Changeset - r25419:c885ebd51ddf
[Not reviewed]
master
0 1 0
Patric Stout - 3 years ago 2021-05-08 12:50:56
truebrain@openttd.org
Fix: don't do a network disconnect between two queries

This meant that on opening the Multiplayer window, if you had more
than one server configured, it would one by one cancel all pending
queries and send a new. Result: only the last server was updated.
1 file changed with 0 insertions and 6 deletions:
0 comments (0 inline, 0 general)
src/network/network.cpp
Show inline comments
 
@@ -628,11 +628,6 @@ private:
 
public:
 
	TCPQueryConnecter(const std::string &connection_string, bool request_company_info) : TCPConnecter(connection_string, NETWORK_DEFAULT_PORT), request_company_info(request_company_info), connection_string(connection_string) {}
 

	
 
	void OnFailure() override
 
	{
 
		NetworkDisconnect();
 
	}
 

	
 
	void OnConnect(SOCKET s) override
 
	{
 
		_networking = true;
 
@@ -650,7 +645,6 @@ void NetworkTCPQueryServer(const std::st
 
{
 
	if (!_network_available) return;
 

	
 
	NetworkDisconnect();
 
	NetworkInitialize();
 

	
 
	new TCPQueryConnecter(connection_string, request_company_info);
0 comments (0 inline, 0 general)