Changeset - r23119:c8d0f4cc5c84
[Not reviewed]
master
0 1 0
Andy - 5 years ago 2019-01-09 17:37:58
andy@teamrubber.com
Fix: Don't increase motion counter while train is waiting at non-path signals (Author: frosch123) #5877 (#7018)
1 file changed with 2 insertions and 2 deletions:
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src/train_cmd.cpp
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@@ -3187,12 +3187,12 @@ bool TrainController(Train *v, Vehicle *
 
						if (!HasSignalOnTrackdir(gp.new_tile, ReverseTrackdir(i))) {
 
							v->cur_speed = 0;
 
							v->subspeed = 0;
 
							v->progress = 255 - 100;
 
							v->progress = 255; // make sure that every bit of acceleration will hit the signal again, so speed stays 0.
 
							if (!_settings_game.pf.reverse_at_signals || ++v->wait_counter < _settings_game.pf.wait_oneway_signal * 20) return false;
 
						} else if (HasSignalOnTrackdir(gp.new_tile, i)) {
 
							v->cur_speed = 0;
 
							v->subspeed = 0;
 
							v->progress = 255 - 10;
 
							v->progress = 255; // make sure that every bit of acceleration will hit the signal again, so speed stays 0.
 
							if (!_settings_game.pf.reverse_at_signals || ++v->wait_counter < _settings_game.pf.wait_twoway_signal * 73) {
 
								DiagDirection exitdir = TrackdirToExitdir(i);
 
								TileIndex o_tile = TileAddByDiagDir(gp.new_tile, exitdir);
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