_order.GetDepotActionType() & ODATFB_HALT) return false;
 
	}
 

	
 
	if (_patches.no_servicing_if_no_breakdowns && _opt.diff.vehicle_breakdowns == 0) {
 
@@ -632,7 +632,7 @@ void VehicleEnteredDepotThisTick(Vehicle
 
{
 
	/* We need to set v->leave_depot_instantly as we have no control of it's contents at this time.
 
	 * Vehicle should stop in the depot if it was in 'stopping' state - train intered depot while slowing down. */
 
	if ((HasBit(v->current_order.GetDepotActionType(), OF_HALT_IN_DEPOT) && !HasBit(v->current_order.GetDepotOrderType(), OF_PART_OF_ORDERS) && v->current_order.IsType(OT_GOTO_DEPOT)) ||
 
	if (((v->current_order.GetDepotActionType() & ODATFB_HALT) && !(v->current_order.GetDepotOrderType() & ODTFB_PART_OF_ORDERS) && v->current_order.IsType(OT_GOTO_DEPOT)) ||
 
			(v->vehstatus & VS_STOPPED)) {
 
		/* we keep the vehicle in the depot since the user ordered it to stay */
 
		v->leave_depot_instantly = false;
 
@@ -2263,11 +2263,11 @@ void VehicleEnterDepot(Vehicle *v)
 
			}
 
		}
 

	
 
		if (HasBit(t.GetDepotOrderType(), OF_PART_OF_ORDERS)) {
 
		if (t.GetDepotOrderType() & ODTFB_PART_OF_ORDERS) {
 
			/* Part of orders */
 
			UpdateVehicleTimetable(v, true);
 
			v->cur_order_index++;
 
		} else if (HasBit(t.GetDepotActionType(), OF_HALT_IN_DEPOT)) {
 
		} else if (t.GetDepotActionType() & ODATFB_HALT) {
 
			/* Force depot visit */
 
			v->vehstatus |= VS_STOPPED;
 
			if (v->owner == _local_player) {
src/vehicle_gui.cpp
Show inline comments
 
@@ -1969,7 +1969,7 @@ static void DrawVehicleViewWindow(Window
 
					SetDParam(0, depot->town_index);
 
					SetDParam(1, v->GetDisplaySpeed());
 
				}
 
				if (HasBit(v->current_order.GetDepotActionType(), OF_HALT_IN_DEPOT) && !HasBit(v->current_order.GetDepotOrderType(), OF_PART_OF_ORDERS)) {
 
				if ((v->current_order.GetDepotActionType() & ODATFB_HALT) && !(v->current_order.GetDepotOrderType() & ODTFB_PART_OF_ORDERS)) {
 
					str = _heading_for_depot_strings[v->type] + _patches.vehicle_speed;
 
				} else {
 
					str = _heading_for_depot_service_strings[v->type] + _patches.vehicle_speed;
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