@@ -215,13 +215,13 @@ bool HandleBootstrap()
if (BaseGraphics::GetUsedSet() != NULL) return true;
/* No user interface, bail out with an error. */
if (BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() == 0) goto failure;
/* If there is no network or no freetype, then there is nothing we can do. Go straight to failure. */
#if defined(ENABLE_NETWORK) && defined(WITH_FREETYPE) && !defined(__APPLE__)
#if defined(ENABLE_NETWORK) && defined(WITH_FREETYPE) && !defined(__APPLE__) && (defined(WITH_FONTCONFIG) || defined(WIN32))
if (!_network_available) goto failure;
/* First tell the game we're bootstrapping. */
_game_mode = GM_BOOTSTRAP;
/* Initialise the freetype font code. */
Status change: