Changeset - r22475:c7c9bf693afb
[Not reviewed]
master
0 1 0
fonsinchen - 8 years ago 2016-12-04 19:59:17
fonsinchen@openttd.org
(svn r27682) -Fix: Don't check if links are alive for manually routed cargo
1 file changed with 5 insertions and 1 deletions:
0 comments (0 inline, 0 general)
src/station_cmd.cpp
Show inline comments
 
@@ -3445,6 +3445,7 @@ void RerouteCargo(Station *st, CargoID c
 
void DeleteStaleLinks(Station *from)
 
{
 
	for (CargoID c = 0; c < NUM_CARGO; ++c) {
 
		const bool auto_distributed = (_settings_game.linkgraph.GetDistributionType(c) != DT_MANUAL);
 
		GoodsEntry &ge = from->goods[c];
 
		LinkGraph *lg = LinkGraph::GetIfValid(ge.link_graph);
 
		if (lg == NULL) continue;
 
@@ -3457,6 +3458,9 @@ void DeleteStaleLinks(Station *from)
 
			assert(_date >= edge.LastUpdate());
 
			uint timeout = LinkGraph::MIN_TIMEOUT_DISTANCE + (DistanceManhattan(from->xy, to->xy) >> 3);
 
			if ((uint)(_date - edge.LastUpdate()) > timeout) {
 
				bool updated = false;
 

	
 
				if (auto_distributed) {
 
				/* Have all vehicles refresh their next hops before deciding to
 
				 * remove the node. */
 
				OrderList *l;
 
@@ -3478,7 +3482,6 @@ void DeleteStaleLinks(Station *from)
 
					*(vehicles.Append()) = l->GetFirstSharedVehicle();
 
				}
 

	
 
				bool updated = false;
 
				Vehicle **iter = vehicles.Begin();
 
				while (iter != vehicles.End()) {
 
					Vehicle *v = *iter;
 
@@ -3499,6 +3502,7 @@ void DeleteStaleLinks(Station *from)
 

	
 
					if (iter == vehicles.End()) iter = vehicles.Begin();
 
				}
 
				}
 

	
 
				if (!updated) {
 
					/* If it's still considered dead remove it. */
0 comments (0 inline, 0 general)