Changeset - r4434:c817458d470e
[Not reviewed]
master
0 56 0
rubidium - 18 years ago 2006-08-28 18:53:03
rubidium@openttd.org
(svn r6204) -Cleanup: replace non-indentation with spaces; like '}<TAB>else {' -> '} else {', tabs between code and comment, etc.
56 files changed with 273 insertions and 276 deletions:
0 comments (0 inline, 0 general)
ai/default/default.c
Show inline comments
 
@@ -2419,7 +2419,7 @@ handle_nocash:
 
				cost = DoCommand(tile, p->ai.wagon_list[i], 0, DC_EXEC, CMD_SELL_RAIL_WAGON);
 
				assert(!CmdFailed(cost));
 
			}
 
			p->ai.state =	AIS_0;
 
			p->ai.state = AIS_0;
 
		}
 
		return;
 
	}
 
@@ -2459,7 +2459,7 @@ handle_nocash:
 
		if (p->ai.num_want_fullload != 0 && (is_pass || i == 0))
 
			order.flags |= OF_FULL_LOAD;
 

	
 
		DoCommand(0, loco_id + (i << 16),	PackOrder(&order), DC_EXEC, CMD_INSERT_ORDER);
 
		DoCommand(0, loco_id + (i << 16), PackOrder(&order), DC_EXEC, CMD_INSERT_ORDER);
 
	}
 

	
 
	DoCommand(0, loco_id, 0, DC_EXEC, CMD_START_STOP_TRAIN);
 
@@ -2472,7 +2472,7 @@ handle_nocash:
 
//		p->ai.loco_id = INVALID_VEHICLE;
 
		p->ai.wagon_list[0] = INVALID_VEHICLE;
 
	} else {
 
		p->ai.state =	AIS_0;
 
		p->ai.state = AIS_0;
 
	}
 
}
 

	
 
@@ -2499,8 +2499,8 @@ static bool AiCheckRoadResources(TileInd
 
	int rad;
 

	
 
	if (_patches.modified_catchment) {
 
		rad = CA_TRUCK;		//Same as CA_BUS at the moment?
 
	} else {			//change that at some point?
 
		rad = CA_TRUCK; // Same as CA_BUS at the moment?
 
	} else { // change that at some point?
 
		rad = 4;
 
	}
 

	
 
@@ -3010,11 +3010,11 @@ do_some_terraform:
 
		p->ai.cur_tile_a = arf.bridge_end_tile;
 
		bridge_len = GetBridgeLength(tile, p->ai.cur_tile_a); // tile
 

	
 
		/*	Figure out what (road)bridge type to build
 
				start with best bridge, then go down to worse and worse bridges
 
				unnecessary to check for worse bridge (i=0), since AI will always build that.
 
				AI is so fucked up that fixing this small thing will probably not solve a thing
 
		*/
 
		/* Figure out what (road)bridge type to build
 
		 * start with best bridge, then go down to worse and worse bridges
 
		 * unnecessary to check for worse bridge (i=0), since AI will always build that.
 
		 *AI is so fucked up that fixing this small thing will probably not solve a thing
 
		 */
 
		for (i = 10; i != 0; i--) {
 
			if (CheckBridge_Stuff(i, bridge_len)) {
 
				int32 cost = DoCommand(tile, p->ai.cur_tile_a, i + (0x80 << 8), DC_AUTO, CMD_BUILD_BRIDGE);
 
@@ -3191,7 +3191,7 @@ static void AiStateBuildRoadVehicles(Pla
 
		if (p->ai.num_want_fullload != 0 && (is_pass || i == 0))
 
			order.flags |= OF_FULL_LOAD;
 

	
 
		DoCommand(0, loco_id + (i << 16),	PackOrder(&order), DC_EXEC, CMD_INSERT_ORDER);
 
		DoCommand(0, loco_id + (i << 16), PackOrder(&order), DC_EXEC, CMD_INSERT_ORDER);
 
	}
 

	
 
	DoCommand(0, loco_id, 0, DC_EXEC, CMD_START_STOP_ROADVEH);
 
@@ -3320,8 +3320,8 @@ static bool AiCheckAirportResources(Tile
 
	int rad;
 

	
 
	if (_patches.modified_catchment) {
 
		rad = CA_AIR_LARGE;		//I Have NFI what airport the
 
	} else {				//AI is going to build here
 
		rad = CA_AIR_LARGE; // I Have NFI what airport the
 
	} else { // AI is going to build here
 
		rad = 4;
 
	}
 

	
aircraft_cmd.c
Show inline comments
 
@@ -1897,8 +1897,8 @@ static bool AirportFindFreeTerminal(Vehi
 
		1. group 0 -- TERM_GROUP1_block (check block)
 
		2. group 1 -- TERM_GROUP2_ENTER_block (check block)
 
		First in line is checked first, group 0. If the block (TERM_GROUP1_block) is free, it
 
		looks	at the corresponding terminals of that group. If no free ones are found, other
 
		possible groups are checked	(in this case group 1, since that is after group 0). If that
 
		looks at the corresponding terminals of that group. If no free ones are found, other
 
		possible groups are checked (in this case group 1, since that is after group 0). If that
 
		fails, then attempt fails and plane waits
 
	*/
 
	if (Airport->terminals[0] > 1) {
 
@@ -1992,7 +1992,7 @@ static bool AirportFindFreeHelipad(Vehic
 
		// The blocks for helipads start after the last terminal (MAX_TERMINALS)
 
		return FreeTerminal(v, MAX_TERMINALS, GetNumHelipads(Airport) + MAX_TERMINALS);
 
	}
 
	return false;	// it shouldn't get here anytime, but just to be sure
 
	return false; // it shouldn't get here anytime, but just to be sure
 
}
 

	
 
static void AircraftEventHandler(Vehicle *v, int loop)
 
@@ -2103,11 +2103,11 @@ void UpdateAirplanesOnNewStation(Station
 
	const AirportFTAClass *ap = GetAirport(st->airport_type);
 
	FOR_ALL_VEHICLES(v) {
 
		if (v->type == VEH_Aircraft && v->subtype <= 2) {
 
			if (v->u.air.targetairport == st->index) {	// if heading to this airport
 
				/*	update position of airplane. If plane is not flying, landing, or taking off
 
						you cannot delete airport, so it doesn't matter
 
				*/
 
				if (v->u.air.state >= FLYING) {	// circle around
 
			if (v->u.air.targetairport == st->index) { // if heading to this airport
 
				/* update position of airplane. If plane is not flying, landing, or taking off
 
				 *you cannot delete airport, so it doesn't matter
 
				 */
 
				if (v->u.air.state >= FLYING) { // circle around
 
					v->u.air.pos = v->u.air.previous_pos = ap->entry_point;
 
					v->u.air.state = FLYING;
 
					// landing plane needs to be reset to flying height (only if in pause mode upgrade,
aircraft_gui.c
Show inline comments
 
@@ -197,7 +197,7 @@ static void NewAircraftWndProc(Window *w
 
				DoCommandP(w->window_number, sel_eng, 0, CcBuildAircraft, CMD_BUILD_AIRCRAFT | CMD_MSG(STR_A008_CAN_T_BUILD_AIRCRAFT));
 
		} break;
 

	
 
		case 6:	{ /* rename */
 
		case 6: { /* rename */
 
			EngineID sel_eng = WP(w,buildtrain_d).sel_engine;
 
			if (sel_eng != INVALID_ENGINE) {
 
				WP(w,buildtrain_d).rename_engine = sel_eng;
 
@@ -882,7 +882,7 @@ static void AircraftDepotWndProc(Window 
 

	
 
		case 4:
 
			if (!HASBIT(w->disabled_state, 4) &&
 
					WP(w,traindepot_d).sel != INVALID_VEHICLE)	{
 
					WP(w,traindepot_d).sel != INVALID_VEHICLE) {
 
				Vehicle *v;
 

	
 
				HandleButtonClick(w, 4);
 
@@ -1227,6 +1227,6 @@ void ShowPlayerAircraft(PlayerID player,
 

	
 
void ShowVehWithSharedOrdersAircraft(Vehicle *v)
 
{
 
	if (v->orders == NULL) return;	// no shared list to show
 
	if (v->orders == NULL) return; // no shared list to show
 
	ShowPlayerAircraftLocal(v->owner, INVALID_STATION, v->orders->index, true);
 
}
airport.c
Show inline comments
 
@@ -216,7 +216,7 @@ static void AirportFTAClass_Constructor(
 
		curr = terminals;
 
		while (i-- > 0) {
 
			curr++;
 
			assert(*curr != 0);	//we don't want to have an empty group
 
			assert(*curr != 0); //we don't want to have an empty group
 
			nofterminals += *curr;
 
		}
 

	
 
@@ -394,7 +394,7 @@ static const char* const _airport_headin
 
	"TERM8",
 
	"HELIPAD3",
 
	"HELIPAD4",
 
	"DUMMY"	// extra heading for 255
 
	"DUMMY" // extra heading for 255
 
};
 

	
 

	
aystar.c
Show inline comments
 
@@ -79,7 +79,7 @@ static void AyStarMain_OpenList_Add(AySt
 
/*
 
 * Checks one tile and calculate his f-value
 
 *  return values:
 
 *	AYSTAR_DONE : indicates we are done
 
 * AYSTAR_DONE : indicates we are done
 
 */
 
int AyStarMain_CheckTile(AyStar *aystar, AyStarNode *current, OpenListNode *parent)
 
{
 
@@ -140,12 +140,12 @@ int AyStarMain_CheckTile(AyStar *aystar,
 
 * This function is the core of AyStar. It handles one item and checks
 
 *  his neighbour items. If they are valid, they are added to be checked too.
 
 *  return values:
 
 *	AYSTAR_EMPTY_OPENLIST : indicates all items are tested, and no path
 
 *	has been found.
 
 *	AYSTAR_LIMIT_REACHED : Indicates that the max_nodes limit has been
 
 *	reached.
 
 *	AYSTAR_FOUND_END_NODE : indicates we found the end. Path_found now is true, and in path is the path found.
 
 *	AYSTAR_STILL_BUSY : indicates we have done this tile, did not found the path yet, and have items left to try.
 
 *   AYSTAR_EMPTY_OPENLIST : indicates all items are tested, and no path
 
 *    has been found.
 
 *   AYSTAR_LIMIT_REACHED : Indicates that the max_nodes limit has been
 
 *    reached.
 
 *   AYSTAR_FOUND_END_NODE : indicates we found the end. Path_found now is true, and in path is the path found.
 
 *   AYSTAR_STILL_BUSY : indicates we have done this tile, did not found the path yet, and have items left to try.
 
 */
 
int AyStarMain_Loop(AyStar *aystar)
 
{
 
@@ -224,9 +224,9 @@ void AyStarMain_Clear(AyStar *aystar)
 
/*
 
 * This is the function you call to run AyStar.
 
 *  return values:
 
 *	AYSTAR_FOUND_END_NODE : indicates we found an end node.
 
 *	AYSTAR_NO_PATH : indicates that there was no path found.
 
 *	AYSTAR_STILL_BUSY : indicates we have done some checked, that we did not found the path yet, and that we still have items left to try.
 
 *   AYSTAR_FOUND_END_NODE : indicates we found an end node.
 
 *   AYSTAR_NO_PATH : indicates that there was no path found.
 
 *   AYSTAR_STILL_BUSY : indicates we have done some checked, that we did not found the path yet, and that we still have items left to try.
 
 * When the algorithm is done (when the return value is not AYSTAR_STILL_BUSY)
 
 * aystar->clear() is called. Note that when you stop the algorithm halfway,
 
 * you should still call clear() yourself!
 
@@ -287,10 +287,10 @@ void init_AyStar(AyStar *aystar, Hash_Ha
 
	//  That is why it can stay this high
 
	init_BinaryHeap(&aystar->OpenListQueue, 102400);
 

	
 
	aystar->addstart	= AyStarMain_AddStartNode;
 
	aystar->main		= AyStarMain_Main;
 
	aystar->loop		= AyStarMain_Loop;
 
	aystar->free		= AyStarMain_Free;
 
	aystar->clear		= AyStarMain_Clear;
 
	aystar->checktile	= AyStarMain_CheckTile;
 
	aystar->addstart  = AyStarMain_AddStartNode;
 
	aystar->main      = AyStarMain_Main;
 
	aystar->loop      = AyStarMain_Loop;
 
	aystar->free      = AyStarMain_Free;
 
	aystar->clear     = AyStarMain_Clear;
 
	aystar->checktile = AyStarMain_CheckTile;
 
}
aystar.h
Show inline comments
 
@@ -5,7 +5,7 @@
 
 *  AyStar is a fast pathfinding routine and is used for things like
 
 *  AI_pathfinding and Train_pathfinding.
 
 *  For more information about AyStar (A* Algorithm), you can look at
 
 *	  http://en.wikipedia.org/wiki/A-star_search_algorithm
 
 *   http://en.wikipedia.org/wiki/A-star_search_algorithm
 
 */
 

	
 
#ifndef AYSTAR_H
 
@@ -55,8 +55,8 @@ typedef struct AyStar AyStar;
 
/*
 
 * This function is called to check if the end-tile is found
 
 *  return values can be:
 
 *	AYSTAR_FOUND_END_NODE : indicates this is the end tile
 
 *	AYSTAR_DONE : indicates this is not the end tile (or direction was wrong)
 
 *   AYSTAR_FOUND_END_NODE : indicates this is the end tile
 
 *   AYSTAR_DONE : indicates this is not the end tile (or direction was wrong)
 
 */
 
/*
 
 * The 2nd parameter should be OpenListNode, and NOT AyStarNode. AyStarNode is
 
@@ -71,8 +71,8 @@ typedef int32 AyStar_EndNodeCheck(AyStar
 
/*
 
 * This function is called to calculate the G-value for AyStar Algorithm.
 
 *  return values can be:
 
 *	AYSTAR_INVALID_NODE : indicates an item is not valid (e.g.: unwalkable)
 
 *	Any value >= 0 : the g-value for this tile
 
 *   AYSTAR_INVALID_NODE : indicates an item is not valid (e.g.: unwalkable)
 
 *   Any value >= 0 : the g-value for this tile
 
 */
 
typedef int32 AyStar_CalculateG(AyStar *aystar, AyStarNode *current, OpenListNode *parent);
 

	
 
@@ -81,7 +81,7 @@ typedef int32 AyStar_CalculateG(AyStar *
 
 *  Mostly, this must result the distance (Manhattan way) between the
 
 *   current point and the end point
 
 *  return values can be:
 
 *	Any value >= 0 : the h-value for this tile
 
 *   Any value >= 0 : the h-value for this tile
 
 */
 
typedef int32 AyStar_CalculateH(AyStar *aystar, AyStarNode *current, OpenListNode *parent);
 

	
bridge_gui.c
Show inline comments
 
@@ -134,8 +134,8 @@ void ShowBuildBridgeWindow(TileIndex sta
 
		errmsg = _error_message;
 
	} else {
 
		// check which bridges can be built
 
		int bridge_len;			// length of the middle parts of the bridge
 
		int tot_bridgedata_len;	// total length of bridge
 
		int bridge_len;         // length of the middle parts of the bridge
 
		int tot_bridgedata_len; // total length of bridge
 

	
 
		// get absolute bridge length
 
		bridge_len = GetBridgeLength(start, end);
 
@@ -143,7 +143,7 @@ void ShowBuildBridgeWindow(TileIndex sta
 

	
 
		tot_bridgedata_len = CalcBridgeLenCostFactor(tot_bridgedata_len);
 

	
 
		for (bridge_type = 0; bridge_type != MAX_BRIDGES; bridge_type++) {	// loop for all bridgetypes
 
		for (bridge_type = 0; bridge_type != MAX_BRIDGES; bridge_type++) { // loop for all bridgetypes
 
			if (CheckBridge_Stuff(bridge_type, bridge_len)) {
 
				const Bridge *b = &_bridge[bridge_type];
 
				// bridge is accepted, add to list
economy.c
Show inline comments
 
@@ -1517,7 +1517,7 @@ static void DoAcquireCompany(Player *p)
 
	p->is_active = false;
 

	
 
	DeletePlayerWindows(pi);
 
	RebuildVehicleLists();	//Updates the open windows to add the newly acquired vehicles to the lists
 
	RebuildVehicleLists(); //Updates the open windows to add the newly acquired vehicles to the lists
 
}
 

	
 
extern int GetAmountOwnedBy(Player *p, byte owner);
engine.h
Show inline comments
 
@@ -27,7 +27,7 @@ typedef struct RailVehicleInfo {
 
	                    //       for when the 'powered wagon' callback fails. But it should really also determine what
 
	                    //       kind of visual effect to generate for a vehicle (default, steam, diesel, electric).
 
	                    //       Same goes for the callback result, which atm is only used to check if a wagon is powered.
 
	byte shorten_factor;	// length on main map for this type is 8 - shorten_factor
 
	byte shorten_factor; // length on main map for this type is 8 - shorten_factor
 
	byte user_def_data; ///! Property 0x25: "User-defined bit mask" Used only for (very few) NewGRF vehicles
 
} RailVehicleInfo;
 

	
 
@@ -99,7 +99,7 @@ typedef struct Engine {
 
	byte preview_wait;
 
	byte railtype;
 
	byte player_avail;
 
	byte type;				// type, ie VEH_Road, VEH_Train, etc. Same as in vehicle.h
 
	byte type; // type, ie VEH_Road, VEH_Train, etc. Same as in vehicle.h
 
} Engine;
 

	
 
/**
gui.h
Show inline comments
 
@@ -125,7 +125,7 @@ void UpdateTextBufferSize(Textbuf *tb);
 
void BuildFileList(void);
 
void SetFiosType(const byte fiostype);
 

	
 
/*	FIOS_TYPE_FILE, FIOS_TYPE_OLDFILE etc. different colours */
 
/* FIOS_TYPE_FILE, FIOS_TYPE_OLDFILE etc. different colours */
 
extern const byte _fios_colors[];
 

	
 
/* network gui */
industry_cmd.c
Show inline comments
 
@@ -340,11 +340,11 @@ static int32 ClearTile_Industry(TileInde
 
{
 
	Industry *i = GetIndustryByTile(tile);
 

	
 
	/*	* water can destroy industries
 
			* in editor you can bulldoze industries
 
			* with magic_bulldozer cheat you can destroy industries
 
			* (area around OILRIG is water, so water shouldn't flood it
 
	*/
 
	/* water can destroy industries
 
	 * in editor you can bulldoze industries
 
	 * with magic_bulldozer cheat you can destroy industries
 
	 * (area around OILRIG is water, so water shouldn't flood it
 
	 */
 
	if ((_current_player != OWNER_WATER && _game_mode != GM_EDITOR &&
 
			!_cheats.magic_bulldozer.value) ||
 
			(_current_player == OWNER_WATER && i->type == IT_OIL_RIG)) {
 
@@ -409,7 +409,7 @@ static void AnimateTile_Industry(TileInd
 
			m = _m[tile].m3 + 1;
 

	
 
			switch (m & 7) {
 
			case 2:	SndPlayTileFx(SND_2D_RIP_2, tile); break;
 
			case 2: SndPlayTileFx(SND_2D_RIP_2, tile); break;
 
			case 6: SndPlayTileFx(SND_29_RIP, tile); break;
 
			}
 

	
 
@@ -1903,7 +1903,7 @@ const TileTypeProcs _tile_type_industry_
 
	DrawTile_Industry,           /* draw_tile_proc */
 
	GetSlopeZ_Industry,          /* get_slope_z_proc */
 
	ClearTile_Industry,          /* clear_tile_proc */
 
	GetAcceptedCargo_Industry,	 /* get_accepted_cargo_proc */
 
	GetAcceptedCargo_Industry,   /* get_accepted_cargo_proc */
 
	GetTileDesc_Industry,        /* get_tile_desc_proc */
 
	GetTileTrackStatus_Industry, /* get_tile_track_status_proc */
 
	ClickTile_Industry,          /* click_tile_proc */
main_gui.c
Show inline comments
 
@@ -1310,7 +1310,7 @@ static void ScenEditLandGenWndProc(Windo
 
			HandleButtonClick(w, e->click.widget);
 
			size += _terraform_size;
 

	
 
			if (!IS_INT_INSIDE(size, 1, 8 + 1))	return;
 
			if (!IS_INT_INSIDE(size, 1, 8 + 1)) return;
 
			_terraform_size = size;
 

	
 
			SndPlayFx(SND_15_BEEP);
md5.c
Show inline comments
 
@@ -57,7 +57,7 @@
 
#include "md5.h"
 
#include <string.h>
 

	
 
#undef BYTE_ORDER	/* 1 = big-endian, -1 = little-endian, 0 = unknown */
 
#undef BYTE_ORDER /* 1 = big-endian, -1 = little-endian, 0 = unknown */
 
#if defined(TTD_BIG_ENDIAN)
 
#  define BYTE_ORDER 1
 
#else
 
@@ -158,7 +158,7 @@ md5_process(md5_state_t *pms, const md5_
 

	
 
	if (*((const md5_byte_t *)&w)) /* dynamic little-endian */
 
#endif
 
#if BYTE_ORDER <= 0		/* little-endian */
 
#if BYTE_ORDER <= 0 /* little-endian */
 
	{
 
	    /*
 
	     * On little-endian machines, we can process properly aligned
 
@@ -175,9 +175,9 @@ md5_process(md5_state_t *pms, const md5_
 
	}
 
#endif
 
#if BYTE_ORDER == 0
 
	else			/* dynamic big-endian */
 
	else /* dynamic big-endian */
 
#endif
 
#if BYTE_ORDER >= 0		/* big-endian */
 
#if BYTE_ORDER >= 0 /* big-endian */
 
	{
 
	    /*
 
	     * On big-endian machines, we must arrange the bytes in the
 
@@ -187,9 +187,9 @@ md5_process(md5_state_t *pms, const md5_
 
	    int i;
 

	
 
#  if BYTE_ORDER == 0
 
	    X = xbuf;		/* (dynamic only) */
 
	    X = xbuf; /* (dynamic only) */
 
#  else
 
#    define xbuf X		/* (static only) */
 
#    define xbuf X /* (static only) */
 
#  endif
 
	    for (i = 0; i < 16; ++i, xp += 4)
 
		xbuf[i] = xp[0] + (xp[1] << 8) + (xp[2] << 16) + (xp[3] << 24);
md5.h
Show inline comments
 
@@ -67,9 +67,9 @@ typedef unsigned int md5_word_t; /* 32-b
 

	
 
/* Define the state of the MD5 Algorithm. */
 
typedef struct md5_state_s {
 
    md5_word_t count[2];	/* message length in bits, lsw first */
 
    md5_word_t abcd[4];		/* digest buffer */
 
    md5_byte_t buf[64];		/* accumulate block */
 
    md5_word_t count[2]; /* message length in bits, lsw first */
 
    md5_word_t abcd[4];  /* digest buffer */
 
    md5_byte_t buf[64];  /* accumulate block */
 
} md5_state_t;
 

	
 
#ifdef __cplusplus
minilzo.h
Show inline comments
 
@@ -62,10 +62,6 @@ extern "C" {
 
#endif
 

	
 

	
 
/***********************************************************************
 
//
 
************************************************************************/
 

	
 
/* Memory required for the wrkmem parameter.
 
 * When the required size is 0, you can also pass a NULL pointer.
 
 */
misc_cmd.c
Show inline comments
 
@@ -224,7 +224,7 @@ int32 CmdMoneyCheat(TileIndex tile, uint
 
}
 

	
 
/** Transfer funds (money) from one player to another.
 
 * To prevent abuse	in multiplayer games you can only send money to other
 
 * To prevent abuse in multiplayer games you can only send money to other
 
 * players if you have paid off your loan (either explicitely, or implicitely
 
 * given the fact that you have more money than loan).
 
 * @param tile unused
namegen.c
Show inline comments
 
@@ -761,12 +761,12 @@ uint32 GetOldTownName(uint32 townnamepar
 
{
 
	switch (old_town_name_type) {
 
		case 0: case 3: /* English, American */
 
			/*	Already OK */
 
			/* Already OK */
 
			return townnameparts;
 

	
 
		case 1: /* French */
 
			/*	For some reason 86 needs to be subtracted from townnameparts
 
			*	0000 0000 0000 0000 0000 0000 1111 1111 */
 
			/* For some reason 86 needs to be subtracted from townnameparts
 
			 * 0000 0000 0000 0000 0000 0000 1111 1111 */
 
			return FIXNUM(townnameparts - 86, lengthof(name_french_real), 0);
 

	
 
		case 2: /* German */
 
@@ -774,13 +774,13 @@ uint32 GetOldTownName(uint32 townnamepar
 
			return townnameparts;
 

	
 
		case 4: /* Latin-American */
 
			/*	0000 0000 0000 0000 0000 0000 1111 1111 */
 
			/* 0000 0000 0000 0000 0000 0000 1111 1111 */
 
			return FIXNUM(townnameparts, lengthof(name_spanish_real), 0);
 

	
 
		case 5: /* Silly */
 
			/*	NUM_SILLY_1	-	lower 16 bits
 
			*	NUM_SILLY_2	-	upper 16 bits without leading 1 (first 8 bytes)
 
			*	1000 0000 2222 2222 0000 0000 1111 1111 */
 
			/* NUM_SILLY_1 - lower 16 bits
 
			 * NUM_SILLY_2 - upper 16 bits without leading 1 (first 8 bytes)
 
			 * 1000 0000 2222 2222 0000 0000 1111 1111 */
 
			return FIXNUM(townnameparts, lengthof(name_silly_1), 0) | FIXNUM(GB(townnameparts, 16, 8), lengthof(name_silly_2), 16);
 
	}
 
	return 0;
newgrf.c
Show inline comments
 
@@ -1640,8 +1640,8 @@ static void NewSpriteGroup(byte *buf, in
 
static void FeatureMapSpriteGroup(byte *buf, int len)
 
{
 
	/* <03> <feature> <n-id> <ids>... <num-cid> [<cargo-type> <cid>]... <def-cid>
 
	 * id-list	:= [<id>] [id-list]
 
	 * cargo-list	:= <cargo-type> <cid> [cargo-list]
 
	 * id-list    := [<id>] [id-list]
 
	 * cargo-list := <cargo-type> <cid> [cargo-list]
 
	 *
 
	 * B feature       see action 0
 
	 * B n-id          bits 0-6: how many IDs this definition applies to
npf.c
Show inline comments
 
@@ -63,10 +63,10 @@ static uint NTPHash(uint key1, uint key2
 

	
 
/**
 
 * Calculates a hash value for use in the NPF.
 
 * @param key1	The TileIndex of the tile to hash
 
 * @param key1	The Trackdir of the track on the tile.
 
 * @param key1 The TileIndex of the tile to hash
 
 * @param key2 The Trackdir of the track on the tile.
 
 *
 
 * @todo	Think of a better hash.
 
 * @todo Think of a better hash.
 
 */
 
static uint NPFHash(uint key1, uint key2)
 
{
openttd.h
Show inline comments
 
@@ -129,7 +129,7 @@ typedef enum TransportTypes {
 
	 */
 
	TRANSPORT_RAIL = 0,
 
	TRANSPORT_ROAD = 1,
 
	TRANSPORT_WATER,	// = 2
 
	TRANSPORT_WATER, // = 2
 
	TRANSPORT_END,
 
	INVALID_TRANSPORT = 0xff,
 
} TransportType;
 
@@ -239,7 +239,7 @@ typedef struct GameDifficulty {
 
	int economy;
 
	int line_reverse_mode;
 
	int disasters;
 
	int town_council_tolerance;	// minimum required town ratings to be allowed to demolish stuff
 
	int town_council_tolerance; // minimum required town ratings to be allowed to demolish stuff
 
} GameDifficulty;
 

	
 
enum {
os/macosx/macos.h
Show inline comments
 
@@ -8,8 +8,8 @@
 
 * use ShowMacDialog when you want to control title, message and text on the button
 
 * ShowMacAssertDialog is used by assert
 
 * ShowMacErrorDialog should be used when an unrecoverable error shows up. It only contains the title, which will should tell what went wrong
 
 *	the function then adds text that tells the user to update and then report the bug if it's present in the newest version
 
 *	It also quits in a nice way since we call it when we know something happened that will crash OpenTTD (like a needed pointer turns out to be NULL or similar)
 
 * the function then adds text that tells the user to update and then report the bug if it's present in the newest version
 
 * It also quits in a nice way since we call it when we know something happened that will crash OpenTTD (like a needed pointer turns out to be NULL or similar)
 
 */
 
void ShowMacDialog ( const char *title, const char *message, const char *buttonLabel );
 
void ShowMacAssertDialog ( const char *function, const char *file, const int line, const char *expression );
rail.h
Show inline comments
 
@@ -119,7 +119,7 @@ typedef enum TrackdirBits {
 
	TRACKDIR_BIT_LOWER_W  = 0x0800,
 
	TRACKDIR_BIT_LEFT_N   = 0x1000,
 
	TRACKDIR_BIT_RIGHT_N  = 0x2000,
 
	TRACKDIR_BIT_MASK			= 0x3F3F,
 
	TRACKDIR_BIT_MASK     = 0x3F3F,
 
	INVALID_TRACKDIR_BIT  = 0xFFFF,
 
} TrackdirBits;
 

	
rail_cmd.c
Show inline comments
 
@@ -59,10 +59,10 @@ void ShowTrainDepotWindow(TileIndex tile
 

	
 
/* MAP2 byte:    abcd???? => Signal On? Same coding as map3lo
 
 * MAP3LO byte:  abcd???? => Signal Exists?
 
 *				 a and b are for diagonals, upper and left,
 
 *				 one for each direction. (ie a == NE->SW, b ==
 
 *				 SW->NE, or v.v., I don't know. b and c are
 
 *				 similar for lower and right.
 
 *               a and b are for diagonals, upper and left,
 
 *               one for each direction. (ie a == NE->SW, b ==
 
 *               SW->NE, or v.v., I don't know. b and c are
 
 *               similar for lower and right.
 
 * MAP2 byte:    ????abcd => Type of ground.
 
 * MAP3LO byte:  ????abcd => Type of rail.
 
 * MAP5:         00abcdef => rail
 
@@ -721,7 +721,7 @@ int32 CmdBuildSingleSignal(TileIndex til
 
	return cost;
 
}
 

	
 
/**	Build many signals by dragging; AutoSignals
 
/** Build many signals by dragging; AutoSignals
 
 * @param tile start tile of drag
 
 * @param p1  end tile of drag
 
 * @param p2 various bitstuffed elements
 
@@ -1956,7 +1956,7 @@ static void ChangeTileOwner_Track(TileIn
 

	
 
	if (new_player != OWNER_SPECTATOR) {
 
		SetTileOwner(tile, new_player);
 
	}	else {
 
	} else {
 
		DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
 
	}
 
}
 
@@ -1986,9 +1986,9 @@ static uint32 VehicleEnter_Track(Vehicle
 
	length = v->u.rail.cached_veh_length;
 

	
 
	fract_coord_leave =
 
		((_fractcoords_enter[dir] & 0x0F) +				// x
 
		((_fractcoords_enter[dir] & 0x0F) + // x
 
			(length + 1) * _deltacoord_leaveoffset[dir]) +
 
		(((_fractcoords_enter[dir] >> 4) +				// y
 
		(((_fractcoords_enter[dir] >> 4) +  // y
 
			((length + 1) * _deltacoord_leaveoffset[dir+4])) << 4);
 

	
 
	fract_coord = (x & 0xF) + ((y & 0xF) << 4);
road_gui.c
Show inline comments
 
@@ -412,7 +412,7 @@ static void RoadStationPickerWndProc(Win
 

	
 
		if (WP(w,def_d).close) return;
 

	
 
		w->click_state = ((1<<3) << _road_station_picker_orientation)	|
 
		w->click_state = ((1<<3) << _road_station_picker_orientation) |
 
										 ((1<<7) << _station_show_coverage);
 
		DrawWindowWidgets(w);
 

	
roadveh_cmd.c
Show inline comments
 
@@ -1393,7 +1393,7 @@ again:
 
	}
 

	
 
	if (rd.x & 0x40) {
 
		int dir = RoadFindPathToDest(v, v->tile,	rd.x & 3);
 
		int dir = RoadFindPathToDest(v, v->tile, rd.x & 3);
 
		uint32 r;
 
		int tmp;
 
		Direction newdir;
roadveh_gui.c
Show inline comments
 
@@ -656,7 +656,7 @@ static void DrawRoadDepotWindow(Window *
 

	
 
	FOR_ALL_VEHICLES(v) {
 
		if (v->type == VEH_Road && IsRoadVehInDepot(v) && v->tile == tile &&
 
				--num < 0 && num >=	-w->vscroll.cap * w->hscroll.cap) {
 
				--num < 0 && num >= -w->vscroll.cap * w->hscroll.cap) {
 
			DrawRoadVehImage(v, x+24, y, WP(w,traindepot_d).sel);
 

	
 
			SetDParam(0, v->unitnumber);
 
@@ -1053,7 +1053,7 @@ static void PlayerRoadVehWndProc(Window 
 

	
 
			if (id_v >= vl->list_length) return; // click out of list bound
 

	
 
			v	= vl->sort_list[id_v];
 
			v = vl->sort_list[id_v];
 

	
 
			assert(v->type == VEH_Road && v->owner == owner);
 

	
 
@@ -1161,6 +1161,6 @@ void ShowPlayerRoadVehicles(PlayerID pla
 

	
 
void ShowVehWithSharedOrdersRoadVehicles(Vehicle *v)
 
{
 
	if (v->orders == NULL) return;	// no shared list to show
 
	if (v->orders == NULL) return; // no shared list to show
 
	ShowPlayerRoadVehiclesLocal(v->owner, INVALID_STATION, v->orders->index, true);
 
}
settings.c
Show inline comments
 
@@ -341,7 +341,7 @@ static bool ini_save(const char *filenam
 
			assert(item->value != NULL);
 
			if (item->comment != NULL) fputs(item->comment, f);
 

	
 
			//*Don't give an equal sign to list items that don't have a parameter */
 
			/* Don't give an equal sign to list items that don't have a parameter */
 
			if (group->type == IGT_LIST && *item->value == '\0') {
 
				fprintf(f, "%s\n", item->name);
 
			} else {
ship_gui.c
Show inline comments
 
@@ -383,7 +383,7 @@ static void NewShipWndProc(Window *w, Wi
 
				DoCommandP(w->window_number, sel_eng, 0, CcBuildShip, CMD_BUILD_SHIP | CMD_MSG(STR_980D_CAN_T_BUILD_SHIP));
 
		} break;
 

	
 
		case 6:	{ /* rename */
 
		case 6: { /* rename */
 
			EngineID sel_eng = WP(w,buildtrain_d).sel_engine;
 
			if (sel_eng != INVALID_ENGINE) {
 
				WP(w,buildtrain_d).rename_engine = sel_eng;
 
@@ -828,7 +828,7 @@ static void ShipDepotWndProc(Window *w, 
 

	
 
		case 4:
 
			if (!HASBIT(w->disabled_state, 4) &&
 
					WP(w,traindepot_d).sel != INVALID_VEHICLE)	{
 
					WP(w,traindepot_d).sel != INVALID_VEHICLE) {
 
				Vehicle *v;
 

	
 
				HandleButtonClick(w, 4);
 
@@ -1066,7 +1066,7 @@ static void PlayerShipsWndProc(Window *w
 

	
 
			if (id_v >= vl->list_length) return; // click out of list bound
 

	
 
			v	= vl->sort_list[id_v];
 
			v = vl->sort_list[id_v];
 

	
 
			assert(v->type == VEH_Ship);
 

	
 
@@ -1175,6 +1175,6 @@ void ShowPlayerShips(PlayerID player, St
 

	
 
void ShowVehWithSharedOrdersShips(Vehicle *v)
 
{
 
	if (v->orders == NULL) return;	// no shared list to show
 
	if (v->orders == NULL) return; // no shared list to show
 
	ShowPlayerShipsLocal(v->owner, INVALID_STATION, v->orders->index, true);
 
}
station_cmd.c
Show inline comments
 
@@ -799,7 +799,7 @@ int32 CheckFlatLandBelow(TileIndex tile,
 
		if (tileh != SLOPE_FLAT) {
 
			// need to check so the entrance to the station is not pointing at a slope.
 
			if ((invalid_dirs&1 && !(tileh & SLOPE_NE) && (uint)w_cur == w) ||
 
					(invalid_dirs&2 && !(tileh & SLOPE_SE) &&	h_cur == 1) ||
 
					(invalid_dirs&2 && !(tileh & SLOPE_SE) && h_cur == 1) ||
 
					(invalid_dirs&4 && !(tileh & SLOPE_SW) && w_cur == 1) ||
 
					(invalid_dirs&8 && !(tileh & SLOPE_NW) && (uint)h_cur == h)) {
 
				return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
 
@@ -1020,7 +1020,7 @@ int32 CmdBuildRailroadStation(TileIndex 
 

	
 
		//XXX can't we pack this in the "else" part of the if above?
 
		if (!CheckStationSpreadOut(st, tile_org, w_org, h_org)) return CMD_ERROR;
 
	}	else {
 
	} else {
 
		// Create a new station
 
		st = AllocateStation();
 
		if (st == NULL) return CMD_ERROR;
strgen/strgen.c
Show inline comments
 
@@ -39,7 +39,7 @@ typedef struct LanguagePackHeader {
 
	uint32 ident;
 
	uint32 version;     // 32-bits of auto generated version info which is basically a hash of strings.h
 
	char name[32];      // the international name of this language
 
	char own_name[32];	// the localized name of this language
 
	char own_name[32];  // the localized name of this language
 
	char isocode[16];   // the ISO code for the language (not country code)
 
	uint16 offsets[32]; // the offsets
 
	byte plural_form;   // plural form index
 
@@ -451,8 +451,8 @@ static const CmdStruct _cmd_structs[] = 
 
	{"WEIGHT_S",        EmitEscapedByte, 19, 1, 0},
 
	{"FORCE",           EmitEscapedByte, 20, 1, 0},
 

	
 
	{"P", EmitPlural, 0, 0, C_DONTCOUNT},					// plural specifier
 
	{"G", EmitGender, 0, 0, C_DONTCOUNT},					// gender specifier
 
	{"P", EmitPlural, 0, 0, C_DONTCOUNT}, // plural specifier
 
	{"G", EmitGender, 0, 0, C_DONTCOUNT}, // gender specifier
 

	
 
	{"DATE_LONG",  EmitSingleByte, 0x82, 1, 0},
 
	{"DATE_SHORT", EmitSingleByte, 0x83, 1, 0},
strings.c
Show inline comments
 
@@ -41,13 +41,13 @@ extern const char _openttd_revision[];
 

	
 
typedef struct LanguagePack {
 
	uint32 ident;
 
	uint32 version;			// 32-bits of auto generated version info which is basically a hash of strings.h
 
	char name[32];			// the international name of this language
 
	char own_name[32];	// the localized name of this language
 
	char isocode[16];	// the ISO code for the language (not country code)
 
	uint16 offsets[32];	// the offsets
 
	byte plural_form;		// how to compute plural forms
 
	byte pad[3];				// pad header to be a multiple of 4
 
	uint32 version;     // 32-bits of auto generated version info which is basically a hash of strings.h
 
	char name[32];      // the international name of this language
 
	char own_name[32];  // the localized name of this language
 
	char isocode[16];   // the ISO code for the language (not country code)
 
	uint16 offsets[32]; // the offsets
 
	byte plural_form;   // how to compute plural forms
 
	byte pad[3];        // pad header to be a multiple of 4
 
	char data[VARARRAY_SIZE];
 
} LanguagePack;
 

	
table/files.h
Show inline comments
 
@@ -30,8 +30,8 @@ static FileList files_dos = {
 
		{ "dosdummy.grf",  {0x07, 0x01, 0xe6, 0xc4, 0x07, 0x6a, 0x5b, 0xc3, 0xf4, 0x9f, 0x01, 0xad, 0x21, 0x6c, 0xa0, 0xc2} }, // 4890 - 4895 inclusive
 
		{ "nsignalsw.grf", {0x65, 0xb9, 0xd7, 0x30, 0x56, 0x06, 0xcc, 0x9e, 0x27, 0x57, 0xc8, 0xe4, 0x9b, 0xb3, 0x66, 0x81} }, // 4896 - 5381 inclusive
 
		{ NULL, { 0 } }
 
	},
 
	{	{ "TRGC.GRF",      {0xed, 0x44, 0x66, 0x37, 0xe0, 0x34, 0x10, 0x4c, 0x55, 0x59, 0xb3, 0x2c, 0x18, 0xaf, 0xe7, 0x8d} },
 
	}, {
 
		{ "TRGC.GRF",      {0xed, 0x44, 0x66, 0x37, 0xe0, 0x34, 0x10, 0x4c, 0x55, 0x59, 0xb3, 0x2c, 0x18, 0xaf, 0xe7, 0x8d} },
 
		{ "TRGH.GRF",      {0xee, 0x66, 0x16, 0xfb, 0x0e, 0x6e, 0xf6, 0xb2, 0x48, 0x92, 0xc5, 0x8c, 0x93, 0xd8, 0x6f, 0xc9} },
 
		{ "TRGT.GRF",      {0xfc, 0xde, 0x1d, 0x7e, 0x8a, 0x74, 0x19, 0x7d, 0x72, 0xa6, 0x26, 0x95, 0x88, 0x4b, 0x90, 0x9e} }
 
	}
 
@@ -44,8 +44,8 @@ static FileList files_win = {
 
		{ "nsignalsw.grf", {0x65, 0xb9, 0xd7, 0x30, 0x56, 0x06, 0xcc, 0x9e, 0x27, 0x57, 0xc8, 0xe4, 0x9b, 0xb3, 0x66, 0x81} }, // 4896 - 5381 inclusive
 
		{ NULL, { 0 } },
 
		{ NULL, { 0 } }
 
	},
 
	{	{ "TRGCR.GRF",     {0x36, 0x68, 0xf4, 0x10, 0xc7, 0x61, 0xa0, 0x50, 0xb5, 0xe7, 0x09, 0x5a, 0x2b, 0x14, 0x87, 0x9b} },
 
	}, {
 
		{ "TRGCR.GRF",     {0x36, 0x68, 0xf4, 0x10, 0xc7, 0x61, 0xa0, 0x50, 0xb5, 0xe7, 0x09, 0x5a, 0x2b, 0x14, 0x87, 0x9b} },
 
		{ "TRGHR.GRF",     {0x06, 0xbf, 0x2b, 0x7a, 0x31, 0x76, 0x6f, 0x04, 0x8b, 0xaa, 0xc2, 0xeb, 0xe4, 0x34, 0x57, 0xb1} },
 
		{ "TRGTR.GRF",     {0xde, 0x53, 0x65, 0x05, 0x17, 0xfe, 0x66, 0x1c, 0xea, 0xa3, 0x13, 0x8c, 0x6e, 0xdb, 0x0e, 0xb8} }
 
	}
table/palettes.h
Show inline comments
 
@@ -156,7 +156,7 @@ static const ExtraPaletteValues _extra_p
 
		M( 48,  84, 128) },
 
	{ M( 28, 108, 124), M( 32, 112, 128), M( 36, 116, 132), M( 40, 120, 136),
 
		M( 44, 124, 140) },
 
	{ M(240, 208,   0), M(  0,   0,   0), M(  0,   0,  	0), M(  0,   0,   0) },
 
	{ M(240, 208,   0), M(  0,   0,   0), M(  0,   0,   0), M(  0,   0,   0) },
 
	{ M(252,  60,   0), M(252,  84,   0), M(252, 108,   0), M(252, 124,   0),
 
		M(252, 148,   0), M(252, 172,   0), M(252, 196,   0) },
 
	{ M( 76,  24,   8), M(108,  44,  24), M(144,  72,  52), M(176, 108,  84),
table/sprites.h
Show inline comments
 
@@ -334,7 +334,7 @@ enum Sprites {
 
	SPR_AIRPORT_RADAR_B             = 2690,
 
	SPR_AIRPORT_RADAR_C             = 2691,
 
	SPR_AIRPORT_HELIPAD             = SPR_OPENTTD_BASE + 28,
 
	SPR_AIRPORT_HELIDEPOT_OFFICE	= 2095,
 
	SPR_AIRPORT_HELIDEPOT_OFFICE    = 2095,
 

	
 
	/* Road Stops */
 
	/* Road stops have a ground tile and 3 buildings, one on each side
table/station_land.h
Show inline comments
 
@@ -674,7 +674,7 @@ static const DrawTileSeqStruct _station_
 
// concrete underground
 
static const DrawTileSeqStruct _station_display_datas_0114[] = {
 
	{ 10,  6,  0,  0,  0,  0, SPR_AIRPORT_HELIPAD },
 
	{ 15,  0,  0,  1, 16,  6, SPR_AIRPORT_FENCE_Y | PALETTE_MODIFIER_COLOR },	// fences bottom
 
	{ 15,  0,  0,  1, 16,  6, SPR_AIRPORT_FENCE_Y | PALETTE_MODIFIER_COLOR }, // fences bottom
 
	TILE_SEQ_END()
 
};
 

	
tgp.c
Show inline comments
 
@@ -198,7 +198,7 @@ static HeightMap _height_map = {NULL, 0,
 
#define FOR_ALL_TILES_IN_HEIGHT(h) for (h = _height_map.h; h < &_height_map.h[_height_map.total_size]; h++)
 

	
 
/** Noise amplitudes (multiplied by 1024)
 
 *	- indexed by "smoothness setting" and log2(frequency) */
 
 * - indexed by "smoothness setting" and log2(frequency) */
 
static const amplitude_t _amplitudes_by_smoothness_and_frequency[4][12] = {
 
	// Very smooth
 
	{1000,  350,  123,   43,   15,    1,     1,    0,    0,    0,    0,    0},
town_cmd.c
Show inline comments
 
@@ -676,7 +676,7 @@ build_road_and_exit:
 
	tmptile = tile;
 

	
 
	// Now it contains the direction of the slope
 
	j = -11;	// max 11 tile long bridges
 
	j = -11; // max 11 tile long bridges
 
	do {
 
		if (++j == 0)
 
			goto build_road_and_exit;
 
@@ -1555,9 +1555,9 @@ static void TownActionBribe(Town* t)
 
		// but this is special, because it can only 'fail' on a DC_EXEC
 
		if (IsLocalPlayer()) ShowErrorMessage(STR_BRIBE_FAILED_2, STR_BRIBE_FAILED, 0, 0);
 

	
 
		/*	decrease by a lot!
 
		 *	ChangeTownRating is only for stuff in demolishing. Bribe failure should
 
		 *	be independent of any cheat settings
 
		/* decrease by a lot!
 
		 * ChangeTownRating is only for stuff in demolishing. Bribe failure should
 
		 * be independent of any cheat settings
 
		 */
 
		if (t->ratings[_current_player] > RATING_BRIBE_DOWN_TO) {
 
			t->ratings[_current_player] = RATING_BRIBE_DOWN_TO;
 
@@ -1659,14 +1659,14 @@ static void UpdateTownGrowRate(Town *t)
 
	}
 

	
 
	if (_opt.landscape == LT_HILLY) {
 
 		if (TilePixelHeight(t->xy) >= _opt.snow_line && t->act_food == 0 && t->population > 90)
 
		if (TilePixelHeight(t->xy) >= _opt.snow_line && t->act_food == 0 && t->population > 90)
 
			return;
 
	} else if (_opt.landscape == LT_DESERT) {
 
 		if (GetTropicZone(t->xy) == TROPICZONE_DESERT && (t->act_food==0 || t->act_water==0) && t->population > 60)
 
		if (GetTropicZone(t->xy) == TROPICZONE_DESERT && (t->act_food==0 || t->act_water==0) && t->population > 60)
 
			return;
 
	}
 

	
 
  	t->growth_rate = m / (t->num_houses / 50 + 1);
 
	t->growth_rate = m / (t->num_houses / 50 + 1);
 
	if (m <= t->grow_counter)
 
		t->grow_counter = m;
 

	
 
@@ -1753,7 +1753,7 @@ void ChangeTownRating(Town *t, int add, 
 
{
 
	int rating;
 

	
 
	//	if magic_bulldozer cheat is active, town doesn't penaltize for removing stuff
 
	// if magic_bulldozer cheat is active, town doesn't penaltize for removing stuff
 
	if (t == NULL ||
 
			_current_player >= MAX_PLAYERS ||
 
			(_cheats.magic_bulldozer.value && add < 0)) {
 
@@ -1778,7 +1778,7 @@ void ChangeTownRating(Town *t, int add, 
 
	t->ratings[_current_player] = rating;
 
}
 

	
 
/*	penalty for removing town-owned stuff */
 
/* penalty for removing town-owned stuff */
 
static const int _default_rating_settings [3][3] = {
 
	// ROAD_REMOVE, TUNNELBRIDGE_REMOVE, INDUSTRY_REMOVE
 
	{  0, 128, 384}, // Permissive
 
@@ -1790,13 +1790,13 @@ bool CheckforTownRating(uint32 flags, To
 
{
 
	int modemod;
 

	
 
	//	if magic_bulldozer cheat is active, town doesn't restrict your destructive actions
 
	// if magic_bulldozer cheat is active, town doesn't restrict your destructive actions
 
	if (t == NULL || _current_player >= MAX_PLAYERS || _cheats.magic_bulldozer.value)
 
		return true;
 

	
 
	/*	check if you're allowed to remove the street/bridge/tunnel/industry
 
	 *	owned by a town	no removal if rating is lower than ... depends now on
 
	 *	difficulty setting. Minimum town rating selected by difficulty level
 
	/* check if you're allowed to remove the street/bridge/tunnel/industry
 
	 * owned by a town no removal if rating is lower than ... depends now on
 
	 * difficulty setting. Minimum town rating selected by difficulty level
 
	 */
 
	modemod = _default_rating_settings[_opt.diff.town_council_tolerance][type];
 

	
town_gui.c
Show inline comments
 
@@ -130,14 +130,14 @@ static void TownAuthorityWndProc(Window 
 
					SetDParam(2, GetPlayerNameString(p->index, 3));
 

	
 
					r = t->ratings[p->index];
 
					(str = STR_3035_APPALLING, r <= RATING_APPALLING) ||	// Apalling
 
					(str++, r <= RATING_VERYPOOR) ||											// Very Poor
 
					(str++, r <= RATING_POOR) ||												// Poor
 
					(str++, r <= RATING_MEDIOCRE) ||											// Mediocore
 
					(str++, r <= RATING_GOOD) ||											// Good
 
					(str++, r <= RATING_VERYGOOD) ||											// Very Good
 
					(str++, r <= RATING_EXCELLENT) ||											// Excellent
 
					(str++, true);														// Outstanding
 
					(str = STR_3035_APPALLING, r <= RATING_APPALLING) || // Apalling
 
					(str++,                    r <= RATING_VERYPOOR)  || // Very Poor
 
					(str++,                    r <= RATING_POOR)      || // Poor
 
					(str++,                    r <= RATING_MEDIOCRE)  || // Mediocore
 
					(str++,                    r <= RATING_GOOD)      || // Good
 
					(str++,                    r <= RATING_VERYGOOD)  || // Very Good
 
					(str++,                    r <= RATING_EXCELLENT) || // Excellent
 
					(str++,                    true);                    // Outstanding
 

	
 
					SetDParam(4, str);
 
					if (t->exclusivity == p->index) // red icon for player with exclusive rights
train_cmd.c
Show inline comments
 
@@ -95,8 +95,8 @@ void TrainPowerChanged(Vehicle* v)
 
			if (!HasPowerOnRail(u->u.rail.railtype, GetRailTypeOnBridge(u->tile))) engine_has_power = false;
 
			if (!HasPowerOnRail(v->u.rail.railtype, GetRailTypeOnBridge(u->tile))) wagon_has_power = false;
 
		} else if (IsLevelCrossingTile(u->tile)) {
 
			if (!HasPowerOnRail(u->u.rail.railtype, GetRailTypeCrossing(u->tile)))	engine_has_power = false;
 
			if (!HasPowerOnRail(v->u.rail.railtype, GetRailTypeCrossing(u->tile)))	wagon_has_power = false;
 
			if (!HasPowerOnRail(u->u.rail.railtype, GetRailTypeCrossing(u->tile))) engine_has_power = false;
 
			if (!HasPowerOnRail(v->u.rail.railtype, GetRailTypeCrossing(u->tile))) wagon_has_power = false;
 
		} else {
 
			if (!HasPowerOnRail(u->u.rail.railtype, GetRailType(u->tile))) engine_has_power = false;
 
			if (!HasPowerOnRail(v->u.rail.railtype, GetRailType(u->tile))) wagon_has_power = false;
 
@@ -271,13 +271,13 @@ static bool TrainShouldStop(const Vehicl
 
static int GetTrainAcceleration(Vehicle *v, bool mode)
 
{
 
	const Vehicle *u;
 
	int num = 0;	//number of vehicles, change this into the number of axles later
 
	int num = 0; //number of vehicles, change this into the number of axles later
 
	int power = 0;
 
	int mass = 0;
 
	int max_speed = 2000;
 
	int area = 120;
 
	int friction = 35; //[1e-3]
 
	int drag_coeff = 20;	//[1e-4]
 
	int drag_coeff = 20; //[1e-4]
 
	int incl = 0;
 
	int resistance;
 
	int speed = v->cur_speed; //[mph]
 
@@ -358,7 +358,7 @@ static int GetTrainAcceleration(Vehicle 
 
		if (u->u.rail.track == 0x80) max_speed = min(max_speed, 61);
 

	
 
		if (HASBIT(u->u.rail.flags, VRF_GOINGUP)) {
 
			incl += u->u.rail.cached_veh_weight * 60;		//3% slope, quite a bit actually
 
			incl += u->u.rail.cached_veh_weight * 60; //3% slope, quite a bit actually
 
		} else if (HASBIT(u->u.rail.flags, VRF_GOINGDOWN)) {
 
			incl -= u->u.rail.cached_veh_weight * 60;
 
		}
 
@@ -810,7 +810,7 @@ int32 CmdBuildRailVehicle(TileIndex tile
 
			TrainConsistChanged(v);
 
			UpdateTrainAcceleration(v);
 

	
 
			if (!HASBIT(p2, 1)) {	// check if the cars should be added to the new vehicle
 
			if (!HASBIT(p2, 1)) { // check if the cars should be added to the new vehicle
 
				NormalizeTrainVehInDepot(v);
 
			}
 

	
 
@@ -1183,7 +1183,7 @@ int32 CmdMoveRailVehicle(TileIndex tile,
 
		 * we can't loop forever here because next time we reach this line we will have a front engine */
 
		if (src_head != NULL && !IsFrontEngine(src_head) && IsTrainEngine(src_head)) {
 
			CmdMoveRailVehicle(0, flags, src_head->index | (INVALID_VEHICLE << 16), 1);
 
			src_head = NULL;	// don't do anything more to this train since the new call will do it
 
			src_head = NULL; // don't do anything more to this train since the new call will do it
 
		}
 

	
 
		if (src_head != NULL) {
 
@@ -3670,7 +3670,7 @@ void ConvertOldMultiheadToNew(void)
 
	Vehicle *v;
 
	FOR_ALL_VEHICLES(v) {
 
		if (v->type == VEH_Train) {
 
			SETBIT(v->subtype, 7);	// indicates that it's the old format and needs to be converted in the next loop
 
			SETBIT(v->subtype, 7); // indicates that it's the old format and needs to be converted in the next loop
 
		}
 
	}
 

	
 
@@ -3684,18 +3684,18 @@ void ConvertOldMultiheadToNew(void)
 

	
 
					CLRBIT(u->subtype, 7);
 
					switch (u->subtype) {
 
						case 0:	/* TS_Front_Engine */
 
						case 0: /* TS_Front_Engine */
 
							if (rvi->flags & RVI_MULTIHEAD) SetMultiheaded(u);
 
							SetFrontEngine(u);
 
							SetTrainEngine(u);
 
							break;
 

	
 
						case 1:	/* TS_Artic_Part */
 
						case 1: /* TS_Artic_Part */
 
							u->subtype = 0;
 
							SetArticulatedPart(u);
 
							break;
 

	
 
						case 2:	/* TS_Not_First */
 
						case 2: /* TS_Not_First */
 
							u->subtype = 0;
 
							if (rvi->flags & RVI_WAGON) {
 
								// normal wagon
 
@@ -3711,7 +3711,7 @@ void ConvertOldMultiheadToNew(void)
 
							SetTrainEngine(u);
 
							break;
 

	
 
						case 4:	/* TS_Free_Car */
 
						case 4: /* TS_Free_Car */
 
							u->subtype = 0;
 
							SetTrainWagon(u);
 
							SetFreeWagon(u);
train_gui.c
Show inline comments
 
@@ -454,7 +454,7 @@ static void DrawTrainDepotWindow(Window 
 

	
 
			// Number of wagons relative to a standard length wagon (rounded up)
 
			SetDParam(0, (v->u.rail.cached_total_length + 7) / 8);
 
			DrawStringRightAligned(w->widget[6].right - 1, y + 4, STR_TINY_BLACK, 0);	//Draw the counter
 
			DrawStringRightAligned(w->widget[6].right - 1, y + 4, STR_TINY_BLACK, 0); // Draw the counter
 

	
 
			/* Draw the pretty flag */
 
			DrawSprite(v->vehstatus & VS_STOPPED ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, x + 15, y);
 
@@ -474,9 +474,9 @@ static void DrawTrainDepotWindow(Window 
 
			/*Draw the train counter */
 
			i = 0;
 
			u = v;
 
			do i++; while ( (u=u->next) != NULL);		//Determine length of train
 
			SetDParam(0, i);				//Set the counter
 
			DrawStringRightAligned(w->widget[6].right - 1, y + 4, STR_TINY_BLACK, 0);	//Draw the counter
 
			do i++; while ( (u=u->next) != NULL); // Determine length of train
 
			SetDParam(0, i);                      // Set the counter
 
			DrawStringRightAligned(w->widget[6].right - 1, y + 4, STR_TINY_BLACK, 0); // Draw the counter
 
			y += 14;
 
		}
 
	}
 
@@ -1020,10 +1020,10 @@ static void TrainViewWndProc(Window *w, 
 
		case 5: /* start/stop train */
 
			DoCommandP(v->tile, v->index, 0, NULL, CMD_START_STOP_TRAIN | CMD_MSG(STR_883B_CAN_T_STOP_START_TRAIN));
 
			break;
 
		case 6:	/* center main view */
 
		case 6: /* center main view */
 
			ScrollMainWindowTo(v->x_pos, v->y_pos);
 
			break;
 
		case 7:	/* goto depot */
 
		case 7: /* goto depot */
 
			/* TrainGotoDepot has a nice randomizer in the pathfinder, which causes desyncs... */
 
			DoCommandP(v->tile, v->index, _ctrl_pressed ? 1 : 0, NULL, CMD_TRAIN_GOTO_DEPOT | CMD_NO_TEST_IF_IN_NETWORK | CMD_MSG(STR_8830_CAN_T_SEND_TRAIN_TO_DEPOT));
 
			break;
 
@@ -1149,7 +1149,7 @@ static TrainDetailsDrawerProc * const _t
 
static void DrawTrainDetailsWindow(Window *w)
 
{
 
	const Vehicle *v, *u;
 
	uint16 tot_cargo[NUM_CARGO][2];	// count total cargo ([0]-actual cargo, [1]-total cargo)
 
	uint16 tot_cargo[NUM_CARGO][2]; // count total cargo ([0]-actual cargo, [1]-total cargo)
 
	int i,num,x,y,sel;
 
	byte det_tab = WP(w, traindetails_d).tab;
 

	
 
@@ -1157,7 +1157,7 @@ static void DrawTrainDetailsWindow(Windo
 
	num = 0;
 

	
 
	// det_tab == 3 <-- Total Cargo tab
 
	if (det_tab == 3)	// reset tot_cargo array to 0 values
 
	if (det_tab == 3) // reset tot_cargo array to 0 values
 
		memset(tot_cargo, 0, sizeof(tot_cargo));
 

	
 
	u = v = GetVehicle(w->window_number);
 
@@ -1170,15 +1170,15 @@ static void DrawTrainDetailsWindow(Windo
 
		}
 
	} while ((u = GetNextVehicle(u)) != NULL);
 

	
 
	/*	set scroll-amount seperately from counting, as to not
 
			compute num double for more carriages of the same type
 
	/* set scroll-amount seperately from counting, as to not
 
	 * compute num double for more carriages of the same type
 
	*/
 
	if (det_tab == 3) {
 
		for (i = 0; i != NUM_CARGO; i++) {
 
			if (tot_cargo[i][1] > 0)	// only count carriages that the train has
 
			if (tot_cargo[i][1] > 0) // only count carriages that the train has
 
				num++;
 
		}
 
		num++;	// needs one more because first line is description string
 
		num++; // needs one more because first line is description string
 
	}
 

	
 
	SetVScrollCount(w, num);
 
@@ -1249,11 +1249,11 @@ static void DrawTrainDetailsWindow(Windo
 
		for (i = 0; i != NUM_CARGO; i++) {
 
			if (tot_cargo[i][1] > 0 && --sel < 0 && sel > -w->vscroll.cap) {
 
				y += 14;
 
				// STR_013F_TOTAL_CAPACITY			:{LTBLUE}- {CARGO} ({SHORTCARGO})
 
				SetDParam(0, i);								// {CARGO} #1
 
				SetDParam(1, tot_cargo[i][0]);	// {CARGO} #2
 
				SetDParam(2, i);								// {SHORTCARGO} #1
 
				SetDParam(3, tot_cargo[i][1]);	// {SHORTCARGO} #2
 
				// STR_013F_TOTAL_CAPACITY      :{LTBLUE}- {CARGO} ({SHORTCARGO})
 
				SetDParam(0, i);                // {CARGO} #1
 
				SetDParam(1, tot_cargo[i][0]);  // {CARGO} #2
 
				SetDParam(2, i);                // {SHORTCARGO} #1
 
				SetDParam(3, tot_cargo[i][1]);  // {SHORTCARGO} #2
 
				DrawString(x, y + 2, STR_013F_TOTAL_CAPACITY, 0);
 
			}
 
		}
 
@@ -1275,7 +1275,7 @@ static void TrainDetailsWndProc(Window *
 
			SetDParam(0, v->unitnumber);
 
			ShowQueryString(v->string_id, STR_8865_NAME_TRAIN, 31, 150, w->window_class, w->window_number, CS_ALPHANUMERAL);
 
			break;
 
		case 6:	/* inc serv interval */
 
		case 6: /* inc serv interval */
 
			mod = _ctrl_pressed? 5 : 10;
 
			goto do_change_service_int;
 

	
 
@@ -1290,10 +1290,10 @@ do_change_service_int:
 
			DoCommandP(v->tile, v->index, mod, NULL, CMD_CHANGE_SERVICE_INT | CMD_MSG(STR_018A_CAN_T_CHANGE_SERVICING));
 
			break;
 
		/* details buttons*/
 
		case 9:		// Cargo
 
		case 10:	// Information
 
		case 11:	// Capacities
 
		case 12:	// Total cargo
 
		case 9:  // Cargo
 
		case 10: // Information
 
		case 11: // Capacities
 
		case 12: // Total cargo
 
			CLRBIT(w->disabled_state, 9);
 
			CLRBIT(w->disabled_state, 10);
 
			CLRBIT(w->disabled_state, 11);
 
@@ -1626,6 +1626,6 @@ void ShowPlayerTrains(PlayerID player, S
 

	
 
void ShowVehWithSharedOrdersTrains(Vehicle *v)
 
{
 
	if (v->orders == NULL) return;	// no shared list to show
 
	if (v->orders == NULL) return; // no shared list to show
 
	ShowPlayerTrainsLocal(v->owner, INVALID_STATION, v->orders->index, true);
 
}
tunnelbridge_cmd.c
Show inline comments
 
@@ -413,14 +413,14 @@ not_valid_below:;
 
	SetSignalsOnBothDir(tile_start, AxisToTrack(direction));
 
	YapfNotifyTrackLayoutChange(tile_start, AxisToTrack(direction));
 

	
 
	/*	for human player that builds the bridge he gets a selection to choose from bridges (DC_QUERY_COST)
 
			It's unnecessary to execute this command every time for every bridge. So it is done only
 
			and cost is computed in "bridge_gui.c". For AI, Towns this has to be of course calculated
 
	*/
 
	/* for human player that builds the bridge he gets a selection to choose from bridges (DC_QUERY_COST)
 
	 * It's unnecessary to execute this command every time for every bridge. So it is done only
 
	 * and cost is computed in "bridge_gui.c". For AI, Towns this has to be of course calculated
 
	 */
 
	if (!(flags & DC_QUERY_COST)) {
 
		const Bridge *b = &_bridge[bridge_type];
 

	
 
		bridge_len += 2;	// begin and end tiles/ramps
 
		bridge_len += 2; // begin and end tiles/ramps
 

	
 
		if (_current_player < MAX_PLAYERS && !_is_old_ai_player)
 
			bridge_len = CalcBridgeLenCostFactor(bridge_len);
 
@@ -1315,7 +1315,7 @@ static void ChangeTileOwner_TunnelBridge
 

	
 
	if (new_player != OWNER_SPECTATOR) {
 
		SetTileOwner(tile, new_player);
 
	}	else {
 
	} else {
 
		if (IsBridge(tile) && IsBridgeMiddle(tile) && IsTransportUnderBridge(tile)) {
 
			// the stuff BELOW the middle part is owned by the deleted player.
 
			if (GetTransportTypeUnderBridge(tile) == TRANSPORT_RAIL) {
vehicle.c
Show inline comments
 
@@ -37,15 +37,15 @@
 
#define GEN_HASH(x, y) ((GB((y), 6, 6) << 6) + GB((x), 7, 6))
 

	
 
/*
 
 *	These command macros are used to call vehicle type specific commands with non type specific commands
 
 *	it should be used like: DoCommandP(x, y, p1, p2, flags, CMD_STARTSTOP_VEH(v->type))
 
 *	that line will start/stop a vehicle nomatter what type it is
 
 *	VEH_Train is used as an offset because the vehicle type values doesn't start with 0
 
 * These command macros are used to call vehicle type specific commands with non type specific commands
 
 * it should be used like: DoCommandP(x, y, p1, p2, flags, CMD_STARTSTOP_VEH(v->type))
 
 * that line will start/stop a vehicle nomatter what type it is
 
 * VEH_Train is used as an offset because the vehicle type values doesn't start with 0
 
 */
 

	
 
#define CMD_BUILD_VEH(x)		   _veh_build_proc_table[ x - VEH_Train]
 
#define CMD_SELL_VEH(x)				_veh_sell_proc_table[ x - VEH_Train]
 
#define CMD_REFIT_VEH(x)		   _veh_refit_proc_table[ x - VEH_Train]
 
#define CMD_BUILD_VEH(x) _veh_build_proc_table[ x - VEH_Train]
 
#define CMD_SELL_VEH(x)  _veh_sell_proc_table [ x - VEH_Train]
 
#define CMD_REFIT_VEH(x) _veh_refit_proc_table[ x - VEH_Train]
 

	
 
static const uint32 _veh_build_proc_table[] = {
 
	CMD_BUILD_RAIL_VEHICLE,
 
@@ -314,7 +314,7 @@ static Vehicle *AllocateSingleVehicle(Ve
 

	
 
	/* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
 
	 * TODO - This is just a temporary stage, this will be removed. */
 
	if (*skip_vehicles < (_vehicle_pool.total_items - offset)) {	// make sure the offset in the array is not larger than the array itself
 
	if (*skip_vehicles < (_vehicle_pool.total_items - offset)) { // make sure the offset in the array is not larger than the array itself
 
		for (v = GetVehicle(offset + *skip_vehicles); v != NULL; v = (v->index + 1 < GetVehiclePoolSize()) ? GetVehicle(v->index + 1) : NULL) {
 
			(*skip_vehicles)++;
 
			if (!IsValidVehicle(v)) return InitializeVehicle(v);
 
@@ -339,7 +339,7 @@ Vehicle *AllocateVehicle(void)
 
/** Allocates a lot of vehicles and frees them again
 
* @param vl pointer to an array of vehicles to get allocated. Can be NULL if the vehicles aren't needed (makes it test only)
 
* @param num number of vehicles to allocate room for
 
*	returns true if there is room to allocate all the vehicles
 
* @return true if there is room to allocate all the vehicles
 
*/
 
bool AllocateVehicles(Vehicle **vl, int num)
 
{
 
@@ -614,7 +614,7 @@ void CallVehicleTicks(void)
 
	}
 
#endif //ENABLE_NETWORK
 

	
 
	_first_veh_in_depot_list = NULL;	// now we are sure it's initialized at the start of each tick
 
	_first_veh_in_depot_list = NULL; // now we are sure it's initialized at the start of each tick
 

	
 
	FOR_ALL_VEHICLES(v) {
 
		_vehicle_tick_procs[v->type - 0x10](v);
 
@@ -624,7 +624,7 @@ void CallVehicleTicks(void)
 
	v = _first_veh_in_depot_list;
 
	while (v != NULL) {
 
		Vehicle *w = v->depot_list;
 
		v->depot_list = NULL;	// it should always be NULL at the end of each tick
 
		v->depot_list = NULL; // it should always be NULL at the end of each tick
 
		MaybeReplaceVehicle(v);
 
		v = w;
 
	}
 
@@ -1591,7 +1591,7 @@ int32 CmdCloneVehicle(TileIndex tile, ui
 
				w->service_interval = v->service_interval;
 
				DoCommand(0, (v->index << 16) | w->index, p2 & 1 ? CO_SHARE : CO_COPY, flags, CMD_CLONE_ORDER);
 
			}
 
			w_rear = w;	// trains needs to know the last car in the train, so they can add more in next loop
 
			w_rear = w; // trains needs to know the last car in the train, so they can add more in next loop
 
		}
 
	} while (v->type == VEH_Train && (v = GetNextVehicle(v)) != NULL);
 

	
 
@@ -1613,10 +1613,10 @@ static void MoveVehicleCargo(Vehicle *de
 
	do {
 
		do {
 
			if (source->cargo_type != dest->cargo_type)
 
				continue;	// cargo not compatible
 
				continue; // cargo not compatible
 

	
 
			if (dest->cargo_count == dest->cargo_cap)
 
				continue;	// the destination vehicle is already full
 
				continue; // the destination vehicle is already full
 

	
 
			units_moved = min(source->cargo_count, dest->cargo_cap - dest->cargo_count);
 
			source->cargo_count -= units_moved;
 
@@ -1660,7 +1660,7 @@ static int32 ReplaceVehicle(Vehicle **w,
 
	if (flags & DC_EXEC) {
 
		CargoID new_cargo_type = old_v->cargo_type;
 
		new_v = GetVehicle(_new_vehicle_id);
 
		*w = new_v;	//we changed the vehicle, so MaybeReplaceVehicle needs to work on the new one. Now we tell it what the new one is
 
		*w = new_v; //we changed the vehicle, so MaybeReplaceVehicle needs to work on the new one. Now we tell it what the new one is
 

	
 
		/* refit if needed */
 
		if (old_v->type == VEH_Train && old_v->cargo_cap == 0 && new_v->cargo_cap != 0) {
 
@@ -1710,7 +1710,7 @@ static int32 ReplaceVehicle(Vehicle **w,
 
			new_v->profit_last_year = old_v->profit_last_year;
 
			new_v->service_interval = old_v->service_interval;
 
			new_front = true;
 
			new_v->unitnumber = old_v->unitnumber;	// use the same unit number
 
			new_v->unitnumber = old_v->unitnumber; // use the same unit number
 

	
 
			new_v->current_order = old_v->current_order;
 
			if (old_v->type == VEH_Train && GetNextVehicle(old_v) != NULL){
 
@@ -1758,8 +1758,8 @@ static int32 ReplaceVehicle(Vehicle **w,
 
/** replaces a vehicle if it's set for autoreplace or is too old
 
 * (used to be called autorenew)
 
 * @param v The vehicle to replace
 
 *	if the vehicle is a train, v needs to be the front engine
 
 *	return value is a pointer to the new vehicle, which is the same as the argument if nothing happened
 
 * if the vehicle is a train, v needs to be the front engine
 
 * @return pointer to the new vehicle, which is the same as the argument if nothing happened
 
 */
 
static void MaybeReplaceVehicle(Vehicle *v)
 
{
 
@@ -1783,7 +1783,7 @@ static void MaybeReplaceVehicle(Vehicle 
 

	
 
	assert(v->type == VEH_Train || v->type == VEH_Road || v->type == VEH_Ship || v->type == VEH_Aircraft);
 

	
 
	assert(v->vehstatus & VS_STOPPED);	// the vehicle should have been stopped in VehicleEnteredDepotThisTick() if needed
 
	assert(v->vehstatus & VS_STOPPED); // the vehicle should have been stopped in VehicleEnteredDepotThisTick() if needed
 

	
 
	if (v->leave_depot_instantly) {
 
		// we stopped the vehicle to do this, so we have to remember to start it again when we are done
 
@@ -1855,7 +1855,7 @@ static void MaybeReplaceVehicle(Vehicle 
 
		}
 

	
 
		if (flags & DC_EXEC) {
 
			break;	// we are done replacing since the loop ran once with DC_EXEC
 
			break; // we are done replacing since the loop ran once with DC_EXEC
 
		}
 
		// now we redo the loop, but this time we actually do stuff since we know that we can do it
 
		flags |= DC_EXEC;
vehicle.h
Show inline comments
 
@@ -43,7 +43,7 @@ typedef enum EffectVehicle {
 
} EffectVehicle;
 

	
 
typedef struct VehicleRail {
 
	uint16 last_speed;		// NOSAVE: only used in UI
 
	uint16 last_speed; // NOSAVE: only used in UI
 
	uint16 crash_anim_pos;
 
	uint16 days_since_order_progr;
 

	
vehicle_gui.c
Show inline comments
 
@@ -281,9 +281,9 @@ int ShowAdditionalText(int x, int y, int
 

	
 

	
 
/* Variables you need to set before calling this function!
 
* 1. (byte)_internal_sort_type:					sorting criteria to sort on
 
* 2. (bool)_internal_sort_order:				sorting order, descending/ascending
 
* 3. (uint32)_internal_name_sorter_id:	default StringID of the vehicle when no name is set. eg
 
* 1. (byte)_internal_sort_type:        sorting criteria to sort on
 
* 2. (bool)_internal_sort_order:       sorting order, descending/ascending
 
* 3. (uint32)_internal_name_sorter_id: default StringID of the vehicle when no name is set. eg
 
*    STR_SV_TRAIN_NAME for trains or STR_SV_AIRCRAFT_NAME for aircraft
 
*/
 
static int CDECL VehicleUnsortedSorter(const void *a, const void *b)
 
@@ -325,7 +325,7 @@ static int CDECL VehicleNameSorter(const
 
		}
 
	}
 

	
 
	r =  strcmp(buf1, _bufcache);	// sort by name
 
	r =  strcmp(buf1, _bufcache); // sort by name
 

	
 
	VEHICLEUNITNUMBERSORTER(r, va, vb);
 

	
 
@@ -464,8 +464,9 @@ static int CDECL VehicleValueSorter(cons
 
#define ENGINE_AVAILABLE ((e->flags & 1 && HASBIT(info->climates, _opt.landscape)) || HASBIT(e->player_avail, _local_player))
 

	
 
/*  if show_outdated is selected, it do not sort psudo engines properly but it draws all engines
 
 *	if used compined with show_cars set to false, it will work as intended. Replace window do it like that
 
 *  this was a big hack even before show_outdated was added. Stupid newgrf :p										*/
 
 * if used compined with show_cars set to false, it will work as intended. Replace window do it like that
 
 *  this was a big hack even before show_outdated was added. Stupid newgrf :p
 
 */
 
static void train_engine_drawing_loop(int *x, int *y, int *pos, int *sel, EngineID *selected_id, RailType railtype,
 
	uint8 lines_drawn, bool is_engine, bool show_cars, bool show_outdated, bool show_compatible)
 
{
 
@@ -535,8 +536,8 @@ static void SetupScrollStuffForReplaceWi
 
		case VEH_Train: {
 
			RailType railtype = _railtype_selected_in_replace_gui;
 

	
 
			w->widget[13].color = _player_colors[_local_player];	// sets the colour of that art thing
 
			w->widget[16].color = _player_colors[_local_player];	// sets the colour of that art thing
 
			w->widget[13].color = _player_colors[_local_player]; // sets the colour of that art thing
 
			w->widget[16].color = _player_colors[_local_player]; // sets the colour of that art thing
 

	
 
			for (i = 0; i < NUM_TRAIN_ENGINES; i++) {
 
				EngineID eid = GetRailVehAtPosition(i);
 
@@ -911,7 +912,7 @@ static void ReplaceVehicleWndProc(Window
 

	
 
				DrawString(145, 87 + w->resize.step_height * w->vscroll.cap, STR_02BD, 0x10);
 

	
 
				/*	now we draw the two arrays according to what we just counted */
 
				/* now we draw the two arrays according to what we just counted */
 
				DrawEngineArrayInReplaceWindow(w, x, y, x2, y2, pos, pos2, sel[0], sel[1], selected_id[0], selected_id[1]);
 

	
 
				WP(w,replaceveh_d).sel_engine[0] = selected_id[0];
vehicle_gui.h
Show inline comments
 
@@ -24,8 +24,8 @@ void SortVehicleList(struct vehiclelist_
 
extern const StringID _vehicle_sort_listing[];
 

	
 
typedef struct Listing {
 
	bool order;	// Ascending/descending?
 
	byte criteria;	// Sorting criteria
 
	bool order;    // Ascending/descending?
 
	byte criteria; // Sorting criteria
 
} Listing;
 

	
 
typedef struct Sorting {
video/cocoa_v.m
Show inline comments
 
@@ -1849,7 +1849,7 @@ static void QZ_HideMouse(void)
 

	
 
	QZ_AskQuit();
 

	
 
	return NSTerminateCancel;		// NSTerminateLater ?
 
	return NSTerminateCancel; // NSTerminateLater ?
 
}
 
@end
 

	
video/sdl_v.c
Show inline comments
 
@@ -225,28 +225,28 @@ typedef struct VkMapping {
 
static const VkMapping _vk_mapping[] = {
 
	// Pageup stuff + up/down
 
	AM(SDLK_PAGEUP, SDLK_PAGEDOWN, WKC_PAGEUP, WKC_PAGEDOWN),
 
	AS(SDLK_UP,			WKC_UP),
 
	AS(SDLK_DOWN,		WKC_DOWN),
 
	AS(SDLK_LEFT,		WKC_LEFT),
 
	AS(SDLK_RIGHT,	WKC_RIGHT),
 
	AS(SDLK_UP,     WKC_UP),
 
	AS(SDLK_DOWN,   WKC_DOWN),
 
	AS(SDLK_LEFT,   WKC_LEFT),
 
	AS(SDLK_RIGHT,  WKC_RIGHT),
 

	
 
	AS(SDLK_HOME,		WKC_HOME),
 
	AS(SDLK_END,		WKC_END),
 
	AS(SDLK_HOME,   WKC_HOME),
 
	AS(SDLK_END,    WKC_END),
 

	
 
	AS(SDLK_INSERT,	WKC_INSERT),
 
	AS(SDLK_DELETE,	WKC_DELETE),
 
	AS(SDLK_INSERT, WKC_INSERT),
 
	AS(SDLK_DELETE, WKC_DELETE),
 

	
 
	// Map letters & digits
 
	AM(SDLK_a, SDLK_z, 'A', 'Z'),
 
	AM(SDLK_0, SDLK_9, '0', '9'),
 

	
 
	AS(SDLK_ESCAPE,	WKC_ESC),
 
	AS(SDLK_PAUSE,  WKC_PAUSE),
 
	AS(SDLK_BACKSPACE,	WKC_BACKSPACE),
 
	AS(SDLK_ESCAPE,    WKC_ESC),
 
	AS(SDLK_PAUSE,     WKC_PAUSE),
 
	AS(SDLK_BACKSPACE, WKC_BACKSPACE),
 

	
 
	AS(SDLK_SPACE,		WKC_SPACE),
 
	AS(SDLK_RETURN,		WKC_RETURN),
 
	AS(SDLK_TAB,			WKC_TAB),
 
	AS(SDLK_SPACE,     WKC_SPACE),
 
	AS(SDLK_RETURN,    WKC_RETURN),
 
	AS(SDLK_TAB,       WKC_TAB),
 

	
 
	// Function keys
 
	AM(SDLK_F1, SDLK_F12, WKC_F1, WKC_F12),
 
@@ -254,12 +254,12 @@ static const VkMapping _vk_mapping[] = {
 
	// Numeric part.
 
	// What is the virtual keycode for numeric enter??
 
	AM(SDLK_KP0, SDLK_KP9, WKC_NUM_0, WKC_NUM_9),
 
	AS(SDLK_KP_DIVIDE,		WKC_NUM_DIV),
 
	AS(SDLK_KP_MULTIPLY,	WKC_NUM_MUL),
 
	AS(SDLK_KP_MINUS,			WKC_NUM_MINUS),
 
	AS(SDLK_KP_PLUS,			WKC_NUM_PLUS),
 
	AS(SDLK_KP_ENTER,			WKC_NUM_ENTER),
 
	AS(SDLK_KP_PERIOD,		WKC_NUM_DECIMAL)
 
	AS(SDLK_KP_DIVIDE,   WKC_NUM_DIV),
 
	AS(SDLK_KP_MULTIPLY, WKC_NUM_MUL),
 
	AS(SDLK_KP_MINUS,    WKC_NUM_MINUS),
 
	AS(SDLK_KP_PLUS,     WKC_NUM_PLUS),
 
	AS(SDLK_KP_ENTER,    WKC_NUM_ENTER),
 
	AS(SDLK_KP_PERIOD,   WKC_NUM_DECIMAL)
 
};
 

	
 
static uint32 ConvertSdlKeyIntoMy(SDL_keysym *sym)
video/win32_v.c
Show inline comments
 
@@ -91,26 +91,26 @@ static const VkMapping _vk_mapping[] = {
 
	AM('A','Z','A','Z'),
 
	AM('0','9','0','9'),
 

	
 
	AS(VK_ESCAPE,		WKC_ESC),
 
	AS(VK_PAUSE, WKC_PAUSE),
 
	AS(VK_BACK,			WKC_BACKSPACE),
 
	AM(VK_INSERT,VK_DELETE,WKC_INSERT, WKC_DELETE),
 
	AS(VK_ESCAPE,   WKC_ESC),
 
	AS(VK_PAUSE,    WKC_PAUSE),
 
	AS(VK_BACK,     WKC_BACKSPACE),
 
	AM(VK_INSERT,   VK_DELETE, WKC_INSERT, WKC_DELETE),
 

	
 
	AS(VK_SPACE,		WKC_SPACE),
 
	AS(VK_RETURN,		WKC_RETURN),
 
	AS(VK_TAB,			WKC_TAB),
 
	AS(VK_SPACE,    WKC_SPACE),
 
	AS(VK_RETURN,   WKC_RETURN),
 
	AS(VK_TAB,      WKC_TAB),
 

	
 
	// Function keys
 
	AM(VK_F1, VK_F12,	WKC_F1, WKC_F12),
 
	AM(VK_F1, VK_F12, WKC_F1, WKC_F12),
 

	
 
	// Numeric part.
 
	// What is the virtual keycode for numeric enter??
 
	AM(VK_NUMPAD0,VK_NUMPAD9, WKC_NUM_0, WKC_NUM_9),
 
	AS(VK_DIVIDE,			WKC_NUM_DIV),
 
	AS(VK_MULTIPLY,		WKC_NUM_MUL),
 
	AS(VK_SUBTRACT,		WKC_NUM_MINUS),
 
	AS(VK_ADD,				WKC_NUM_PLUS),
 
	AS(VK_DECIMAL,		WKC_NUM_DECIMAL)
 
	AM(VK_NUMPAD0, VK_NUMPAD9, WKC_NUM_0, WKC_NUM_9),
 
	AS(VK_DIVIDE,   WKC_NUM_DIV),
 
	AS(VK_MULTIPLY, WKC_NUM_MUL),
 
	AS(VK_SUBTRACT, WKC_NUM_MINUS),
 
	AS(VK_ADD,      WKC_NUM_PLUS),
 
	AS(VK_DECIMAL,  WKC_NUM_DECIMAL)
 
};
 

	
 
static uint MapWindowsKey(uint sym)
water_cmd.c
Show inline comments
 
@@ -604,13 +604,13 @@ static void FloodVehicle(Vehicle *v)
 
	if (!(v->vehstatus & VS_CRASHED)) {
 
		uint16 pass = 0;
 

	
 
		if (v->type == VEH_Road) {	// flood bus/truck
 
			pass = 1;	// driver
 
		if (v->type == VEH_Road) { // flood bus/truck
 
			pass = 1; // driver
 
			if (v->cargo_type == CT_PASSENGERS)
 
				pass += v->cargo_count;
 

	
 
			v->vehstatus |= VS_CRASHED;
 
			v->u.road.crashed_ctr = 2000;	// max 2220, disappear pretty fast
 
			v->u.road.crashed_ctr = 2000; // max 2220, disappear pretty fast
 
			RebuildVehicleLists();
 
		} else if (v->type == VEH_Train) {
 
			Vehicle *u;
window.h
Show inline comments
 
@@ -372,7 +372,7 @@ typedef struct {
 
	byte sel_index[2];
 
	EngineID sel_engine[2];
 
	uint16 count[2];
 
	bool wagon_btnstate;	// true means engine is selected
 
	bool wagon_btnstate; // true means engine is selected
 
} replaceveh_d;
 
assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(replaceveh_d));
 

	
 
@@ -554,9 +554,9 @@ enum WindowWidgetTypes {
 

	
 
	WWT_MASK       = 31,
 

	
 
	WWT_PUSHTXTBTN	= WWT_TEXTBTN	| WWB_PUSHBUTTON,
 
	WWT_PUSHIMGBTN	= WWT_IMGBTN	| WWB_PUSHBUTTON,
 
	WWT_NODISTXTBTN = WWT_TEXTBTN	| WWB_NODISBUTTON,
 
	WWT_PUSHTXTBTN  = WWT_TEXTBTN | WWB_PUSHBUTTON,
 
	WWT_PUSHIMGBTN  = WWT_IMGBTN  | WWB_PUSHBUTTON,
 
	WWT_NODISTXTBTN = WWT_TEXTBTN | WWB_NODISBUTTON,
 
};
 

	
 
#define WIDGETS_END WWT_LAST,   RESIZE_NONE,     0,     0,     0,     0,     0, 0, STR_NULL
yapf/autocopyptr.hpp
Show inline comments
 
@@ -19,7 +19,7 @@ class CAutoCopyPtrT {
 
protected:
 
	typedef Tdata_ Tdata;
 

	
 
	struct CItem	{
 
	struct CItem {
 
		int     m_ref_cnt;  ///< reference counter
 
		Tdata   m_data;     ///< custom data itself
 

	
yapf/binaryheap.hpp
Show inline comments
 
@@ -142,7 +142,7 @@ FORCEINLINE void CBinaryHeapT<Titem_>::R
 
		child = gap * 2;
 
	}
 
	// move last item to the proper place
 
	if (m_size > 0)	m_items[gap] = &new_item;
 
	if (m_size > 0) m_items[gap] = &new_item;
 
	CheckConsistency();
 
}
 

	
yapf/blob.hpp
Show inline comments
 
@@ -21,7 +21,7 @@ FORCEINLINE void MemCpyT(Titem_* d, cons
 
			- no thread synchronization at all */
 
class CBlobBaseSimple {
 
protected:
 
	struct CHdr	{
 
	struct CHdr {
 
		int    m_size;      // actual blob size in bytes
 
		int    m_max_size;  // maximum (allocated) size in bytes
 
	};
 
@@ -66,7 +66,7 @@ public:
 
		assert(p != NULL);
 
		if (num_bytes > 0) {
 
			memcpy(GrowRawSize(num_bytes), p, num_bytes);
 
		}	else {
 
		} else {
 
			assert(num_bytes >= 0);
 
		}
 
	}
 
@@ -116,7 +116,7 @@ public:
 
		// ask allocation policy for some reasonable block size
 
		int alloc_size = AllocPolicy(min_alloc_size);
 
		// allocate new block
 
		CHdr* pNewHdr =	RawAlloc(alloc_size);
 
		CHdr* pNewHdr = RawAlloc(alloc_size);
 
		// setup header
 
		pNewHdr->m_size = RawSize();
 
		pNewHdr->m_max_size = alloc_size - (sizeof(CHdr) + Ttail_reserve);
yapf/countedptr.hpp
Show inline comments
 
@@ -74,7 +74,7 @@ public:
 
	FORCEINLINE bool operator == (const CCountedPtr& sp) const {return m_pT == sp.m_pT;}
 

	
 
	/** yet another way how to test for NULL value */
 
	FORCEINLINE bool operator != (const CCountedPtr& sp) const	{return m_pT != sp.m_pT;}
 
	FORCEINLINE bool operator != (const CCountedPtr& sp) const {return m_pT != sp.m_pT;}
 

	
 
	/** assign pointer w/o incrementing ref count */
 
	FORCEINLINE void Attach(Tcls* pT) {Release(); m_pT = pT;}
yapf/crc32.hpp
Show inline comments
 
@@ -41,7 +41,7 @@ struct CCrc32
 
			0x5EDEF90E, 0x29D9C998, 0xB0D09822, 0xC7D7A8B4, 0x59B33D17, 0x2EB40D81, 0xB7BD5C3B, 0xC0BA6CAD,
 
			0xEDB88320, 0x9ABFB3B6, 0x03B6E20C, 0x74B1D29A, 0xEAD54739, 0x9DD277AF, 0x04DB2615, 0x73DC1683,
 
			0xE3630B12, 0x94643B84, 0x0D6D6A3E, 0x7A6A5AA8, 0xE40ECF0B, 0x9309FF9D, 0x0A00AE27, 0x7D079EB1,
 
			0xF00F9344, 0x8708A3D2, 0x1E01F268, 0x6906C2FE, 0xF762575D, 0x806567CB,	0x196C3671, 0x6E6B06E7,
 
			0xF00F9344, 0x8708A3D2, 0x1E01F268, 0x6906C2FE, 0xF762575D, 0x806567CB, 0x196C3671, 0x6E6B06E7,
 
			0xFED41B76, 0x89D32BE0, 0x10DA7A5A, 0x67DD4ACC, 0xF9B9DF6F, 0x8EBEEFF9, 0x17B7BE43, 0x60B08ED5,
 
			0xD6D6A3E8, 0xA1D1937E, 0x38D8C2C4, 0x4FDFF252, 0xD1BB67F1, 0xA6BC5767, 0x3FB506DD, 0x48B2364B,
 
			0xD80D2BDA, 0xAF0A1B4C, 0x36034AF6, 0x41047A60, 0xDF60EFC3, 0xA867DF55, 0x316E8EEF, 0x4669BE79,
yapf/yapf.hpp
Show inline comments
 
@@ -77,7 +77,7 @@ struct CPerfStartReal
 
{
 
	CPerformanceTimer* m_pperf;
 

	
 
	FORCEINLINE CPerfStartReal(CPerformanceTimer& perf)	: m_pperf(&perf) {if (m_pperf != NULL) m_pperf->Start();}
 
	FORCEINLINE CPerfStartReal(CPerformanceTimer& perf) : m_pperf(&perf) {if (m_pperf != NULL) m_pperf->Start();}
 
	FORCEINLINE ~CPerfStartReal() {Stop();}
 
	FORCEINLINE void Stop() {if (m_pperf != NULL) {m_pperf->Stop(); m_pperf = NULL;}}
 
};
0 comments (0 inline, 0 general)